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Addresses some comments
This commit is contained in:
parent
ce96af4363
commit
a52f83e92c
@ -3,11 +3,9 @@ ItemDef(
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description: "Increases Exp by 250\n\nTake with plenty of water\n\n<Right-Click to use>",
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kind: Consumable(
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kind: "PotionExp",
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effect: Some(
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[
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Xp(250),
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]
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),
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effect: [
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Xp(250),
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]
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),
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quality: High,
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)
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@ -3,14 +3,12 @@ ItemDef(
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description: "A potent healing potion.\n\nRestores 100 health on use\n\n<Right-Click to use>",
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kind: Consumable(
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kind: "Potion",
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effect: Some(
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[
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Health((
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amount: 1000,
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cause: Item,
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)),
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]
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),
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effect: [
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Health((
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amount: 1000,
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cause: Item,
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)),
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]
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),
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quality: High,
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)
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@ -3,11 +3,9 @@ ItemDef(
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description: "Provides 250 XP to the drinker\n\n<Right-Click to use>",
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kind: Consumable(
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kind: "Potion",
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effect: Some(
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[
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Xp(250),
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]
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),
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effect: [
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Xp(250),
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]
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),
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quality: High,
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)
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@ -3,14 +3,12 @@ ItemDef(
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description: "Restores 100 Health",
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kind: Consumable(
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kind: "PotionLarge",
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effect: Some(
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[
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Health((
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amount: 1000,
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cause: Item,
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)),
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]
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),
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effect: [
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Health((
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amount: 1000,
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cause: Item,
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)),
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]
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),
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quality: Common,
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)
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@ -3,14 +3,12 @@ ItemDef(
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description: "Restores 70 Health",
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kind: Consumable(
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kind: "PotionMed",
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effect: Some(
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[
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Health((
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amount: 700,
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cause: Item,
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)),
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]
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),
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effect: [
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Health((
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amount: 700,
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cause: Item,
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)),
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]
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),
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quality: Common,
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)
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@ -3,14 +3,12 @@ ItemDef(
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description: "Restores 50 Health",
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kind: Consumable(
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kind: "PotionMinor",
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effect: Some(
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[
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Health((
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amount: 500,
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cause: Item,
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)),
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]
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),
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effect: [
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Health((
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amount: 500,
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cause: Item,
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)),
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]
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),
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quality: Common,
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)
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@ -3,21 +3,19 @@ ItemDef(
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description: "Restores 10 Health over 10 seconds\n\nRed and juicy",
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kind: Consumable(
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kind: "Apple",
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effect: Some(
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[
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Buff((
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kind: Saturation,
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data: (
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strength: 10.0,
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duration: Some((
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secs: 10,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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effect: [
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Buff((
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kind: Saturation,
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data: (
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strength: 10.0,
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duration: Some((
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secs: 10,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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quality: Common,
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)
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@ -3,21 +3,19 @@ ItemDef(
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description: "Restores 120 Health over 5 seconds\n\nWho could say no to that?",
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kind: Consumable(
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kind: "AppleShroomCurry",
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effect: Some(
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[
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Buff((
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kind: Saturation,
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data: (
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strength: 120.0,
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duration: Some((
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secs: 5,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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effect: [
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Buff((
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kind: Saturation,
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data: (
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strength: 240.0,
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duration: Some((
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secs: 5,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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quality: Moderate,
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)
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@ -3,21 +3,19 @@ ItemDef(
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description: "Restores 25 Health over 5 seconds\n\nThe stick makes it easier to carry!",
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kind: Consumable(
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kind: "AppleStick",
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effect: Some(
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[
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Buff((
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kind: Saturation,
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data: (
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strength: 25.0,
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duration: Some((
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secs: 5,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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effect: [
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Buff((
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kind: Saturation,
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data: (
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strength: 50.0,
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duration: Some((
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secs: 5,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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quality: Common,
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)
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@ -3,21 +3,19 @@ ItemDef(
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description: "Restores 15 Health over 10 seconds\n\nAromatic and nutritious",
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kind: Consumable(
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kind: "Cheese",
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effect: Some(
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[
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Buff((
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kind: Saturation,
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data: (
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strength: 15.0,
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duration: Some((
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secs: 10,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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effect: [
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Buff((
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kind: Saturation,
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data: (
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strength: 15.0,
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duration: Some((
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secs: 10,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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quality: Common,
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)
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@ -3,21 +3,19 @@ ItemDef(
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description: "Restores 20 health over 10 seconds\n\nReliable source of water and fat",
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kind: Consumable(
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kind: "Coconut",
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effect: Some(
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[
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Buff((
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kind: Saturation,
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data: (
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strength: 20.0,
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duration: Some((
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secs: 10,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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effect: [
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Buff((
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kind: Saturation,
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data: (
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strength: 20.0,
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duration: Some((
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secs: 10,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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quality: Common,
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)
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@ -3,21 +3,19 @@ ItemDef(
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description: "Restores 5 Health over 10 seconds\n\nHopefully this one is not poisonous",
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kind: Consumable(
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kind: "Mushroom",
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effect: Some(
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[
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Buff((
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kind: Saturation,
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data: (
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strength: 5.0,
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duration: Some((
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secs: 10,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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effect: [
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Buff((
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kind: Saturation,
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data: (
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strength: 5.0,
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duration: Some((
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secs: 10,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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quality: Common,
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)
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@ -3,21 +3,19 @@ ItemDef(
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description: "Restores 20 Health over 5 seconds\n\nRoasted mushrooms on a stick for easy carrying.",
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kind: Consumable(
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kind: "MushroomStick",
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effect: Some(
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[
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Buff((
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kind: Saturation,
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data: (
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strength: 20.0,
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duration: Some((
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secs: 5,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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effect: [
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Buff((
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kind: Saturation,
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data: (
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strength: 40.0,
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duration: Some((
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secs: 5,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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quality: Common,
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)
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@ -3,21 +3,19 @@ ItemDef(
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description: "Restores 50 Health over 5 seconds\n\nBrewed from freshly shelled sunflower seeds.",
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kind: Consumable(
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kind: "SunflowerTea",
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effect: Some(
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[
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Buff((
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kind: Saturation,
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data: (
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strength: 50.0,
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duration: Some((
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secs: 5,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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effect: [
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Buff((
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kind: Saturation,
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data: (
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strength: 100.0,
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duration: Some((
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secs: 5,
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nanos: 0,
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)),
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),
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cat_ids: [Natural],
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)),
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]
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),
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quality: Moderate,
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)
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@ -3,11 +3,9 @@ ItemDef(
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description: "Increases Exp by 20\n\nJust a slight touch makes you feel the knowledge of ancient times",
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kind: Consumable(
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kind: "Velorite",
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effect: Some(
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[
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Xp(20),
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]
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),
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effect: [
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Xp(20),
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]
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),
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quality: High,
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)
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@ -3,11 +3,9 @@ ItemDef(
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description: "Increases Exp by 10\n\nSmall runes sparkle on its surface",
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kind: Consumable(
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kind: "VeloriteFrag",
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effect: Some(
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[
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Xp(10),
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]
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),
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effect: [
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Xp(10),
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]
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),
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quality: Moderate,
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)
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|
BIN
assets/voxygen/element/icons/de_buffs/buff_saturation_0.png
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/element/icons/de_buffs/buff_saturation_0.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
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/// Translation document instructions
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///
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///
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/// In order to keep localization documents readible please follow the following
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/// rules:
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/// - separate the string map sections using a commentary describing the purpose
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@ -120,7 +120,7 @@ Dies ist eine frühe Alpha. Ihr werdet auf Bugs, unfertiges Gameplay und Mechani
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Für konstruktives Feedback und Bug-Reports könnt Ihr uns via Reddit, Gitlab oder unseren Discord Server kontaktieren.
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Veloren hat die GPL 3 Open-Source Lizenz. Das heißt Ihr könnt es kostenlos spielen,
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Veloren hat die GPL 3 Open-Source Lizenz. Das heißt Ihr könnt es kostenlos spielen,
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aber auch modifizieren (solange die Mods auch die selbe Lizenz tragen) und das Spiel an andere weiterschicken.
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Veloren ist ein Non-Profit Community Projekt und jeder Mitarbeiter entwickelt es als Hobby in seiner Freizeit.
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@ -164,7 +164,7 @@ https://account.veloren.net.
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"hud.quests": "Quests",
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"hud.you_died": "Ihr seid gestorben.",
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"hud.waypoint_saved": "Wegpunkt gesichert",
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"hud.press_key_to_show_keybindings_fmt": "[{key}] Tastenbelegung",
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"hud.press_key_to_toggle_lantern_fmt": "[{key}] Laterne",
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"hud.press_key_to_show_debug_info_fmt": "Drückt {key} um die Debug-Info zu zeigen",
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@ -172,13 +172,13 @@ https://account.veloren.net.
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"hud.press_key_to_toggle_debug_info_fmt": "Drückt {key} um die Debug-Info zu zeigen",
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// Chat outputs
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"hud.chat.online_msg": "[{name}] ist jetzt online.",
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"hud.chat.offline_msg": "{name} ist jetzt offline.",
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"hud.chat.loot_msg": "Ihr erhaltet [{item}]",
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"hud.chat.online_msg": "[{name}] ist jetzt online.",
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"hud.chat.offline_msg": "{name} ist jetzt offline.",
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"hud.chat.loot_msg": "Ihr erhaltet [{item}]",
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"hud.chat.loot_fail": "Euer Inventar ist voll!",
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"hud.chat.goodbye": "Verbindung getrennt.",
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"hud.chat.connection_lost": "Verbindung unterbrochen. Trenne Verbindung in {time} Sekunden.",
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"hud.chat.default_death_msg": "[{name}] ist gestorben",
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"hud.chat.environmental_kill_msg": "[{name}] starb durch {environment}",
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"hud.chat.fall_kill_msg": "[{name}] starb durch Fallschaden",
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@ -224,7 +224,7 @@ Um diese zu nutzen öffnet Euer Inventar mit 'B'.
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Doppelklickt den Gegenstand in Eurer Tasche, um diesen zu nutzen.
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||||
Um Items wegzuwerfen klickt sie einmal im Inventar an
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Um Items wegzuwerfen klickt sie einmal im Inventar an
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und klickt dann außerhalb der Tasche.
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@ -246,11 +246,11 @@ Viel Spaß in der Welt von Veloren, Abenteurer!"#,
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um unsere Dörfer herum aufgetaucht!
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||||
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||||
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||||
Versammelt einige Kämpfer, sucht etwas
|
||||
Nahrung und besiegt ihre abscheulichen
|
||||
Versammelt einige Kämpfer, sucht etwas
|
||||
Nahrung und besiegt ihre abscheulichen
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||||
Anführer und Akolyten.
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||||
|
||||
Vielleicht könnt Ihr sogar einen ihrer
|
||||
Vielleicht könnt Ihr sogar einen ihrer
|
||||
magischen Gegenstände ergattern?"#,
|
||||
|
||||
// Inventory
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@ -273,7 +273,7 @@ magischen Gegenstände ergattern?"#,
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"hud.bag.legs": "Beine",
|
||||
"hud.bag.feet": "Füße",
|
||||
"hud.bag.mainhand": "Haupthand",
|
||||
"hud.bag.offhand": "Nebenhand",
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||||
"hud.bag.offhand": "Nebenhand",
|
||||
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||||
// Map and Questlog
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"hud.map.map_title": "Karte",
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@ -292,7 +292,7 @@ magischen Gegenstände ergattern?"#,
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||||
"hud.settings.custom_scaling": "Freie Skalierung",
|
||||
"hud.settings.crosshair": "Fadenkreuz",
|
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"hud.settings.transparency": "Transparenz",
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"hud.settings.hotbar": "Hotbar",
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||||
"hud.settings.hotbar": "Hotbar",
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"hud.settings.toggle_shortcuts": "Tastenbelegung",
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"hud.settings.toggle_bar_experience": "Erfahrungsleiste",
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||||
"hud.settings.scrolling_combat_text": "Aufsteigende Kampfwerte",
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@ -300,7 +300,7 @@ magischen Gegenstände ergattern?"#,
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"hud.settings.cumulated_damage": "Addierter Schaden",
|
||||
"hud.settings.incoming_damage": "Erlittener Schaden",
|
||||
"hud.settings.cumulated_incoming_damage": "Addierter erlittener Schaden",
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"hud.settings.speech_bubble": "Sprechblase",
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||||
"hud.settings.speech_bubble": "Sprechblase",
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"hud.settings.speech_bubble_dark_mode": "Dunkle Sprechblasen",
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"hud.settings.speech_bubble_icon": "Sprechblasen-Symbole",
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||||
"hud.settings.energybar_numbers": "Zahlen auf Ressourcenanzeige",
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@ -311,10 +311,10 @@ magischen Gegenstände ergattern?"#,
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||||
"hud.settings.chat_character_name": "Characternamen im Chat",
|
||||
"hud.settings.buffs_mmap": "Zeige Buffs an der Mini-Map",
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"hud.settings.buffs_skillbar": "Zeige Buffs an der Fähigkeiten Leiste",
|
||||
"hud.settings.cloud_rendering_mode.low": "Niedrig",
|
||||
"hud.settings.cloud_rendering_mode.low": "Niedrig",
|
||||
"hud.settings.cloud_rendering_mode.medium": "Mittel",
|
||||
"hud.settings.cloud_rendering_mode.minimal": "Minimal",
|
||||
"hud.settings.cloud_rendering_mode.high": "Hoch",
|
||||
"hud.settings.cloud_rendering_mode.minimal": "Minimal",
|
||||
"hud.settings.cloud_rendering_mode.high": "Hoch",
|
||||
|
||||
"hud.settings.pan_sensitivity": "Schwenk-Sensibilität",
|
||||
"hud.settings.zoom_sensitivity": "Zoom-Sensibilität",
|
||||
@ -341,7 +341,7 @@ magischen Gegenstände ergattern?"#,
|
||||
"hud.settings.resolution": "Auflösung",
|
||||
"hud.settings.bit_depth": "Bittiefe",
|
||||
"hud.settings.refresh_rate": "Bildwiederholrate",
|
||||
"hud.settings.fullscreen": "Vollbild",
|
||||
"hud.settings.fullscreen": "Vollbild",
|
||||
"hud.settings.fullscreen_mode": "Vollbild-Modus",
|
||||
"hud.settings.fullscreen_mode.exclusive": "Exklusiv",
|
||||
"hud.settings.fullscreen_mode.borderless": "Rahmenlos",
|
||||
@ -374,7 +374,7 @@ magischen Gegenstände ergattern?"#,
|
||||
"hud.social.account": "Account",
|
||||
|
||||
"hud.spell": "Zauber",
|
||||
|
||||
|
||||
"hud.social.name" : "Name",
|
||||
"hud.social.level" : "Lvl",
|
||||
"hud.social.zone" : "Gebiet",
|
||||
@ -401,13 +401,13 @@ magischen Gegenstände ergattern?"#,
|
||||
"hud.free_look_indicator": "Freie Sicht aktiv",
|
||||
"hud.auto_walk_indicator": "Automatisches Laufen aktiv",
|
||||
|
||||
|
||||
|
||||
/// End HUD section
|
||||
/// Start GameInput section
|
||||
|
||||
"gameinput.primary": "Linker mittlerer Slot",
|
||||
"gameinput.secondary": "Rechter mittlerer Slot",
|
||||
"gameinput.slot1": "Hotbar Slot 1",
|
||||
"gameinput.slot1": "Hotbar Slot 1",
|
||||
"gameinput.slot2": "Hotbar Slot 2",
|
||||
"gameinput.slot3": "Hotbar Slot 3",
|
||||
"gameinput.slot4": "Hotbar Slot 4",
|
||||
@ -450,7 +450,7 @@ magischen Gegenstände ergattern?"#,
|
||||
"gameinput.charge": "Anstürmen",
|
||||
"gameinput.togglewield": "Waffe ziehen/wegstecken",
|
||||
"gameinput.interact": "Interagieren",
|
||||
"gameinput.freelook": "Freie Sicht",
|
||||
"gameinput.freelook": "Freie Sicht",
|
||||
"gameinput.autowalk": "Automatisch Laufen",
|
||||
"gameinput.dance": "Tanzen",
|
||||
"gameinput.declinegroupinvite": "Ablehnen",
|
||||
@ -501,7 +501,7 @@ Willenskraft
|
||||
|
||||
|
||||
/// Start character window section
|
||||
|
||||
|
||||
|
||||
/// Start Escape Menu Section
|
||||
"esc_menu.logout": "Ausloggen",
|
||||
@ -510,14 +510,14 @@ Willenskraft
|
||||
|
||||
/// Buffs and Debuffs
|
||||
"buff.remove": "Klicken zum Entfernen",
|
||||
"buff.title.missing": "Fehlender Titel",
|
||||
"buff.desc.missing": "Fehlende Beschreibung",
|
||||
"buff.title.missing": "Fehlender Titel",
|
||||
"buff.desc.missing": "Fehlende Beschreibung",
|
||||
// Buffs
|
||||
"buff.title.heal_test": "HoT Buff Test",
|
||||
"buff.desc.heal_test": "HoT Buff Test",
|
||||
// Debuffs
|
||||
"debuff.title.bleed_test": "Blutung",
|
||||
"debuff.desc.bleed_test": "Fügt regelmäßig Schaden zu.",
|
||||
"buff.title.heal": "HoT Buff Test",
|
||||
"buff.desc.heal": "HoT Buff Test",
|
||||
// Debuffs
|
||||
"debuff.title.bleed": "Blutung",
|
||||
"debuff.desc.bleed": "Fügt regelmäßig Schaden zu.",
|
||||
},
|
||||
|
||||
vector_map: {
|
||||
@ -530,17 +530,17 @@ Willenskraft
|
||||
"NPCs mit demselben Level können unterschiedlich schwierig zu besiegen sein.",
|
||||
"Behaltet den Boden um euch im Blick! Dort gibt es Nahrung, Kisten und Anderes zu finden.",
|
||||
"Ist Euer Inventar voll mit Nahrung? Wertet es einfach durch Crafting auf!",
|
||||
"Ihr sucht nach einem Abenteuer? Dungeons sind mit braunen Markierungen auf der Karte vermerkt!",
|
||||
"Ihr sucht nach einem Abenteuer? Dungeons sind mit braunen Markierungen auf der Karte vermerkt!",
|
||||
"Vergesst nicht Eure Grafikeinstellungen anzupassen! Mit 'N' kommt ihr in die Einstellungen.",
|
||||
"Zusammen kämpfen macht mehr Spaß! Drückt 'O' um Eure Mitspieler anzuzeigen.",
|
||||
"Zusammen kämpfen macht mehr Spaß! Drückt 'O' um Eure Mitspieler anzuzeigen.",
|
||||
"Ein NPC mit einem Schädel unter seiner Lebensanzeige ist deutlich stärker als Ihr.",
|
||||
"Drückt 'J' um zu tanzen. Yeah!",
|
||||
"Verwendet 'L-Shift' um mit Eurem Gleiter den Himmel zu erobern!",
|
||||
"Veloren befindet sich noch in der Pre-Alpha Phase. Wir tun unser Bestes, um das Spielgefühl jeden Tag zu verbessern!",
|
||||
"Ihr wünscht, Euch mit uns auszutauschen oder wollt unserem Entwickler-Team beitreten? Kommt doch einfach auf unseren Discord-Server!",
|
||||
],
|
||||
"Ihr wünscht, Euch mit uns auszutauschen oder wollt unserem Entwickler-Team beitreten? Kommt doch einfach auf unseren Discord-Server!",
|
||||
],
|
||||
"npc.speech.villager_under_attack": [
|
||||
"Hilfe, ich werde angegriffen!",
|
||||
"Hilfe, ich werde angegriffen!",
|
||||
],
|
||||
}
|
||||
)
|
||||
|
@ -520,13 +520,13 @@ Protection
|
||||
"buff.title.missing": "Missing Title",
|
||||
"buff.desc.missing": "Missing Description",
|
||||
// Buffs
|
||||
"buff.title.heal_test": "Heal Test",
|
||||
"buff.desc.heal_test": "This is a test buff to test healing.",
|
||||
"buff.title.saturation_test": "Saturation",
|
||||
"buff.desc.saturation_test": "This is a test buff to test saturation.",
|
||||
"buff.title.heal": "Heal",
|
||||
"buff.desc.heal": "Gain health over time.",
|
||||
"buff.title.saturation": "Saturation",
|
||||
"buff.desc.saturation": "Gain health over time from consumables.",
|
||||
// Debuffs
|
||||
"debuff.title.bleed_test": "Bleeding",
|
||||
"debuff.desc.bleed_test": "Inflicts regular damage.",
|
||||
"debuff.title.bleed": "Bleeding",
|
||||
"debuff.desc.bleed": "Inflicts regular damage.",
|
||||
},
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
/// Translation document instructions
|
||||
///
|
||||
///
|
||||
/// In order to keep localization documents readible please follow the following
|
||||
/// rules:
|
||||
/// - separate the string map sections using a commentary describing the purpose
|
||||
@ -7,7 +7,7 @@
|
||||
/// - prepend multi-line strings with a commentary
|
||||
/// - append one blank lines after a multi-line strings and two after sections
|
||||
///
|
||||
/// To add a new language in Veloren, just write an additional `.ron` file in
|
||||
/// To add a new language in Veloren, just write an additional `.ron` file in
|
||||
/// `assets/voxygen/i18n` and that's it!
|
||||
///
|
||||
/// WARNING: Localization files shall be saved in UTF-8 format without BOM
|
||||
@ -164,7 +164,7 @@ bir hesap oluşturabilirsin."#,
|
||||
"hud.quests": "Görevler",
|
||||
"hud.you_died": "Öldün",
|
||||
"hud.waypoint_saved": "Yol noktası kaydedildi",
|
||||
|
||||
|
||||
"hud.press_key_to_show_keybindings_fmt": "Kontrolleri göstermek için {key}'e bas",
|
||||
"hud.press_key_to_toggle_lantern_fmt": "Fenerini yakıp söndürmek için [{key}]'e bas",
|
||||
"hud.press_key_to_show_debug_info_fmt": "Hata ayıklama bilgilerini göstermek için {key}'e bas",
|
||||
@ -203,7 +203,7 @@ bir hesap oluşturabilirsin."#,
|
||||
"hud.sct.block": "BLOKLANDI",
|
||||
|
||||
// Respawn message
|
||||
"hud.press_key_to_respawn": r#"Ziyaret ettiğin en son kamp ateşinde yeniden doğmak için {key}'e bas."#,
|
||||
"hud.press_key_to_respawn": r#"Ziyaret ettiğin en son kamp ateşinde yeniden doğmak için {key}'e bas."#,
|
||||
|
||||
// Welcome message
|
||||
"hud.welcome": r#"Veloren Alfa sürümüne hoşgeldin!,
|
||||
@ -250,7 +250,7 @@ dolu zindanlar belirdi.
|
||||
Birkaç yoldaş bul, yiyeceğini hazırla
|
||||
ve kült lideri ile onun yardımcılarını alt et.
|
||||
|
||||
Kim bilir? Belki onların tılsımlı
|
||||
Kim bilir? Belki onların tılsımlı
|
||||
eşyalarını bile ele geçirebilirsin!"#,
|
||||
|
||||
|
||||
@ -275,7 +275,7 @@ eşyalarını bile ele geçirebilirsin!"#,
|
||||
"hud.bag.feet": "Ayaklar",
|
||||
"hud.bag.mainhand": "Birincil",
|
||||
"hud.bag.offhand": "İkincil",
|
||||
|
||||
|
||||
// Map and Questlog
|
||||
"hud.map.map_title": "Harita",
|
||||
"hud.map.qlog_title": "Görevler",
|
||||
@ -462,7 +462,7 @@ edince kapat"#,
|
||||
"gameinput.sneak": "Eğil",
|
||||
"gameinput.swimdown": "Aşağı Dal",
|
||||
"gameinput.swimup": "Yüzeye çık",
|
||||
|
||||
|
||||
/// End GameInput section
|
||||
|
||||
|
||||
@ -508,7 +508,7 @@ Koruma
|
||||
|
||||
|
||||
/// Start character window section
|
||||
|
||||
|
||||
|
||||
/// Start Escape Menu Section
|
||||
"esc_menu.logout": "Çıkış yap",
|
||||
@ -520,11 +520,11 @@ Koruma
|
||||
"buff.title.missing": "İsim Yok",
|
||||
"buff.desc.missing": "Açıklama Yok",
|
||||
// Buffs
|
||||
"buff.title.heal_test": "İyileştirme Testi",
|
||||
"buff.desc.heal_test": "Bu etki iyileştirmeyi test etmek için.",
|
||||
"buff.title.heal": "İyileştirme Testi",
|
||||
"buff.desc.heal": "Bu etki iyileştirmeyi test etmek için.",
|
||||
// Debuffs
|
||||
"debuff.title.bleed_test": "Kanama",
|
||||
"debuff.desc.bleed_test": "Normal hasar verir.",
|
||||
"debuff.title.bleed": "Kanama",
|
||||
"debuff.desc.bleed": "Normal hasar verir.",
|
||||
},
|
||||
|
||||
vector_map: {
|
||||
|
@ -83,7 +83,7 @@ pub enum ItemKind {
|
||||
Glider(Glider),
|
||||
Consumable {
|
||||
kind: String,
|
||||
effect: Option<Vec<Effect>>,
|
||||
effect: Vec<Effect>,
|
||||
},
|
||||
Throwable {
|
||||
kind: Throwable,
|
||||
|
@ -182,7 +182,7 @@ impl<'a> Widget for BuffsBar<'a> {
|
||||
}) as u32; // Percentage to determine which frame of the timer overlay is displayed
|
||||
let buff_img = match buff.kind {
|
||||
BuffKind::Regeneration { .. } => self.imgs.buff_plus_0,
|
||||
BuffKind::Saturation { .. } => self.imgs.buff_plus_0,
|
||||
BuffKind::Saturation { .. } => self.imgs.buff_saturation_0,
|
||||
_ => self.imgs.missing_icon,
|
||||
};
|
||||
let buff_widget = Image::new(buff_img).w_h(20.0, 20.0);
|
||||
@ -205,11 +205,9 @@ impl<'a> Widget for BuffsBar<'a> {
|
||||
.set(id, ui);
|
||||
// Create Buff tooltip
|
||||
let title = match buff.kind {
|
||||
BuffKind::Regeneration { .. } => {
|
||||
localized_strings.get("buff.title.heal_test")
|
||||
},
|
||||
BuffKind::Regeneration { .. } => localized_strings.get("buff.title.heal"),
|
||||
BuffKind::Saturation { .. } => {
|
||||
localized_strings.get("buff.title.saturation_test")
|
||||
localized_strings.get("buff.title.saturation")
|
||||
},
|
||||
_ => localized_strings.get("buff.title.missing"),
|
||||
};
|
||||
@ -220,11 +218,9 @@ impl<'a> Widget for BuffsBar<'a> {
|
||||
};
|
||||
let click_to_remove = format!("<{}>", &localized_strings.get("buff.remove"));
|
||||
let desc_txt = match buff.kind {
|
||||
BuffKind::Regeneration { .. } => {
|
||||
localized_strings.get("buff.desc.heal_test")
|
||||
},
|
||||
BuffKind::Regeneration { .. } => localized_strings.get("buff.desc.heal"),
|
||||
BuffKind::Saturation { .. } => {
|
||||
localized_strings.get("buff.desc.saturation_test")
|
||||
localized_strings.get("buff.desc.saturation")
|
||||
},
|
||||
_ => localized_strings.get("buff.desc.missing"),
|
||||
};
|
||||
@ -303,9 +299,7 @@ impl<'a> Widget for BuffsBar<'a> {
|
||||
.set(id, ui);
|
||||
// Create Debuff tooltip
|
||||
let title = match debuff.kind {
|
||||
BuffKind::Bleeding { .. } => {
|
||||
localized_strings.get("debuff.title.bleed_test")
|
||||
},
|
||||
BuffKind::Bleeding { .. } => localized_strings.get("debuff.title.bleed"),
|
||||
_ => localized_strings.get("buff.title.missing"),
|
||||
};
|
||||
let remaining_time = if current_duration.is_none() {
|
||||
@ -314,9 +308,7 @@ impl<'a> Widget for BuffsBar<'a> {
|
||||
format!("Remaining: {:.0}s", current_duration.unwrap().as_secs_f32())
|
||||
};
|
||||
let desc_txt = match debuff.kind {
|
||||
BuffKind::Bleeding { .. } => {
|
||||
localized_strings.get("debuff.desc.bleed_test")
|
||||
},
|
||||
BuffKind::Bleeding { .. } => localized_strings.get("debuff.desc.bleed"),
|
||||
_ => localized_strings.get("debuff.desc.missing"),
|
||||
};
|
||||
let desc = format!("{}\n\n{}", desc_txt, remaining_time);
|
||||
@ -386,7 +378,7 @@ impl<'a> Widget for BuffsBar<'a> {
|
||||
}) as u32;
|
||||
let buff_img = match buff.kind {
|
||||
BuffKind::Regeneration { .. } => self.imgs.buff_plus_0,
|
||||
BuffKind::Saturation { .. } => self.imgs.buff_plus_0,
|
||||
BuffKind::Saturation { .. } => self.imgs.buff_saturation_0,
|
||||
BuffKind::Bleeding { .. } => self.imgs.debuff_bleed_0,
|
||||
BuffKind::Cursed { .. } => self.imgs.debuff_skull_0,
|
||||
};
|
||||
@ -410,15 +402,11 @@ impl<'a> Widget for BuffsBar<'a> {
|
||||
.set(id, ui);
|
||||
// Create Buff tooltip
|
||||
let title = match buff.kind {
|
||||
BuffKind::Regeneration { .. } => {
|
||||
localized_strings.get("buff.title.heal_test")
|
||||
},
|
||||
BuffKind::Regeneration { .. } => localized_strings.get("buff.title.heal"),
|
||||
BuffKind::Saturation { .. } => {
|
||||
localized_strings.get("buff.title.saturation_test")
|
||||
},
|
||||
BuffKind::Bleeding { .. } => {
|
||||
localized_strings.get("debuff.title.bleed_test")
|
||||
localized_strings.get("buff.title.saturation")
|
||||
},
|
||||
BuffKind::Bleeding { .. } => localized_strings.get("debuff.title.bleed"),
|
||||
_ => localized_strings.get("buff.title.missing"),
|
||||
};
|
||||
let remaining_time = if current_duration.is_none() {
|
||||
@ -428,15 +416,11 @@ impl<'a> Widget for BuffsBar<'a> {
|
||||
};
|
||||
let click_to_remove = format!("<{}>", &localized_strings.get("buff.remove"));
|
||||
let desc_txt = match buff.kind {
|
||||
BuffKind::Regeneration { .. } => {
|
||||
localized_strings.get("buff.desc.heal_test")
|
||||
},
|
||||
BuffKind::Regeneration { .. } => localized_strings.get("buff.desc.heal"),
|
||||
BuffKind::Saturation { .. } => {
|
||||
localized_strings.get("buff.desc.saturation_test")
|
||||
},
|
||||
BuffKind::Bleeding { .. } => {
|
||||
localized_strings.get("debuff.desc.bleed_test")
|
||||
localized_strings.get("buff.desc.saturation")
|
||||
},
|
||||
BuffKind::Bleeding { .. } => localized_strings.get("debuff.desc.bleed"),
|
||||
_ => localized_strings.get("buff.desc.missing"),
|
||||
};
|
||||
let desc = if buff.is_buff {
|
||||
|
@ -482,7 +482,7 @@ impl<'a> Widget for Group<'a> {
|
||||
}) as u32; // Percentage to determine which frame of the timer overlay is displayed
|
||||
let buff_img = match buff.kind {
|
||||
BuffKind::Regeneration { .. } => self.imgs.buff_plus_0,
|
||||
BuffKind::Saturation { .. } => self.imgs.buff_plus_0,
|
||||
BuffKind::Saturation { .. } => self.imgs.buff_saturation_0,
|
||||
BuffKind::Bleeding { .. } => self.imgs.debuff_bleed_0,
|
||||
BuffKind::Cursed { .. } => self.imgs.debuff_skull_0,
|
||||
};
|
||||
@ -511,13 +511,13 @@ impl<'a> Widget for Group<'a> {
|
||||
// Create Buff tooltip
|
||||
let title = match buff.kind {
|
||||
BuffKind::Regeneration { .. } => {
|
||||
localized_strings.get("buff.title.heal_test")
|
||||
localized_strings.get("buff.title.heal")
|
||||
},
|
||||
BuffKind::Saturation { .. } => {
|
||||
localized_strings.get("buff.title.saturation_test")
|
||||
localized_strings.get("buff.title.saturation")
|
||||
},
|
||||
BuffKind::Bleeding { .. } => {
|
||||
localized_strings.get("debuff.title.bleed_test")
|
||||
localized_strings.get("debuff.title.bleed")
|
||||
},
|
||||
_ => localized_strings.get("buff.title.missing"),
|
||||
};
|
||||
@ -531,13 +531,13 @@ impl<'a> Widget for Group<'a> {
|
||||
};
|
||||
let desc_txt = match buff.kind {
|
||||
BuffKind::Regeneration { .. } => {
|
||||
localized_strings.get("buff.desc.heal_test")
|
||||
localized_strings.get("buff.desc.heal")
|
||||
},
|
||||
BuffKind::Saturation { .. } => {
|
||||
localized_strings.get("buff.desc.saturation_test")
|
||||
localized_strings.get("buff.desc.saturation")
|
||||
},
|
||||
BuffKind::Bleeding { .. } => {
|
||||
localized_strings.get("debuff.desc.bleed_test")
|
||||
localized_strings.get("debuff.desc.bleed")
|
||||
},
|
||||
_ => localized_strings.get("buff.desc.missing"),
|
||||
};
|
||||
|
@ -352,6 +352,7 @@ image_ids! {
|
||||
|
||||
// Buffs
|
||||
buff_plus_0: "voxygen.element.icons.de_buffs.buff_plus_0",
|
||||
buff_saturation_0: "voxygen.element.icons.de_buffs.buff_saturation_0",
|
||||
|
||||
// Debuffs
|
||||
debuff_skull_0: "voxygen.element.icons.de_buffs.debuff_skull_0",
|
||||
|
@ -243,7 +243,7 @@ impl<'a> Widget for Overhead<'a> {
|
||||
}) as u32; // Percentage to determine which frame of the timer overlay is displayed
|
||||
let buff_img = match buff.kind {
|
||||
BuffKind::Regeneration { .. } => self.imgs.buff_plus_0,
|
||||
BuffKind::Saturation { .. } => self.imgs.buff_plus_0,
|
||||
BuffKind::Saturation { .. } => self.imgs.buff_saturation_0,
|
||||
BuffKind::Bleeding { .. } => self.imgs.debuff_bleed_0,
|
||||
BuffKind::Cursed { .. } => self.imgs.debuff_skull_0,
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user