mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Redid the mainfest files to remove race/gender.
Now based on armor slot enum. Added color to the manifest files. Manifest files aren't yet being used, but will load.
This commit is contained in:
parent
a2b2d0d493
commit
a5db28113f
@ -1,87 +1,12 @@
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({
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(Human, Male): (
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offset: (-7.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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Dark:(
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voxSpec: ("armor.belt.dark", (0, 0, 0)),
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recolor: false,
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color: (0,0,0)
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),
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(Human, Female): (
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offset: (-7.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Orc, Male): (
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offset: (-8.0, -5.0, -6.75),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Orc, Female): (
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offset: (-8.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Elf, Male): (
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offset: (-8.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Elf, Female): (
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offset: (-8.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Dwarf, Male): (
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offset: (-6.0, -4.5, -6.0),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Dwarf, Female): (
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offset: (-6.0, -4.5, -6.0),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Undead, Male): (
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offset: (-5.0, -4.0, -6.75),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Undead, Female): (
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offset: (-5.0, -4.0, -6.75),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Danari, Male): (
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offset: (-9.0, -4.0, -7.5),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Danari, Female): (
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offset: (-9.0, -4.0, -7.5),
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belt: [
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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// More here
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Cloth:(
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voxSpec: ("armor.belt.cloth_turq", (0, 0, 0)),
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recolor: false,
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color: (0,0,0)
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)
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})
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@ -1,87 +1,37 @@
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({
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(Human, Male): (
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offset: (-7.0, -4.0, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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Blue: (
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voxSpec: ("armor.chest.grayscale", (0, 0, 0)),
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recolor: true,
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color: (44, 74, 109)
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),
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(Human, Female): (
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offset: (-7.0, -4.0, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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Brown: (
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voxSpec: ("armor.chest.grayscale", (0, 0, 0)),
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recolor: true,
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color: (90, 49, 43)
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),
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(Orc, Male): (
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offset: (-8.0, -5.0, -6.75),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Orc, Female): (
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offset: (-8.0, -4.0, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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Dark: (
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voxSpec: ("armor.chest.grayscale", (0, 0, 0)),
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recolor: true,
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color: (73, 63, 59)
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),
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(Elf, Male): (
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offset: (-8.0, -4.0, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Elf, Female): (
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offset: (-8.0, -4.0, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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Green: (
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voxSpec: ("armor.chest.grayscale", (0, 0, 0)),
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recolor: true,
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color: (59, 95, 67)
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),
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(Dwarf, Male): (
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offset: (-6.0, -4.5, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Dwarf, Female): (
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offset: (-6.0, -4.5, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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Orange: (
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voxSpec: ("armor.chest.grayscale", (0, 0, 0)),
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recolor: true,
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color: (109, 58, 58)
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),
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(Undead, Male): (
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offset: (-5.0, -4.0, -6.75),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Undead, Female): (
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offset: (-5.0, -4.0, -6.75),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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Midnight: (
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voxSpec: ("armor.chest.grayscale", (0, 0, 0)),
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recolor: true,
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color: (29, 26, 33)
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),
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(Danari, Male): (
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offset: (-9.0, -4.0, -7.5),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Danari, Female): (
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offset: (-9.0, -4.0, -7.5),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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// More here
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Kimono: (
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voxSpec: ("armor.chest.cloth_red_kimono", (0, 0, 0)),
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recolor: false,
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color: (0,0,0)
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)
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})
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@ -1,100 +1,22 @@
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({
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//For now I'm assuming we will still need a per race/gender offset.
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(Human, Male): (
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offset: (-7.0, -4.0, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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Bare: (
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voxSpec: ("armor.foot.none", (0, 0, 0)),
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recolor: false,
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color: (0,0,0)
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),
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(Human, Female): (
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offset: (-7.0, -4.0, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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Dark: (
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voxSpec: ("armor.foot.dark-0", (0, 0, 0)),
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recolor: false,
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color: (0,0,0)
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),
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(Orc, Male): (
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offset: (-8.0, -5.0, -6.75),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Orc, Female): (
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offset: (-8.0, -4.0, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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Sandal: (
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voxSpec: ("armor.foot.cloth_sandals", (0, 0, 0)),
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recolor: false,
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color: (0,0,0)
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),
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(Elf, Male): (
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offset: (-8.0, -4.0, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Elf, Female): (
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offset: (-8.0, -4.0, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Dwarf, Male): (
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offset: (-6.0, -4.5, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Dwarf, Female): (
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offset: (-6.0, -4.5, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Undead, Male): (
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offset: (-5.0, -4.0, -6.75),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Undead, Female): (
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offset: (-5.0, -4.0, -6.75),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Danari, Male): (
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offset: (-9.0, -4.0, -7.5),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Danari, Female): (
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offset: (-9.0, -4.0, -7.5),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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// More here
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Jester: (
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voxSpec: ("armor.foot.dark_jester-elf_shoe", (0, 0, 0)),
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recolor: false,
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color: (0,0,0)
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)
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})
|
@ -1,124 +1,26 @@
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({
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//For now I'm assuming we will still need a per race/gender offset.
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(Human, Male): (
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offset: (-7.0, -4.0, -6.0),
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hand: [
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
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Some(("armor.hand.dark-0", (0, 0, 0))),
|
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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Bare: (
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left: (
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voxSpec: ("armor.hand.bare_left", (0, 0, 0)),
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recolor: false,
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color: (0,0,0)
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),
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right: (
|
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voxSpec: ("armor.hand.bare_right", (0, 0, 0)),
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recolor: false,
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color: (0,0,0)
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)
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),
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(Human, Female): (
|
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offset: (-7.0, -4.0, -6.0),
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hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
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Some(("armor.hand.dark-0", (0, 0, 0))),
|
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Some(("armor.hand.default_left", (0, 0, 0))),
|
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Some(("armor.hand.default_right", (0, 0, 0))),
|
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]
|
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),
|
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(Orc, Male): (
|
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offset: (-8.0, -5.0, -6.75),
|
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hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
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(Orc, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
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hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
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(Elf, Male): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
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hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
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Some(("armor.hand.default_left", (0, 0, 0))),
|
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Some(("armor.hand.default_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
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(Elf, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.default_left", (0, 0, 0))),
|
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Some(("armor.hand.default_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
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(Dwarf, Male): (
|
||||
offset: (-6.0, -4.5, -6.0),
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hand: [
|
||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Dwarf, Female): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
hand: [
|
||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Undead, Male): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
hand: [
|
||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Undead, Female): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
hand: [
|
||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Male): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
hand: [
|
||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Female): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
hand: [
|
||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
// More here
|
||||
Cloth: (
|
||||
left: (
|
||||
voxSpec: ("armor.hand.cloth_basic_left", (0, 0, 0)),
|
||||
recolor: false,
|
||||
color: (0,0,0)
|
||||
),
|
||||
right: (
|
||||
voxSpec: ("armor.hand.cloth_basic_right", (0, 0, 0)),
|
||||
recolor: false,
|
||||
color: (0,0,0)
|
||||
)
|
||||
)
|
||||
})
|
@ -1,88 +1,32 @@
|
||||
({
|
||||
//For now I'm assuming we will still need a per race/gender offset.
|
||||
(Human, Male): (
|
||||
offset: (-7.0, -4.0, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
Blue: (
|
||||
voxSpec: ("armor.pants.grayscale", (0, 0, 0)),
|
||||
recolor: true,
|
||||
color: (28, 66, 109)
|
||||
),
|
||||
(Human, Female): (
|
||||
offset: (-7.0, -4.0, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
Brown: (
|
||||
voxSpec: ("armor.pants.grayscale", (0, 0, 0)),
|
||||
recolor: true,
|
||||
color: (54, 30, 26)
|
||||
),
|
||||
(Orc, Male): (
|
||||
offset: (-8.0, -5.0, -6.75),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Orc, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
Dark: (
|
||||
voxSpec: ("armor.pants.grayscale", (0, 0, 0)),
|
||||
recolor: true,
|
||||
color: (24, 19, 17)
|
||||
),
|
||||
(Elf, Male): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Elf, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
Green: (
|
||||
voxSpec: ("armor.pants.grayscale", (0, 0, 0)),
|
||||
recolor: true,
|
||||
color: (49, 95, 59)
|
||||
),
|
||||
(Dwarf, Male): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Dwarf, Female): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
Orange: (
|
||||
voxSpec: ("armor.pants.grayscale", (0, 0, 0)),
|
||||
recolor: true,
|
||||
color: (148, 52, 33)
|
||||
),
|
||||
(Undead, Male): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Undead, Female): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Male): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Female): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
// More here
|
||||
Kimono: (
|
||||
voxSpec: ("armor.pants.cloth_red_kimono", (0, 0, 0)),
|
||||
recolor: false,
|
||||
color: (0,0,0)
|
||||
)
|
||||
})
|
@ -1,112 +1,38 @@
|
||||
({
|
||||
//For now I'm assuming we will still need a per race/gender offset.
|
||||
(Human, Male): (
|
||||
offset: (-7.0, -4.0, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
None: (
|
||||
left: (
|
||||
voxSpec: ("armor.shoulder.none_left", (0, 0, 0)),
|
||||
recolor: false,
|
||||
color: (0,0,0)
|
||||
),
|
||||
right: (
|
||||
voxSpec: ("armor.shoulder.none_right", (0, 0, 0)),
|
||||
recolor: false,
|
||||
color: (0,0,0)
|
||||
)
|
||||
),
|
||||
(Human, Female): (
|
||||
offset: (-7.0, -4.0, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
Brown1: (
|
||||
left: (
|
||||
voxSpec: ("armor.shoulder.brown_left", (0, 0, 0)),
|
||||
recolor: false,
|
||||
color: (0,0,0)
|
||||
),
|
||||
right: (
|
||||
voxSpec: ("armor.shoulder.brown_right", (0, 0, 0)),
|
||||
recolor: false,
|
||||
color: (0,0,0)
|
||||
)
|
||||
),
|
||||
(Orc, Male): (
|
||||
offset: (-8.0, -5.0, -6.75),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Orc, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Elf, Male): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Elf, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Dwarf, Male): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Dwarf, Female): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Undead, Male): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Undead, Female): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Male): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Female): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
// More here
|
||||
Chain: (
|
||||
left: (
|
||||
voxSpec: ("armor.shoulder.chain_left", (0, 0, 0)),
|
||||
recolor: false,
|
||||
color: (0,0,0)
|
||||
),
|
||||
right: (
|
||||
voxSpec: ("armor.shoulder.chain_right", (0, 0, 0)),
|
||||
recolor: false,
|
||||
color: (0,0,0)
|
||||
)
|
||||
)
|
||||
})
|
@ -393,23 +393,26 @@ pub enum Chest {
|
||||
Green,
|
||||
Orange,
|
||||
Midnight,
|
||||
Kimono,
|
||||
}
|
||||
pub const ALL_CHESTS: [Chest; 6] = [
|
||||
pub const ALL_CHESTS: [Chest; 7] = [
|
||||
Chest::Blue,
|
||||
Chest::Brown,
|
||||
Chest::Dark,
|
||||
Chest::Green,
|
||||
Chest::Orange,
|
||||
Chest::Midnight,
|
||||
Chest::Kimono,
|
||||
];
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum Belt {
|
||||
Dark,
|
||||
Cloth,
|
||||
}
|
||||
pub const ALL_BELTS: [Belt; 1] = [
|
||||
//Belt::Default,
|
||||
pub const ALL_BELTS: [Belt; 2] = [
|
||||
Belt::Dark,
|
||||
Belt::Cloth,
|
||||
];
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
@ -419,35 +422,49 @@ pub enum Pants {
|
||||
Dark,
|
||||
Green,
|
||||
Orange,
|
||||
Kimono,
|
||||
}
|
||||
pub const ALL_PANTS: [Pants; 5] = [
|
||||
pub const ALL_PANTS: [Pants; 6] = [
|
||||
Pants::Blue,
|
||||
Pants::Brown,
|
||||
Pants::Dark,
|
||||
Pants::Green,
|
||||
Pants::Orange,
|
||||
Pants::Kimono,
|
||||
];
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum Hand {
|
||||
Bare,
|
||||
Dark,
|
||||
Cloth,
|
||||
}
|
||||
pub const ALL_HANDS: [Hand; 2] = [Hand::Bare, Hand::Dark];
|
||||
pub const ALL_HANDS: [Hand; 2] = [Hand::Bare, Hand::Cloth];
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum Foot {
|
||||
Bare,
|
||||
Dark,
|
||||
Sandal,
|
||||
Jester,
|
||||
}
|
||||
pub const ALL_FEET: [Foot; 2] = [Foot::Bare, Foot::Dark];
|
||||
pub const ALL_FEET: [Foot; 4] = [
|
||||
Foot::Bare,
|
||||
Foot::Dark,
|
||||
Foot::Sandal,
|
||||
Foot::Jester,
|
||||
];
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum Shoulder {
|
||||
None,
|
||||
Brown1,
|
||||
Chain,
|
||||
}
|
||||
pub const ALL_SHOULDERS: [Shoulder; 2] = [Shoulder::None, Shoulder::Brown1];
|
||||
pub const ALL_SHOULDERS: [Shoulder; 3] = [
|
||||
Shoulder::None,
|
||||
Shoulder::Brown1,
|
||||
Shoulder::Chain,
|
||||
];
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum Eyebrows {
|
||||
|
@ -84,16 +84,32 @@ fn recolor_grey(rgb: Rgb<u8>, color: Rgb<u8>) -> Rgb<u8> {
|
||||
|
||||
// All offsets should be relative to an initial origin that doesn't change when combining segments
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct VoxSpec(String, [i32; 3]);
|
||||
struct VoxSpec<T>(String, [T; 3]);
|
||||
|
||||
// Armor can have the color modified.
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct ArmorVoxSpec{
|
||||
voxSpec: VoxSpec<f32>,
|
||||
recolor: bool,
|
||||
color: [u8; 3]
|
||||
}
|
||||
|
||||
// For use by armor with a left and right component
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct SidedArmorVoxSpec{
|
||||
left: ArmorVoxSpec,
|
||||
right: ArmorVoxSpec
|
||||
}
|
||||
|
||||
// All reliant on humanoid::Race and humanoid::BodyType
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct HumHeadSubSpec {
|
||||
offset: [f32; 3], // Should be relative to initial origin
|
||||
head: VoxSpec,
|
||||
eyes: VoxSpec,
|
||||
hair: Vec<Option<VoxSpec>>,
|
||||
beard: Vec<Option<VoxSpec>>,
|
||||
accessory: Vec<Option<VoxSpec>>,
|
||||
head: VoxSpec<i32>,
|
||||
eyes: VoxSpec<i32>,
|
||||
hair: Vec<Option<VoxSpec<i32>>>,
|
||||
beard: Vec<Option<VoxSpec<i32>>>,
|
||||
accessory: Vec<Option<VoxSpec<i32>>>,
|
||||
}
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct HumHeadSpec(HashMap<(Race, BodyType), HumHeadSubSpec>);
|
||||
@ -192,54 +208,22 @@ impl HumHeadSpec {
|
||||
)
|
||||
}
|
||||
}
|
||||
// All reliant on humanoid::Race and humanoid::BodyType
|
||||
// Armor spects should be in the same order, top to bottom.
|
||||
// These seem overly split up, but wanted to keep the armor seperated
|
||||
// unlike head which is done above. This can also make adding further
|
||||
// customization easier, such as allowing a 'chest_emblem' to be added.
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct HumArmorShoulderSubSpec {
|
||||
offset: [f32; 3],
|
||||
shoulder: Vec<Option<VoxSpec>>,
|
||||
}
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct HumArmorChestSubSpec {
|
||||
offset: [f32; 3],
|
||||
chest: Vec<Option<VoxSpec>>,
|
||||
}
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct HumArmorHandSubSpec {
|
||||
offset: [f32; 3],
|
||||
hand: Vec<Option<VoxSpec>>,
|
||||
}
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct HumArmorBeltSubSpec {
|
||||
offset: [f32; 3],
|
||||
belt: Vec<Option<VoxSpec>>,
|
||||
}
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct HumArmorPantsSubSpec {
|
||||
offset: [f32; 3],
|
||||
pants: Vec<Option<VoxSpec>>,
|
||||
}
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct HumArmorFootSubSpec {
|
||||
offset: [f32; 3],
|
||||
foot: Vec<Option<VoxSpec>>,
|
||||
}
|
||||
// unlike head which is done above.
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct HumArmorShoulderSpec(HashMap<(Race, BodyType), HumArmorShoulderSubSpec>);
|
||||
pub struct HumArmorShoulderSpec(HashMap<Shoulder, SidedArmorVoxSpec>);
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct HumArmorChestSpec(HashMap<(Race, BodyType), HumArmorChestSubSpec>);
|
||||
pub struct HumArmorChestSpec(HashMap<Chest, ArmorVoxSpec>);
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct HumArmorHandSpec(HashMap<(Race, BodyType), HumArmorHandSubSpec>);
|
||||
pub struct HumArmorHandSpec(HashMap<Hand, SidedArmorVoxSpec>);
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct HumArmorBeltSpec(HashMap<(Race, BodyType), HumArmorBeltSubSpec>);
|
||||
pub struct HumArmorBeltSpec(HashMap<Belt, ArmorVoxSpec>);
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct HumArmorPantsSpec(HashMap<(Race, BodyType), HumArmorPantsSubSpec>);
|
||||
pub struct HumArmorPantsSpec(HashMap<Pants, ArmorVoxSpec>);
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct HumArmorFootSpec(HashMap<(Race, BodyType), HumArmorFootSubSpec>);
|
||||
pub struct HumArmorFootSpec(HashMap<Foot, ArmorVoxSpec>);
|
||||
|
||||
impl Asset for HumArmorShoulderSpec {
|
||||
const ENDINGS: &'static [&'static str] = &["ron"];
|
||||
@ -296,6 +280,9 @@ impl HumArmorShoulderSpec {
|
||||
graceful_load_mat_segment(match shoulder {
|
||||
Shoulder::None => return Mesh::new(),
|
||||
Shoulder::Brown1 => "armor.shoulder.brown_left",
|
||||
//This is wrong and similar are wrong but will be fixed
|
||||
//by the hotloading.
|
||||
Shoulder::Chain => "armor.shoulder.brown_left",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
@ -318,6 +305,7 @@ impl HumArmorShoulderSpec {
|
||||
graceful_load_mat_segment(match shoulder {
|
||||
Shoulder::None => return Mesh::new(),
|
||||
Shoulder::Brown1 => "armor.shoulder.brown_right",
|
||||
Shoulder::Chain => "armor.shoulder.brown_right",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
@ -349,6 +337,8 @@ impl HumArmorChestSpec {
|
||||
Chest::Green => (59, 95, 67),
|
||||
Chest::Orange => (109, 58, 58),
|
||||
Chest::Midnight => (29, 26, 33),
|
||||
//Also wrong, will be fixed when reading manifest files.
|
||||
Chest::Kimono => (0,0,0),
|
||||
};
|
||||
|
||||
let color = |mat_segment| {
|
||||
@ -391,8 +381,9 @@ impl HumArmorHandSpec {
|
||||
) -> Mesh<FigurePipeline> {
|
||||
let hand_segment = color_segment(
|
||||
graceful_load_mat_segment(match hand {
|
||||
Hand::Bare => "armor.hand.default_left",
|
||||
Hand::Dark => "armor.hand.default_left",
|
||||
Hand::Bare => "armor.hand.bare_left",
|
||||
//also to be fixed
|
||||
Hand::Cloth => "armor.hand.bare_left",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
@ -413,8 +404,9 @@ impl HumArmorHandSpec {
|
||||
) -> Mesh<FigurePipeline> {
|
||||
let hand_segment = color_segment(
|
||||
graceful_load_mat_segment(match hand {
|
||||
Hand::Bare => "armor.hand.default_right",
|
||||
Hand::Dark => "armor.hand.default_right",
|
||||
Hand::Bare => "armor.hand.bare_right",
|
||||
//also to be fixed
|
||||
Hand::Cloth => "armor.hand.bare_right",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
@ -438,8 +430,9 @@ impl HumArmorBeltSpec {
|
||||
) -> Mesh<FigurePipeline> {
|
||||
load_mesh(
|
||||
match belt {
|
||||
//Belt::Default => "figure/body/belt_male",
|
||||
Belt::Dark => "armor.belt.dark",
|
||||
//also wrong
|
||||
Belt::Cloth => "armor.belt.dark",
|
||||
},
|
||||
Vec3::new(-4.0, -3.5, 2.0),
|
||||
)
|
||||
@ -466,6 +459,8 @@ impl HumArmorPantsSpec {
|
||||
Pants::Dark => (24, 19, 17),
|
||||
Pants::Green => (49, 95, 59),
|
||||
Pants::Orange => (148, 52, 33),
|
||||
//also wrong
|
||||
Pants::Kimono => (148, 52, 33),
|
||||
};
|
||||
|
||||
let pants_segment = color_segment(
|
||||
@ -498,6 +493,9 @@ impl HumArmorFootSpec {
|
||||
graceful_load_mat_segment(match foot {
|
||||
Foot::Bare => "armor.foot.dark-0",
|
||||
Foot::Dark => "armor.foot.dark-0",
|
||||
//wrong
|
||||
Foot::Sandal => "armor.foot.dark-0",
|
||||
Foot::Jester => "armor.foot.dark-0",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
@ -520,6 +518,9 @@ impl HumArmorFootSpec {
|
||||
graceful_load_mat_segment(match foot {
|
||||
Foot::Bare => "armor.foot.dark-0",
|
||||
Foot::Dark => "armor.foot.dark-0",
|
||||
//wrong
|
||||
Foot::Sandal => "armor.foot.dark-0",
|
||||
Foot::Jester => "armor.foot.dark-0",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
|
Loading…
Reference in New Issue
Block a user