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https://gitlab.com/veloren/veloren.git
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Add connect, disconnect and kill messages
Former-commit-id: c25f6fb0b594e5d61a965447359536ca17173aa7
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parent
cc959ccb82
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@ -294,14 +294,6 @@ impl Client {
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.ecs_mut()
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.write_storage::<comp::Jumping>()
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.remove(self.entity);
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self.state
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.ecs_mut()
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.write_storage::<comp::Dying>()
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.remove(self.entity);
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self.state
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.ecs_mut()
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.write_storage::<comp::Respawning>()
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.remove(self.entity);
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self.tick += 1;
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Ok(frontend_events)
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@ -19,10 +19,12 @@ impl Health {
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pub struct Stats {
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pub hp: Health,
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pub xp: u32,
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pub is_dead: bool,
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}
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impl Stats {
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pub fn is_dead(&self) -> bool {
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pub fn should_die(&self) -> bool {
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// TODO: Remove
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self.hp.current == 0
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}
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}
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@ -36,6 +38,7 @@ impl Default for Stats {
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last_change: None,
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},
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xp: 0,
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is_dead: false,
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}
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}
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}
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@ -103,21 +103,24 @@ impl State {
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ecs.register_synced::<comp::Actor>();
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ecs.register_synced::<comp::Player>();
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ecs.register_synced::<comp::Stats>();
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ecs.register_synced::<comp::Attacking>();
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ecs.register_synced::<comp::Attacking>(); // TODO: Don't send this to the client?
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ecs.register::<comp::phys::ForceUpdate>();
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// Register unsynced (or synced by other means) components.
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// Register components synced by other means
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ecs.register::<comp::phys::Pos>();
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ecs.register::<comp::phys::Vel>();
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ecs.register::<comp::phys::Dir>();
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ecs.register::<comp::AnimationInfo>();
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ecs.register::<comp::Attacking>();
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// Register client-local components
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ecs.register::<comp::Control>();
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ecs.register::<comp::Jumping>();
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// Register server-local components
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ecs.register::<comp::Agent>();
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ecs.register::<comp::Respawning>();
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ecs.register::<comp::Gliding>();
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ecs.register::<comp::Dying>();
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ecs.register::<comp::Agent>();
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ecs.register::<inventory::Inventory>();
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// Register synced resources used by the ECS.
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@ -149,7 +149,7 @@ impl<'a> System<'a> for Sys {
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{
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// Check if it is a hit
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if entity != b
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&& !stat_b.is_dead()
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&& !stat_b.is_dead
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&& pos.0.distance_squared(pos_b.0) < 50.0
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&& dir.0.angle_between(pos_b.0 - pos.0).to_degrees() < 70.0
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{
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@ -21,8 +21,10 @@ impl<'a> System<'a> for Sys {
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fn run(&mut self, (entities, dt, mut stats, mut dyings): Self::SystemData) {
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for (entity, mut stat) in (&entities, &mut stats).join() {
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if stat.hp.current == 0 {
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if stat.should_die() && !stat.is_dead {
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// TODO: Replace is_dead with client states
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dyings.insert(entity, Dying);
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stat.is_dead = true;
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}
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if let Some(change) = &mut stat.hp.last_change {
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change.1 += dt.0 as f64;
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@ -39,9 +39,16 @@ const CLIENT_TIMEOUT: f64 = 20.0; // Seconds
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const DEFAULT_WORLD_SEED: u32 = 1337;
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pub enum Event {
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ClientConnected { entity: EcsEntity },
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ClientDisconnected { entity: EcsEntity },
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Chat { entity: EcsEntity, msg: String },
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ClientConnected {
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entity: EcsEntity,
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},
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ClientDisconnected {
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entity: EcsEntity,
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},
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Chat {
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entity: Option<EcsEntity>,
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msg: String,
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},
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}
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#[derive(Copy, Clone)]
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@ -220,6 +227,12 @@ impl Server {
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client.force_state(ClientState::Dead);
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} else {
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self.state.ecs_mut().delete_entity_synced(entity);
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continue;
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}
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if let Some(player) = self.state.ecs().read_storage::<comp::Player>().get(entity) {
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self.clients
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.notify_registered(ServerMsg::Chat(format!("{} died", &player.alias)));
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}
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}
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@ -316,8 +329,6 @@ impl Server {
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// Cleanup
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let ecs = self.state.ecs_mut();
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for entity in ecs.entities().join() {
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ecs.write_storage::<comp::Jumping>().remove(entity);
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ecs.write_storage::<comp::Gliding>().remove(entity);
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ecs.write_storage::<comp::Dying>().remove(entity);
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ecs.write_storage::<comp::Respawning>().remove(entity);
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}
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@ -415,7 +426,13 @@ impl Server {
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},
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ClientMsg::Register { player } => match client.client_state {
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ClientState::Connected => {
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Self::initialize_player(state, entity, client, player)
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Self::initialize_player(state, entity, client, player);
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if let Some(player) =
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state.ecs().read_storage::<comp::Player>().get(entity)
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{
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new_chat_msgs
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.push((None, format!("{} logged in", &player.alias)));
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}
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}
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// Use RequestState instead (No need to send `player` again).
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_ => client.error_state(RequestStateError::Impossible),
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@ -464,7 +481,7 @@ impl Server {
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ClientState::Registered
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| ClientState::Spectator
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| ClientState::Dead
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| ClientState::Character => new_chat_msgs.push((entity, msg)),
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| ClientState::Character => new_chat_msgs.push((Some(entity), msg)),
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ClientState::Pending => {}
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},
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ClientMsg::PlayerAnimation(animation_info) => {
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@ -507,7 +524,9 @@ impl Server {
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// Always possible.
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ClientMsg::Ping => client.postbox.send_message(ServerMsg::Pong),
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ClientMsg::Pong => {}
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ClientMsg::Disconnect => disconnect = true,
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ClientMsg::Disconnect => {
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disconnect = true;
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}
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}
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}
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} else if state.get_time() - client.last_ping > CLIENT_TIMEOUT || // Timeout
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@ -521,6 +540,9 @@ impl Server {
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}
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if disconnect {
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if let Some(player) = state.ecs().read_storage::<comp::Player>().get(entity) {
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new_chat_msgs.push((None, format!("{} disconnected", &player.alias)));
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}
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disconnected_clients.push(entity);
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client.postbox.send_message(ServerMsg::Disconnect);
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true
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@ -531,20 +553,23 @@ impl Server {
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// Handle new chat messages.
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for (entity, msg) in new_chat_msgs {
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// Handle chat commands.
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if msg.starts_with("/") && msg.len() > 1 {
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let argv = String::from(&msg[1..]);
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self.process_chat_cmd(entity, argv);
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if let Some(entity) = entity {
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// Handle chat commands.
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if msg.starts_with("/") && msg.len() > 1 {
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let argv = String::from(&msg[1..]);
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self.process_chat_cmd(entity, argv);
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} else {
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self.clients.notify_registered(ServerMsg::Chat(
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match self.state.ecs().read_storage::<comp::Player>().get(entity) {
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Some(player) => format!("[{}] {}", &player.alias, msg),
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None => format!("[<anon>] {}", msg),
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},
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));
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}
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} else {
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self.clients.notify_registered(ServerMsg::Chat(
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match self.state.ecs().read_storage::<comp::Player>().get(entity) {
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Some(player) => format!("[{}] {}", &player.alias, msg),
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None => format!("[<anon>] {}", msg),
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},
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));
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frontend_events.push(Event::Chat { entity, msg });
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self.clients.notify_registered(ServerMsg::Chat(msg.clone()));
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}
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frontend_events.push(Event::Chat { entity, msg });
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}
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// Handle client disconnects.
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@ -307,7 +307,7 @@ impl Hud {
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let mut health_back_id_walker = self.ids.health_bar_backs.walk();
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for (pos, name) in (&entities, &pos, &actor, &stats, player.maybe())
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.join()
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.filter(|(entity, _, _, stats, _)| *entity != me && !stats.is_dead())
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.filter(|(entity, _, _, stats, _)| *entity != me && !stats.is_dead)
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.map(|(entity, pos, actor, _, player)| match actor {
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comp::Actor::Character {
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name: char_name, ..
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@ -338,7 +338,7 @@ impl Hud {
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for (entity, pos, stats) in (&entities, &pos, &stats)
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.join()
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.filter(|(entity, _, stats)| *entity != me && !stats.is_dead())
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.filter(|(entity, _, stats)| *entity != me && !stats.is_dead)
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{
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let back_id = health_back_id_walker.next(
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&mut self.ids.health_bar_backs,
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@ -617,7 +617,7 @@ impl FigureMgr {
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)
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.join()
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{
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if stat.is_dead() {
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if stat.is_dead {
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continue;
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}
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