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Made a few more changes to migration, removed additional weapon.
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9776760f47
commit
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@ -6,10 +6,10 @@ ItemDef(
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hands: Direct(Two),
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stats: Direct((
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equip_time_secs: 0.6,
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power: 1.67,
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power: 2.5,
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effect_power: 1.0,
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speed: 1.2,
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crit_chance: 0.1,
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speed: 0.8,
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crit_chance: 0.2,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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@ -1,21 +0,0 @@
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ItemDef(
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name: Direct("Phoenix"),
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description: "The ashes never stop glowing",
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kind: Tool((
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kind: Staff,
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hands: Direct(Two),
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stats: Direct((
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equip_time_secs: 0.6,
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power: 2.5,
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effect_power: 1.0,
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speed: 0.8,
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crit_chance: 0.2,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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)),
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)),
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quality: Direct(Legendary),
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tags: [],
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ability_spec: None,
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)
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@ -1,7 +1,6 @@
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[
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(1.0, Item("common.items.weapons.bow.sagitta")),
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(0.5, Item("common.items.weapons.staff.phoenix")),
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(0.5, Item("common.items.weapons.staff.laevateinn")),
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(1.0, Item("common.items.weapons.staff.laevateinn")),
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(0.5, Item("common.items.weapons.sceptre.root_evil")),
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(0.5, Item("common.items.weapons.sceptre.caduceus")),
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]
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@ -1,9 +1,5 @@
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[
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// Legendary staves and sceptres
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Set([
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"common.items.weapons.staff.phoenix",
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"common.items.weapons.staff.laevateinn",
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]),
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// Legendary sceptres
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Set([
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"common.items.weapons.sceptre.root_evil",
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"common.items.weapons.sceptre.caduceus",
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@ -86,7 +86,6 @@
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// Legendaries
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("common.items.weapons.hammer.mjolnir",1),
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("common.items.weapons.staff.laevateinn",1),
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("common.items.weapons.staff.phoenix",1),
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("common.items.weapons.sword.caladbolg",1),
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("common.items.weapons.bow.sagitta",1),
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("common.items.weapons.axe.parashu",1),
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@ -90,6 +90,10 @@
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(0.0, 0.0, 0.0), (125.0, 90.0, 80.0), 1.0,
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),
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// Bows
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ModularWeapon(("common.items.crafting_ing.modular.damage.sword.longsword", "iron", One)): VoxTrans(
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"voxel.weapon.sword.iron-5",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.bow.bone-0"): VoxTrans(
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"voxel.weapon.bow.bone-0",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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@ -1268,7 +1272,7 @@
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Armor(Hand("Merchant")): VoxTrans(
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"voxel.armor.merchant.hand",
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(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
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),
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),
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Armor(Head("Merchant")): VoxTrans(
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"voxel.armor.merchant.turban",
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(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
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@ -3033,12 +3037,4 @@
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"voxel.sprite.mineral.gem.diamondgem",
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(0.0, 0.0, 0.0), (-55.0, 30.0, 20.0), 0.6,
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),
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ModularComponent("common.items.crafting_ing.modular.damage.sword.tier5"): VoxTrans(
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"voxel.weapon_components.sword.cultist.cultist_purp_2h-0_blade",
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(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
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),
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ModularComponent("common.items.crafting_ing.modular.held.sword.tier5"): VoxTrans(
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"voxel.weapon_components.sword.cultist.cultist_purp_2h-0_handle",
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(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
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),
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})
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})
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@ -802,6 +802,10 @@ INSERT INTO _temp_modular_items VALUES('common.items.weapons.axe_1h.wood-1', 'co
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INSERT INTO _temp_modular_items VALUES('common.items.weapons.axe_1h.wood-1', 'common.items.crafting_ing.modular.damage.axe.axe', 794, 793);
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INSERT INTO _temp_modular_items VALUES('common.items.weapons.axe_1h.wood-1', 'common.items.crafting_ing.modular.held.axe.short', 795, 793);
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INSERT INTO _temp_modular_items VALUES('common.items.weapons.axe_1h.wood-1', 'common.items.mineral.ingot.bronze', 796, 794);
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INSERT INTO _temp_modular_items VALUES('common.items.weapons.staff.phoenix', 'common.items.weapons.modular.staff', 797, NULL);
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INSERT INTO _temp_modular_items VALUES('common.items.weapons.staff.phoenix', 'common.items.crafting_ing.modular.damage.staff.medium', 798, 797);
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INSERT INTO _temp_modular_items VALUES('common.items.weapons.staff.phoenix', 'common.items.crafting_ing.modular.held.staff.grandstaff', 799, 797);
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INSERT INTO _temp_modular_items VALUES('common.items.weapons.staff.phoenix', 'common.items.log.eldwood', 800, 799);
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-- Create a temporary table to hold data for the modular weapon items
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CREATE TEMP TABLE _temp_modular_component_items
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