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Fix figures and sprite bounds.
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@ -59,11 +59,11 @@ where
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let flat = &mut flat_[0..(d * wh) as usize];
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// NOTE: We can skip the outside edges because we know they're already empty.
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flat.chunks_exact_mut(wh as usize).skip(1).take(d_ as usize).enumerate().for_each(|(z, flat)| {
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let z = z as i32;
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let z = lower_bound.z + z as i32;
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flat.chunks_exact_mut(w as usize).skip(1).take(h_ as usize).enumerate().for_each(|(y, flat)| {
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let y = y as i32;
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let y = lower_bound.y + y as i32;
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flat.into_iter().skip(1).take(w_ as usize).enumerate().for_each(|(x, flat)| {
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let x = x as i32;
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let x = lower_bound.x + x as i32;
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*flat = vol.get(Vec3::new(x, y, z)).copied().unwrap_or_else(|_| Cell::empty());
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});
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});
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@ -96,7 +96,7 @@ where
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let greedy_size = greedy_size.as_::<usize>();
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let greedy_size_cross = greedy_size;
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let draw_delta = lower_bound + 1;
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let draw_delta = /*lower_bound + 1*/Vec3::new(1, 1, 1);
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let get_light = #[inline(always)] move |flat: &mut _, pos: Vec3<i32>| {
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if flat_get(flat, pos).is_empty() {
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@ -213,11 +213,11 @@ where
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let flat = &mut flat_[0..(d * wh) as usize];
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// NOTE: We can skip the outside edges because we know they're already empty.
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flat.chunks_exact_mut(wh as usize).skip(1).take(d_ as usize).enumerate().for_each(|(z, flat)| {
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let z = z as i32;
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let z = lower_bound.z + z as i32;
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flat.chunks_exact_mut(w as usize).skip(1).take(h_ as usize).enumerate().for_each(|(y, flat)| {
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let y = y as i32;
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let y = lower_bound.y + y as i32;
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flat.into_iter().skip(1).take(w_ as usize).enumerate().for_each(|(x, flat)| {
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let x = x as i32;
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let x = lower_bound.x + x as i32;
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*flat = vol.get(Vec3::new(x, y, z)).copied().unwrap_or_else(|_| Cell::empty());
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});
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});
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