resolve #481 - add /set_level command

This commit is contained in:
Marvin Altemeier 2020-02-13 22:15:54 +01:00
parent bfdfd87d89
commit a89003cbfa

View File

@ -239,6 +239,13 @@ lazy_static! {
true,
handle_exp,
),
ChatCommand::new(
"set_level",
"{d} {}",
"/set_level <level> <playername?> : Set own Level or specify a target player",
true,
handle_level
),
ChatCommand::new(
"removelights",
"{}",
@ -1059,6 +1066,34 @@ fn handle_exp(server: &mut Server, entity: EcsEntity, args: String, action: &Cha
}
}
fn handle_level(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let (a_lvl, a_alias) = scan_fmt_some!(&args, action.arg_fmt, u32, String);
if let Some(lvl) = a_lvl {
let ecs = server.state.ecs_mut();
let target = find_target(&ecs, a_alias, entity);
let mut error_msg = None;
match target {
Ok(player) => {
if let Some(stats) = ecs.write_storage::<comp::Stats>().get_mut(player) {
stats.level.set_level(lvl);
} else {
error_msg = Some(ServerMsg::private(String::from("Player has no stats!")));
}
},
Err(e) => {
error_msg = Some(e);
},
}
if let Some(msg) = error_msg {
server.notify_client(entity, msg);
}
}
}
use common::comp::Item;
fn handle_debug(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
if let Ok(items) = assets::load_glob::<Item>("common.items.debug.*") {