Stunned and jump anims, stats, spawns, more IA work

This commit is contained in:
Snowram 2021-12-23 15:13:57 +01:00
parent f6d7ba33ef
commit a6e396e29a
47 changed files with 441 additions and 155 deletions

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@ -39,6 +39,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Interation hints now appear for sprites and entities
- Players can now mount and ride pets
- Experimental shaders, that can be enabled in Voxygen's settings (see the book for more information)
- Added arthropods
### Changed

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@ -229,6 +229,11 @@
abilities: [],
),
Custom("Arthropod Basic"): (
primary: "common.abilities.custom.arthropodbasic.singlestrike",
secondary: "common.abilities.custom.arthropodbasic.ensnaringweb",
abilities: [],
),
Custom("Arthropod Leap"): (
primary: "common.abilities.custom.arthropodbasic.singlestrike",
secondary: "common.abilities.custom.arthropodbasic.ensnaringweb",
abilities: [

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@ -4,12 +4,16 @@ LeapMelee(
movement_duration: 0.4,
swing_duration: 0.075,
recover_duration: 0.2,
base_damage: 120,
base_poise_damage: 60,
knockback: 4.0,
range: 4.5,
max_angle: 180.0,
melee_constructor: (
kind: Bash(
damage: 120.0,
poise: 60.0,
knockback: 4.0,
energy_regen: 0.0,
),
range: 4.5,
angle: 180.0,
),
forward_leap_strength: 40.0,
vertical_leap_strength: 10.0,
damage_kind: Crushing,
)

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@ -2,9 +2,9 @@ ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 100,
base_damage: 40,
damage_increase: 0,
base_poise_damage: 28,
base_poise_damage: 15,
poise_damage_increase: 0,
knockback: 3.0,
range: 3.0,

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@ -1,13 +1,21 @@
DashMelee(
energy_cost: 0,
base_damage: 150,
scaled_damage: 600,
base_poise_damage: 25,
scaled_poise_damage: 100,
base_knockback: 10.0,
scaled_knockback: 30.0,
range: 5.0,
angle: 90.0,
melee_constructor: (
kind: Stab(
damage: 12.0,
poise: 25.0,
knockback: 10.0,
energy_regen: 0.0,
),
scaled: Some(Stab(
damage: 50.0,
poise: 100.0,
knockback: 30.0,
energy_regen: 0.0,
)),
range: 5.0,
angle: 90.0,
),
energy_drain: 0,
forward_speed: 5.0,
buildup_duration: 0.3,
@ -17,11 +25,4 @@ DashMelee(
ori_modifier: 0.3,
charge_through: false,
is_interruptible: false,
damage_kind: Piercing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
)

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@ -2,12 +2,12 @@ ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 100,
base_damage: 70,
damage_increase: 0,
base_poise_damage: 28,
poise_damage_increase: 0,
knockback: 3.0,
range: 2.7,
range: 3.0,
angle: 60.0,
base_buildup_duration: 0.4,
base_swing_duration: 0.1,

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@ -2,7 +2,7 @@ ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 100,
base_damage: 60,
damage_increase: 0,
base_poise_damage: 28,
poise_damage_increase: 0,

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@ -3,7 +3,7 @@ EntityConfig (
body: RandomWith("antlion"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.arthropod.web"),
loot: LootTable("common.loot_tables.creature.arthropod.carapace"),
hands: Uninit,

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@ -1,9 +1,9 @@
EntityConfig (
name: Automatic,
body: RandomWith("black_window"),
body: RandomWith("black_widow"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.arthropod.web"),
loot: LootTable("common.loot_tables.creature.arthropod.venom"),
hands: Uninit,

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("cave_spider"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.arthropod.web"),
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("weevil"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.arthropod.leaf"),
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("crawler_molten"),
alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.arthropod.ooze"),
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("crawler_moss"),
alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.arthropod.ooze"),
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("crawler_sand"),
alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.arthropod.ooze"),
hands: Uninit,
meta: [],
)

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@ -0,0 +1,21 @@
ItemDef(
name: "Arthropod Leap",
description: "testing123",
kind: Tool((
kind: Natural,
hands: Two,
stats: Direct((
equip_time_secs: 0.01,
power: 1.0,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.1,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
)),
)),
quality: Low,
tags: [],
ability_spec: Some(Custom("Arthropod Leap")),
)

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@ -1,4 +1,5 @@
[
(1.0, ItemQuantity("common.items.crafting_ing.twigs", 1, 3)),
(1.0, ItemQuantity("common.items.flowers.plant_fiber", 1, 3)),
(0.5, ItemQuantity("common.items.crafting_ing.twigs", 1, 3)),
(0.5, ItemQuantity("common.items.crafting_ing.animal_misc.viscous_ooze", 1, 1)),
]

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@ -0,0 +1,4 @@
[
(1.0, ItemQuantity("common.items.crafting_ing.sticky_thread", 1, 3)),
(0.5, ItemQuantity("common.items.crafting_ing.animal_misc.viscous_ooze", 1, 1)),
]

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@ -0,0 +1,4 @@
[
(1.0, ItemQuantity("common.items.crafting_ing.sticky_thread", 1, 3)),
(0.5, ItemQuantity("common.items.crafting_ing.animal_misc.venom_sac", 1, 1)),
]

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@ -1,3 +1,3 @@
[
(1.0, ItemQuantity("common.items.crafting_ing.cloth.silk", 1, 3)),
(1.0, ItemQuantity("common.items.crafting_ing.sticky_thread", 1, 3)),
]

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@ -1230,15 +1230,15 @@
),
horn_beetle: (
keyword: "horn_beetle",
generic: "Hornbeetle"
generic: "Horn Beetle"
),
leaf_beetle: (
keyword: "leaf_beetle",
generic: "Leafbeetle"
generic: "Leaf Beetle"
),
stag_beetle: (
keyword: "stag_beetle",
generic: "Stagbeetle"
generic: "Stag Beetle"
),
weevil: (
keyword: "weevil",
@ -1258,7 +1258,7 @@
),
crawler_sand: (
keyword: "crawler_sand",
generic: "Molten Crawler"
generic: "Sand Crawler"
),
)
),

Binary file not shown.

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@ -4,10 +4,13 @@ SpawnEntry (
rules: [
Pack(
groups: [
(1, (1, 1, "common.entity.wild.peaceful.camel")),
(1, (1, 1, "common.entity.wild.peaceful.sand_hare")),
(1, (1, 1, "common.entity.wild.peaceful.sand_salamander")),
(1, (1, 1, "common.entity.wild.peaceful.gecko")),
// Casual
(2, (1, 1, "common.entity.wild.peaceful.camel")),
(2, (1, 1, "common.entity.wild.peaceful.sand_hare")),
(2, (1, 1, "common.entity.wild.peaceful.sand_salamander")),
(2, (1, 1, "common.entity.wild.peaceful.gecko")),
// Rare
(1, (1, 1, "common.entity.wild.peaceful.crawler_sand")),
],
is_underwater: false,
day_period: [Morning, Noon, Evening],

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@ -8,12 +8,13 @@ SpawnEntry (
(110, (1, 1, "common.entity.wild.aggressive.bonerattler")),
(100, (1, 1, "common.entity.wild.aggressive.sand_raptor")),
(100, (1, 1, "common.entity.wild.aggressive.sandshark")),
(100, (1, 1, "common.entity.wild.aggressive.stag_beetle")),
(100, (1, 1, "common.entity.wild.aggressive.antlion")),
// Rare
(20, (1, 1, "common.entity.wild.aggressive.lavadrake")),
(20, (1, 1, "common.entity.wild.aggressive.ntouka")),
(20, (1, 1, "common.entity.wild.aggressive.archaeos")),
(20, (1, 1, "common.entity.wild.aggressive.ngoubou")),
(20, (1, 1, "common.entity.wild.aggressive.tarantula")),
// Ultra_rare
(1, (1, 1, "common.entity.wild.aggressive.roshwalr_boss")),
],

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@ -10,6 +10,9 @@ SpawnEntry (
// Rare
(1, (1, 1, "common.entity.wild.peaceful.tortoise")),
(1, (1, 1, "common.entity.wild.aggressive.monitor")),
(1, (1, 1, "common.entity.wild.aggressive.horn_beetle")),
(1, (1, 1, "common.entity.wild.aggressive.stag_beetle")),
(1, (1, 1, "common.entity.wild.peaceful.crawler_moss")),
],
is_underwater: false,
day_period: [Morning, Noon, Evening],

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@ -6,7 +6,6 @@ SpawnEntry (
groups: [
(1, (1, 1, "common.entity.wild.aggressive.wendigo")),
(1, (1, 1, "common.entity.wild.aggressive.dreadhorn")),
(1, (1, 1, "common.entity.wild.aggressive.horn_beetle")),
],
is_underwater: false,
day_period: [Night, Morning, Noon, Evening],

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@ -9,6 +9,7 @@ SpawnEntry (
(1, (1, 1, "common.entity.wild.aggressive.wood_raptor")),
(1, (1, 1, "common.entity.wild.aggressive.deadwood")),
(1, (1, 1, "common.entity.wild.aggressive.saber")),
(1, (1, 1, "common.entity.wild.aggressive.weevil")),
],
is_underwater: false,
day_period: [Night, Morning, Noon, Evening],

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@ -1,7 +1,7 @@
use crate::{
comp::{
biped_small, bird_medium, humanoid, quadruped_low, quadruped_medium, quadruped_small, ship,
Body, UtteranceKind,
arthropod, biped_small, bird_medium, humanoid, quadruped_low, quadruped_medium,
quadruped_small, ship, Body, UtteranceKind,
},
path::Chaser,
rtsim::{Memory, MemoryItem, RtSimController, RtSimEvent},
@ -267,7 +267,19 @@ impl<'a> From<&'a Body> for Psyche {
Body::Theropod(_) => 0.0,
Body::Ship(_) => 0.0,
Body::Dragon(_) => 0.0,
Body::Arthropod(_) => 1.0,
Body::Arthropod(arthropod) => match arthropod.species {
arthropod::Species::Tarantula => 0.0,
arthropod::Species::Blackwidow => 0.0,
arthropod::Species::Antlion => 0.0,
arthropod::Species::Hornbeetle => 0.1,
arthropod::Species::Leafbeetle => 0.1,
arthropod::Species::Stagbeetle => 0.1,
arthropod::Species::Weevil => 0.0,
arthropod::Species::Cavespider => 0.0,
arthropod::Species::Moltencrawler => 0.2,
arthropod::Species::Mosscrawler => 0.2,
arthropod::Species::Sandcrawler => 0.2,
},
},
sight_dist: 40.0,
listen_dist: 30.0,

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@ -406,14 +406,14 @@ impl Body {
arthropod::Species::Tarantula => Vec3::new(4.0, 4.0, 1.8),
arthropod::Species::Blackwidow => Vec3::new(4.0, 4.0, 2.0),
arthropod::Species::Antlion => Vec3::new(4.0, 4.0, 2.2),
arthropod::Species::Hornbeetle => Vec3::new(4.0, 4.0, 1.6),
arthropod::Species::Leafbeetle => Vec3::new(4.0, 4.0, 1.6),
arthropod::Species::Stagbeetle => Vec3::new(4.0, 4.0, 1.6),
arthropod::Species::Weevil => Vec3::new(4.0, 4.0, 1.6),
arthropod::Species::Cavespider => Vec3::new(4.0, 4.0, 1.8),
arthropod::Species::Moltencrawler => Vec3::new(4.0, 5.0, 1.9),
arthropod::Species::Mosscrawler => Vec3::new(4.0, 5.0, 1.8),
arthropod::Species::Sandcrawler => Vec3::new(4.0, 5.0, 1.8),
arthropod::Species::Hornbeetle => Vec3::new(3.2, 3.2, 1.3),
arthropod::Species::Leafbeetle => Vec3::new(3.2, 3.2, 1.3),
arthropod::Species::Stagbeetle => Vec3::new(3.2, 3.2, 1.3),
arthropod::Species::Weevil => Vec3::new(3.2, 3.2, 1.6),
arthropod::Species::Cavespider => Vec3::new(4.0, 4.0, 1.4),
arthropod::Species::Moltencrawler => Vec3::new(3.2, 4.0, 1.5),
arthropod::Species::Mosscrawler => Vec3::new(3.2, 4.0, 1.4),
arthropod::Species::Sandcrawler => Vec3::new(3.2, 4.0, 1.4),
},
}
}
@ -659,7 +659,20 @@ impl Body {
quadruped_low::Species::Deadwood => 120,
_ => 70,
},
Body::Arthropod(_) => 10000,
Body::Arthropod(arthropod) => match arthropod.species {
arthropod::Species::Tarantula => 120,
arthropod::Species::Blackwidow => 120,
arthropod::Species::Antlion => 80,
arthropod::Species::Hornbeetle => 90,
arthropod::Species::Leafbeetle => 90,
arthropod::Species::Stagbeetle => 90,
arthropod::Species::Weevil => 80,
arthropod::Species::Cavespider => 60,
arthropod::Species::Moltencrawler => 80,
arthropod::Species::Mosscrawler => 80,
arthropod::Species::Sandcrawler => 80,
_ => 70,
},
Body::Ship(_) => 1000,
}
}
@ -688,6 +701,7 @@ impl Body {
| bird_large::Species::Cockatrice
| bird_large::Species::FlameWyvern
),
Body::Arthropod(b) => matches!(b.species, arthropod::Species::Moltencrawler),
_ => false,
},
BuffKind::Ensnared => match self {

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@ -314,7 +314,11 @@ impl Body {
Body::BedBlue => 50.0,
Body::Bedroll => 3.0,
Body::Bench => 100.0,
Body::BoltFire | Body::BoltFireBig | Body::BoltNature | Body::BoltIcicle | Body::SpitPoison => 1.0,
Body::BoltFire
| Body::BoltFireBig
| Body::BoltNature
| Body::BoltIcicle
| Body::SpitPoison => 1.0,
Body::Bomb => {
0.5 * IRON_DENSITY * std::f32::consts::PI / 6.0 * self.dimensions().x.powi(3)
},

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@ -74,8 +74,8 @@ pub enum BuffKind {
/// Strength scales the movement speed debuff non-linearly. 0.5 is 50%
/// speed, 1.0 is 33% speed.
Ensnared,
/// Does damage to a creature over time
/// Strength should be 10x the DPS of the debuff
/// Drain stamina to a creature over time
/// Strength should be the energy per second of the debuff
Poisoned,
}

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@ -271,9 +271,12 @@ fn default_main_tool(body: &Body) -> Item {
| arthropod::Species::Antlion => Some(Item::new_from_asset_expect(
"common.items.npc_weapons.unique.arthropodcharge",
)),
arthropod::Species::Cavespider => Some(Item::new_from_asset_expect(
"common.items.npc_weapons.unique.arthropodranged",
)),
arthropod::Species::Cavespider | arthropod::Species::Blackwidow => Some(
Item::new_from_asset_expect("common.items.npc_weapons.unique.arthropodranged"),
),
arthropod::Species::Weevil | arthropod::Species::Tarantula => Some(
Item::new_from_asset_expect("common.items.npc_weapons.unique.arthropodleap"),
),
_ => Some(Item::new_from_asset_expect(
"common.items.npc_weapons.unique.arthropodbasic",
)),

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@ -236,7 +236,7 @@ impl ProjectileConstructor {
let buff = AttackEffect::new(
Some(GroupTarget::OutOfGroup),
CombatEffect::Buff(CombatBuff {
kind: BuffKind::Burning,
kind: BuffKind::Poisoned,
dur_secs: 5.0,
strength: CombatBuffStrength::DamageFraction(0.2 * buff_strength),
chance: 1.0,

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@ -7,7 +7,8 @@ use common::{
Buffs,
},
fluid_dynamics::{Fluid, LiquidKind},
Group, Health, HealthChange, Inventory, LightEmitter, ModifierKind, PhysicsState, Stats,
Energy, Group, Health, HealthChange, Inventory, LightEmitter, ModifierKind, PhysicsState,
Stats,
},
event::{EventBus, ServerEvent},
resources::{DeltaTime, Time},
@ -30,6 +31,7 @@ pub struct ReadData<'a> {
server_bus: Read<'a, EventBus<ServerEvent>>,
inventories: ReadStorage<'a, Inventory>,
healths: ReadStorage<'a, Health>,
energies: ReadStorage<'a, Energy>,
physics_states: ReadStorage<'a, PhysicsState>,
groups: ReadStorage<'a, Group>,
uid_allocator: Read<'a, UidAllocator>,
@ -79,11 +81,12 @@ impl<'a> System<'a> for Sys {
light_emitters.remove(entity);
}
}
for (entity, mut buff_comp, mut stat, health, physics_state) in (
for (entity, mut buff_comp, mut stat, health, energy, physics_state) in (
&read_data.entities,
&mut buffs,
&mut stats,
&read_data.healths,
&read_data.energies,
read_data.physics_states.maybe(),
)
.join()
@ -251,7 +254,7 @@ impl<'a> System<'a> for Sys {
let amount = match *kind {
ModifierKind::Additive => *accumulated,
ModifierKind::Fractional => {
health.maximum() as f32 * *accumulated
energy.maximum() as f32 * *accumulated
},
};
server_emitter.emit(ServerEvent::EnergyChange {

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@ -1694,6 +1694,8 @@ impl<'a> AgentData<'a> {
"Theropod Basic" | "Theropod Bird" => Tactic::Theropod,
"Arthropod Basic" => Tactic::ArthropodBasic,
"Arthropod Charge" => Tactic::ArthropodCharge,
"Arthropod Ranged" => Tactic::ArthropodRanged,
"Arthropod Leap" => Tactic::ArthropodLeap,
"Theropod Charge" => Tactic::CircleCharge {
radius: 6,
circle_time: 1,
@ -1984,6 +1986,21 @@ impl<'a> AgentData<'a> {
tgt_data,
read_data,
),
Tactic::ArthropodLeap => self.handle_arthropod_leap_attack(
agent,
controller,
&attack_data,
tgt_data,
read_data,
rng,
),
Tactic::ArthropodRanged => self.handle_arthropod_ranged_attack(
agent,
controller,
&attack_data,
tgt_data,
read_data,
),
Tactic::Turret => {
self.handle_turret_attack(agent, controller, &attack_data, tgt_data, read_data)
},

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@ -1681,13 +1681,135 @@ impl<'a> AgentData<'a> {
self.path_toward_target(agent, controller, tgt_data, read_data, true, false, None);
}
fn handle_arthropod_basic_attack(
pub fn handle_arthropod_basic_attack(
&self,
agent: &mut Agent,
controller: &mut Controller,
attack_data: &AttackData,
tgt_data: &TargetData,
read_data: &ReadData,
) {
agent.action_state.timer += read_data.dt.0;
if agent.action_state.timer > 7.0
&& attack_data.dist_sqrd < (2.0 * attack_data.min_attack_dist).powi(2)
{
controller.inputs.move_dir = Vec2::zero();
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
// Reset timer
if matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
{
agent.action_state.timer = 0.0;
}
} else if attack_data.angle < 90.0
&& attack_data.dist_sqrd < (1.5 * attack_data.min_attack_dist).powi(2)
{
controller.inputs.move_dir = Vec2::zero();
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
} else {
self.path_toward_target(agent, controller, tgt_data, read_data, false, false, None);
}
}
pub fn handle_arthropod_ranged_attack(
&self,
agent: &mut Agent,
controller: &mut Controller,
attack_data: &AttackData,
tgt_data: &TargetData,
read_data: &ReadData,
) {
agent.action_state.timer += read_data.dt.0;
if agent.action_state.timer > 6.0
&& attack_data.dist_sqrd < (2.0 * attack_data.min_attack_dist).powi(2)
{
controller.inputs.move_dir = Vec2::zero();
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
// Reset timer
if matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
{
agent.action_state.timer = 0.0;
}
} else if attack_data.dist_sqrd < (3.0 * attack_data.min_attack_dist).powi(2)
&& attack_data.angle < 90.0
{
controller.inputs.move_dir = (tgt_data.pos.0 - self.pos.0)
.xy()
.try_normalized()
.unwrap_or_else(Vec2::unit_y);
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
} else if attack_data.dist_sqrd < MAX_PATH_DIST.powi(2) {
if let Some((bearing, speed)) = agent.chaser.chase(
&*read_data.terrain,
self.pos.0,
self.vel.0,
tgt_data.pos.0,
TraversalConfig {
min_tgt_dist: 1.25,
..self.traversal_config
},
) {
if attack_data.angle < 15.0
&& can_see_tgt(
&*read_data.terrain,
self.pos,
tgt_data.pos,
attack_data.dist_sqrd,
)
{
if agent.action_state.timer > 5.0 {
agent.action_state.timer = 0.0;
} else if agent.action_state.timer > 2.5 {
controller.inputs.move_dir = (tgt_data.pos.0 - self.pos.0)
.xy()
.rotated_z(1.75 * PI)
.try_normalized()
.unwrap_or_else(Vec2::zero)
* speed;
agent.action_state.timer += read_data.dt.0;
} else {
controller.inputs.move_dir = (tgt_data.pos.0 - self.pos.0)
.xy()
.rotated_z(0.25 * PI)
.try_normalized()
.unwrap_or_else(Vec2::zero)
* speed;
agent.action_state.timer += read_data.dt.0;
}
controller
.actions
.push(ControlAction::basic_input(InputKind::Ability(0)));
self.jump_if(controller, bearing.z > 1.5);
controller.inputs.move_z = bearing.z;
} else {
controller.inputs.move_dir =
bearing.xy().try_normalized().unwrap_or_else(Vec2::zero) * speed;
self.jump_if(controller, bearing.z > 1.5);
controller.inputs.move_z = bearing.z;
}
} else {
agent.target = None;
}
} else {
self.path_toward_target(agent, controller, tgt_data, read_data, false, false, None);
}
}
pub fn handle_arthropod_leap_attack(
&self,
agent: &mut Agent,
controller: &mut Controller,
attack_data: &AttackData,
tgt_data: &TargetData,
read_data: &ReadData,
rng: &mut impl Rng,
) {
agent.action_state.timer += read_data.dt.0;
if agent.action_state.timer > 12.0
@ -1698,7 +1820,10 @@ impl<'a> AgentData<'a> {
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
// Reset timer
agent.action_state.timer = 0.0;
if matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
{
agent.action_state.timer = 0.0;
}
} else if attack_data.angle < 90.0
&& attack_data.dist_sqrd < (1.5 * attack_data.min_attack_dist).powi(2)
{
@ -1706,7 +1831,7 @@ impl<'a> AgentData<'a> {
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
} else if thread_rng().gen_bool(0.01)
} else if rng.gen_bool(0.01)
&& attack_data.angle < 15.0
&& attack_data.dist_sqrd < (6.0 * attack_data.min_attack_dist).powi(2)
{
@ -1718,7 +1843,7 @@ impl<'a> AgentData<'a> {
}
}
fn handle_arthropod_charge_attack(
pub fn handle_arthropod_charge_attack(
&self,
agent: &mut Agent,
controller: &mut Controller,

View File

@ -95,6 +95,8 @@ pub enum Tactic {
BirdLargeBasic,
ArthropodCharge,
ArthropodBasic,
ArthropodRanged,
ArthropodLeap,
Minotaur,
ClayGolem,
TidalWarrior,

View File

@ -35,8 +35,6 @@ impl Animation for AlphaAnimation {
let subtract = global_time - timer;
let check = subtract - subtract.trunc();
let mirror = (check - 0.5).signum();
//let movement1 = mirror * movement1base * pullback;
//let movement2 = mirror * movement2base * pullback;
let movement1abs = movement1 * pullback;
let movement2abs = movement2 * pullback;
let movement3abs = movement3 * pullback;

View File

@ -31,21 +31,8 @@ impl Animation for DashAnimation {
_ => (0.0, 0.0, 0.0, 0.0),
};
let pullback = 1.0 - movement3;
//let subtract = global_time - timer;
//let check = subtract - subtract.trunc();
//let mirror = (check - 0.5).signum();
//let twitch1 = (mirror * movement1base * 9.5).sin();
//let twitch1fast = (mirror * movement1base * 25.0).sin();
//let twitch3 = (mirror * movement3 * 4.0).sin();
//let movement1 = mirror * movement1base * pullback;
//let movement2 = mirror * movement2base * pullback;
let movement1abs = movement1base * pullback;
let movement2abs = movement2base * pullback;
//let short = ((1.0 / (0.72 + 0.28 * ((anim_time * 16.0_f32 + PI *
// 0.25).sin()).powi(2))) .sqrt())
// * ((anim_time * 16.0 + PI * 0.25).sin())
// * chargemovementbase
// * pullback;
let shortalt = (anim_time * 200.0 + PI * 0.25).sin() * chargemovementbase * pullback;
next.chest.scale = Vec3::one();

View File

@ -1,6 +1,7 @@
use super::{super::Animation, ArthropodSkeleton, SkeletonAttr};
//use std::{f32::consts::PI, ops::Mul};
use super::super::vek::*;
use super::{
super::{vek::*, Animation},
ArthropodSkeleton, SkeletonAttr,
};
pub struct IdleAnimation;

View File

@ -1,6 +1,7 @@
use super::{super::Animation, ArthropodSkeleton, SkeletonAttr};
//use std::f32::consts::PI;
use super::super::vek::*;
use super::{
super::{vek::*, Animation},
ArthropodSkeleton, SkeletonAttr,
};
pub struct JumpAnimation;
@ -40,15 +41,31 @@ impl Animation for JumpAnimation {
next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
next.leg_fl.orientation =
Quaternion::rotation_z(s_a.leg_ori.0) * Quaternion::rotation_y(0.6);
next.leg_fr.orientation =
Quaternion::rotation_z(-s_a.leg_ori.0) * Quaternion::rotation_y(-0.6);
next.leg_fcl.position = Vec3::new(-s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
next.leg_fcr.position = Vec3::new(s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
next.leg_fcl.orientation =
Quaternion::rotation_z(s_a.leg_ori.1) * Quaternion::rotation_y(0.6);
next.leg_fcr.orientation =
Quaternion::rotation_z(-s_a.leg_ori.1) * Quaternion::rotation_y(-0.6);
next.leg_bcl.position = Vec3::new(-s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
next.leg_bcr.position = Vec3::new(s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
next.leg_bcl.orientation =
Quaternion::rotation_z(s_a.leg_ori.2) * Quaternion::rotation_y(0.6);
next.leg_bcr.orientation =
Quaternion::rotation_z(-s_a.leg_ori.2) * Quaternion::rotation_y(-0.6);
next.leg_bl.position = Vec3::new(-s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
next.leg_br.position = Vec3::new(s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
next.leg_bl.orientation =
Quaternion::rotation_z(s_a.leg_ori.3) * Quaternion::rotation_y(0.6);
next.leg_br.orientation =
Quaternion::rotation_z(-s_a.leg_ori.3) * Quaternion::rotation_y(-0.6);
next
}

View File

@ -35,18 +35,11 @@ impl Animation for LeapMeleeAnimation {
};
let pullback = 1.0 - movement4;
let early_pullback = 1.0 - movement3base;
//let subtract = global_time - timer;
//let check = subtract - subtract.trunc();
//let mirror = (check - 0.5).signum();
let movement1abs = movement1base * pullback;
let movement2abs = movement2base * pullback;
let movement3abs = movement3base * pullback;
//let twitch1 = (movement1base * 10.0).sin() * (1.0 - movement2base);
//let twitch3 = (movement3base * 5.0).sin() * mirror;
//let twitch1abs = twitch1 * mirror;
let shortalt = (global_time * 80.0).sin() * movement2base * early_pullback;
dbg!(anim_time);
next.chest.scale = Vec3::one() / s_a.scaler;
@ -107,27 +100,29 @@ impl Animation for LeapMeleeAnimation {
next.leg_br.orientation = Quaternion::rotation_y(movement1abs * -0.2 + movement2abs * 1.0)
* Quaternion::rotation_z(-s_a.leg_ori.3);
next.wing_fl.position = Vec3::new(-s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
next.wing_fr.position = Vec3::new(s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
next.wing_fl.orientation =
Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * -0.2)
* Quaternion::rotation_y(movement1abs * 0.5 + movement2abs * 0.1)
* Quaternion::rotation_z(movement1abs * -0.2);
next.wing_fr.orientation =
Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * -0.2)
* Quaternion::rotation_y(movement1abs * -0.5 + movement2abs * -0.1)
* Quaternion::rotation_z(movement1abs * 0.2);
next.wing_fl.position = Vec3::new(-s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
next.wing_fr.position = Vec3::new(s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
next.wing_fl.orientation =
Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * -0.2)
* Quaternion::rotation_y(movement1abs * 0.5 + movement2abs * 0.1)
* Quaternion::rotation_z(movement1abs * -0.2);
next.wing_fr.orientation =
Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * -0.2)
* Quaternion::rotation_y(movement1abs * -0.5 + movement2abs * -0.1)
* Quaternion::rotation_z(movement1abs * 0.2);
next.wing_bl.position = Vec3::new(-s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
next.wing_br.position = Vec3::new(s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
next.wing_bl.orientation =
Quaternion::rotation_x((movement1abs * -0.2 + movement2abs * -0.6) * early_pullback)
* Quaternion::rotation_y(movement1abs * 0.4 + shortalt * 2.0 + movement2abs * 0.1)
* Quaternion::rotation_z(movement1abs * -1.4);
next.wing_br.orientation =
Quaternion::rotation_x((movement1abs * -0.2 + movement2abs * -0.6) * early_pullback)
* Quaternion::rotation_y(movement1abs * -0.4 + shortalt * 2.0 + movement2abs * -0.1)
* Quaternion::rotation_z(movement1abs * 1.4);
next.wing_bl.position = Vec3::new(-s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
next.wing_br.position = Vec3::new(s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
next.wing_bl.orientation =
Quaternion::rotation_x((movement1abs * -0.2 + movement2abs * -0.6) * early_pullback)
* Quaternion::rotation_y(movement1abs * 0.4 + shortalt * 2.0 + movement2abs * 0.1)
* Quaternion::rotation_z(movement1abs * -1.4);
next.wing_br.orientation =
Quaternion::rotation_x((movement1abs * -0.2 + movement2abs * -0.6) * early_pullback)
* Quaternion::rotation_y(
movement1abs * -0.4 + shortalt * 2.0 + movement2abs * -0.1,
)
* Quaternion::rotation_z(movement1abs * 1.4);
next
}

View File

@ -96,9 +96,7 @@ impl Skeleton for ArthropodSkeleton {
// TODO: mount points
//use comp::arthropod::Species::*;
let (mount_bone_mat, mount_bone_ori) = match (body.species, body.body_type) {
_ => (chest_mat, self.chest.orientation),
};
let (mount_bone_mat, mount_bone_ori) = (chest_mat, self.chest.orientation);
// Offset from the mounted bone's origin.
// Note: This could be its own bone if we need to animate it independently.
let mount_position = (mount_bone_mat * Vec4::from_point(mount_point(&body)))
@ -239,7 +237,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Antlion, _) => (4.0, 11.5, -4.0),
(Hornbeetle, _) => (5.0, 6.0, -3.0),
(Leafbeetle, _) => (5.0, 6.0, -1.0),
(Stagbeetle, _) => (5.0, 6.0, -2.0),
(Stagbeetle, _) => (4.5, 6.0, -2.0),
(Weevil, _) => (5.0, 9.0, -2.0),
(Cavespider, _) => (4.0, 13.0, -3.0),
(Moltencrawler, _) => (2.5, 14.0, -3.0),
@ -263,9 +261,9 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Tarantula, _) => (1.5, 10.5, -1.5),
(Blackwidow, _) => (2.5, 10.0, -5.5),
(Antlion, _) => (6.0, 7.5, -4.0),
(Hornbeetle, _) => (6.0, 6.0, -3.0),
(Leafbeetle, _) => (6.0, 5.0, -2.5),
(Stagbeetle, _) => (6.0, 6.0, -2.0),
(Hornbeetle, _) => (5.0, 6.0, -3.0),
(Leafbeetle, _) => (4.5, 5.0, -2.5),
(Stagbeetle, _) => (5.0, 6.0, -2.0),
(Weevil, _) => (6.0, 5.0, -2.5),
(Cavespider, _) => (2.5, 9.5, -2.5),
(Moltencrawler, _) => (2.5, 8.0, -3.0),
@ -289,14 +287,14 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Tarantula, _) => (1.0),
(Blackwidow, _) => (1.0),
(Antlion, _) => (1.0),
(Hornbeetle, _) => (1.0),
(Leafbeetle, _) => (1.0),
(Stagbeetle, _) => (1.0),
(Weevil, _) => (1.0),
(Hornbeetle, _) => (0.8),
(Leafbeetle, _) => (0.8),
(Stagbeetle, _) => (0.8),
(Weevil, _) => (0.8),
(Cavespider, _) => (1.0),
(Moltencrawler, _) => (1.0),
(Mosscrawler, _) => (1.0),
(Sandcrawler, _) => (1.0),
(Moltencrawler, _) => (0.8),
(Mosscrawler, _) => (0.8),
(Sandcrawler, _) => (0.8),
},
// Z ori (front, front center, back center, center)
leg_ori: match (body.species, body.body_type) {
@ -313,11 +311,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
}
}
fn mount_point(body: &Body) -> Vec3<f32> {
fn mount_point(_body: &Body) -> Vec3<f32> {
// TODO: mount points
//use comp::arthropod::{BodyType::*, Species::*};
match (body.species, body.body_type) {
(_, _) => (0.0, -6.0, 6.0),
}
.into()
(0.0, -6.0, 6.0).into()
}

View File

@ -1,6 +1,7 @@
use super::{super::Animation, ArthropodSkeleton, SkeletonAttr};
//use std::{f32::consts::PI, ops::Mul};
use super::super::vek::*;
use super::{
super::{vek::*, Animation},
ArthropodSkeleton, SkeletonAttr,
};
use std::f32::consts::PI;
pub struct RunAnimation;

View File

@ -36,7 +36,7 @@ impl Animation for ShootAnimation {
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
next.head.orientation = Quaternion::rotation_x(movement1abs * 0.35 + twitch * -0.02)
* Quaternion::rotation_y(0.0); //* Quaternion::rotation_z((movement1abs * 4.0 * PI).sin() * 0.02);
* Quaternion::rotation_y(0.0);
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);

View File

@ -3,7 +3,6 @@ use super::{
ArthropodSkeleton, SkeletonAttr,
};
use common::states::utils::StageSection;
//use std::ops::Rem;
pub struct StunnedAnimation;
@ -25,28 +24,23 @@ impl Animation for StunnedAnimation {
let mut next = (*skeleton).clone();
let (_movement1base, movement2, twitch) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Recover) => {
(1.0, anim_time.powf(3.0), ((1.0 - anim_time) * 10.0).sin())
},
Some(StageSection::Buildup) => (anim_time.powf(0.1), 0.0, anim_time),
Some(StageSection::Recover) => (1.0, anim_time.powf(4.0), 1.0),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - movement2;
//let subtract = global_time - timer;
//let check = subtract - subtract.trunc();
//let mirror = (check - 0.5).signum();
//let movement1 = mirror * movement1base * pullback;
//let movement1abs = movement1base * pullback;
let subtract = global_time - timer;
let check = subtract - subtract.trunc();
let mirror = (check - 0.5).signum();
let twitch1 = mirror * (twitch * 20.0).cos() * pullback;
let twitch2 = mirror * (twitch * 20.0).sin() * pullback;
next.chest.scale = Vec3::one() / s_a.scaler;
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
next.head.orientation = Quaternion::rotation_z(twitch2 * 0.6);
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);
@ -61,15 +55,31 @@ impl Animation for StunnedAnimation {
next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
next.leg_fl.orientation =
Quaternion::rotation_z(s_a.leg_ori.0) * Quaternion::rotation_x(twitch1 * 0.8 + 0.4);
next.leg_fr.orientation =
Quaternion::rotation_z(-s_a.leg_ori.0) * Quaternion::rotation_x(-twitch1 * 0.8 - 0.4);
next.leg_fcl.position = Vec3::new(-s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
next.leg_fcr.position = Vec3::new(s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
next.leg_fcl.orientation =
Quaternion::rotation_z(s_a.leg_ori.1) * Quaternion::rotation_y(twitch2 * 0.8 + 0.4);
next.leg_fcr.orientation =
Quaternion::rotation_z(-s_a.leg_ori.1) * Quaternion::rotation_y(-twitch2 * 0.8 - 0.4);
next.leg_bcl.position = Vec3::new(-s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
next.leg_bcr.position = Vec3::new(s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
next.leg_bcl.orientation =
Quaternion::rotation_z(s_a.leg_ori.2) * Quaternion::rotation_y(twitch1 * 0.8 + 0.4);
next.leg_bcr.orientation =
Quaternion::rotation_z(-s_a.leg_ori.2) * Quaternion::rotation_y(-twitch1 * 0.8 - 0.4);
next.leg_bl.position = Vec3::new(-s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
next.leg_br.position = Vec3::new(s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
next.leg_bl.orientation =
Quaternion::rotation_z(s_a.leg_ori.3) * Quaternion::rotation_y(twitch2 * 0.8 + 0.4);
next.leg_br.orientation =
Quaternion::rotation_z(-s_a.leg_ori.3) * Quaternion::rotation_y(-twitch2 * 0.8 - 0.4);
next
}

View File

@ -35,8 +35,6 @@ impl Animation for SummonAnimation {
let subtract = global_time - timer;
let check = subtract - subtract.trunc();
let mirror = (check - 0.5).signum();
//let movement1 = mirror * movement1base * pullback;
//let movement2 = mirror * movement2base * pullback;
let movement1abs = movement1 * pullback;
let movement2abs = movement2 * pullback;
let movement3abs = movement3 * pullback;

View File

@ -469,15 +469,16 @@ pub fn apply_caves_supplement<'a>(
match dynamic_rng.gen_range(0..6) {
0 => "common.entity.wild.aggressive.rocksnapper",
1 => "common.entity.wild.aggressive.cave_salamander",
2 => "common.entity.wild.aggressive.tarantula",
2 => "common.entity.wild.aggressive.cave_spider",
3 => "common.entity.wild.aggressive.antlion",
4 => "common.entity.wild.aggressive.black_widow",
4 => "common.entity.wild.peaceful.crawler_molten",
_ => "common.entity.wild.aggressive.asp",
}
} else if cave_depth < 190.0 {
match dynamic_rng.gen_range(0..3) {
match dynamic_rng.gen_range(0..4) {
0 => "common.entity.wild.aggressive.rocksnapper",
1 => "common.entity.wild.aggressive.lavadrake",
2 => "common.entity.wild.aggressive.black_widow",
_ => "common.entity.wild.aggressive.basilisk",
}
} else {