mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Refines spawn values, add gradients to debug_column
This commit is contained in:
parent
2b08e8b931
commit
a939eac30d
@ -1598,6 +1598,7 @@ fn handle_debug_column(
|
||||
let chunk_pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz: u32| e / sz as i32);
|
||||
let chunk = sim.get(chunk_pos)?;
|
||||
let col = sampler.get((wpos, server.index.as_index_ref()))?;
|
||||
let gradient = sim.get_gradient_approx(chunk_pos)?;
|
||||
let downhill = chunk.downhill;
|
||||
let river = &chunk.river;
|
||||
let flux = chunk.flux;
|
||||
@ -1608,6 +1609,7 @@ alt {:?} ({:?})
|
||||
water_alt {:?} ({:?})
|
||||
basement {:?}
|
||||
river {:?}
|
||||
gradient {:?}
|
||||
downhill {:?}
|
||||
chaos {:?}
|
||||
flux {:?}
|
||||
@ -1623,6 +1625,7 @@ spawn_rate {:?} "#,
|
||||
col.water_level,
|
||||
basement,
|
||||
river,
|
||||
gradient,
|
||||
downhill,
|
||||
chaos,
|
||||
flux,
|
||||
|
@ -58,7 +58,7 @@ use common::{
|
||||
state::{State, TimeOfDay},
|
||||
sync::WorldSyncExt,
|
||||
terrain::TerrainChunkSize,
|
||||
vol::{ReadVol, RectVolSize},
|
||||
vol::RectVolSize,
|
||||
};
|
||||
use futures_executor::block_on;
|
||||
use metrics::{PhysicsMetrics, ServerMetrics, StateTickMetrics, TickMetrics};
|
||||
|
@ -981,6 +981,8 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
||||
5.0
|
||||
};
|
||||
|
||||
let gradient = sim.get_gradient_approx(chunk_pos);
|
||||
|
||||
let path = sim.get_nearest_path(wpos);
|
||||
let cave = sim.get_nearest_cave(wpos);
|
||||
|
||||
@ -1024,6 +1026,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
||||
spawn_rate,
|
||||
stone_col,
|
||||
water_dist,
|
||||
gradient,
|
||||
path,
|
||||
cave,
|
||||
snow_cover,
|
||||
@ -1053,6 +1056,7 @@ pub struct ColumnSample<'a> {
|
||||
pub spawn_rate: f32,
|
||||
pub stone_col: Rgb<u8>,
|
||||
pub water_dist: Option<f32>,
|
||||
pub gradient: Option<f32>,
|
||||
pub path: Option<(f32, Vec2<f32>, Path, Vec2<f32>)>,
|
||||
pub cave: Option<(f32, Vec2<f32>, Cave, Vec2<f32>)>,
|
||||
pub snow_cover: bool,
|
||||
|
@ -1,11 +1,10 @@
|
||||
use crate::{column::ColumnSample, sim::SimChunk, util::RandomField, IndexRef, CONFIG};
|
||||
use crate::{column::ColumnSample, sim::SimChunk, IndexRef, CONFIG};
|
||||
use common::{
|
||||
comp::{biped_large, bird_medium, quadruped_low, quadruped_medium, quadruped_small, Alignment},
|
||||
generation::{ChunkSupplement, EntityInfo},
|
||||
terrain::{Block, SpriteKind},
|
||||
terrain::Block,
|
||||
vol::{BaseVol, ReadVol, RectSizedVol, WriteVol},
|
||||
};
|
||||
use noise::NoiseFn;
|
||||
use rand::prelude::*;
|
||||
use std::{f32, ops::Range};
|
||||
use vek::*;
|
||||
@ -23,7 +22,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
wpos2d: Vec2<i32>,
|
||||
mut get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
|
||||
vol: &(impl BaseVol<Vox = Block> + RectSizedVol + ReadVol + WriteVol),
|
||||
index: IndexRef,
|
||||
_index: IndexRef,
|
||||
chunk: &SimChunk,
|
||||
supplement: &mut ChunkSupplement,
|
||||
) {
|
||||
@ -33,6 +32,46 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
bool, // Underwater?
|
||||
fn(&SimChunk, &ColumnSample) -> f32, // Density
|
||||
)] = &[
|
||||
// Tundra pack ennemies
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 3) {
|
||||
0 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Frostfang,
|
||||
)
|
||||
.into(),
|
||||
1 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Roshwalr,
|
||||
)
|
||||
.into(),
|
||||
_ => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Grolgar,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
.with_alignment(Alignment::Enemy)
|
||||
},
|
||||
1..4,
|
||||
false,
|
||||
|c, _col| close(c.temp, CONFIG.snow_temp, 0.3) * BASE_DENSITY * 1.0,
|
||||
),
|
||||
// Tundra rare solitary ennemies
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(
|
||||
biped_large::Body::random_with(rng, &biped_large::Species::Wendigo).into(),
|
||||
)
|
||||
.with_alignment(Alignment::Enemy)
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, _col| close(c.temp, CONFIG.snow_temp, 0.15) * BASE_DENSITY * 0.1,
|
||||
),
|
||||
// Taiga pack ennemies
|
||||
(
|
||||
|pos, rng| {
|
||||
@ -46,7 +85,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
3..8,
|
||||
false,
|
||||
|c, col| {
|
||||
close(c.temp, CONFIG.snow_temp + 0.2, 0.7) * col.tree_density * BASE_DENSITY * 0.05
|
||||
close(c.temp, CONFIG.snow_temp + 0.2, 0.6) * col.tree_density * BASE_DENSITY * 1.0
|
||||
},
|
||||
),
|
||||
// Taiga pack wild
|
||||
@ -64,13 +103,13 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
},
|
||||
1..4,
|
||||
false,
|
||||
|c, col| close(c.temp, CONFIG.snow_temp + 0.2, 0.2) * BASE_DENSITY * 0.1,
|
||||
|c, _col| close(c.temp, CONFIG.snow_temp + 0.2, 0.2) * BASE_DENSITY * 1.0,
|
||||
),
|
||||
// Taiga solitary wild
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 4) {
|
||||
.with_body(match rng.gen_range(0, 5) {
|
||||
0 => {
|
||||
bird_medium::Body::random_with(rng, &bird_medium::Species::Eagle).into()
|
||||
},
|
||||
@ -78,75 +117,50 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
.into(),
|
||||
2 => bird_medium::Body::random_with(rng, &bird_medium::Species::Snowyowl)
|
||||
.into(),
|
||||
3 => quadruped_small::Body {
|
||||
species: quadruped_small::Species::Fox,
|
||||
body_type: quadruped_small::BodyType::Female,
|
||||
}
|
||||
.into(),
|
||||
_ => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Tuskram,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
.with_alignment(Alignment::Enemy)
|
||||
.with_alignment(Alignment::Wild)
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, col| close(c.temp, CONFIG.snow_temp + 0.2, 0.7) * BASE_DENSITY * 0.3,
|
||||
|c, _col| close(c.temp, CONFIG.snow_temp + 0.2, 0.6) * BASE_DENSITY * 5.0,
|
||||
),
|
||||
// Tundra pack ennemies
|
||||
// Temperate pack ennemies
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 2) {
|
||||
0 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Frostfang,
|
||||
&quadruped_medium::Species::Tarasque,
|
||||
)
|
||||
.into(),
|
||||
_ => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Grolgar,
|
||||
&quadruped_medium::Species::Saber,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
.with_alignment(Alignment::Enemy)
|
||||
},
|
||||
1..4,
|
||||
false,
|
||||
|c, col| close(c.temp, CONFIG.snow_temp, 0.15) * BASE_DENSITY * 0.2,
|
||||
),
|
||||
// Tundra solitary ennemies
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(
|
||||
biped_large::Body::random_with(rng, &biped_large::Species::Wendigo).into(),
|
||||
)
|
||||
.with_alignment(Alignment::Enemy)
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, col| close(c.temp, CONFIG.snow_temp, 0.15) * BASE_DENSITY * 0.1,
|
||||
|c, _col| close(c.temp, CONFIG.temperate_temp, 0.35) * BASE_DENSITY * 1.0,
|
||||
),
|
||||
// Tundra solitary wild
|
||||
// Temperate pack wild
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(
|
||||
quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Tarasque,
|
||||
)
|
||||
.into(),
|
||||
)
|
||||
.with_alignment(Alignment::Wild)
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, col| close(c.temp, CONFIG.temperate_temp, 0.15) * BASE_DENSITY * 0.1,
|
||||
),
|
||||
// Forest pack wild
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 10) {
|
||||
.with_body(match rng.gen_range(0, 11) {
|
||||
0 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Deer,
|
||||
@ -181,12 +195,16 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
},
|
||||
7 => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Truffler,
|
||||
&quadruped_small::Species::Squirrel,
|
||||
)
|
||||
.into(),
|
||||
8 => quadruped_small::Body::random_with(
|
||||
8 => {
|
||||
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Hare)
|
||||
.into()
|
||||
},
|
||||
9 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Squirrel,
|
||||
&quadruped_medium::Species::Horse,
|
||||
)
|
||||
.into(),
|
||||
_ => bird_medium::Body::random_with(rng, &bird_medium::Species::Chicken)
|
||||
@ -196,19 +214,24 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
},
|
||||
1..8,
|
||||
false,
|
||||
|c, col| {
|
||||
close(c.temp, CONFIG.temperate_temp, 0.7) * col.tree_density * BASE_DENSITY * 6.0
|
||||
|c, _col| {
|
||||
close(c.temp, CONFIG.temperate_temp, 0.5)
|
||||
* close(c.humidity, CONFIG.forest_hum, 0.4)
|
||||
//* col.tree_density
|
||||
* BASE_DENSITY
|
||||
* 4.0
|
||||
},
|
||||
),
|
||||
// Temperate solitary wild
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 12) {
|
||||
0 => {
|
||||
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Fox)
|
||||
.into()
|
||||
},
|
||||
.with_body(match rng.gen_range(0, 15) {
|
||||
0 => quadruped_small::Body {
|
||||
species: quadruped_small::Species::Fox,
|
||||
body_type: quadruped_small::BodyType::Male,
|
||||
}
|
||||
.into(),
|
||||
1 => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Quokka,
|
||||
@ -251,6 +274,21 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
&quadruped_medium::Species::Hirdrasil,
|
||||
)
|
||||
.into(),
|
||||
11 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Kelpie,
|
||||
)
|
||||
.into(),
|
||||
12 => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Truffler,
|
||||
)
|
||||
.into(),
|
||||
13 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Donkey,
|
||||
)
|
||||
.into(),
|
||||
_ => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Batfox,
|
||||
@ -261,13 +299,18 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, col| close(c.temp, CONFIG.temperate_temp, 0.15) * BASE_DENSITY * 10.0,
|
||||
|c, _col| {
|
||||
close(c.temp, CONFIG.temperate_temp, 0.5)
|
||||
* BASE_DENSITY
|
||||
* close(c.humidity, CONFIG.forest_hum, 0.4)
|
||||
* 8.0
|
||||
},
|
||||
),
|
||||
// Rare temperate solitary enemies
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 12) {
|
||||
.with_body(match rng.gen_range(0, 4) {
|
||||
0 => {
|
||||
biped_large::Body::random_with(rng, &biped_large::Species::Ogre).into()
|
||||
},
|
||||
@ -276,70 +319,16 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
},
|
||||
2 => biped_large::Body::random_with(rng, &biped_large::Species::Dullahan)
|
||||
.into(),
|
||||
3 => biped_large::Body::random_with(rng, &biped_large::Species::Cyclops)
|
||||
_ => biped_large::Body::random_with(rng, &biped_large::Species::Cyclops)
|
||||
.into(),
|
||||
_ => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Batfox,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
.with_alignment(Alignment::Wild)
|
||||
.with_alignment(Alignment::Enemy)
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, col| close(c.temp, CONFIG.temperate_temp, 0.8) * BASE_DENSITY * 0.3,
|
||||
|c, _col| close(c.temp, CONFIG.temperate_temp, 0.8) * BASE_DENSITY * 0.1,
|
||||
),
|
||||
// Temperate rare river wildlife
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 6) {
|
||||
0 => {
|
||||
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Frog)
|
||||
.into()
|
||||
},
|
||||
1 => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Axolotl,
|
||||
)
|
||||
.into(),
|
||||
2 => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Fungome,
|
||||
)
|
||||
.into(),
|
||||
// WE GROW 'EM BIG 'ERE
|
||||
3 => quadruped_low::Body::random_with(
|
||||
rng,
|
||||
&quadruped_low::Species::Crocodile,
|
||||
)
|
||||
.into(),
|
||||
4 => quadruped_low::Body::random_with(
|
||||
rng,
|
||||
&quadruped_low::Species::Alligator,
|
||||
)
|
||||
.into(),
|
||||
_ => quadruped_low::Body::random_with(
|
||||
rng,
|
||||
&quadruped_low::Species::Salamander,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
.with_alignment(Alignment::Wild)
|
||||
},
|
||||
1..3,
|
||||
false,
|
||||
|c, col| {
|
||||
close(col.temp, CONFIG.tropical_temp, 0.3)
|
||||
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
|
||||
0.001
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
},
|
||||
),
|
||||
// Temperate common river wildlife
|
||||
// Temperate river wildlife
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
@ -349,18 +338,44 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
&quadruped_small::Species::Beaver,
|
||||
)
|
||||
.into(),
|
||||
1 => quadruped_low::Body {
|
||||
species: quadruped_low::Species::Salamander,
|
||||
body_type: quadruped_low::BodyType::Female,
|
||||
}
|
||||
.into(),
|
||||
_ => {
|
||||
bird_medium::Body::random_with(rng, &bird_medium::Species::Duck).into()
|
||||
},
|
||||
})
|
||||
.with_alignment(Alignment::Wild)
|
||||
},
|
||||
1..3,
|
||||
1..2,
|
||||
false,
|
||||
|c, col| {
|
||||
|_c, col| {
|
||||
close(col.temp, CONFIG.temperate_temp, 0.6)
|
||||
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
|
||||
0.001
|
||||
0.003
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
},
|
||||
),
|
||||
// Temperate river ennemies
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(
|
||||
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Hakulaq)
|
||||
.into(),
|
||||
)
|
||||
.with_alignment(Alignment::Enemy)
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|_c, col| {
|
||||
close(col.temp, CONFIG.temperate_temp, 0.6)
|
||||
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
|
||||
0.0001
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
@ -370,23 +385,18 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 8) {
|
||||
0 => quadruped_small::Body::random_with(
|
||||
.with_body(
|
||||
quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Dodarock,
|
||||
)
|
||||
.into(),
|
||||
_ => quadruped_low::Body::random_with(
|
||||
rng,
|
||||
&quadruped_low::Species::Rocksnapper,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
.with_alignment(Alignment::Wild)
|
||||
)
|
||||
.with_alignment(Alignment::Enemy)
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, col| close(c.temp, CONFIG.tropical_temp, 0.3) * col.rock * BASE_DENSITY * 5.0,
|
||||
|c, col| close(c.temp, CONFIG.tropical_temp + 0.1, 0.5) * col.rock * BASE_DENSITY * 5.0,
|
||||
),
|
||||
// Jungle solitary ennemies
|
||||
(
|
||||
@ -412,18 +422,18 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, col| {
|
||||
close(c.temp, CONFIG.tropical_temp, 0.3)
|
||||
|c, _col| {
|
||||
close(c.temp, CONFIG.tropical_temp + 0.1, 0.4)
|
||||
* close(c.humidity, CONFIG.jungle_hum, 0.3)
|
||||
* BASE_DENSITY
|
||||
* 5.0
|
||||
* 4.0
|
||||
},
|
||||
),
|
||||
// Jungle solitary wild
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 4) {
|
||||
.with_body(match rng.gen_range(0, 3) {
|
||||
0 => bird_medium::Body::random_with(rng, &bird_medium::Species::Parrot)
|
||||
.into(),
|
||||
1 => {
|
||||
@ -439,31 +449,27 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, col| {
|
||||
close(c.temp, CONFIG.tropical_temp, 0.3)
|
||||
|c, _col| {
|
||||
close(c.temp, CONFIG.tropical_temp, 0.5)
|
||||
* close(c.humidity, CONFIG.jungle_hum, 0.3)
|
||||
* BASE_DENSITY
|
||||
* 5.0
|
||||
* 8.0
|
||||
},
|
||||
),
|
||||
// Tropical pack enemies
|
||||
// Tropical rare river enemy
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 3) {
|
||||
0 => quadruped_medium::Body::random_with(
|
||||
.with_body(match rng.gen_range(0, 2) {
|
||||
// WE GROW 'EM BIG 'ERE
|
||||
0 => quadruped_low::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Lion,
|
||||
&quadruped_low::Species::Crocodile,
|
||||
)
|
||||
.into(),
|
||||
1 => quadruped_small::Body::random_with(
|
||||
_ => quadruped_low::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Hyena,
|
||||
)
|
||||
.into(),
|
||||
_ => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Saber,
|
||||
&quadruped_low::Species::Alligator,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
@ -471,45 +477,110 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
},
|
||||
1..3,
|
||||
false,
|
||||
|c, col| close(c.temp, CONFIG.tropical_temp, 0.15) * BASE_DENSITY * 0.4,
|
||||
|_c, col| {
|
||||
close(col.temp, CONFIG.tropical_temp + 0.2, 0.5)
|
||||
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
|
||||
0.0002
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
},
|
||||
),
|
||||
// Desert solitary enemies
|
||||
// Tropical rare river wild
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 3) {
|
||||
0 => {
|
||||
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Frog)
|
||||
.into()
|
||||
},
|
||||
1 => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Axolotl,
|
||||
)
|
||||
.into(),
|
||||
_ => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Fungome,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
.with_alignment(Alignment::Wild)
|
||||
},
|
||||
1..3,
|
||||
false,
|
||||
|_c, col| {
|
||||
close(col.temp, CONFIG.tropical_temp, 0.5)
|
||||
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
|
||||
0.001
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
},
|
||||
),
|
||||
// Tropical pack enemies
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 2) {
|
||||
0 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Lion,
|
||||
)
|
||||
.into(),
|
||||
_ => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Hyena,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
.with_alignment(Alignment::Enemy)
|
||||
},
|
||||
1..3,
|
||||
false,
|
||||
|c, _col| {
|
||||
close(c.temp, CONFIG.tropical_temp + 0.1, 0.4)
|
||||
* close(c.humidity, CONFIG.desert_hum, 0.4)
|
||||
* BASE_DENSITY
|
||||
* 2.0
|
||||
},
|
||||
),
|
||||
// Desert pack wild
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(
|
||||
quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Bonerattler,
|
||||
&quadruped_medium::Species::Antelope,
|
||||
)
|
||||
.into(),
|
||||
)
|
||||
.with_alignment(Alignment::Enemy)
|
||||
.with_alignment(Alignment::Wild)
|
||||
},
|
||||
1..2,
|
||||
3..8,
|
||||
false,
|
||||
|c, col| close(c.humidity, CONFIG.desert_hum, 0.3) * BASE_DENSITY * 0.3,
|
||||
|c, _col| {
|
||||
close(c.temp, CONFIG.tropical_temp + 0.1, 0.4)
|
||||
* close(c.humidity, CONFIG.desert_hum, 0.4)
|
||||
* BASE_DENSITY
|
||||
* 1.0
|
||||
},
|
||||
),
|
||||
// Desert solitary wild
|
||||
// Desert solitary enemies
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 3) {
|
||||
0 => {
|
||||
bird_medium::Body::random_with(rng, &bird_medium::Species::Eagle).into()
|
||||
},
|
||||
1 => {
|
||||
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Pangolin)
|
||||
.into()
|
||||
},
|
||||
2 => quadruped_small::Body::random_with(
|
||||
.with_body(match rng.gen_range(0, 2) {
|
||||
0 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Holladon,
|
||||
&quadruped_medium::Species::Bonerattler,
|
||||
)
|
||||
.into(),
|
||||
_ => quadruped_small::Body::random_with(
|
||||
_ => quadruped_low::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Gecko,
|
||||
&quadruped_low::Species::Sandshark,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
@ -517,7 +588,48 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, col| close(c.temp, CONFIG.desert_temp + 0.2, 0.7) * BASE_DENSITY * 0.4,
|
||||
|c, _col| {
|
||||
close(c.temp, CONFIG.desert_temp + 0.2, 0.3)
|
||||
* close(c.humidity, CONFIG.desert_hum, 0.5)
|
||||
* BASE_DENSITY
|
||||
* 1.5
|
||||
},
|
||||
),
|
||||
// Desert solitary wild
|
||||
(
|
||||
|pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 5) {
|
||||
0 => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Holladon,
|
||||
)
|
||||
.into(),
|
||||
1 => {
|
||||
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Pangolin)
|
||||
.into()
|
||||
},
|
||||
2 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Camel,
|
||||
)
|
||||
.into(),
|
||||
3 => quadruped_low::Body {
|
||||
species: quadruped_low::Species::Salamander,
|
||||
body_type: quadruped_low::BodyType::Male,
|
||||
}
|
||||
.into(),
|
||||
_ => quadruped_small::Body::random_with(
|
||||
rng,
|
||||
&quadruped_small::Species::Gecko,
|
||||
)
|
||||
.into(),
|
||||
})
|
||||
.with_alignment(Alignment::Wild)
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, _col| close(c.temp, CONFIG.desert_temp + 0.2, 0.3) * BASE_DENSITY * 5.0,
|
||||
),
|
||||
];
|
||||
|
||||
@ -537,12 +649,12 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
let underwater = col_sample.water_level > col_sample.alt;
|
||||
|
||||
let entity_group = scatter.iter().enumerate().find_map(
|
||||
|(i, (make_entity, group_size, is_underwater, f))| {
|
||||
|(_i, (make_entity, group_size, is_underwater, f))| {
|
||||
let density = f(chunk, col_sample);
|
||||
if density > 0.0
|
||||
&& RandomField::new(i as u32 * 7)
|
||||
.chance(Vec3::new(wpos2d.x, wpos2d.y, i as i32), density)
|
||||
&& dynamic_rng.gen::<f32>() < density
|
||||
&& underwater == *is_underwater
|
||||
&& col_sample.gradient < Some(1.3)
|
||||
{
|
||||
Some((make_entity, group_size.clone()))
|
||||
} else {
|
||||
@ -553,7 +665,6 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
|
||||
if let Some((make_entity, group_size)) = entity_group {
|
||||
let alt = col_sample.alt as i32;
|
||||
|
||||
// Find the intersection between ground and air, if there is one near the
|
||||
// surface
|
||||
if let Some(solid_end) = (-4..8)
|
||||
@ -575,9 +686,14 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
Vec3::new(wpos2d.x, wpos2d.y, alt + solid_end).map(|e| e as f32),
|
||||
dynamic_rng,
|
||||
);
|
||||
for _ in 0..group_size {
|
||||
for e in 0..group_size {
|
||||
let mut entity = entity.clone();
|
||||
entity.pos = entity.pos.map(|e| e + dynamic_rng.gen::<f32>());
|
||||
entity.pos = entity.pos.map(|e| e + dynamic_rng.gen::<f32>())
|
||||
+ Vec3::new(
|
||||
(e as f32 / group_size as f32 * 2.0 * f32::consts::PI).sin(),
|
||||
(e as f32 / group_size as f32 * 2.0 * f32::consts::PI).cos(),
|
||||
0.0,
|
||||
);
|
||||
supplement.add_entity(entity.with_automatic_name());
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,6 @@ use crate::{
|
||||
util::{Grid, Sampler},
|
||||
};
|
||||
use common::{
|
||||
comp::{self, bird_medium, quadruped_low, quadruped_medium, quadruped_small},
|
||||
generation::{ChunkSupplement, EntityInfo},
|
||||
msg::WorldMapMsg,
|
||||
terrain::{Block, BlockKind, SpriteKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
|
||||
@ -246,83 +245,8 @@ impl World {
|
||||
(Vec3::from(chunk_wpos2d) + lpos).map(|e: i32| e as f32) + 0.5
|
||||
};
|
||||
|
||||
const SPAWN_RATE: f32 = 0.1;
|
||||
let mut supplement = ChunkSupplement {
|
||||
entities: Vec::new(),
|
||||
/*
|
||||
entities: if dynamic_rng.gen::<f32>() < SPAWN_RATE
|
||||
&& sim_chunk.chaos < 0.5
|
||||
&& !sim_chunk.is_underwater()
|
||||
{
|
||||
// TODO: REFACTOR: Define specific alignments in a config file instead of here
|
||||
let is_hostile: bool;
|
||||
let is_giant = dynamic_rng.gen_range(0, 8) == 0;
|
||||
let quadmed = comp::Body::QuadrupedMedium(quadruped_medium::Body::random()); // Not all of them are hostile so we have to do the rng here
|
||||
let quadlow = comp::Body::QuadrupedLow(quadruped_low::Body::random()); // Not all of them are hostile so we have to do the rng here
|
||||
let entity = EntityInfo::at(gen_entity_pos(&mut dynamic_rng))
|
||||
.do_if(is_giant, |e| e.into_giant())
|
||||
.with_body(match dynamic_rng.gen_range(0, 5) {
|
||||
0 => {
|
||||
match quadmed {
|
||||
comp::Body::QuadrupedMedium(quadruped_medium) => {
|
||||
match quadruped_medium.species {
|
||||
quadruped_medium::Species::Catoblepas => is_hostile = false,
|
||||
quadruped_medium::Species::Mouflon => is_hostile = false,
|
||||
quadruped_medium::Species::Tuskram => is_hostile = false,
|
||||
quadruped_medium::Species::Deer => is_hostile = false,
|
||||
quadruped_medium::Species::Hirdrasil => is_hostile = false,
|
||||
quadruped_medium::Species::Donkey => is_hostile = false,
|
||||
quadruped_medium::Species::Camel => is_hostile = false,
|
||||
quadruped_medium::Species::Zebra => is_hostile = false,
|
||||
quadruped_medium::Species::Antelope => is_hostile = false,
|
||||
quadruped_medium::Species::Kelpie => is_hostile = false,
|
||||
quadruped_medium::Species::Horse => is_hostile = false,
|
||||
_ => is_hostile = true,
|
||||
}
|
||||
},
|
||||
_ => is_hostile = true,
|
||||
};
|
||||
quadmed
|
||||
},
|
||||
1 => {
|
||||
is_hostile = false;
|
||||
comp::Body::BirdMedium(bird_medium::Body::random())
|
||||
},
|
||||
2 => {
|
||||
match quadlow {
|
||||
comp::Body::QuadrupedLow(quadruped_low) => {
|
||||
match quadruped_low.species {
|
||||
quadruped_low::Species::Crocodile => is_hostile = true,
|
||||
quadruped_low::Species::Alligator => is_hostile = true,
|
||||
quadruped_low::Species::Maneater => is_hostile = true,
|
||||
quadruped_low::Species::Sandshark => is_hostile = true,
|
||||
quadruped_low::Species::Hakulaq => is_hostile = true,
|
||||
_ => is_hostile = false,
|
||||
}
|
||||
},
|
||||
_ => is_hostile = false,
|
||||
};
|
||||
quadlow
|
||||
},
|
||||
_ => {
|
||||
is_hostile = false;
|
||||
comp::Body::QuadrupedSmall(quadruped_small::Body::random())
|
||||
},
|
||||
})
|
||||
.with_alignment(if is_hostile {
|
||||
comp::Alignment::Enemy
|
||||
} else if is_giant {
|
||||
comp::Alignment::Npc
|
||||
} else {
|
||||
comp::Alignment::Wild
|
||||
})
|
||||
.with_automatic_name();
|
||||
|
||||
vec![entity]
|
||||
} else {
|
||||
Vec::new()
|
||||
},
|
||||
*/
|
||||
};
|
||||
|
||||
if sim_chunk.contains_waypoint {
|
||||
|
Loading…
Reference in New Issue
Block a user