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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Make NPC interaction go via rtsim
This commit is contained in:
parent
2ff0118df0
commit
a5b1e41d8b
@ -23,6 +23,7 @@ use common::{
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self,
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chat::KillSource,
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controller::CraftEvent,
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dialogue::Subject,
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group,
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inventory::item::{modular, tool, ItemKind},
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invite::{InviteKind, InviteResponse},
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@ -1132,14 +1133,16 @@ impl Client {
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}
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}
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pub fn npc_interact(&mut self, npc_entity: EcsEntity) {
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pub fn npc_interact(&mut self, npc_entity: EcsEntity, subject: Subject) {
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// If we're dead, exit before sending message
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if self.is_dead() {
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return;
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}
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if let Some(uid) = self.state.read_component_copied(npc_entity) {
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::Interact(uid)));
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::Interact(
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uid, subject,
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)));
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}
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}
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@ -4,7 +4,7 @@ use crate::{
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quadruped_small, ship, Body, UtteranceKind,
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},
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path::Chaser,
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rtsim::RtSimController,
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rtsim::{NpcInput, RtSimController},
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trade::{PendingTrade, ReducedInventory, SiteId, SitePrices, TradeId, TradeResult},
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uid::Uid,
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};
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@ -569,6 +569,8 @@ pub struct Agent {
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/// required and reset each time the flee timer is reset.
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pub flee_from_pos: Option<Pos>,
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pub awareness: Awareness,
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/// Inputs sent up to rtsim
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pub rtsim_outbox: Option<VecDeque<NpcInput>>,
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}
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#[derive(Clone, Debug)]
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@ -673,6 +675,7 @@ impl Agent {
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position_pid_controller: None,
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flee_from_pos: None,
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awareness: Awareness::new(0.0),
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rtsim_outbox: None,
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}
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}
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@ -1,6 +1,7 @@
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use crate::{
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comp::{
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ability,
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dialogue::Subject,
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inventory::{
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item::tool::ToolKind,
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slot::{EquipSlot, InvSlotId, Slot},
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@ -137,7 +138,7 @@ pub enum ControlEvent {
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//ToggleLantern,
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EnableLantern,
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DisableLantern,
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Interact(Uid),
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Interact(Uid, Subject),
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InitiateInvite(Uid, InviteKind),
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InviteResponse(InviteResponse),
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PerformTradeAction(TradeId, TradeAction),
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@ -1,23 +1,24 @@
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use serde::{Deserialize, Serialize};
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use vek::{Vec2, Vec3};
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use super::Item;
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct AskedLocation {
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pub name: String,
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pub origin: Vec2<i32>,
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}
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum PersonType {
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Merchant,
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Villager { name: String },
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}
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct AskedPerson {
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pub person_type: PersonType,
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pub origin: Option<Vec3<f32>>,
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pub origin: Option<Vec3<i32>>,
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}
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impl AskedPerson {
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@ -30,7 +31,7 @@ impl AskedPerson {
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}
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/// Conversation subject
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum Subject {
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/// Using simple interaction with NPC
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/// This is meant to be the default behavior of talking
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@ -40,6 +40,14 @@ impl PresenceKind {
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/// certain in-game messages from the client such as control inputs
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/// should be handled.
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pub fn controlling_char(&self) -> bool { matches!(self, Self::Character(_) | Self::Possessor) }
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pub fn character_id(&self) -> Option<CharacterId> {
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if let Self::Character(character_id) = self {
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Some(*character_id)
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} else {
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None
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}
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}
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}
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#[derive(PartialEq, Debug, Clone, Copy)]
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@ -3,6 +3,7 @@ use crate::{
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comp::{
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self,
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agent::Sound,
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dialogue::Subject,
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invite::{InviteKind, InviteResponse},
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DisconnectReason, Ori, Pos,
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},
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@ -189,7 +190,7 @@ pub enum ServerEvent {
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},
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EnableLantern(EcsEntity),
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DisableLantern(EcsEntity),
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NpcInteract(EcsEntity, EcsEntity),
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NpcInteract(EcsEntity, EcsEntity, Subject),
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InviteResponse(EcsEntity, InviteResponse),
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InitiateInvite(EcsEntity, Uid, InviteKind),
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ProcessTradeAction(EcsEntity, TradeId, TradeAction),
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@ -3,7 +3,10 @@
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// `Agent`). When possible, this should be moved to the `rtsim`
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// module in `server`.
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use crate::{character::CharacterId, comp::Content};
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use crate::{
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character::CharacterId,
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comp::{dialogue::Subject, Content},
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};
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use rand::{seq::IteratorRandom, Rng};
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use serde::{Deserialize, Serialize};
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use specs::Component;
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@ -19,6 +22,8 @@ slotmap::new_key_type! { pub struct SiteId; }
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slotmap::new_key_type! { pub struct FactionId; }
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slotmap::new_key_type! { pub struct ReportId; }
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#[derive(Copy, Clone, Debug)]
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pub struct RtSimEntity(pub NpcId);
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@ -258,6 +263,13 @@ pub enum NpcAction {
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Attack(Actor),
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}
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// Represents a message passed back to rtsim from an agent's brain
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#[derive(Clone, Debug)]
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pub enum NpcInput {
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Report(ReportId),
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Interaction(Actor, Subject),
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}
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// Note: the `serde(name = "...")` is to minimise the length of field
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// identifiers for the sake of rtsim persistence
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#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq, enum_map::Enum)]
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@ -66,12 +66,13 @@ impl<'a> System<'a> for Sys {
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ControlEvent::DisableLantern => {
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server_emitter.emit(ServerEvent::DisableLantern(entity))
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},
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ControlEvent::Interact(npc_uid) => {
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ControlEvent::Interact(npc_uid, subject) => {
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if let Some(npc_entity) = read_data
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.uid_allocator
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.retrieve_entity_internal(npc_uid.id())
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{
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server_emitter.emit(ServerEvent::NpcInteract(entity, npc_entity));
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server_emitter
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.emit(ServerEvent::NpcInteract(entity, npc_entity, subject));
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}
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},
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ControlEvent::InitiateInvite(inviter_uid, kind) => {
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@ -5,7 +5,10 @@ use crate::{
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},
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RtState,
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};
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use common::resources::{Time, TimeOfDay};
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use common::{
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resources::{Time, TimeOfDay},
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rtsim::NpcInput,
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};
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use hashbrown::HashSet;
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use itertools::Either;
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use rand_chacha::ChaChaRng;
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@ -26,7 +29,7 @@ pub struct NpcCtx<'a> {
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pub npc_id: NpcId,
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pub npc: &'a Npc,
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pub controller: &'a mut Controller,
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pub inbox: &'a mut VecDeque<ReportId>, // TODO: Allow more inbox items
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pub inbox: &'a mut VecDeque<NpcInput>, // TODO: Allow more inbox items
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pub sentiments: &'a mut Sentiments,
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pub known_reports: &'a mut HashSet<ReportId>,
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@ -1,6 +1,6 @@
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use crate::{
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ai::Action,
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data::{ReportId, Reports, Sentiments},
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data::{Reports, Sentiments},
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gen::name,
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};
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pub use common::rtsim::{NpcId, Profession};
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@ -9,8 +9,8 @@ use common::{
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comp,
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grid::Grid,
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rtsim::{
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Actor, ChunkResource, FactionId, NpcAction, NpcActivity, Personality, Role, SiteId,
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VehicleId,
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Actor, ChunkResource, FactionId, NpcAction, NpcActivity, NpcInput, Personality, ReportId,
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Role, SiteId, VehicleId,
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},
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store::Id,
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terrain::CoordinateConversions,
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@ -121,7 +121,7 @@ pub struct Npc {
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#[serde(skip)]
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pub controller: Controller,
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#[serde(skip)]
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pub inbox: VecDeque<ReportId>,
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pub inbox: VecDeque<NpcInput>,
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/// Whether the NPC is in simulated or loaded mode (when rtsim is run on the
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/// server, loaded corresponds to being within a loaded chunk). When in
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@ -4,7 +4,7 @@ use slotmap::HopSlotMap;
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use std::ops::Deref;
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use vek::*;
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slotmap::new_key_type! { pub struct ReportId; }
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pub use common::rtsim::ReportId;
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/// Represents a single piece of information known by an rtsim entity.
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///
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@ -13,10 +13,11 @@ use common::{
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astar::{Astar, PathResult},
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comp::{
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compass::{Direction, Distance},
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dialogue::Subject,
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Content,
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},
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path::Path,
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rtsim::{Actor, ChunkResource, Profession, Role, SiteId},
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rtsim::{Actor, ChunkResource, NpcInput, Profession, Role, SiteId},
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spiral::Spiral2d,
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store::Id,
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terrain::{CoordinateConversions, SiteKindMeta, TerrainChunkSize},
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@ -542,6 +543,41 @@ fn timeout(time: f64) -> impl FnMut(&mut NpcCtx) -> bool + Clone + Send + Sync {
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move |ctx| ctx.time.0 > *timeout.get_or_insert(ctx.time.0 + time)
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}
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fn talk_to(tgt: Actor, subject: Option<Subject>) -> impl Action {
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now(move |ctx| {
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// Mention nearby sites
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let comment = if ctx.rng.gen_bool(0.3)
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&& let Some(current_site) = ctx.npc.current_site
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&& let Some(current_site) = ctx.state.data().sites.get(current_site)
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&& let Some(mention_site) = current_site.nearby_sites_by_size.choose(&mut ctx.rng)
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&& let Some(mention_site) = ctx.state.data().sites.get(*mention_site)
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&& let Some(mention_site_name) = mention_site.world_site
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.map(|ws| ctx.index.sites.get(ws).name().to_string())
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{
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Content::localized_with_args("npc-speech-tell_site", [
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("site", Content::Plain(mention_site_name)),
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("dir", Direction::from_dir(mention_site.wpos.as_() - ctx.npc.wpos.xy()).localize_npc()),
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("dist", Distance::from_length(mention_site.wpos.as_().distance(ctx.npc.wpos.xy()) as i32).localize_npc()),
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])
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// Mention nearby monsters
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} else if ctx.rng.gen_bool(0.3)
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&& let Some(monster) = ctx.state.data().npcs
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.values()
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.filter(|other| matches!(&other.role, Role::Monster))
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.min_by_key(|other| other.wpos.xy().distance(ctx.npc.wpos.xy()) as i32)
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{
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Content::localized_with_args("npc-speech-tell_monster", [
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("body", monster.body.localize()),
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("dir", Direction::from_dir(monster.wpos.xy() - ctx.npc.wpos.xy()).localize_npc()),
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("dist", Distance::from_length(monster.wpos.xy().distance(ctx.npc.wpos.xy()) as i32).localize_npc()),
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])
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} else {
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ctx.npc.personality.get_generic_comment(&mut ctx.rng)
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};
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just(move |ctx| ctx.controller.say(tgt, comment.clone()))
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})
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}
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fn socialize() -> impl Action {
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now(|ctx| {
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// Skip most socialising actions if we're not loaded
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@ -563,36 +599,7 @@ fn socialize() -> impl Action {
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.nearby(Some(ctx.npc_id), ctx.npc.wpos, 8.0)
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.choose(&mut ctx.rng)
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{
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// Mention nearby sites
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let comment = if ctx.rng.gen_bool(0.3)
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&& let Some(current_site) = ctx.npc.current_site
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&& let Some(current_site) = ctx.state.data().sites.get(current_site)
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&& let Some(mention_site) = current_site.nearby_sites_by_size.choose(&mut ctx.rng)
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&& let Some(mention_site) = ctx.state.data().sites.get(*mention_site)
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&& let Some(mention_site_name) = mention_site.world_site
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.map(|ws| ctx.index.sites.get(ws).name().to_string())
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{
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Content::localized_with_args("npc-speech-tell_site", [
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("site", Content::Plain(mention_site_name)),
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("dir", Direction::from_dir(mention_site.wpos.as_() - ctx.npc.wpos.xy()).localize_npc()),
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("dist", Distance::from_length(mention_site.wpos.as_().distance(ctx.npc.wpos.xy()) as i32).localize_npc()),
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])
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// Mention nearby monsters
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} else if ctx.rng.gen_bool(0.3)
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&& let Some(monster) = ctx.state.data().npcs
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.values()
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.filter(|other| matches!(&other.role, Role::Monster))
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.min_by_key(|other| other.wpos.xy().distance(ctx.npc.wpos.xy()) as i32)
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{
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Content::localized_with_args("npc-speech-tell_monster", [
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("body", monster.body.localize()),
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("dir", Direction::from_dir(monster.wpos.xy() - ctx.npc.wpos.xy()).localize_npc()),
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("dist", Distance::from_length(monster.wpos.xy().distance(ctx.npc.wpos.xy()) as i32).localize_npc()),
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])
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} else {
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ctx.npc.personality.get_generic_comment(&mut ctx.rng)
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};
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return just(move |ctx| ctx.controller.say(other, comment.clone()))
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return talk_to(other, None)
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// After talking, wait for a while
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.then(idle().repeat().stop_if(timeout(4.0)))
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.map(|_| ())
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@ -972,7 +979,7 @@ fn captain() -> impl Action {
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fn check_inbox(ctx: &mut NpcCtx) -> Option<impl Action> {
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loop {
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match ctx.inbox.pop_front() {
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Some(report_id) if !ctx.known_reports.contains(&report_id) => {
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Some(NpcInput::Report(report_id)) if !ctx.known_reports.contains(&report_id) => {
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#[allow(clippy::single_match)]
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match ctx.state.data().reports.get(report_id).map(|r| r.kind) {
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Some(ReportKind::Death { killer, actor, .. })
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@ -1013,15 +1020,17 @@ fn check_inbox(ctx: &mut NpcCtx) -> Option<impl Action> {
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"npc-speech-witness_death"
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};
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ctx.known_reports.insert(report_id);
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break Some(just(move |ctx| {
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ctx.controller.say(killer, Content::localized(phrase))
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}));
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break Some(
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just(move |ctx| ctx.controller.say(killer, Content::localized(phrase)))
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.l(),
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);
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},
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Some(ReportKind::Death { .. }) => {}, // We don't care about death
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None => {}, // Stale report, ignore
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}
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},
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Some(_) => {}, // Reports we already know of are ignored
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Some(NpcInput::Report(_)) => {}, // Reports we already know of are ignored
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Some(NpcInput::Interaction(by, subject)) => break Some(talk_to(by, Some(subject)).r()),
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None => break None,
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}
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}
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|
@ -3,6 +3,7 @@ use crate::{
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event::{EventCtx, OnDeath},
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RtState, Rule, RuleError,
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};
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use common::rtsim::NpcInput;
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pub struct ReportEvents;
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@ -38,7 +39,7 @@ fn on_death(ctx: EventCtx<ReportEvents, OnDeath>) {
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// data structure in their own time.
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for npc_id in nearby {
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if let Some(npc) = data.npcs.get_mut(npc_id) {
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npc.inbox.push_back(report);
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npc.inbox.push_back(NpcInput::Report(report));
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}
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}
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}
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|
@ -2,7 +2,11 @@ use crate::{
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event::{EventCtx, OnDeath, OnSetup, OnTick},
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RtState, Rule, RuleError,
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};
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use common::{grid::Grid, rtsim::Actor, terrain::CoordinateConversions};
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use common::{
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grid::Grid,
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rtsim::{Actor, NpcInput},
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terrain::CoordinateConversions,
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};
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pub struct SyncNpcs;
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@ -124,7 +128,8 @@ fn on_tick(ctx: EventCtx<SyncNpcs, OnTick>) {
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npc.inbox.extend(site.known_reports
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.iter()
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.copied()
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.filter(|report| !npc.known_reports.contains(report)));
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.filter(|report| !npc.known_reports.contains(report))
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.map(NpcInput::Report));
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}
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}
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|
@ -78,7 +78,12 @@ pub fn handle_lantern(server: &mut Server, entity: EcsEntity, enable: bool) {
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}
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}
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pub fn handle_npc_interaction(server: &mut Server, interactor: EcsEntity, npc_entity: EcsEntity) {
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pub fn handle_npc_interaction(
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server: &mut Server,
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interactor: EcsEntity,
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npc_entity: EcsEntity,
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subject: Subject,
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) {
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let state = server.state_mut();
|
||||
if let Some(agent) = state
|
||||
.ecs()
|
||||
@ -89,7 +94,7 @@ pub fn handle_npc_interaction(server: &mut Server, interactor: EcsEntity, npc_en
|
||||
if let Some(interactor_uid) = state.ecs().uid_from_entity(interactor) {
|
||||
agent
|
||||
.inbox
|
||||
.push_back(AgentEvent::Talk(interactor_uid, Subject::Regular));
|
||||
.push_back(AgentEvent::Talk(interactor_uid, subject));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -123,8 +123,8 @@ impl Server {
|
||||
},
|
||||
ServerEvent::EnableLantern(entity) => handle_lantern(self, entity, true),
|
||||
ServerEvent::DisableLantern(entity) => handle_lantern(self, entity, false),
|
||||
ServerEvent::NpcInteract(interactor, target) => {
|
||||
handle_npc_interaction(self, interactor, target)
|
||||
ServerEvent::NpcInteract(interactor, target, subject) => {
|
||||
handle_npc_interaction(self, interactor, target, subject)
|
||||
},
|
||||
ServerEvent::InitiateInvite(interactor, target, kind) => {
|
||||
handle_invite(self, interactor, target, kind)
|
||||
|
@ -3,7 +3,7 @@
|
||||
use super::*;
|
||||
use crate::sys::terrain::NpcData;
|
||||
use common::{
|
||||
comp::{self, Body, Presence, PresenceKind},
|
||||
comp::{self, Agent, Body, Presence, PresenceKind},
|
||||
event::{EventBus, NpcBuilder, ServerEvent},
|
||||
generation::{BodyBuilder, EntityConfig, EntityInfo},
|
||||
resources::{DeltaTime, Time, TimeOfDay},
|
||||
@ -314,7 +314,10 @@ impl<'a> System<'a> for Sys {
|
||||
.with_health(health)
|
||||
.with_poise(poise)
|
||||
.with_inventory(inventory)
|
||||
.with_agent(agent)
|
||||
.with_agent(agent.map(|agent| Agent {
|
||||
rtsim_outbox: Some(Default::default()),
|
||||
..agent
|
||||
}))
|
||||
.with_scale(scale)
|
||||
.with_loot(loot)
|
||||
.with_rtsim(RtSimEntity(npc_id)),
|
||||
@ -373,7 +376,10 @@ impl<'a> System<'a> for Sys {
|
||||
.with_health(health)
|
||||
.with_poise(poise)
|
||||
.with_inventory(inventory)
|
||||
.with_agent(agent)
|
||||
.with_agent(agent.map(|agent| Agent {
|
||||
rtsim_outbox: Some(Default::default()),
|
||||
..agent
|
||||
}))
|
||||
.with_scale(scale)
|
||||
.with_loot(loot)
|
||||
.with_rtsim(RtSimEntity(npc_id)),
|
||||
@ -417,6 +423,9 @@ impl<'a> System<'a> for Sys {
|
||||
.rtsim_controller
|
||||
.actions
|
||||
.extend(std::mem::take(&mut npc.controller.actions));
|
||||
if let Some(rtsim_outbox) = &mut agent.rtsim_outbox {
|
||||
npc.inbox.append(rtsim_outbox);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ use common::{
|
||||
UtteranceKind,
|
||||
},
|
||||
event::ServerEvent,
|
||||
rtsim::PersonalityTrait,
|
||||
rtsim::{Actor, NpcInput, PersonalityTrait},
|
||||
trade::{TradeAction, TradePhase, TradeResult},
|
||||
};
|
||||
use rand::{thread_rng, Rng};
|
||||
@ -87,8 +87,26 @@ pub fn handle_inbox_talk(bdata: &mut BehaviorData) -> bool {
|
||||
}
|
||||
|
||||
if let Some(AgentEvent::Talk(by, subject)) = agent.inbox.pop_front() {
|
||||
let by_entity = get_entity_by_id(by.id(), read_data);
|
||||
|
||||
if let Some(rtsim_outbox) = &mut agent.rtsim_outbox {
|
||||
if let Subject::Regular
|
||||
| Subject::Mood
|
||||
| Subject::Work = subject
|
||||
&& let Some(by_entity) = by_entity
|
||||
&& let Some(actor) = read_data.presences
|
||||
.get(by_entity)
|
||||
.and_then(|p| p.kind.character_id().map(Actor::Character))
|
||||
.or_else(|| Some(Actor::Npc(read_data.rtsim_entities
|
||||
.get(by_entity)?.0)))
|
||||
{
|
||||
rtsim_outbox.push_back(NpcInput::Interaction(actor, subject));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if agent.allowed_to_speak() {
|
||||
if let Some(target) = get_entity_by_id(by.id(), read_data) {
|
||||
if let Some(target) = by_entity {
|
||||
let target_pos = read_data.positions.get(target).map(|pos| pos.0);
|
||||
|
||||
agent.target = Some(Target::new(
|
||||
@ -216,15 +234,18 @@ pub fn handle_inbox_talk(bdata: &mut BehaviorData) -> bool {
|
||||
if let Some(src_pos) = read_data.positions.get(target) {
|
||||
// TODO: Localise
|
||||
let msg = if let Some(person_pos) = person.origin {
|
||||
let distance = Distance::from_dir(person_pos.xy() - src_pos.0.xy());
|
||||
let distance =
|
||||
Distance::from_dir(person_pos.xy().as_() - src_pos.0.xy());
|
||||
match distance {
|
||||
Distance::NextTo | Distance::Near => {
|
||||
format!(
|
||||
"{} ? I think he's {} {} from here!",
|
||||
person.name(),
|
||||
distance.name(),
|
||||
Direction::from_dir(person_pos.xy() - src_pos.0.xy(),)
|
||||
.name()
|
||||
Direction::from_dir(
|
||||
person_pos.xy().as_() - src_pos.0.xy()
|
||||
)
|
||||
.name()
|
||||
)
|
||||
},
|
||||
_ => {
|
||||
|
@ -15,6 +15,7 @@ use client::{self, Client};
|
||||
use common::{
|
||||
comp,
|
||||
comp::{
|
||||
dialogue::Subject,
|
||||
inventory::slot::{EquipSlot, Slot},
|
||||
invite::InviteKind,
|
||||
item::{tool::ToolKind, ItemDesc},
|
||||
@ -959,7 +960,7 @@ impl PlayState for SessionState {
|
||||
// TODO: maybe start crafting instead?
|
||||
client.toggle_sit();
|
||||
} else {
|
||||
client.npc_interact(*entity);
|
||||
client.npc_interact(*entity, Subject::Regular);
|
||||
}
|
||||
},
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user