mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Make cancel button in connecting screen visble again, don't save username & server for singleplayer login, make iced version go back to login screen properly.
This commit is contained in:
parent
a9541f1506
commit
a94bc4b725
@ -226,6 +226,15 @@ impl PlayState for MainMenuState {
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password,
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password,
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server_address,
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server_address,
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} => {
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} => {
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let mut net_settings = &mut global_state.settings.networking;
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net_settings.username = username.clone();
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if !net_settings.servers.contains(&server_address) {
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net_settings.servers.push(server_address.clone());
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}
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if let Err(err) = global_state.settings.save_to_file() {
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warn!("Failed to save settings: {:?}", err);
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}
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attempt_login(
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attempt_login(
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&mut global_state.settings,
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&mut global_state.settings,
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&mut global_state.info_message,
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&mut global_state.info_message,
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@ -298,15 +307,6 @@ fn attempt_login(
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server_port: u16,
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server_port: u16,
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client_init: &mut Option<ClientInit>,
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client_init: &mut Option<ClientInit>,
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) {
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) {
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let mut net_settings = &mut settings.networking;
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net_settings.username = username.clone();
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if !net_settings.servers.contains(&server_address) {
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net_settings.servers.push(server_address.clone());
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}
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if let Err(e) = settings.save_to_file() {
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warn!(?e, "Failed to save settings");
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}
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if comp::Player::alias_is_valid(&username) {
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if comp::Player::alias_is_valid(&username) {
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// Don't try to connect if there is already a connection in progress.
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// Don't try to connect if there is already a connection in progress.
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if client_init.is_none() {
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if client_init.is_none() {
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@ -38,15 +38,15 @@ impl Screen {
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let status = Text::new(status)
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let status = Text::new(status)
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.size(fonts.alkhemi.scale(80))
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.size(fonts.alkhemi.scale(80))
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.font(fonts.alkhemi.id)
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.font(fonts.alkhemi.id)
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.color(Color::from_rgba(1.0, 1.0, 1.0, fade_msg))
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.color(Color::from_rgba(1.0, 1.0, 1.0, fade_msg));
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.vertical_alignment(VerticalAlignment::Bottom)
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.width(Length::Fill)
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.height(Length::Fill);
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let status = Row::with_children(vec![
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let status = Container::new(Row::with_children(vec![
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Space::new(Length::Units(80), Length::Shrink).into(),
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Space::new(Length::Units(80), Length::Shrink).into(),
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status.into(),
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status.into(),
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]);
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]))
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.width(Length::Fill)
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.height(Length::Fill)
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.align_y(Align::End);
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let cancel = neat_button(
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let cancel = neat_button(
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&mut self.cancel_button,
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&mut self.cancel_button,
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@ -367,7 +367,7 @@ impl IcedState {
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}
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}
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},
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},
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Message::CancelConnect => {
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Message::CancelConnect => {
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self.cancel_connection();
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self.exit_connect_screen();
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events.push(Event::CancelLoginAttempt);
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events.push(Event::CancelLoginAttempt);
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},
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},
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msg @ Message::TrustPromptAdd | msg @ Message::TrustPromptCancel => {
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msg @ Message::TrustPromptAdd | msg @ Message::TrustPromptCancel => {
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@ -410,7 +410,8 @@ impl IcedState {
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}
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}
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}
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}
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fn cancel_connection(&mut self) {
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// Connection successful of failed
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fn exit_connect_screen(&mut self) {
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if matches!(&self.screen, Screen::Connecting {..}) {
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if matches!(&self.screen, Screen::Connecting {..}) {
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self.screen = Screen::Login {
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self.screen = Screen::Login {
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screen: login::Screen::new(),
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screen: login::Screen::new(),
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@ -1244,13 +1245,14 @@ impl<'a> MainMenuUi {
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self.popup = None;
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self.popup = None;
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self.connecting = None;
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self.connecting = None;
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self.connect = false;
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self.connect = false;
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self.ice_state.exit_connect_screen();
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}
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}
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pub fn cancel_connection(&mut self) {
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pub fn cancel_connection(&mut self) {
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self.popup = None;
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self.popup = None;
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self.connecting = None;
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self.connecting = None;
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self.connect = false;
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self.connect = false;
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self.ice_state.cancel_connection();
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self.ice_state.exit_connect_screen();
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}
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}
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pub fn handle_event(&mut self, event: ui::Event) {
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pub fn handle_event(&mut self, event: ui::Event) {
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