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Mildly better worldgen
Former-commit-id: e8d77b75b164611ccfd144b1d6e6d6c5e396e515
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@ -32,7 +32,8 @@ impl World {
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let air = Block::empty();
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let stone = Block::new(1, Rgb::new(200, 220, 255));
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let grass = Block::new(2, Rgb::new(50, 255, 0));
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let sand = Block::new(3, Rgb::new(180, 150, 50));
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let dirt = Block::new(3, Rgb::new(128, 90, 0));
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let sand = Block::new(4, Rgb::new(180, 150, 50));
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let perlin_nz = Perlin::new();
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@ -42,20 +43,20 @@ impl World {
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let freq = 1.0 / 128.0;
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let ampl = 32.0;
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let small_freq = 1.0 / 16.0;
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let small_ampl = 8.0;
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let small_freq = 1.0 / 32.0;
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let small_ampl = 6.0;
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let offs = 32.0;
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let height =
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perlin_nz.get(Vec2::from(wposf * freq).into_array()) * ampl
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+ perlin_nz.get(Vec2::from(wposf * small_freq).into_array()) * small_ampl
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+ offs;
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chunk.set(lpos, if wposf.z < height {
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if wposf.z < height - 1.0 {
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stone
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} else {
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grass
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}
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chunk.set(lpos, if wposf.z < height - 4.0 {
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stone
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} else if wposf.z < height - 1.0 {
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dirt
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} else if wposf.z < height {
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grass
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} else {
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air
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}).unwrap();
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