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https://gitlab.com/veloren/veloren.git
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Add server name to char selection screen
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parent
2bf2e7f958
commit
a4a9b97273
@ -55,10 +55,7 @@ impl PlayState for CharSelectionState {
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global_state.window.renderer_mut().clear();
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// Maintain the UI.
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for event in self
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.char_selection_ui
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.maintain(global_state.window.renderer_mut())
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{
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for event in self.char_selection_ui.maintain(global_state) {
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match event {
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ui::Event::Logout => {
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return PlayStateResult::Pop;
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@ -6,6 +6,7 @@ use crate::{
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ImageSlider, ScaleMode, Ui,
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},
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window::Window,
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GlobalState,
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};
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use common::comp::{humanoid, item::Weapon};
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use conrod_core::{
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@ -235,7 +236,7 @@ impl CharSelectionUi {
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}
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// TODO: Split this into multiple modules or functions.
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fn update_layout(&mut self) -> Vec<Event> {
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fn update_layout(&mut self, global_state: &GlobalState) -> Vec<Event> {
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let mut events = Vec::new();
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let ref mut ui_widgets = self.ui.set_widgets();
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let version = env!("CARGO_PKG_VERSION");
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@ -270,7 +271,8 @@ impl CharSelectionUi {
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.rgba(0.0, 0.0, 0., 0.0)
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.set(self.ids.selection_scrollbar, ui_widgets);
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// Server Name
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Text::new("Server Name") //TODO: Add in Server Name
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let network = &global_state.settings.networking;
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Text::new(&network.current_server)
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.mid_top_with_margin_on(self.ids.server_frame_bg, 5.0)
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.font_size(24)
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.font_id(self.fonts.metamorph)
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@ -1064,9 +1066,9 @@ impl CharSelectionUi {
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self.ui.handle_event(event);
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}
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pub fn maintain(&mut self, renderer: &mut Renderer) -> Vec<Event> {
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let events = self.update_layout();
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self.ui.maintain(renderer, None);
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pub fn maintain(&mut self, global_state: &mut GlobalState) -> Vec<Event> {
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let events = self.update_layout(global_state);
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self.ui.maintain(global_state.window.renderer_mut(), None);
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events
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}
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@ -85,6 +85,7 @@ impl PlayState for MainMenuState {
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} => {
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let mut net_settings = &mut global_state.settings.networking;
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net_settings.username = username.clone();
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net_settings.current_server = server_address.clone();
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if !net_settings.servers.contains(&server_address) {
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net_settings.servers.push(server_address.clone());
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}
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@ -95,6 +95,7 @@ pub struct NetworkingSettings {
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pub username: String,
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pub servers: Vec<String>,
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pub default_server: usize,
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pub current_server: String,
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}
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impl Default for NetworkingSettings {
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@ -103,6 +104,7 @@ impl Default for NetworkingSettings {
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username: "Username".to_string(),
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servers: vec!["server.veloren.net".to_string()],
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default_server: 0,
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current_server: "".to_string(),
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}
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}
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}
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