mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
quadruped_medium shockwave animation WIP
This commit is contained in:
parent
19fb2e6416
commit
a64236f50f
@ -7,13 +7,14 @@ pub mod idle;
|
||||
pub mod jump;
|
||||
pub mod leapmelee;
|
||||
pub mod run;
|
||||
pub mod shockwave;
|
||||
pub mod stunned;
|
||||
|
||||
// Reexports
|
||||
pub use self::{
|
||||
alpha::AlphaAnimation, beta::BetaAnimation, dash::DashAnimation, feed::FeedAnimation,
|
||||
hoof::HoofAnimation, idle::IdleAnimation, jump::JumpAnimation, leapmelee::LeapMeleeAnimation,
|
||||
run::RunAnimation, stunned::StunnedAnimation,
|
||||
run::RunAnimation, shockwave::ShockwaveAnimation, stunned::StunnedAnimation,
|
||||
};
|
||||
|
||||
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
||||
|
113
voxygen/anim/src/quadruped_medium/shockwave.rs
Normal file
113
voxygen/anim/src/quadruped_medium/shockwave.rs
Normal file
@ -0,0 +1,113 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
QuadrupedMediumSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::states::utils::StageSection;
|
||||
//use std::ops::Rem;
|
||||
use std::f32::consts::PI;
|
||||
|
||||
pub struct ShockwaveAnimation;
|
||||
|
||||
impl Animation for ShockwaveAnimation {
|
||||
type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
|
||||
type Skeleton = QuadrupedMediumSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"quadruped_medium_shockwave\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_shockwave")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
_s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let (movement1base, chargemovementbase, movement2base, movement3, legtell) =
|
||||
match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0, 0.0, anim_time),
|
||||
Some(StageSection::Charge) => (1.0, 1.0, 0.0, 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, 1.0, anim_time.powi(4), 0.0, 1.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time, 1.0),
|
||||
_ => (0.0, 0.0, 0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum();
|
||||
let twitch1 = (mirror * movement1base * 3.5).sin();
|
||||
let twitch1fast = (mirror * movement1base * 45.0).sin();
|
||||
//let twitch3 = (mirror * movement3 * 4.0).sin();
|
||||
//let movement1 = mirror * movement1base * pullback;
|
||||
//let movement2 = mirror * movement2base * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
let legtwitch = (legtell * 6.0).sin() * pullback;
|
||||
let legswing = legtell * pullback;
|
||||
let short = ((1.0 / (0.72 + 0.28 * ((anim_time * 16.0_f32 + PI * 0.25).sin()).powi(2)))
|
||||
.sqrt())
|
||||
* ((anim_time * 16.0_f32 + PI * 0.25).sin())
|
||||
* chargemovementbase
|
||||
* pullback;
|
||||
let shortalt = (anim_time * 16.0_f32 + PI * 0.25).sin() * chargemovementbase * pullback;
|
||||
|
||||
next.head.orientation = Quaternion::rotation_x(movement1abs * -0.2 + movement2abs * 0.8)
|
||||
* Quaternion::rotation_z(short * -0.06 + twitch1 * 0.2);
|
||||
|
||||
next.neck.orientation = Quaternion::rotation_x(movement1abs * -0.2 + movement2abs * 0.5)
|
||||
* Quaternion::rotation_z(short * 0.15 + twitch1 * 0.2);
|
||||
|
||||
next.jaw.orientation = Quaternion::rotation_x(
|
||||
twitch1fast * 0.2
|
||||
+ movement1abs * -0.3
|
||||
+ movement2abs * 1.2
|
||||
+ chargemovementbase * -0.5,
|
||||
);
|
||||
next.torso_front.orientation =
|
||||
Quaternion::rotation_z(twitch1 * 0.06) * Quaternion::rotation_y(short * 0.06);
|
||||
|
||||
next.tail.orientation = Quaternion::rotation_x(
|
||||
0.15 + movement1abs * -0.4 + movement2abs * 0.2 + chargemovementbase * 0.2,
|
||||
) * Quaternion::rotation_z(shortalt * 0.15);
|
||||
if legtell > 0.0 {
|
||||
if mirror.is_sign_positive() {
|
||||
next.leg_fl.orientation = Quaternion::rotation_x(legswing * 1.1);
|
||||
|
||||
next.foot_fl.orientation =
|
||||
Quaternion::rotation_x(legswing * -1.1 + legtwitch * 0.5);
|
||||
next.leg_bl.orientation = Quaternion::rotation_x(legswing * 1.1);
|
||||
|
||||
next.foot_bl.orientation =
|
||||
Quaternion::rotation_x(legswing * -1.1 + legtwitch * 0.5);
|
||||
|
||||
next.leg_fr.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.foot_fr.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.leg_br.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.foot_br.orientation = Quaternion::rotation_x(0.0);
|
||||
} else {
|
||||
next.leg_fl.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.foot_fl.orientation = Quaternion::rotation_x(0.0);
|
||||
next.leg_bl.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.foot_bl.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.leg_fr.orientation = Quaternion::rotation_x(legswing * 1.1);
|
||||
|
||||
next.foot_fr.orientation =
|
||||
Quaternion::rotation_x(legswing * -1.1 + legtwitch * 0.5);
|
||||
|
||||
next.leg_br.orientation = Quaternion::rotation_x(legswing * 1.1);
|
||||
|
||||
next.foot_br.orientation =
|
||||
Quaternion::rotation_x(legswing * -1.1 + legtwitch * 0.5);
|
||||
}
|
||||
};
|
||||
next
|
||||
}
|
||||
}
|
@ -2471,6 +2471,34 @@ impl FigureMgr {
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::Shockwave(s) => {
|
||||
let stage_time = s.timer.as_secs_f32();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Charge => stage_time,
|
||||
StageSection::Action => {
|
||||
stage_time / s.static_data.swing_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f32()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::quadruped_medium::ShockwaveAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
rel_vel.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::LeapMelee(s) => {
|
||||
let stage_time = s.timer.as_secs_f32();
|
||||
let stage_progress = match s.stage_section {
|
||||
|
Loading…
Reference in New Issue
Block a user