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https://gitlab.com/veloren/veloren.git
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Improved performance and compilation speed for debug builds
Former-commit-id: 5d8b1c27a8a2ebfe63797969ee2aba7452a09dd3
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d8f6025b68
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@ -10,6 +10,10 @@ members = [
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]
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[profile.dev]
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opt-level = 2
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overflow-checks = false
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[profile.release]
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debug = true
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codegen-units = 1
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lto = true
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@ -54,17 +54,17 @@ impl<'a, V: ReadVol, F: RayUntil<V::Vox>> Ray<'a, V, F> {
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pos = self.from + dir * dist;
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ipos = pos.map(|e| e.floor() as i32);
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// Allow one iteration above max
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if dist > max {
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break;
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}
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match self.vol.get(ipos).map(|vox| (vox, (self.until)(vox))) {
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Ok((vox, true)) => return (dist, Ok(Some(vox))),
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Err(err) if !self.ignore_error => return (dist, Err(err)),
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_ => {}
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}
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// Allow one iteration above max
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if dist > max {
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break;
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}
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let deltas =
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(dir.map(|e| if e < 0.0 { 0.0 } else { 1.0 }) - pos.map(|e| e.abs().fract())) / dir;
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@ -195,11 +195,15 @@ fn handle_pet(server: &mut Server, entity: EcsEntity, args: String, action: &Cha
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.read_component_cloned::<comp::phys::Pos>(entity)
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{
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Some(pos) => {
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server.create_npc(comp::Character::random())
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.with(comp::Control::default())
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.with(comp::Agent::Pet{ target: entity, offset: Vec2::zero() })
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.with(pos)
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.build();
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let mut current = entity;
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for _ in 0..1 {
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current = server.create_npc(comp::Character::random())
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.with(comp::Control::default())
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.with(comp::Agent::Pet{ target: current, offset: Vec2::zero() })
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.with(pos)
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.build();
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}
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server.clients.notify(entity, ServerMsg::Chat("Pet spawned!".to_owned()));
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},
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None => server.clients.notify(entity, ServerMsg::Chat("You have no position!".to_owned())),
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@ -29,12 +29,12 @@ impl Animation for IdleAnimation {
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let wave_dip = (wave_slow.abs() - 0.5).abs();
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let head_look = Vec2::new(
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((global_time + anim_time) as f32 / 5.0)
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((global_time + anim_time) as f32 / 8.0)
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.floor()
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.mul(7331.0)
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.sin()
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* 0.5,
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((global_time + anim_time) as f32 / 5.0)
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((global_time + anim_time) as f32 / 8.0)
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.floor()
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.mul(1337.0)
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.sin()
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