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Merge branch 'timo-arrow-despawn' into 'master'
feat(bow): arrows despawn after some time See merge request veloren/veloren!554
This commit is contained in:
commit
a76e0792a9
@ -1,5 +1,6 @@
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use specs::{Component, FlaggedStorage};
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use specs_idvs::IDVStorage;
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use std::time::Duration;
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum Effect {
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@ -13,6 +14,8 @@ pub struct Projectile {
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pub hit_ground: Vec<Effect>,
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pub hit_wall: Vec<Effect>,
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pub hit_entity: Vec<Effect>,
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/// Time left until the projectile will despawn
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pub time_left: Duration,
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}
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impl Component for Projectile {
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@ -150,6 +150,7 @@ impl<'a> System<'a> for Sys {
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projectile::Effect::Damage(10),
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projectile::Effect::Vanish,
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],
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time_left: Duration::from_secs(60 * 5),
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},
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});
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}
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@ -1,14 +1,17 @@
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use crate::{
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comp::{projectile, HealthSource, Ori, PhysicsState, Projectile, Vel},
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event::{EventBus, ServerEvent},
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state::DeltaTime,
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};
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use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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use std::time::Duration;
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/// This system is responsible for handling projectile effect triggers
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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Entities<'a>,
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Read<'a, DeltaTime>,
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Read<'a, EventBus<ServerEvent>>,
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ReadStorage<'a, PhysicsState>,
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ReadStorage<'a, Vel>,
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@ -20,6 +23,7 @@ impl<'a> System<'a> for Sys {
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&mut self,
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(
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entities,
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dt,
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server_bus,
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physics_states,
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velocities,
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@ -29,8 +33,6 @@ impl<'a> System<'a> for Sys {
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) {
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let mut server_emitter = server_bus.emitter();
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let mut todo = Vec::new();
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// Attacks
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for (entity, physics, ori, projectile) in (
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&entities,
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@ -40,8 +42,24 @@ impl<'a> System<'a> for Sys {
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)
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.join()
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{
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// Hit ground
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if physics.on_ground {
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for effect in projectile.hit_ground.drain(..) {
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match effect {
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_ => {}
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}
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}
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}
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// Hit wall
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else if physics.on_wall.is_some() {
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for effect in projectile.hit_wall.drain(..) {
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match effect {
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_ => {}
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}
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}
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}
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// Hit entity
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if let Some(other) = physics.touch_entity {
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else if let Some(other) = physics.touch_entity {
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for effect in projectile.hit_entity.drain(..) {
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match effect {
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projectile::Effect::Damage(power) => {
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@ -58,34 +76,22 @@ impl<'a> System<'a> for Sys {
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_ => {}
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}
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}
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todo.push(entity);
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}
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// Hit ground
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else if physics.on_ground {
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for effect in projectile.hit_ground.drain(..) {
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match effect {
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_ => {}
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}
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}
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todo.push(entity);
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}
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// Hit wall
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else if physics.on_wall.is_some() {
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for effect in projectile.hit_wall.drain(..) {
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match effect {
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_ => {}
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}
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}
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todo.push(entity);
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} else {
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if let Some(vel) = velocities.get(entity) {
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ori.0 = vel.0.normalized();
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}
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}
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}
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for entity in todo {
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projectiles.remove(entity);
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if projectile.time_left == Duration::default() {
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server_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: HealthSource::World,
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});
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}
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projectile.time_left = projectile
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.time_left
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.checked_sub(Duration::from_secs_f32(dt.0))
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.unwrap_or_default();
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}
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}
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}
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