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Quadraped footsteps and songs in biomes
This commit is contained in:
parent
27dc43fe18
commit
a684bc90fd
@ -38,6 +38,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Upscaling support
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- Added "Persist Combo from Combo Melee State" when rolling mid-combo
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- You can no longer spam hammer and bow special when stamina is 0
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- Biome and site specific music system
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- Ambient SFX emitted from terrain blocks
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- Campfire SFX
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- Wind SFX system
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### Changed
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BIN
assets/voxygen/audio/ambient/wind.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/ambient/wind.ogg
(Stored with Git LFS)
Binary file not shown.
@ -75,6 +75,17 @@
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],
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threshold: 0.25,
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),
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QuadRun: (
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files: [
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"voxygen.audio.sfx.footsteps.stepgrass_1",
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"voxygen.audio.sfx.footsteps.stepgrass_2",
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"voxygen.audio.sfx.footsteps.stepgrass_3",
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"voxygen.audio.sfx.footsteps.stepgrass_4",
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"voxygen.audio.sfx.footsteps.stepgrass_5",
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"voxygen.audio.sfx.footsteps.stepgrass_6",
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],
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threshold: 0.12,
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),
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SnowRun: (
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files: [
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"voxygen.audio.sfx.footsteps.snow_step_1",
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@ -83,6 +94,14 @@
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],
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threshold: 0.25,
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),
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QuadSnowRun: (
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files: [
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"voxygen.audio.sfx.footsteps.snow_step_1",
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"voxygen.audio.sfx.footsteps.snow_step_2",
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"voxygen.audio.sfx.footsteps.snow_step_3",
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],
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threshold: 0.12,
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),
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ExperienceGained: (
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files: [
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// "voxygen.audio.sfx.character.experience_gained_1",
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@ -214,7 +233,7 @@
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],
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threshold: 0.5,
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),
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Attack(BasicMelee, Hammer): (
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Attack(ComboMelee(Swing, 1), Hammer): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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@ -254,7 +273,13 @@
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],
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threshold: 0.5,
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),
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Attack(BasicMelee, Axe): (
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Attack(ComboMelee(Swing, 1), Axe): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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threshold: 0.7,
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),
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Attack(ComboMelee(Swing, 2), Axe): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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@ -1,5 +1,8 @@
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// TODO: Re-add tunes that are not fitting general outside day/night situations
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// TODO: Add an ambient-soundtrack that runs independently from the musical soundtrack
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//Times: Some(Day), Some(Night), None
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//List of biomes currently: Grassland, Forest, Jungle, Desert, Snowland, Lake, Mountain
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//Sites: Cave, Dungeon
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(
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tracks: [
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@ -7,24 +10,28 @@
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title: "A Solemn Quest",
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path: "voxygen.audio.soundtrack.a_solemn_quest",
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length: 206.0,
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timing: Some(Day),
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timing: Some(Night),
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biomes: [
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(Lake, 1),
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(Jungle, 1),
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(Desert, 1),
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(Grassland, 1),
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(Snowland, 1),
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(Mountain, 1),
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(Lake, 1),
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],
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site: None,
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site: Some(Void),
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artist: "Eden",
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),
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(
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title: "Into The Dark Forest",
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path: "voxygen.audio.soundtrack.into_the_dark_forest",
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length: 184.0,
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timing: Some(Day),
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timing: Some(Night),
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biomes: [
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(Forest, 1),
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(Jungle, 1),
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],
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site: None,
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site: Some(Void),
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artist: "Aeronic",
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),
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(
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@ -32,92 +39,107 @@
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path: "voxygen.audio.soundtrack.field_grazing",
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length: 154.0,
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timing: Some(Day),
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biomes: [
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(Grassland, 1),
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],
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site: Some(Void),
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artist: "Aeronic",
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),
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(
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title: "Wandering Voices",
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path: "voxygen.audio.soundtrack.wandering_voices",
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length: 137.0,
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timing: Some(Night),
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biomes: [],
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site: None,
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site: Some(Void),
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artist: "Aeronic",
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),
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(
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title: "Snowtop Volume",
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path: "voxygen.audio.soundtrack.snowtop_volume",
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length: 89.0,
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timing: None,
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biomes: [
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(Snowland, 1),
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(Mountain, 1),
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],
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site: Some(Void),
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artist: "Aeronic",
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),
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(
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title: "Mineral Deposits",
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path: "voxygen.audio.soundtrack.mineral_deposits",
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length: 148.0,
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timing: None,
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biomes: [],
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site: Some(Cave),
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artist: "Aeronic",
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),
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(
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title: "Moonbeams",
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path: "voxygen.audio.soundtrack.moonbeams",
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length: 158.0,
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timing: Some(Night),
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biomes: [],
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site: Some(Void),
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artist: "Aeronic",
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),
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(
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title: "Serene Meadows",
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path: "voxygen.audio.soundtrack.serene_meadows",
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length: 173.0,
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timing: Some(Night),
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biomes: [
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(Forest, 1),
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(Grassland, 1),
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],
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site: Some(Void),
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artist: "Aeronic",
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),
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//(
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// title: "Wandering Voices",
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// path: "voxygen.audio.soundtrack.wandering_voices",
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// length: 137.0,
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// timing: Some(Day),
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// biome: Some(Desert),
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// site: None,
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// artist: "Aeronic",
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//),
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//(
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// title: "Snowtop Volume", //Snow Region
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// path: "voxygen.audio.soundtrack.snowtop_volume",
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// length: 89.0,
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// timing: Some(Day),
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// biome: Some(Desert),
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// site: None,
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// artist: "Aeronic",
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//),
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//(
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// title: "Mineral Deposits",
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// path: "voxygen.audio.soundtrack.mineral_deposits",
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// length: 148.0,
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// timing: Some(Day),
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// biome: Some(Desert),
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// site: None,
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// artist: "Aeronic",
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//),
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//(
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// title: "Moonbeams",
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// path: "voxygen.audio.soundtrack.moonbeams",
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// length: 158.0,
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// timing: Some(Night),
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// biome: Some(Desert),
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// site: None,
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// artist: "Aeronic",
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//),
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//(
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// title: "Serene Meadows",
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// path: "voxygen.audio.soundtrack.serene_meadows",
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// length: 173.0,
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// timing: Some(Night),
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// biome: Some(Desert),
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// site: None,
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// artist: "Aeronic",
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//),
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///*(
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// title: "Rest Assured", // Town/Shop
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// path: "voxygen.audio.soundtrack.rest_assured",
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// length: 185.0,
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// timing: Some(Day),
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// biome: Some(Desert),
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// site: None,
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// artist: "badbbad",
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//),*/
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//(
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// title: "Just The Beginning",
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// path: "voxygen.audio.soundtrack.just_the_beginning",
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// length: 188.0,
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// timing: Some(Day),
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// biome: Some(Desert),
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// site: None,
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// artist: "badbbad",
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//),
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//(
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// title: "Campfire Stories",
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// path: "voxygen.audio.soundtrack.campfire_stories",
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// length: 100.0,
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// timing: Some(Night),
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// biome: Some(Desert),
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// site: None,
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// biomes: [],
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// site: Some(Void),
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// artist: "badbbad",
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//),
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(
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title: "Just The Beginning",
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path: "voxygen.audio.soundtrack.just_the_beginning",
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length: 188.0,
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timing: Some(Day),
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biomes: [
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(Grassland, 1),
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(Snowland, 1),
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(Mountain, 1),
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],
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site: Some(Void),
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artist: "badbbad",
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),
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(
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title: "Campfire Stories",
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path: "voxygen.audio.soundtrack.campfire_stories",
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length: 100.0,
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timing: Some(Night),
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biomes: [],
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site: Some(Void),
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artist: "badbbad",
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),
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(
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title: "Limits",
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path: "voxygen.audio.soundtrack.limits",
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length: 203.0,
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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biomes: [
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(Desert, 1),
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(Lake, 1)
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],
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site: Some(Void),
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artist: "badbbad",
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),
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( // Dungeon
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(
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title: "Down The Rabbit Hole",
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path: "voxygen.audio.soundtrack.down_the_rabbit_hole",
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length: 244.0,
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@ -126,14 +148,27 @@
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site: Some(Cave),
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artist: "badbbad",
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),
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//(
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// title: "Between The Fairies",
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// path: "voxygen.audio.soundtrack.between_the_fairies",
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// length: 175.0,
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// timing: None,
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// biomes: [],
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// site: Some(Cave),
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// artist: "badbbad",
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//),
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( //Repeat for other site
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title: "Down The Rabbit Hole",
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path: "voxygen.audio.soundtrack.down_the_rabbit_hole",
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length: 244.0,
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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artist: "badbbad",
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),
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(
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title: "Between The Fairies",
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path: "voxygen.audio.soundtrack.between_the_fairies",
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length: 175.0,
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timing: Some(Night),
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biomes: [
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(Forest, 1),
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(Lake, 1),
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(Snowland, 1),
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],
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site: Some(Void),
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artist: "badbbad",
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)
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]
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)
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@ -858,7 +858,13 @@ impl Client {
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}
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pub fn current_position(&self) -> Option<Vec3<f32>> {
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Some(self.state.read_storage::<comp::Pos>().get(self.entity).cloned()?.0)
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Some(
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self.state
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.read_storage::<comp::Pos>()
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.get(self.entity)
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.cloned()?
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.0,
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)
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}
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pub fn inventories(&self) -> ReadStorage<comp::Inventory> { self.state.read_storage() }
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@ -6,5 +6,5 @@ pub enum SitesKind {
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Cave,
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Settlement,
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Castle,
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None,
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Void,
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}
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@ -11,10 +11,9 @@ use channel::{MusicChannel, MusicChannelTag, SfxChannel, WindChannel};
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use fader::Fader;
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use soundcache::SoundCache;
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use std::time::Duration;
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use tracing::warn;
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//use tracing::warn;
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use common::assets;
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//use cpal::traits::{DeviceTrait, HostTrait};
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use rodio::{source::Source, Decoder, OutputStream, OutputStreamHandle, StreamError};
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use vek::*;
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@ -32,6 +31,7 @@ pub struct Listener {
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/// Voxygen's [`GlobalState`](../struct.GlobalState.html#structfield.audio) to
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/// provide access to devices and playback control in-game
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pub struct AudioFrontend {
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// The following is for the disabled device switcher
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//pub device: String,
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//pub device_list: Vec<String>,
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//pub audio_device: Option<Device>,
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@ -70,6 +70,7 @@ impl AudioFrontend {
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};
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Self {
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// The following is for the disabled device switcher
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//device,
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//device_list: list_devices(),
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//audio_device,
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@ -88,6 +89,7 @@ impl AudioFrontend {
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/// Construct in `no-audio` mode for debugging
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pub fn no_audio() -> Self {
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Self {
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// The following is for the disabled device switcher
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//device: "".to_string(),
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//device_list: Vec::new(),
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//audio_device: None,
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@ -211,7 +213,7 @@ impl AudioFrontend {
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fn get_wind_channel(&mut self, volume_multiplier: f32) -> Option<&mut WindChannel> {
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if self.audio_stream.is_some() {
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if let Some(channel) = self.wind_channels.iter_mut().find(|_c| true) {
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if let Some(channel) = self.wind_channels.iter_mut().last() {
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channel.set_volume(self.sfx_volume * volume_multiplier);
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return Some(channel);
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@ -223,7 +225,7 @@ impl AudioFrontend {
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fn set_wind_volume(&mut self, volume_multiplier: f32) {
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if self.audio_stream.is_some() {
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if let Some(channel) = self.wind_channels.iter_mut().find(|_c| true) {
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if let Some(channel) = self.wind_channels.iter_mut().last() {
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channel.set_volume(self.sfx_volume * volume_multiplier);
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||||
}
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||||
}
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||||
@ -231,7 +233,7 @@ impl AudioFrontend {
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fn get_wind_volume(&mut self) -> f32 {
|
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if self.audio_stream.is_some() {
|
||||
if let Some(channel) = self.wind_channels.iter_mut().find(|_c| true) {
|
||||
if let Some(channel) = self.wind_channels.iter_mut().last() {
|
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channel.get_volume() / self.sfx_volume
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||||
} else {
|
||||
0.0
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||||
@ -344,6 +346,7 @@ impl AudioFrontend {
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||||
}
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||||
}
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||||
|
||||
// The following is for the disabled device switcher
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||||
//// TODO: figure out how badly this will break things when it is called
|
||||
//pub fn set_device(&mut self, name: String) {
|
||||
// self.device = name.clone();
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||||
@ -351,6 +354,7 @@ impl AudioFrontend {
|
||||
//}
|
||||
}
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||||
|
||||
// The following is for the disabled device switcher
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||||
///// Returns the default audio device.
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||||
///// Does not return rodio Device struct in case our audio backend changes.
|
||||
//pub fn get_default_device() -> Option<String> {
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||||
@ -365,6 +369,7 @@ pub fn get_default_stream() -> Result<(OutputStream, OutputStreamHandle), Stream
|
||||
rodio::OutputStream::try_default()
|
||||
}
|
||||
|
||||
// The following is for the disabled device switcher
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||||
///// Returns a stream on the specified device
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||||
//pub fn get_stream(
|
||||
// device: &rodio::Device,
|
||||
|
@ -26,7 +26,11 @@
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||||
//! path: "voxygen.audio.soundtrack.sleepy",
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||||
//! length: 400.0,
|
||||
//! timing: Some(Night),
|
||||
//! biome: Some(Forest),
|
||||
//! biome: [
|
||||
//! (Forest, 1),
|
||||
//! (Grassland, 2),
|
||||
//! ],
|
||||
//! site: None,
|
||||
//! artist: "Elvis",
|
||||
//! ),
|
||||
//! ```
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||||
@ -129,7 +133,8 @@ impl MusicMgr {
|
||||
//println!("chaos: {}", current_chunk.meta().chaos());
|
||||
//println!("alt: {}", current_chunk.meta().alt());
|
||||
//println!("temp: {}", current_chunk.meta().temp());
|
||||
//println!("tree_density: {}", current_chunk.meta().tree_density());
|
||||
//println!("tree_density: {}",
|
||||
// current_chunk.meta().tree_density());
|
||||
// println!("humidity: {}", current_chunk.meta().humidity());
|
||||
//println!("cave_alt: {}", current_chunk.meta().cave_alt());
|
||||
//if let Some(position) = client.current_position() {
|
||||
@ -163,7 +168,7 @@ impl MusicMgr {
|
||||
let mut rng = thread_rng();
|
||||
|
||||
// Adds a bit of randomness between plays
|
||||
let silence_between_tracks_seconds: f32 = rng.gen_range(30.0, 60.0);
|
||||
let silence_between_tracks_seconds: f32 = rng.gen_range(15.0, 60.0);
|
||||
|
||||
let game_time = (state.get_time_of_day() as u64 % 86400) as u32;
|
||||
let current_period_of_day = Self::get_current_day_period(game_time);
|
||||
@ -221,6 +226,7 @@ impl MusicMgr {
|
||||
});
|
||||
|
||||
if let Ok(track) = new_maybe_track {
|
||||
println!("Now playing {:?}", track.title);
|
||||
self.last_track = String::from(&track.title);
|
||||
self.began_playing = Instant::now();
|
||||
self.next_track_change = track.length + silence_between_tracks_seconds;
|
||||
@ -260,7 +266,7 @@ impl MusicMgr {
|
||||
} else if player_alt < (terrain_alt - 20.0) {
|
||||
SitesKind::Dungeon
|
||||
} else {
|
||||
SitesKind::None
|
||||
SitesKind::Void
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -88,12 +88,10 @@ impl EventMapper for MovementEventMapper {
|
||||
vel.0,
|
||||
underfoot_block_kind,
|
||||
),
|
||||
Body::QuadrupedMedium(_)
|
||||
| Body::QuadrupedSmall(_)
|
||||
| Body::QuadrupedLow(_)
|
||||
| Body::BirdMedium(_)
|
||||
| Body::BirdSmall(_)
|
||||
| Body::BipedLarge(_) => {
|
||||
Body::QuadrupedMedium(_) | Body::QuadrupedSmall(_) | Body::QuadrupedLow(_) => {
|
||||
Self::map_quadruped_movement_event(physics, vel.0, underfoot_block_kind)
|
||||
},
|
||||
Body::BirdMedium(_) | Body::BirdSmall(_) | Body::BipedLarge(_) => {
|
||||
Self::map_non_humanoid_movement_event(physics, vel.0, underfoot_block_kind)
|
||||
},
|
||||
_ => SfxEvent::Idle, // Ignore fish, etc...
|
||||
@ -234,6 +232,24 @@ impl MovementEventMapper {
|
||||
}
|
||||
}
|
||||
|
||||
/// Maps a limited set of movements for quadruped entities
|
||||
fn map_quadruped_movement_event(
|
||||
physics_state: &PhysicsState,
|
||||
vel: Vec3<f32>,
|
||||
underfoot_block_kind: BlockKind,
|
||||
) -> SfxEvent {
|
||||
if physics_state.in_liquid.is_some() && vel.magnitude() > 0.1 {
|
||||
SfxEvent::Swim
|
||||
} else if physics_state.on_ground && vel.magnitude() > 0.1 {
|
||||
match underfoot_block_kind {
|
||||
BlockKind::Snow => SfxEvent::QuadSnowRun,
|
||||
_ => SfxEvent::QuadRun,
|
||||
}
|
||||
} else {
|
||||
SfxEvent::Idle
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a relative volume value for a body type. This helps us emit sfx
|
||||
/// at a volume appropriate fot the entity we are emitting the event for
|
||||
fn get_volume_for_body_type(body: &Body) -> f32 {
|
||||
|
@ -151,7 +151,9 @@ pub enum SfxEvent {
|
||||
Idle,
|
||||
Swim,
|
||||
Run,
|
||||
QuadRun,
|
||||
SnowRun,
|
||||
QuadSnowRun,
|
||||
Roll,
|
||||
Sneak,
|
||||
Climb,
|
||||
|
@ -101,7 +101,7 @@ impl WindMgr {
|
||||
{
|
||||
volume_multiplier *= volume_multiplier;
|
||||
}
|
||||
if cam_pos.z < Self::get_current_terrain_alt(client) - 20.0 {
|
||||
if cam_pos.z < Self::get_current_terrain_alt(client) - 10.0 {
|
||||
volume_multiplier = 0.0;
|
||||
}
|
||||
|
||||
|
@ -2303,7 +2303,7 @@ impl SimChunk {
|
||||
pub fn get_biome(&self) -> BiomeKind {
|
||||
if self.alt < CONFIG.sea_level {
|
||||
BiomeKind::Ocean
|
||||
} else if self.humidity == 0.0 {
|
||||
} else if self.humidity == 0.5 {
|
||||
BiomeKind::Lake
|
||||
} else if self.temp < CONFIG.snow_temp {
|
||||
BiomeKind::Snowland
|
||||
|
Loading…
Reference in New Issue
Block a user