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fix: avoid rodio API when audio is disabled
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c82d1b9316
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@ -1,4 +1,5 @@
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#![deny(unsafe_code)]
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#![feature(bool_to_option)]
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#![recursion_limit = "2048"]
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use veloren_voxygen::{
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@ -44,17 +45,20 @@ fn main() {
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panic!("Failed to save settings: {:?}", err);
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}
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let audio_device = settings
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let mut audio = settings
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.audio
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.audio_on
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.then(|| {
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settings
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.audio
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.audio_device
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.as_ref()
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.map(|s| s.clone())
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.or_else(audio::get_default_device);
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let mut audio = match (audio_device, settings.audio.audio_on) {
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(Some(dev), true) => AudioFrontend::new(dev, settings.audio.max_sfx_channels),
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_ => AudioFrontend::no_audio()
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};
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.map(Clone::clone)
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.or_else(audio::get_default_device)
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})
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.flatten()
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.map(|dev| AudioFrontend::new(dev, settings.audio.max_sfx_channels))
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.unwrap_or_else(AudioFrontend::no_audio);
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audio.set_music_volume(settings.audio.music_volume);
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audio.set_sfx_volume(settings.audio.sfx_volume);
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@ -474,6 +474,11 @@ pub struct AudioSettings {
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/// Audio Device that Voxygen will use to play audio.
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pub audio_device: Option<String>,
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/// Veloren's audio system wont work on some systems,
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/// so you can use this to disable it, and allow the
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/// game to function
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// If this option is disabled, functions in the rodio
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// library MUST NOT be called.
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pub audio_on: bool,
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}
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