seachapel_rework

This commit is contained in:
flo 2023-05-24 18:13:29 +00:00 committed by Isse
parent 1555797675
commit a55276ea73
132 changed files with 3599 additions and 3605 deletions

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@ -248,6 +248,13 @@
Simple(None, "common.abilities.custom.woodgolem.shockwave")
],
),
Custom("Coral Golem"): (
primary: Simple(None, "common.abilities.custom.coralgolem.strike"),
secondary: Simple(None, "common.abilities.custom.coralgolem.spin"),
abilities: [
Simple(None, "common.abilities.custom.coralgolem.shockwave")
],
),
Custom("Simple Flying Melee"): (
primary: Simple(None, "common.abilities.custom.simpleflyingmelee.singlestrike"),
secondary: Simple(None, "common.abilities.custom.simpleflyingmelee.singlestrike"),
@ -471,6 +478,13 @@
Simple(None, "common.abilities.custom.arthropods.weevil.threadshot"),
],
),
Custom("Dagonite"): (
primary: Simple(None, "common.abilities.custom.arthropods.dagonite.leapshockwave"),
secondary: Simple(None, "common.abilities.custom.arthropods.dagonite.leapshockwave"),
abilities: [
Simple(None, "common.abilities.custom.arthropods.dagonite.leapshockwave"),
],
),
/// TODO: Organize the rest into further catagories and give purple tier droppers+ custom skillsets
Custom("Turret"): (
primary: Simple(None, "common.abilities.custom.turret.arrows"),
@ -560,7 +574,7 @@
secondary: Simple(None, "common.abilities.custom.dagon.seaurchins"),
abilities: [
Simple(None, "common.abilities.custom.dagon.steamwave"),
Simple(None, "common.abilities.custom.cardinal.steambeam"),
Simple(None, "common.abilities.custom.dagon.steambeam"),
Simple(None, "common.abilities.custom.dagon.steamheal"),
],
),
@ -569,9 +583,14 @@
secondary: Simple(None, "common.abilities.sceptre.healingaura"),
abilities: [
Simple(None, "common.abilities.custom.cardinal.steambeam"),
Simple(None, "common.abilities.custom.cardinal.summonseacrocs"),
Simple(None, "common.abilities.custom.cardinal.summondagonites"),
],
),
Custom("Sea Bishop"): (
primary: Simple(None, "common.abilities.custom.sea_bishop.longbeam"),
secondary: Simple(None, "common.abilities.custom.sea_bishop.longbeam"),
abilities: [],
),
Custom("Oni"): (
primary: Simple(None, "common.abilities.custom.oni.dash"),
secondary: Simple(None, "common.abilities.custom.oni.doublestrike"),

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@ -0,0 +1,26 @@
LeapShockwave(
energy_cost: 0,
buildup_duration: 1.4,
movement_duration: 0.8,
swing_duration: 0.15,
recover_duration: 0.9,
damage: 15.0,
poise_damage: 10,
knockback: (strength: 3.0, direction: Up),
shockwave_angle: 360.0,
shockwave_vertical_angle: 15.0,
shockwave_speed: 20.0,
shockwave_duration: 0.8,
requires_ground: true,
move_efficiency: 0.2,
damage_kind: Crushing,
specifier: Steam,
damage_effect: Some(Buff((
kind: Cursed,
dur_secs: 1.0,
strength: DamageFraction(0.1),
chance: 1.0,
))),
forward_leap_strength: 40.0,
vertical_leap_strength: 7.5,
)

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@ -2,17 +2,17 @@ BasicSummon(
buildup_duration: 0.2,
cast_duration: 0.3,
recover_duration: 0.3,
summon_amount: 4,
summon_amount: 1,
summon_distance: (4, 4),
summon_info: (
body: QuadrupedLow((
species: SeaCrocodile,
body: Arthropod((
species: Dagonite,
body_type: Male,
)),
scale: None,
has_health: true,
loadout_config: None,
skillset_config: Some(Rank5),
skillset_config: Some(Rank3),
),
duration: None,
)

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@ -0,0 +1,18 @@
Shockwave(
energy_cost: 0,
buildup_duration: 3.0,
swing_duration: 0.12,
recover_duration: 2.4,
damage: 60.0,
poise_damage: 30,
knockback: (strength: 20.0, direction: TowardsUp),
shockwave_angle: 360.0,
shockwave_vertical_angle: 90.0,
shockwave_speed: 25.0,
shockwave_duration: 2.0,
requires_ground: true,
move_efficiency: 0.0,
damage_kind: Crushing,
specifier: Water,
ori_rate: 1.0,
)

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@ -0,0 +1,21 @@
SpinMelee(
buildup_duration: 0.9,
swing_duration: 0.3,
recover_duration: 0.6,
melee_constructor: (
kind: Bash(
damage: 45.0,
poise: 30.0,
knockback: 20.0,
energy_regen: 0.0,
),
range: 7.5,
angle: 360.0,
),
energy_cost: 0,
is_infinite: false,
movement_behavior: Stationary,
forward_speed: 0.0,
num_spins: 1,
specifier: None,
)

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@ -0,0 +1,17 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 1.6,
swing_duration: 0.1,
recover_duration: 1.0,
melee_constructor: (
kind: Bash(
damage: 30.0,
poise: 25.0,
knockback: 15.0,
energy_regen: 0.0,
),
range: 4.0,
angle: 45.0,
),
ori_modifier: 0.4,
)

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@ -0,0 +1,19 @@
BasicBeam(
buildup_duration: 0.3,
recover_duration: 1.0,
beam_duration: 1.0,
damage: 22.5,
tick_rate: 5.0,
range: 12.0,
max_angle: 15.0,
damage_effect: Some(Buff((
kind: Burning,
dur_secs: 3.0,
strength: Value(0.5),
chance: 1.0,
))),
energy_regen: 2,
energy_drain: 0,
ori_rate: 0.5,
specifier: Steam,
)

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@ -0,0 +1,19 @@
BasicBeam(
buildup_duration: 0.3,
recover_duration: 1.0,
beam_duration: 1.0,
damage: 6.5,
tick_rate: 3.0,
range: 30.0,
max_angle: 15.0,
damage_effect: Some(Buff((
kind: Burning,
dur_secs: 3.0,
strength: Value(0.2),
chance: 0.1,
))),
energy_regen: 2,
energy_drain: 0,
ori_rate: 0.5,
specifier: Bubbles,
)

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@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Coral Golem"),
body: RandomWith("coralgolem"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.coralgolem"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Dagonite"),
body: RandomWith("dagonite"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_cleric"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -3,7 +3,7 @@
name: Name("Organ"),
body: Exact(Object(BarrelOrgan)),
alignment: Alignment(Enemy),
loot: Item("common.items.crafting_ing.seashells"),
loot: Item("common.items.keys.glass_key"),
inventory: (
loadout: FromBody
),

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@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("sea_bishop"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_bishop"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,18 +0,0 @@
#![enable(implicit_some)]
(
name: Name("Sea Cleric"),
body: RandomWith("danari"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_cleric"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.sea_chapel.sea_cleric"),
active_hands: InHands((Choice([
(1, ModularWeapon(tool: Sceptre, material: Ironwood, hands: None)),
]), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)

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@ -0,0 +1,10 @@
ItemDef(
name: "Brinestone Cloak",
description: "It's not weak.",
kind: Armor((
kind: Back,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,10 @@
ItemDef(
name: "Brinestone Belt",
description: "Ties it together.",
kind: Armor((
kind: Belt,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,10 @@
ItemDef(
name: "Brinestone Chestplate",
description: "Hard to pierce.",
kind: Armor((
kind: Chest,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,14 @@
ItemDef(
name: "Brinestone Crown",
description: "Makes you look taller.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(8.0)),
poise_resilence: Some(Normal(4.0)),
energy_reward: Some(0.15),
crit_power: Some(0.05),
)), )),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,10 @@
ItemDef(
name: "Brinestone Boots",
description: "Not very comfortable.",
kind: Armor((
kind: Foot,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,10 @@
ItemDef(
name: "Brinestone Guantlets",
description: "Hits like a rock.",
kind: Armor((
kind: Hand,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,10 @@
ItemDef(
name: "Brinestone Pants",
description: "Do not tumble.",
kind: Armor((
kind: Pants,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,10 @@
ItemDef(
name: "Brinestone Pads",
description: "Almost too heavy.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,10 @@
ItemDef(
name: "Cardinal Mitre",
description: "Induces respect.",
kind: Armor((
kind: Head,
stats: FromSet("Cardinal"),
)),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,9 @@
ItemDef(
name: "Brinestone",
description: "Used for armor crafting.",
kind: Ingredient(
// Descriptor not needed
descriptor: "", ),
quality: Epic,
tags: [],
)

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@ -0,0 +1,11 @@
ItemDef(
name: "Glass Key",
description: "Used to open Glass Barriers. Will break after use.",
kind: Utility(
kind: Key,
),
amount: 1,
quality: Common,
tags: [Utility],
)

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(150.0)),
protection: Some(Normal(100.0)),
poise_resilience: Some(Normal(5.0)),
)),
)),

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@ -0,0 +1,21 @@
ItemDef(
name: "Dagonite",
description: "testing123",
kind: Tool((
kind: Natural,
hands: Two,
stats: (
equip_time_secs: 0.01,
power: 1.0,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.1,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
)),
quality: High,
tags: [],
ability_spec: Some(Custom("Dagonite")),
)

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@ -0,0 +1,21 @@
ItemDef(
name: "Coral Golem Fists",
description: "Yeet",
kind: Tool((
kind: Natural,
hands: Two,
stats: (
equip_time_secs: 0.001,
power: 1.0,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.1,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
)),
quality: Low,
tags: [],
ability_spec: Some(Custom("Coral Golem")),
)

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@ -0,0 +1,21 @@
ItemDef(
name: "Sea Bishop Sceptre",
description: "Hits like a wave.",
kind: Tool((
kind: Sceptre,
hands: Two,
stats: (
equip_time_secs: 0.4,
power: 1.2,
effect_power: 0.8,
speed: 1.2,
crit_chance: 0.4,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
)),
quality: Epic,
tags: [],
ability_spec: Some(Custom("Sea Bishop")),
)

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@ -10,5 +10,6 @@
feet: Item("common.items.armor.cardinal.foot"),
lantern: Item("common.items.lantern.blue_0"),
neck: Item("common.items.armor.misc.neck.abyssal_gorget"),
head: Item("common.items.armor.cardinal.mitre"),
)

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@ -1,6 +1,5 @@
[
(0.5, Item("common.items.crafting_ing.abyssal_heart")),
(2.0, Item("common.items.crafting_ing.coral_branch")),
(2.5, MultiDrop(Item("common.items.utility.coins"), 50, 100)),
(0.2, Item("common.items.tool.instruments.glass_flute")),
]

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@ -1,6 +1,5 @@
[
// Ingredients
(0.5, Item("common.items.crafting_ing.coral_branch")),
(0.3, Item("common.items.crafting_ing.pearl")),
(5.0, Item("common.items.crafting_ing.seashells")),
(2.0, Item("common.items.crafting_ing.coral_branch")),
(0.5, Item("common.items.crafting_ing.pearl")),
]

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@ -0,0 +1,5 @@
[
// Crafting ingredients
(1.0, Item("common.items.crafting_ing.coral_branch")),
(1.0, MultiDrop(Item("common.items.crafting_ing.brinestone"), 1, 3)),
]

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@ -1,6 +1,4 @@
[
(0.5, Item("common.items.crafting_ing.abyssal_heart")),
(0.5, Item("common.items.crafting_ing.pearl")),
(5.0, LootTable("common.loot_tables.creature.quad_low.fanged")),
(5.0, Item("common.items.food.meat.tough_raw")),
(1.0, Item("common.items.crafting_ing.abyssal_heart")),
(1.0, MultiDrop(Item("common.items.crafting_ing.pearl"), 3, 5)),
]

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@ -0,0 +1,4 @@
[
(1.0, MultiDrop(Item("common.items.crafting_ing.brinestone"), 3, 6)),
(1.0, MultiDrop(Item("common.items.crafting_ing.pearl"), 1, 2)),
]

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@ -323,6 +323,12 @@
energy_reward: Some(-0.35),
crit_power: Some(0.35),
stealth: Some(0.5),
),
"Brinestone": (
protection: Some(Normal(120.0)),
poise_resilence: Some(Normal(28.0)),
energy_reward: Some(0.35),
crit_power: Some(0.25),
)
},
)

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@ -969,6 +969,10 @@
adlet_elder: (
keyword: "adlet_elder",
generic: "Adlet Elder"
),
sea_bishop: (
keyword: "sea_bishop",
generic: "Sea Bishop"
)
)
),
@ -995,6 +999,10 @@
claygolem: (
keyword: "claygolem",
generic: "ClayGolem"
),
coralgolem: (
keyword: "coralgolem",
generic: "CoralGolem"
)
)
),
@ -1367,6 +1375,10 @@
keyword: "crawler_sand",
generic: "Sand Crawler"
),
dagonite: (
keyword: "dagonite",
generic: "Dagonite"
),
)
),
)

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@ -1638,7 +1638,76 @@
],
craft_sprite: Some(Anvil),
),
//ARMOR/BRINESTONE
"brinestone_back": (
output: ("common.items.armor.brinestone.back", 1),
inputs: [
(Item("common.items.mineral.ore.gold"), 1, false),
(Item("common.items.crafting_ing.brinestone"), 2, false),
(Item("common.items.crafting_ing.leather.rigid_leather"), 3, false),
],
craft_sprite: Some(Anvil),
),
"brinestone_belt": (
output: ("common.items.armor.brinestone.belt", 1),
inputs: [
(Item("common.items.mineral.ore.gold"), 1, false),
(Item("common.items.crafting_ing.brinestone"), 2, false),
],
craft_sprite: Some(Anvil),
),
"brinestone_chest": (
output: ("common.items.armor.brinestone.chest", 1),
inputs: [
(Item("common.items.mineral.ore.gold"), 2, false),
(Item("common.items.crafting_ing.brinestone"), 4, false),
(Item("common.items.crafting_ing.leather.rigid_leather"), 2, false),
],
craft_sprite: Some(Anvil),
),
"brinestone_feet": (
output: ("common.items.armor.brinestone.foot", 1),
inputs: [
(Item("common.items.mineral.ore.gold"), 1, false),
(Item("common.items.crafting_ing.brinestone"), 2, false),
],
craft_sprite: Some(Anvil),
),
"brinestone_hands": (
output: ("common.items.armor.brinestone.hand", 1),
inputs: [
(Item("common.items.crafting_ing.pearl"), 1, false),
(Item("common.items.crafting_ing.brinestone"), 2, false),
],
craft_sprite: Some(Anvil),
),
"brinestone_pants": (
output: ("common.items.armor.brinestone.pants", 1),
inputs: [
(Item("common.items.mineral.ore.gold"), 2, false),
(Item("common.items.crafting_ing.brinestone"), 4, false),
(Item("common.items.crafting_ing.leather.rigid_leather"), 3, false),
],
craft_sprite: Some(Anvil),
),
"brinestone_shoulder": (
output: ("common.items.armor.brinestone.shoulder", 1),
inputs: [
(Item("common.items.mineral.ore.gold"), 2, false),
(Item("common.items.crafting_ing.brinestone"), 4, false),
(Item("common.items.crafting_ing.leather.rigid_leather"), 4, false),
],
craft_sprite: Some(Anvil),
),
"brinestone_crown": (
output: ("common.items.armor.brinestone.crown", 1),
inputs: [
(Item("common.items.mineral.ore.gold"), 1, false),
(Item("common.items.crafting_ing.pearl"), 2, false),
(Item("common.items.crafting_ing.brinestone"), 4, false),
],
craft_sprite: Some(Anvil),
),
"seashell_necklace": (
output: ("common.items.armor.misc.neck.shell", 1),
inputs: [

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@ -388,6 +388,16 @@
(Item("common.items.armor.boreal.back"),1),
(Item("common.items.armor.misc.head.boreal_warhelm"),1),
],
"brinestone": [
(Item("common.items.armor.brinestone.chest"),1),
(Item("common.items.armor.brinestone.pants"),1),
(Item("common.items.armor.brinestone.hand"),1),
(Item("common.items.armor.brinestone.foot"),1),
(Item("common.items.armor.brinestone.shoulder"),1),
(Item("common.items.armor.brinestone.belt"),1),
(Item("common.items.armor.brinestone.back"),1),
(Item("common.items.armor.brinestone.crown"),1),
],
"instruments": [
(Item("common.items.tool.instruments.double_bass"),1),
(Item("common.items.tool.instruments.flute"),1),

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@ -1471,6 +1471,13 @@
threshold: 0.9,
subtitle: "subtitle-attack-ice_crack",
),
Steam: (
files: [
"voxygen.audio.sfx.abilities.steam",
],
threshold: 0.9,
subtitle: "subtitle-attack-steam",
),
// Utterances (NPCs)

BIN
assets/voxygen/audio/sfx/abilities/steam.ogg (Stored with Git LFS) Normal file

Binary file not shown.

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@ -106,6 +106,7 @@ subtitle-giga_roar = Frost gigas roar
subtitle-attack-flash_freeze = Flash freeze
subtitle-attack-icy_spikes = Icy spikes
subtitle-attack-ice_crack = Ice crack
subtitle-attack-steam = Steam
subtitle-consume_potion = Drinking potion
subtitle-consume_apple = Eating apple

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@ -218,11 +218,10 @@ npc-speech-cultist_low_health_fleeing =
.a4 = I must rest!
.a5 = They're too strong!
npc-speech-prisoner =
.a0 = Them scoundrels took away my pickaxe!
.a0 = Please find the key!
.a1 = Being trapped is no fun.
.a2 = That Cardinal can't be trusted.
.a3 = These Clerics are up to no good.
.a4 = I wish i still had my pick!
npc-speech-moving_on =
.a0 = I've spent enough time here, onward to { $site }!
npc-speech-migrating =

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@ -105,6 +105,7 @@ subtitle-giga_roar = Frost gigas vrål
subtitle-attack-flash_freeze = Blixtfrysning
subtitle-attack-icy_spikes = Istappar
subtitle-attack-ice_crack = Isspricka
subtitle-attack-steam = Ånga
subtitle-consume_potion = Dricker förtrollningsdryck
subtitle-consume_apple = Äter äpple

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@ -1987,6 +1987,39 @@
"voxel.armor.boreal.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Brinestone Armor
Simple("common.items.armor.brinestone.chest"): VoxTrans(
"voxel.armor.brinestone.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Simple("common.items.armor.brinestone.pants"): VoxTrans(
"voxel.armor.brinestone.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Simple("common.items.armor.brinestone.belt"): VoxTrans(
"voxel.armor.brinestone.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Simple("common.items.armor.brinestone.foot"): VoxTrans(
"voxel.armor.brinestone.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Simple("common.items.armor.brinestone.hand"): VoxTrans(
"voxel.armor.brinestone.hand",
(0.0, 0.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Simple("common.items.armor.brinestone.shoulder"): VoxTrans(
"voxel.armor.brinestone.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Simple("common.items.armor.brinestone.back"): VoxTrans(
"voxel.armor.brinestone.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Simple("common.items.armor.brinestone.crown"): VoxTrans(
"voxel.armor.brinestone.crown",
(0.0, 4.0, 0.0), (-120.0, 210.0,15.0), 1.3,
),
//Blue Leather Armor
Simple("common.items.npc_armor.chest.leather_blue"): VoxTrans(
"voxel.armor.leather_blue.chest",
@ -2128,6 +2161,10 @@
"voxel.armor.cardinal.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Simple("common.items.armor.cardinal.mitre"): VoxTrans(
"voxel.armor.cardinal.mitre",
(0.0, 4.0, 0.0), (-120.0, 210.0,15.0), 1.3,
),
//Twig Set
Simple("common.items.armor.twigs.chest"): VoxTrans(
"voxel.armor.twigs.chest",
@ -3653,6 +3690,10 @@
"voxel.sprite.crafting_ing.abyssal_heart",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Simple("common.items.crafting_ing.brinestone"): VoxTrans(
"voxel.sprite.crafting_ing.brinestone",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Simple("common.items.crafting_ing.pearl"): VoxTrans(
"voxel.sprite.crafting_ing.pearl",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.5,
@ -4861,6 +4902,10 @@
"voxel.object.key_bone",
(0.0, 0.0, 0.0), (-100.0, 250.0, 15.0), 1.0,
),
Simple("common.items.keys.glass_key"): VoxTrans(
"voxel.object.key_glass",
(0.0, 0.0, 0.0), (-100.0, 250.0, 15.0), 1.0,
),
// Lockpicks
Simple("common.items.utility.lockpick_0"): VoxTrans(
"voxel.object.lockpick",

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assets/voxygen/voxel/armor/brinestone/belt.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/brinestone/chest.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/brinestone/crown.vox (Stored with Git LFS) Normal file

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@ -219,4 +219,24 @@
central: ("npc.crawler_sand.male.chest"),
),
),
(Dagonite, Male): (
head: (
offset: (-5.5, 0.0, -5.0),
central: ("npc.dagonite.male.head"),
),
chest: (
offset: (-4.5, -4.0, -5.5),
central: ("npc.dagonite.male.chest"),
),
),
(Dagonite, Female): (
head: (
offset: (-5.5, 0.0, -5.0),
central: ("npc.dagonite.male.head"),
),
chest: (
offset: (-4.5, -4.0, -5.5),
central: ("npc.dagonite.male.chest"),
),
),
})

View File

@ -1275,4 +1275,120 @@
lateral: ("armor.empty"),
),
),
(Dagonite, Male): (
mandible_l: (
offset: (0.0, 0.0, -3.0),
lateral: ("armor.empty"),
),
mandible_r: (
offset: (-2.0, 0.0, -3.0),
lateral: ("armor.empty"),
),
wing_fl: (
offset: (-6.0, -4.5, -8.0),
lateral: ("armor.empty"),
),
wing_fr: (
offset: (0.0, -4.5, -8.0),
lateral: ("armor.empty"),
),
wing_bl: (
offset: (-11.0, -1.0, -8.0),
lateral: ("armor.empty"),
),
wing_br: (
offset: (-11.0, -1.0, -8.0),
lateral: ("armor.empty"),
),
leg_fl: (
offset: (-6.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_fr"),
),
leg_fr: (
offset: (-0.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_fr"),
),
leg_fcl: (
offset: (-6.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_fcr"),
),
leg_fcr: (
offset: (-0.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_fcr"),
),
leg_bcl: (
offset: (-6.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_bcr"),
),
leg_bcr: (
offset: (-0.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_bcr"),
),
leg_bl: (
offset: (-11.0, -0.5, -4.5),
lateral: ("armor.empty"),
),
leg_br: (
offset: (0.0, -0.5, -4.5),
lateral: ("armor.empty"),
),
),
(Dagonite, Female): (
mandible_l: (
offset: (0.0, 0.0, -3.0),
lateral: ("armor.empty"),
),
mandible_r: (
offset: (-2.0, 0.0, -3.0),
lateral: ("armor.empty"),
),
wing_fl: (
offset: (-6.0, -4.5, -8.0),
lateral: ("armor.empty"),
),
wing_fr: (
offset: (0.0, -4.5, -8.0),
lateral: ("armor.empty"),
),
wing_bl: (
offset: (-11.0, -1.0, -8.0),
lateral: ("armor.empty"),
),
wing_br: (
offset: (-11.0, -1.0, -8.0),
lateral: ("armor.empty"),
),
leg_fl: (
offset: (-6.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_fr"),
),
leg_fr: (
offset: (-0.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_fr"),
),
leg_fcl: (
offset: (-6.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_fcr"),
),
leg_fcr: (
offset: (-0.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_fcr"),
),
leg_bcl: (
offset: (-6.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_bcr"),
),
leg_bcr: (
offset: (-0.0, -0.5, -5.0),
lateral: ("npc.dagonite.male.leg_bcr"),
),
leg_bl: (
offset: (-11.0, -0.5, -4.5),
lateral: ("armor.empty"),
),
leg_br: (
offset: (0.0, -0.5, -4.5),
lateral: ("armor.empty"),
),
),
})

View File

@ -1248,4 +1248,56 @@
central: ("armor.empty"),
)
),
(SeaBishop, Male): (
head: (
offset: (-7.0, -4.5, -8.5),
central: ("npc.sea_bishop.male.head"),
),
torso_upper: (
offset: (-4.0, -5.0, -5.0),
central: ("npc.sea_bishop.male.torso_upper"),
),
torso_lower: (
offset: (-6.0, -4.5, -11.0),
central: ("npc.sea_bishop.male.torso_lower"),
),
jaw: (
offset: (-2.0, 0.0, -2.0),
central: ("armor.empty"),
),
tail: (
offset: (-4.0, -27.0, -6.0),
central: ("armor.empty"),
),
second: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
(SeaBishop, Female): (
head: (
offset: (-7.0, -4.5, -8.5),
central: ("npc.sea_bishop.male.head"),
),
torso_upper: (
offset: (-4.0, -5.0, -5.0),
central: ("npc.sea_bishop.male.torso_upper"),
),
torso_lower: (
offset: (-6.0, -4.5, -11.0),
central: ("npc.sea_bishop.male.torso_lower"),
),
jaw: (
offset: (-2.0, 0.0, -2.0),
central: ("armor.empty"),
),
tail: (
offset: (-4.0, -27.0, -6.0),
central: ("armor.empty"),
),
second: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
})

View File

@ -1631,4 +1631,72 @@
lateral: ("npc.adlet.elder.male.foot_r"),
),
),
(SeaBishop, Male): (
shoulder_l: (
offset: (-3.5, -2.0, -4.0),
lateral: ("npc.sea_bishop.male.shoulder_l"),
),
shoulder_r: (
offset: (-3.5, -2.0, -4.0),
lateral: ("npc.sea_bishop.male.shoulder_r"),
),
hand_l: (
offset: (-3.0, -2.0, -9.0),
lateral: ("npc.sea_bishop.male.hand_l"),
),
hand_r: (
offset: (-3.0, -2.0, -9.0),
lateral: ("npc.sea_bishop.male.hand_r"),
),
leg_l: (
offset: (-2.0, -3.5, 0.0),
lateral: ("npc.sea_bishop.male.leg_l"),
),
leg_r: (
offset: (-2.0, -3.5, 0.0),
lateral: ("npc.sea_bishop.male.leg_r"),
),
foot_l: (
offset: (-3.5, -6.0, -9.0),
lateral: ("armor.empty"),
),
foot_r: (
offset: (-3.5, -6.0, -9.0),
lateral: ("armor.empty"),
),
),
(SeaBishop, Female): (
shoulder_l: (
offset: (-3.5, -2.0, -4.0),
lateral: ("npc.sea_bishop.male.shoulder_l"),
),
shoulder_r: (
offset: (-3.5, -2.0, -4.0),
lateral: ("npc.sea_bishop.male.shoulder_r"),
),
hand_l: (
offset: (-3.0, -2.0, -9.0),
lateral: ("npc.sea_bishop.male.hand_l"),
),
hand_r: (
offset: (-3.0, -2.0, -9.0),
lateral: ("npc.sea_bishop.male.hand_r"),
),
leg_l: (
offset: (-2.0, -3.5, 0.0),
lateral: ("npc.sea_bishop.male.leg_l"),
),
leg_r: (
offset: (-2.0, -3.5, 0.0),
lateral: ("npc.sea_bishop.male.leg_r"),
),
foot_l: (
offset: (-3.5, -6.0, -9.0),
lateral: ("armor.empty"),
),
foot_r: (
offset: (-3.5, -6.0, -9.0),
lateral: ("armor.empty"),
),
),
})

View File

@ -1775,4 +1775,8 @@
vox_spec: ("weapon.biped_small.hammer.boreal_hammer", (-2.5, -6.0, -4.0)),
color: None
),
Tool("common.items.npc_weapons.unique.sea_bishop_sceptre"): (
vox_spec: ("weapon.sceptre.scepter_sea_bishop", (-3.5, -4.0, 3.0)),
color: None
),
})

View File

@ -143,4 +143,40 @@
central: ("npc.woodgolem.male.chest_lower"),
),
),
(CoralGolem, Male): (
head: (
offset: (-8.5, -2.5, -7.0),
central: ("npc.coralgolem.male.head"),
),
jaw: (
offset: (-9.5, 0.0, -3.0),
central: ("armor.empty"),
),
torso_upper: (
offset: (-11.5, -16.0, -11.5),
central: ("npc.coralgolem.male.chest_upper"),
),
torso_lower: (
offset: (-4.5, -4.0, -8.0),
central: ("npc.coralgolem.male.chest_lower"),
),
),
(CoralGolem, Female): (
head: (
offset: (-8.5, -2.5, -7.0),
central: ("npc.coralgolem.male.head"),
),
jaw: (
offset: (-9.5, 0.0, -3.0),
central: ("armor.empty"),
),
torso_upper: (
offset: (-11.5, -16.0, -11.5),
central: ("npc.coralgolem.male.chest_upper"),
),
torso_lower: (
offset: (-4.5, -4.0, -8.0),
central: ("npc.coralgolem.male.chest_lower"),
),
),
})

View File

@ -271,4 +271,72 @@
lateral: ("npc.woodgolem.male.foot_r"),
)
),
(CoralGolem, Male): (
shoulder_l: (
offset: (-7.5, -6.5, -6.5),
lateral: ("npc.coralgolem.male.shoulder_l"),
),
shoulder_r: (
offset: (-7.5, -6.5, -6.5),
lateral: ("npc.coralgolem.male.shoulder_r"),
),
hand_l: (
offset: (-7.0, -6.0, -15.0),
lateral: ("npc.coralgolem.male.hand_l"),
),
hand_r: (
offset: (-7.0, -6.0, -15.0),
lateral: ("npc.coralgolem.male.hand_r"),
),
leg_l: (
offset: (-5.0, -3.5, -4.0),
lateral: ("npc.coralgolem.male.leg_l"),
),
leg_r: (
offset: (0.0, -3.5, -4.0),
lateral: ("npc.coralgolem.male.leg_r"),
),
foot_l: (
offset: (-3.5, -4.5, -9.0),
lateral: ("npc.coralgolem.male.foot_l"),
),
foot_r: (
offset: (-3.5, -4.5, -9.0),
lateral: ("npc.coralgolem.male.foot_r"),
)
),
(CoralGolem, Female): (
shoulder_l: (
offset: (-7.5, -6.5, -6.5),
lateral: ("npc.coralgolem.male.shoulder_l"),
),
shoulder_r: (
offset: (-7.5, -6.5, -6.5),
lateral: ("npc.coralgolem.male.shoulder_r"),
),
hand_l: (
offset: (-7.0, -6.0, -15.0),
lateral: ("npc.coralgolem.male.hand_l"),
),
hand_r: (
offset: (-7.0, -6.0, -15.0),
lateral: ("npc.coralgolem.male.hand_r"),
),
leg_l: (
offset: (-5.0, -3.5, -4.0),
lateral: ("npc.coralgolem.male.leg_l"),
),
leg_r: (
offset: (0.0, -3.5, -4.0),
lateral: ("npc.coralgolem.male.leg_r"),
),
foot_l: (
offset: (-3.5, -4.5, -9.0),
lateral: ("npc.coralgolem.male.foot_l"),
),
foot_r: (
offset: (-3.5, -4.5, -9.0),
lateral: ("npc.coralgolem.male.foot_r"),
)
),
})

View File

@ -32,6 +32,10 @@
vox_spec: ("armor.boreal.back", (-5.0, -2.0, -14.0)),
color: None
),
"common.items.armor.brinestone.back": (
vox_spec: ("armor.brinestone.back", (-5.0, -2.0, -14.0)),
color: None
),
"common.items.armor.misc.back.backpack": (
vox_spec: ("armor.misc.back.backpack", (-7.0, -5.0, -10.0)),
color: None

View File

@ -32,6 +32,10 @@
vox_spec: ("armor.boreal.belt", (-4.0, -3.0, 2.0)),
color: None
),
"common.items.armor.brinestone.belt": (
vox_spec: ("armor.brinestone.belt", (-4.0, -3.0, 2.0)),
color: None
),
"common.items.armor.cloth_purple.belt": (
vox_spec: ("armor.cloth_purple.belt", (-5.0, -3.5, 2.0)),
color: None

View File

@ -36,6 +36,10 @@
vox_spec: ("armor.boreal.chest", (-7.0, -3.5, 2.0)),
color: None
),
"common.items.armor.brinestone.chest": (
vox_spec: ("armor.brinestone.chest", (-7.0, -3.5, 0.0)),
color: None
),
"common.items.armor.assassin.chest": (
vox_spec: ("armor.assassin.chest", (-7.0, -3.5, 2.0)),
color: None

View File

@ -28,6 +28,10 @@
vox_spec: ("armor.boreal.foot", (-2.5, -3.5, -2.0)),
color: None
),
"common.items.armor.brinestone.foot": (
vox_spec: ("armor.brinestone.foot", (-2.5, -3.5, -2.0)),
color: None
),
"common.items.armor.cloth_blue.foot": (
vox_spec: ("armor.cloth_blue.foot", (-2.5, -3.5, -2.0)),
color: None

View File

@ -50,6 +50,16 @@
color: None
)
),
"common.items.armor.brinestone.hand": (
left: (
vox_spec: ("armor.brinestone.hand", (-3.5, -1.5, -4.0)),
color: None
),
right: (
vox_spec: ("armor.brinestone.hand", (-1.5, -1.5, -4.0)),
color: None
)
),
"common.items.armor.cloth_purple.hand": (
left: (
vox_spec: ("armor.cloth_purple.hand", (-1.5, -1.5, -2.5)),

View File

@ -1107,6 +1107,55 @@
vox_spec: ("armor.misc.head.facegourd", (-2.0, -6.0, 1.0)),
color: None
),
// Cardinal Mitre
(Human, Male, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-4.0, -5.0, 5.0)),
color: None
),
(Human, Female, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-4.0, -5.0, 5.0)),
color: None
),
(Elf, Male, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-3.0, -5.0, 7.0)),
color: None
),
(Elf, Female, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-3.0, -6.0, 5.0)),
color: None
),
(Dwarf, Male, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-5.0, -4.0, 5.0)),
color: None
),
(Dwarf, Female, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-5.0, -4.0, 5.0)),
color: None
),
(Danari, Male, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-2.0, -5.0, 7.0)),
color: None
),
(Danari, Female, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-2.0, -5.0, 7.0)),
color: None
),
(Draugr, Male, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-6.0, -5.0, 7.0)),
color: None
),
(Draugr, Female, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-6.0, -5.0, 6.0)),
color: None
),
(Orc, Male, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-3.0, -3.0, 8.0)),
color: None
),
(Orc, Female, "common.items.armor.cardinal.mitre"): (
vox_spec: ("armor.cardinal.mitre", (-3.0, -6.0, 5.0)),
color: None
),
// Merchant Turban
(Human, Male, "common.items.armor.merchant.turban"): (
vox_spec: ("armor.merchant.turban", (-4.0, -7.0, -6.0)),
@ -1254,6 +1303,55 @@
vox_spec: ("armor.misc.head.boreal_warhelm", (-3.0, -7.0, -4.0)),
color: None
),
// Brinestone Crown
(Human, Male, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-4.0, -4.0, -1.0)),
color: None
),
(Human, Female, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-4.0, -4.0, -1.0)),
color: None
),
(Elf, Male, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-3.0, -4.0, -0.0)),
color: None
),
(Elf, Female, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-3.0, -4.0, -0.0)),
color: None
),
(Dwarf, Male, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-5.0, -3.0, -1.0)),
color: None
),
(Dwarf, Female, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-5.0, -3.0, -1.0)),
color: None
),
(Danari, Male, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-2.0, -4.0, 1.0)),
color: None
),
(Danari, Female, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-2.0, -4.0, 2.0)),
color: None
),
(Draugr, Male, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-6.0, -4.0, 2.0)),
color: None
),
(Draugr, Female, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-6.0, -4.0, -1.0)),
color: None
),
(Orc, Male, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-3.0, -2.0, 2.0)),
color: None
),
(Orc, Female, "common.items.armor.brinestone.crown"): (
vox_spec: ("armor.brinestone.crown", (-3.0, -5.0, -1.0)),
color: None
),
// Woolly Wintercap (Christmas hat+event)
(Human, Male, "common.items.calendar.christmas.armor.misc.head.woolly_wintercap"): (
vox_spec: ("armor.misc.head.woolly_wintercap", (-4.0, -7.0, -3.0)),

View File

@ -39,6 +39,10 @@
"common.items.armor.boreal.pants": (
vox_spec: ("armor.boreal.pants", (-5.0, -3.5, 0.0)),
color: None
),
"common.items.armor.brinestone.pants": (
vox_spec: ("armor.brinestone.pants", (-7.0, -3.5, 0.0)),
color: None
),
"common.items.npc_armor.pants.plate_red": (
vox_spec: ("armor.misc.pants.plate_grey", (-5.0, -3.5, 1.0)),

View File

@ -61,6 +61,16 @@
color: None
)
),
"common.items.armor.brinestone.shoulder": (
left: (
vox_spec: ("armor.brinestone.shoulder", (-5.0, -3.5, -2.0)),
color: None
),
right: (
vox_spec: ("armor.brinestone.shoulder", (-3.0, -3.5, -2.0)),
color: None
)
),
"common.items.armor.cloth_purple.shoulder": (
left: (
vox_spec: ("armor.cloth_purple.shoulder", (-3.2, -3.5, 0.0)),

View File

@ -488,6 +488,15 @@
Simple("common.items.armor.boreal.hand"): "voxel.armor.boreal.hand",
Simple("common.items.armor.boreal.shoulder"): "voxel.armor.boreal.shoulder",
Simple("common.items.armor.boreal.back"): "voxel.armor.boreal.back",
//Brinestone Armor
Simple("common.items.armor.brinestone.chest"): "voxel.armor.brinestone.chest",
Simple("common.items.armor.brinestone.pants"): "voxel.armor.brinestone.pants",
Simple("common.items.armor.brinestone.belt"): "voxel.armor.brinestone.belt",
Simple("common.items.armor.brinestone.foot"): "voxel.armor.brinestone.foot",
Simple("common.items.armor.brinestone.hand"): "voxel.armor.brinestone.hand",
Simple("common.items.armor.brinestone.shoulder"): "voxel.armor.brinestone.shoulder",
Simple("common.items.armor.brinestone.back"): "voxel.armor.brinestone.back",
Simple("common.items.armor.brinestone.crown"): "voxel.armor.brinestone.crown",
//Blue Leather Armor
Simple("common.items.npc_armor.chest.leather_blue"): "voxel.armor.leather_blue.chest",
Simple("common.items.npc_armor.pants.leather_blue"): "voxel.armor.leather_blue.pants",
@ -878,6 +887,7 @@
Simple("common.items.flowers.plant_fiber"): "voxel.sprite.crafting_ing.plant_fiber",
Simple("common.items.flowers.moonbell"): "voxel.sprite.flowers.moonbell",
Simple("common.items.crafting_ing.abyssal_heart"): "voxel.sprite.crafting_ing.abyssal_heart",
Simple("common.items.crafting_ing.brinestone"): "voxel.sprite.crafting_ing.brinestone",
Simple("common.items.crafting_ing.pearl"): "voxel.sprite.crafting_ing.pearl",
Simple("common.items.crafting_ing.coral_branch"): "voxel.sprite.crafting_ing.coral_branch",
Simple("common.items.flowers.pyrebloom"): "voxel.sprite.flowers.pyrebloom",
@ -929,6 +939,7 @@
// Keys and Lockpicks
Simple("common.items.keys.rusty_tower_key"): "voxel.object.key_rusty-0",
Simple("common.items.keys.bone_key"): "voxel.object.key_bone",
Simple("common.items.keys.glass_key"): "voxel.object.key_glass",
Simple("common.items.utility.lockpick_0"): "voxel.object.lockpick",
// Gliders
Simple("common.items.glider.cloverleaf"): "voxel.glider.starter",

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