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fix_desert_city_library_windowsill
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@ -1402,22 +1402,28 @@ impl Structure for DesertCityMultiPlot {
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}
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}
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}
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for h in 0..2 {
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for n in 0..2 {
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painter
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.aabb(Aabb {
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min: Vec2::new(
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bldg_b_center.x + (2 * tower_length),
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bldg_b_center.y - 4,
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)
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.with_z(base + 1 + (n * (tower_height / 2)) + (h * 4)),
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max: Vec2::new(
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bldg_b_center.x + (2 * tower_length) + 1,
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bldg_b_center.y + 4,
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)
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.with_z(base + 2 + (n * (tower_height / 2)) + (h * 4)),
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})
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.fill(wood.clone());
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for w in 0..2 {
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for h in 0..2 {
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for n in 0..2 {
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painter
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.aabb(Aabb {
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min: Vec2::new(
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bldg_b_center.x + (2 * tower_length),
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bldg_b_center.y - 4 + (6 * w),
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)
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.with_z(
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base + 1 + (n * (tower_height / 2)) + (h * 4),
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),
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max: Vec2::new(
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bldg_b_center.x + (2 * tower_length) + 1,
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bldg_b_center.y - 2 + (6 * w),
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)
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.with_z(
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base + 2 + (n * (tower_height / 2)) + (h * 4),
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),
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})
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.fill(wood.clone());
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}
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}
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}
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// Library
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