Fix the offsetting problem after using the cli

This commit is contained in:
Capucho 2020-07-28 11:02:48 +01:00 committed by Marcel Märtens
parent 6a83da0dfd
commit a893ccc228

View File

@ -7,6 +7,11 @@ use server::{Event, Input, Server, ServerSettings};
use tracing::{error, info, Level};
use tracing_subscriber::{filter::LevelFilter, EnvFilter, FmtSubscriber};
use crossterm::{
event::{DisableMouseCapture, EnableMouseCapture},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use std::{
io::{self, Write},
sync::{mpsc, Arc, Mutex},
@ -145,14 +150,73 @@ fn main() -> io::Result<()> {
let (sender, receiver) = mpsc::channel();
start_tui(sender);
info!("Starting server...");
// Set up an fps clock
let mut clock = Clock::start();
// Load settings
let settings = ServerSettings::load();
let server_port = &settings.gameserver_address.port();
let metrics_port = &settings.metrics_address.port();
// Create server
let mut server = Server::new(settings).expect("Failed to create server instance!");
info!("Server is ready to accept connections.");
info!(?metrics_port, "starting metrics at port");
info!(?server_port, "starting server at port");
loop {
let events = server
.tick(Input::default(), clock.get_last_delta())
.expect("Failed to tick server");
for event in events {
match event {
Event::ClientConnected { entity: _ } => info!("Client connected!"),
Event::ClientDisconnected { entity: _ } => info!("Client disconnected!"),
Event::Chat { entity: _, msg } => info!("[Client] {}", msg),
}
}
// Clean up the server after a tick.
server.cleanup();
match receiver.try_recv() {
Ok(msg) => match msg {
Message::Quit => {
info!("Closing the server");
break;
},
},
Err(e) => match e {
mpsc::TryRecvError::Empty => {},
mpsc::TryRecvError::Disconnected => panic!(),
},
};
// Wait for the next tick.
clock.tick(Duration::from_millis(1000 / TPS));
}
stop_tui();
Ok(())
}
fn start_tui(sender: mpsc::Sender<Message>) {
enable_raw_mode().unwrap();
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture).unwrap();
std::thread::spawn(move || {
// Start the tui
let stdout = io::stdout();
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend).unwrap();
crossterm::terminal::enable_raw_mode().unwrap();
let mut input = String::new();
let _ = terminal.clear();
@ -218,55 +282,11 @@ fn main() -> io::Result<()> {
});
}
});
info!("Starting server...");
// Set up an fps clock
let mut clock = Clock::start();
// Load settings
let settings = ServerSettings::load();
let server_port = &settings.gameserver_address.port();
let metrics_port = &settings.metrics_address.port();
// Create server
let mut server = Server::new(settings).expect("Failed to create server instance!");
info!("Server is ready to accept connections.");
info!(?metrics_port, "starting metrics at port");
info!(?server_port, "starting server at port");
loop {
let events = server
.tick(Input::default(), clock.get_last_delta())
.expect("Failed to tick server");
for event in events {
match event {
Event::ClientConnected { entity: _ } => info!("Client connected!"),
Event::ClientDisconnected { entity: _ } => info!("Client disconnected!"),
Event::Chat { entity: _, msg } => info!("[Client] {}", msg),
}
}
// Clean up the server after a tick.
server.cleanup();
fn stop_tui() {
let mut stdout = io::stdout();
match receiver.try_recv() {
Ok(msg) => match msg {
Message::Quit => {
info!("Closing the server");
break;
},
},
Err(e) => match e {
mpsc::TryRecvError::Empty => {},
mpsc::TryRecvError::Disconnected => panic!(),
},
};
// Wait for the next tick.
clock.tick(Duration::from_millis(1000 / TPS));
}
Ok(())
disable_raw_mode().unwrap();
execute!(stdout, LeaveAlternateScreen, DisableMouseCapture).unwrap();
}