Adds mouse sensitivity sliders that update settings file.

This commit is contained in:
Cody 2019-06-05 11:57:48 -04:00
parent eb83040af3
commit a90d073c22
No known key found for this signature in database
GPG Key ID: 4953DADF9B6AD3C8
5 changed files with 103 additions and 14 deletions

View File

@ -108,6 +108,8 @@ pub struct DebugInfo {
pub enum Event {
SendMessage(String),
AdjustMousePan(u32),
AdjustMouseZoom(u32),
AdjustViewDistance(u32),
AdjustVolume(f32),
ChangeAudioDevice(String),
@ -567,6 +569,12 @@ impl Hud {
settings_window::Event::ToggleDebug => self.show.debug = !self.show.debug,
settings_window::Event::ChangeTab(tab) => self.show.open_setting_tab(tab),
settings_window::Event::Close => self.show.settings(false),
settings_window::Event::AdjustMousePan(sensitivity) => {
events.push(Event::AdjustMousePan(sensitivity));
}
settings_window::Event::AdjustMouseZoom(sensitivity) => {
events.push(Event::AdjustMouseZoom(sensitivity));
}
settings_window::Event::AdjustViewDistance(view_distance) => {
events.push(Event::AdjustViewDistance(view_distance));
}

View File

@ -31,6 +31,10 @@ widget_ids! {
interface,
inventory_test_button,
inventory_test_button_label,
mouse_pan_slider,
mouse_pan_text,
mouse_zoom_slider,
mouse_zoom_text,
settings_bg,
sound,
test,
@ -92,6 +96,8 @@ pub enum Event {
ToggleDebug,
ChangeTab(SettingsTab),
Close,
AdjustMousePan(u32),
AdjustMouseZoom(u32),
AdjustViewDistance(u32),
AdjustVolume(f32),
ChangeAudioDevice(String),
@ -160,7 +166,7 @@ impl<'a> Widget for SettingsWindow<'a> {
.color(TEXT_COLOR)
.set(state.ids.settings_title, ui);
// Interface
// 1) Interface Tab -------------------------------
if Button::image(if let SettingsTab::Interface = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
@ -187,6 +193,7 @@ impl<'a> Widget for SettingsWindow<'a> {
events.push(Event::ChangeTab(SettingsTab::Interface));
}
// Contents
if let SettingsTab::Interface = self.show.settings_tab {
// Help
let show_help =
@ -255,7 +262,7 @@ impl<'a> Widget for SettingsWindow<'a> {
.set(state.ids.debug_button_label, ui);
}
// 2 Gameplay
// 2) Gameplay Tab --------------------------------
if Button::image(if let SettingsTab::Gameplay = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
@ -282,7 +289,58 @@ impl<'a> Widget for SettingsWindow<'a> {
events.push(Event::ChangeTab(SettingsTab::Gameplay));
}
// 3 Controls
// Contents
if let SettingsTab::Gameplay = self.show.settings_tab {
Text::new("Pan Sensitivity")
.top_left_with_margins_on(state.ids.settings_content, 10.0, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.mouse_pan_text, ui);
if let Some(new_val) = ImageSlider::discrete(
(self.global_state.settings.gameplay.pan_sensitivity * 100.0) as u32,
1,
200,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(208.0, 22.0)
.down_from(state.ids.mouse_pan_text, 10.0)
.track_breadth(30.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.mouse_pan_slider, ui)
{
events.push(Event::AdjustMousePan(new_val));
}
Text::new("Zoom Sensitivity")
.down_from(state.ids.mouse_pan_slider, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.mouse_zoom_text, ui);
if let Some(new_val) = ImageSlider::discrete(
(self.global_state.settings.gameplay.zoom_sensitivity * 100.0) as u32,
1,
200,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(208.0, 22.0)
.down_from(state.ids.mouse_zoom_text, 10.0)
.track_breadth(30.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.mouse_zoom_slider, ui)
{
events.push(Event::AdjustMouseZoom(new_val));
}
}
// 3) Controls Tab --------------------------------
if Button::image(if let SettingsTab::Controls = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
@ -308,6 +366,8 @@ impl<'a> Widget for SettingsWindow<'a> {
{
events.push(Event::ChangeTab(SettingsTab::Controls));
}
// Contents
if let SettingsTab::Controls = self.show.settings_tab {
Text::new(
"Free Cursor\n\
@ -376,7 +436,6 @@ impl<'a> Widget for SettingsWindow<'a> {
/tp [Name] - Teleports you to another player \n\
/jump <dx> <dy> <dz> - Offset your position \n\
/goto <x> <y> <z> - Teleport to a position \n\
/tp <name> - Teleport to another player \n\
/kill - Kill yourself \n\
/pig - Spawn pig NPC \n\
/wolf - Spawn wolf NPC \n\
@ -462,7 +521,8 @@ impl<'a> Widget for SettingsWindow<'a> {
.font_size(18)
.set(state.ids.controls_controls, ui);
}
// 4 Video
// 4) Video Tab -----------------------------------
if Button::image(if let SettingsTab::Video = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
@ -489,6 +549,7 @@ impl<'a> Widget for SettingsWindow<'a> {
{
events.push(Event::ChangeTab(SettingsTab::Video));
}
// Contents
if let SettingsTab::Video = self.show.settings_tab {
Text::new("View Distance")
@ -515,7 +576,8 @@ impl<'a> Widget for SettingsWindow<'a> {
events.push(Event::AdjustViewDistance(new_val));
}
}
// 5 Sound
// 5) Sound Tab -----------------------------------
if Button::image(if let SettingsTab::Sound = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
@ -542,6 +604,7 @@ impl<'a> Widget for SettingsWindow<'a> {
{
events.push(Event::ChangeTab(SettingsTab::Sound));
}
// Contents
if let SettingsTab::Sound = self.show.settings_tab {
Text::new("Volume")

View File

@ -149,10 +149,10 @@ impl PlayState for SessionState {
return PlayStateResult::Pop;
}
// Maintain global state
// Maintain global state.
global_state.maintain();
// extract HUD events ensuring the client borrow gets dropped
// Extract HUD events ensuring the client borrow gets dropped.
let hud_events = self.hud.maintain(
&self.client.borrow(),
global_state,
@ -170,6 +170,7 @@ impl PlayState for SessionState {
},
&self.scene.camera(),
);
// Maintain the UI.
for event in hud_events {
match event {
@ -184,6 +185,15 @@ impl PlayState for SessionState {
HudEvent::Quit => {
return PlayStateResult::Shutdown;
}
HudEvent::AdjustMousePan(sensitivity) => {
global_state.settings.gameplay.pan_sensitivity = sensitivity as f32 / 100.0;
global_state.settings.save_to_file();
}
HudEvent::AdjustMouseZoom(sensitivity) => {
global_state.settings.gameplay.zoom_sensitivity =
sensitivity as f32 / 100.0;
global_state.settings.save_to_file();
}
HudEvent::AdjustViewDistance(view_distance) => {
self.client.borrow_mut().set_view_distance(view_distance);

View File

@ -4,11 +4,12 @@ use glutin::{MouseButton, VirtualKeyCode};
use serde_derive::{Deserialize, Serialize};
use std::{fs, io::prelude::*, path::PathBuf};
/// `Settings` contains everything that can be configured in the Settings.toml file.
/// `Settings` contains everything that can be configured in the settings.ron file.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct Settings {
pub controls: ControlSettings,
pub gameplay: GameplaySettings,
pub networking: NetworkingSettings,
pub log: Log,
pub graphics: GraphicsSettings,
@ -41,9 +42,14 @@ pub struct ControlSettings {
pub fullscreen: KeyMouse,
pub screenshot: KeyMouse,
pub toggle_ingame_ui: KeyMouse,
pub attack: KeyMouse,
}
/// `GameplaySettings` contains sensitivity and gameplay options.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct GameplaySettings {
pub pan_sensitivity: f32,
pub zoom_sensitivity: f32,
pub attack: KeyMouse,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
@ -100,9 +106,11 @@ impl Default for Settings {
fullscreen: KeyMouse::Key(VirtualKeyCode::F11),
screenshot: KeyMouse::Key(VirtualKeyCode::F4),
toggle_ingame_ui: KeyMouse::Key(VirtualKeyCode::F6),
attack: KeyMouse::Mouse(MouseButton::Left),
},
gameplay: GameplaySettings {
pan_sensitivity: 1.0,
zoom_sensitivity: 1.0,
attack: KeyMouse::Mouse(MouseButton::Left),
},
networking: NetworkingSettings {
username: "Username".to_string(),

View File

@ -54,7 +54,7 @@ pub enum Event {
InputUpdate(GameInput, bool),
/// Event that the ui uses.
Ui(ui::Event),
// The view distance has been changed
/// The view distance has changed.
ViewDistanceChanged(u32),
/// Game settings have changed.
SettingsChanged,
@ -140,8 +140,8 @@ impl Window {
renderer: Renderer::new(device, factory, win_color_view, win_depth_view)?,
window,
cursor_grabbed: false,
pan_sensitivity: settings.controls.pan_sensitivity,
zoom_sensitivity: settings.controls.zoom_sensitivity,
pan_sensitivity: settings.gameplay.pan_sensitivity,
zoom_sensitivity: settings.gameplay.zoom_sensitivity,
fullscreen: false,
needs_refresh_resize: false,
key_map,