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Loot changes
This commit is contained in:
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@ -15,6 +15,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Changed
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- Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone
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- Slightly reduced quantities of ingredients needed to craft cooked foods
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- Improved and cleaned loot tables for T1 and T2 dungeons as well as large cave monsters (Good bye, Bowls and Stones!)
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### Removed
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@ -3,7 +3,7 @@
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name: Name("Adlet Hunter"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),
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loot: LootTable("common.loot_tables.dungeon.tier-1.hunter"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.adlet.hunter"),
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@ -3,7 +3,7 @@
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name: Name("Adlet Icepicker"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),
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loot: LootTable("common.loot_tables.dungeon.tier-1.icepicker"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.adlet.icepicker"),
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@ -3,7 +3,7 @@
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name: Name("Adlet Tracker"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),
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loot: LootTable("common.loot_tables.dungeon.tier-1.tracker"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.adlet.tracker"),
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@ -3,7 +3,7 @@
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name: Name("Gnarling Logger"),
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-0.enemy"),
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loot: LootTable("common.loot_tables.dungeon.tier-0.logger"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.logger"),
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@ -3,7 +3,7 @@
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name: Name("Gnarling Mugger"),
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-0.enemy"),
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loot: LootTable("common.loot_tables.dungeon.tier-0.mugger"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.mugger"),
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@ -3,7 +3,7 @@
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name: Name("Gnarling Stalker"),
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-0.enemy"),
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loot: LootTable("common.loot_tables.dungeon.tier-0.stalker"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.stalker"),
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@ -3,8 +3,7 @@
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(0.25, Item("common.items.armor.misc.neck.gem_of_resilience")),
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(0.05, Item("common.items.armor.misc.neck.gold")),
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// Materials
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(1.5, LootTable("common.loot_tables.materials.common")),
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(3.5, LootTable("common.loot_tables.materials.underground")),
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(4.0, LootTable("common.loot_tables.materials.underground")),
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// Gliders
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(0.1, Item("common.items.glider.blue")),
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(0.05, Item("common.items.glider.morpho")),
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@ -1,14 +1,14 @@
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[
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// Fireworks
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(1.0, MultiDrop(Item("common.items.utility.firework_blue"), 8, 10)),
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(1.0, MultiDrop(Item("common.items.utility.firework_green"), 8, 10)),
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(1.0, MultiDrop(Item("common.items.utility.firework_purple"), 8, 10)),
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(1.0, MultiDrop(Item("common.items.utility.firework_red"), 8, 10)),
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(1.0, MultiDrop(Item("common.items.utility.firework_white"), 8, 10)),
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(1.0, MultiDrop(Item("common.items.utility.firework_yellow"), 8, 10)),
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(0.1, Item("common.items.utility.firework_blue")),
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(0.1, Item("common.items.utility.firework_green")),
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(0.1, Item("common.items.utility.firework_purple")),
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(0.1, Item("common.items.utility.firework_red")),
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(0.1, Item("common.items.utility.firework_white")),
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(0.1, Item("common.items.utility.firework_yellow")),
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// Potions
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(10.0, MultiDrop(Item("common.items.consumable.potion_big"), 2, 5)),
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// Misc
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(5.0, MultiDrop(Item("common.items.utility.collar"), 2, 3)),
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(5.0, MultiDrop(Item("common.items.utility.bomb"), 8, 10)),
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(2.0, MultiDrop(Item("common.items.utility.collar"), 2, 3)),
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(2.0, MultiDrop(Item("common.items.utility.bomb"), 8, 10)),
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]
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@ -1,14 +1,14 @@
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[
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// Fireworks
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(1.0, MultiDrop(Item("common.items.utility.firework_blue"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_green"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_purple"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_red"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_white"), 3, 5)),
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(1.0, MultiDrop(Item("common.items.utility.firework_yellow"), 3, 5)),
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(0.1, Item("common.items.utility.firework_blue")),
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(0.1, Item("common.items.utility.firework_green")),
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(0.1, Item("common.items.utility.firework_purple")),
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(0.1, Item("common.items.utility.firework_red")),
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(0.1, Item("common.items.utility.firework_white")),
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(0.1, Item("common.items.utility.firework_yellow")),
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// Potions
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(10.0, MultiDrop(Item("common.items.consumable.potion_med"), 2, 5)),
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// Misc
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(5.0, MultiDrop(Item("common.items.utility.collar"), 1, 2)),
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(5.0, MultiDrop(Item("common.items.utility.bomb"), 3, 5)),
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(2.0, MultiDrop(Item("common.items.utility.collar"), 1, 2)),
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(2.0, MultiDrop(Item("common.items.utility.bomb"), 3, 5)),
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]
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@ -1,14 +1,14 @@
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[
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// Fireworks
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(1.0, Item("common.items.utility.firework_blue")),
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(1.0, Item("common.items.utility.firework_green")),
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(1.0, Item("common.items.utility.firework_purple")),
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(1.0, Item("common.items.utility.firework_red")),
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(1.0, Item("common.items.utility.firework_white")),
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(1.0, Item("common.items.utility.firework_yellow")),
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(0.1, Item("common.items.utility.firework_blue")),
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(0.1, Item("common.items.utility.firework_green")),
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(0.1, Item("common.items.utility.firework_purple")),
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(0.1, Item("common.items.utility.firework_red")),
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(0.1, Item("common.items.utility.firework_white")),
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(0.1, Item("common.items.utility.firework_yellow")),
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// Potions
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(10.0, MultiDrop(Item("common.items.consumable.potion_minor"), 2, 5)),
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// Misc
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(5.0, Item("common.items.utility.collar")),
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(5.0, Item("common.items.utility.bomb")),
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(2.0, Item("common.items.utility.collar")),
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(2.0, Item("common.items.utility.bomb")),
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]
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@ -1,3 +1,4 @@
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[
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(1.0, LootTable("common.loot_tables.materials.underground")),
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(1.0, MultiDrop(LootTable("common.loot_tables.materials.underground"), 1, 2)),
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(1.0, MultiDrop(Item("common.items.crafting_ing.stones"), 2, 6)),
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]
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@ -1,14 +1,20 @@
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[
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// Gear
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(1.0, LootTable("common.loot_tables.weapons.components.tier-0")),
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(1.0, LootTable("common.loot_tables.armor.tier-0")),
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(0.5, LootTable("common.loot_tables.weapons.tier-0")),
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(0.5, LootTable("common.loot_tables.armor.tier-0")),
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// Currency
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(3.0, MultiDrop(Item("common.items.utility.coins"), 10, 20)),
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(2.0, MultiDrop(Item("common.items.utility.coins"), 25, 50)),
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// Materials
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(1.0, MultiDrop(Item("common.items.crafting_ing.cloth.linen"), 3, 10)),
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(1.0, MultiDrop(Item("common.items.crafting_ing.leather.simple_leather"), 3, 10)),
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(1.0, MultiDrop(Item("common.items.mineral.ingot.bronze"), 3, 10)),
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(1.0, MultiDrop(Item("common.items.log.wood"), 3, 10)),
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// Gems
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(0.1, Item("common.items.mineral.gem.sapphire")),
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(0.1, Item("common.items.mineral.gem.emerald")),
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(0.1, Item("common.items.mineral.gem.ruby")),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.poor")),
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// Food
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 1, 2)),
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]
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@ -1,8 +0,0 @@
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[
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// Currency
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(1.0, MultiDrop(Item("common.items.utility.coins"), 2, 4)),
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// Food
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(1.0, LootTable("common.loot_tables.food.wild_ingredients")),
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// Nothing
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(2.0, Nothing),
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]
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11
assets/common/loot_tables/dungeon/tier-0/logger.ron
Normal file
11
assets/common/loot_tables/dungeon/tier-0/logger.ron
Normal file
@ -0,0 +1,11 @@
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[
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// Food
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(1.25, LootTable("common.loot_tables.food.wild_ingredients")),
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// Gear
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(0.25, LootTable("common.loot_tables.weapons.tier-0")),
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(0.25, LootTable("common.loot_tables.armor.tier-0")),
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// Materials
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(0.50, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 1, 3)),
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// Nothing
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(0.75, Nothing),
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]
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@ -1,5 +1,5 @@
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[
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(1.0, LootTable("common.loot_tables.dungeon.tier-0.enemy")),
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(1.0, MultiDrop(LootTable("common.loot_tables.food.wild_ingredients"), 1, 2)),
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(1.0, MultiDrop(Item("common.items.flowers.plant_fiber"), 2, 4)),
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(1.0, Item("common.items.crafting_ing.sentient_seed")),
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(1.0, MultiDrop(Item("common.items.crafting_ing.sentient_seed"), 1, 2)),
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]
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11
assets/common/loot_tables/dungeon/tier-0/mugger.ron
Normal file
11
assets/common/loot_tables/dungeon/tier-0/mugger.ron
Normal file
@ -0,0 +1,11 @@
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[
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// Food
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(1.25, LootTable("common.loot_tables.food.wild_ingredients")),
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// Gear
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(0.25, LootTable("common.loot_tables.weapons.tier-0")),
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(0.25, LootTable("common.loot_tables.armor.tier-0")),
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// Materials
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(0.50, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 1, 3)),
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// Nothing
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(0.75, Nothing),
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]
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11
assets/common/loot_tables/dungeon/tier-0/stalker.ron
Normal file
11
assets/common/loot_tables/dungeon/tier-0/stalker.ron
Normal file
@ -0,0 +1,11 @@
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[
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// Food
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(1.25, LootTable("common.loot_tables.food.wild_ingredients")),
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// Gear
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(0.25, LootTable("common.loot_tables.weapons.tier-0")),
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(0.25, LootTable("common.loot_tables.armor.tier-0")),
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// Materials
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(0.50, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 1, 3)),
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// Nothing
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(0.75, Nothing),
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]
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@ -1,11 +1,10 @@
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[
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// Currency
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(1.0, MultiDrop(Item("common.items.utility.coins"), 10, 20)),
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// Food
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(1.0, LootTable("common.loot_tables.food.wild_ingredients")),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.poor")),
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// Crafting ingredients
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(1.0, MultiDrop(Item("common.items.log.wood"), 5, 10)),
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(0.1, MultiDrop(Item("common.items.log.hardwood"), 1, 2)),
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(0.5, LootTable("common.loot_tables.weapons.components.secondary.sceptre")),
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]
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[
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// Gear
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(1.0, LootTable("common.loot_tables.weapons.components.tier-1")),
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(1.0, LootTable("common.loot_tables.armor.tier-1")),
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(0.5, LootTable("common.loot_tables.weapons.tier-1")),
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(0.5, LootTable("common.loot_tables.armor.tier-1")),
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(0.5, Item("common.items.armor.misc.head.hog_hood")),
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// Currency
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(3.0, MultiDrop(Item("common.items.utility.coins"), 20, 50)),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 50, 100)),
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// Materials
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(2.0, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 3, 10)),
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(1.0, MultiDrop(Item("common.items.crafting_ing.cloth.wool"), 3, 10)),
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@ -13,4 +13,6 @@
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(1.0, MultiDrop(Item("common.items.log.bamboo"), 3, 10)),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.poor")),
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// Food
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 1, 3)),
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]
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@ -1,10 +0,0 @@
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[
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// Currency
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(1.0, MultiDrop(Item("common.items.utility.coins"), 4, 10)),
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// Food
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(1.0, LootTable("common.loot_tables.food.wild_ingredients")),
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// Nothing
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(2.0, Nothing),
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// Placeholder Drop Location
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(1.0, Item("common.items.crafting_ing.leather.simple_leather")),
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]
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12
assets/common/loot_tables/dungeon/tier-1/hunter.ron
Normal file
12
assets/common/loot_tables/dungeon/tier-1/hunter.ron
Normal file
@ -0,0 +1,12 @@
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[
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// Food
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(1.0, LootTable("common.loot_tables.food.wild_ingredients")),
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// Materials
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(0.50, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 1, 3)),
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(0.25, MultiDrop(Item("common.items.crafting_ing.animal_misc.fur"), 1, 2)),
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(0.25, MultiDrop(Item("common.items.crafting_ing.leather.thick_leather"), 1, 2)),
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// Weapons
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(0.25, LootTable("common.loot_tables.weapons.tier-1")),
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// Nothing
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(0.75, Nothing),
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]
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15
assets/common/loot_tables/dungeon/tier-1/icepicker.ron
Normal file
15
assets/common/loot_tables/dungeon/tier-1/icepicker.ron
Normal file
@ -0,0 +1,15 @@
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[
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// Food
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(1.0, LootTable("common.loot_tables.food.wild_ingredients")),
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// Materials
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(0.50, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 1, 3)),
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(0.25, MultiDrop(Item("common.items.crafting_ing.animal_misc.fur"), 1, 2)),
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(0.25, MultiDrop(Item("common.items.crafting_ing.leather.thick_leather"), 1, 2)),
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// Weapons
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(0.25, LootTable("common.loot_tables.weapons.tier-1")),
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// Utilities
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(0.1, Item("common.items.lantern.blue_0")),
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(0.05, Item("common.items.tool.pickaxe_steel")),
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// Nothing
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(0.75, Nothing),
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]
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12
assets/common/loot_tables/dungeon/tier-1/tracker.ron
Normal file
12
assets/common/loot_tables/dungeon/tier-1/tracker.ron
Normal file
@ -0,0 +1,12 @@
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[
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// Food
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(1.0, LootTable("common.loot_tables.food.wild_ingredients")),
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// Materials
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(0.50, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 1, 3)),
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(0.25, MultiDrop(Item("common.items.crafting_ing.animal_misc.fur"), 1, 2)),
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(0.25, MultiDrop(Item("common.items.crafting_ing.leather.thick_leather"), 1, 2)),
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// Weapons
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(0.25, LootTable("common.loot_tables.weapons.tier-1")),
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// Nothing
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(0.75, Nothing),
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]
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@ -3,7 +3,7 @@
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(1.0, LootTable("common.loot_tables.weapons.components.tier-2")),
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(1.0, LootTable("common.loot_tables.armor.tier-2")),
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// Currency
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(3.0, MultiDrop(Item("common.items.utility.coins"), 50, 100)),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 100, 250)),
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// Materials
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(1.0, MultiDrop(Item("common.items.crafting_ing.cloth.silk"), 3, 10)),
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(1.0, MultiDrop(Item("common.items.crafting_ing.hide.scales"), 3, 10)),
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@ -11,4 +11,6 @@
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(1.0, MultiDrop(Item("common.items.log.hardwood"), 3, 10)),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.moderate")),
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// Food
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 1, 4)),
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]
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@ -3,7 +3,7 @@
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(1.0, LootTable("common.loot_tables.weapons.components.tier-3")),
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(1.0, LootTable("common.loot_tables.armor.tier-3")),
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// Currency
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(3.0, MultiDrop(Item("common.items.utility.coins"), 100, 200)),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 250, 500)),
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// Materials
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// Allow ironwood to have higher drops till entity droppers are implemented
|
||||
(1.0, MultiDrop(Item("common.items.crafting_ing.cloth.lifecloth"), 2, 6)),
|
||||
@ -13,4 +13,6 @@
|
||||
(2.0, MultiDrop(Item("common.items.mineral.ore.velorite"), 3, 10)),
|
||||
// Consumables
|
||||
(2.0, LootTable("common.loot_tables.consumable.moderate")),
|
||||
// Food
|
||||
(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 2, 4)),
|
||||
]
|
||||
|
@ -4,7 +4,7 @@
|
||||
(1.0, LootTable("common.loot_tables.armor.tier-4")),
|
||||
(1.0, Item("common.items.armor.misc.head.spikeguard")),
|
||||
// Currency
|
||||
(3.0, MultiDrop(Item("common.items.utility.coins"), 200, 500)),
|
||||
(3.0, MultiDrop(Item("common.items.utility.coins"), 500, 1000)),
|
||||
// Materials
|
||||
// Allow frostwood to have higher drops till entity droppers are implemented
|
||||
(1.0, MultiDrop(Item("common.items.crafting_ing.cloth.moonweave"), 1, 5)),
|
||||
@ -13,4 +13,6 @@
|
||||
(1.0, MultiDrop(Item("common.items.log.frostwood"), 3, 6)),
|
||||
// Consumables
|
||||
(2.0, LootTable("common.loot_tables.consumable.good")),
|
||||
// Food
|
||||
(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 2, 5)),
|
||||
]
|
||||
|
@ -4,7 +4,7 @@
|
||||
(1.0, LootTable("common.loot_tables.armor.tier-4")),
|
||||
(0.1, Item("common.items.armor.cultist.bandana")),
|
||||
// Currency
|
||||
(3.0, MultiDrop(Item("common.items.utility.coins"), 200, 500)),
|
||||
(3.0, MultiDrop(Item("common.items.utility.coins"), 1000, 5000)),
|
||||
// Materials
|
||||
(1.0, MultiDrop(Item("common.items.crafting_ing.cloth.moonweave"), 1, 5)),
|
||||
(1.0, MultiDrop(Item("common.items.crafting_ing.hide.plate"), 1, 5)),
|
||||
@ -13,4 +13,6 @@
|
||||
// Consumables
|
||||
(2.0, LootTable("common.loot_tables.consumable.good")),
|
||||
(0.1, MultiDrop(Item("common.items.food.spore_corruption"), 1, 3)),
|
||||
// Food
|
||||
(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 3, 6)),
|
||||
]
|
||||
|
@ -1,6 +1,6 @@
|
||||
[
|
||||
(1.0, Item("common.items.food.apple")),
|
||||
(1.0, MultiDrop(Item("common.items.food.apple"), 1, 2)),
|
||||
(1.0, Item("common.items.food.coconut")),
|
||||
(1.5, Item("common.items.food.mushroom")),
|
||||
(1.0, MultiDrop(Item("common.items.food.mushroom"), 2, 4)),
|
||||
(1.0, Item("common.items.crafting_ing.honey")),
|
||||
]
|
||||
|
@ -1,5 +1,5 @@
|
||||
[
|
||||
(1.0, Item("common.items.crafting_ing.bowl")),
|
||||
(1.0, Item("common.items.crafting_ing.empty_vial")),
|
||||
(1.0, Item("common.items.crafting_ing.leather.leather_strips")),
|
||||
(1.0, LootTable("common.loot_tables.food.wild_ingredients")),
|
||||
(1.0, LootTable("common.loot_tables.food.prepared")),
|
||||
]
|
@ -1,6 +1,5 @@
|
||||
[
|
||||
(2.0, Item("common.items.crafting_ing.stones")),
|
||||
(0.5, Item("common.items.mineral.ore.veloritefrag")),
|
||||
(0.25, Item("common.items.mineral.ore.velorite")),
|
||||
(1.0, Item("common.items.mineral.ore.veloritefrag")),
|
||||
(0.35, Item("common.items.mineral.ore.velorite")),
|
||||
(0.15, LootTable("common.loot_tables.materials.gems")),
|
||||
]
|
||||
|
@ -1,5 +1,4 @@
|
||||
[
|
||||
(1.0, LootTable("common.loot_tables.materials.common")),
|
||||
(1.0, LootTable("common.loot_tables.weapons.components.tier-0")),
|
||||
(1.0, LootTable("common.loot_tables.materials.underground")),
|
||||
]
|
Loading…
Reference in New Issue
Block a user