mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
This commit is contained in:
parent
40c284fd71
commit
aa56166c80
@ -224,7 +224,11 @@ impl ChatCommand {
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"Temporarily gives a player admin permissions or removes them",
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Admin,
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),
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ChatCommand::Airship => cmd(vec![Float("destination_degrees_ccw_of_east", 90.0, Optional)], "Spawns an airship", Admin),
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ChatCommand::Airship => cmd(
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vec![Float("destination_degrees_ccw_of_east", 90.0, Optional)],
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"Spawns an airship",
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Admin,
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),
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ChatCommand::Alias => cmd(vec![Any("name", Required)], "Change your alias", NoAdmin),
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ChatCommand::Ban => cmd(
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vec![Any("username", Required), Message(Optional)],
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@ -539,7 +539,13 @@ impl Body {
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/// Returns a multiplier representing increased difficulty not accounted for
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/// due to AI or not using an actual weapon
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// TODO: Match on species
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pub fn combat_multiplier(&self) -> f32 { if let Body::Object(_) | Body::Ship(_) = self { 0.0 } else { 1.0 } }
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pub fn combat_multiplier(&self) -> f32 {
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if let Body::Object(_) | Body::Ship(_) = self {
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0.0
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} else {
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1.0
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}
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}
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pub fn base_poise(&self) -> u32 {
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match self {
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@ -78,7 +78,8 @@ pub mod figuredata {
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cache: &assets::AssetCache<S>,
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_: &str,
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) -> Result<Self, assets::Error> {
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let manifest: AssetHandle<Ron<ShipCentralSpec>> = AssetExt::load("server.manifests.ship_manifest")?;
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let manifest: AssetHandle<Ron<ShipCentralSpec>> =
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AssetExt::load("server.manifests.ship_manifest")?;
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let mut colliders = HashMap::new();
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for (_, spec) in (manifest.read().0).0.iter() {
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for bone in [&spec.bone0, &spec.bone1, &spec.bone2].iter() {
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@ -48,8 +48,8 @@ pub use self::{
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beam::{Beam, BeamSegment},
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body::{
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biped_large, biped_small, bird_medium, bird_small, dragon, fish_medium, fish_small, golem,
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humanoid, object, quadruped_low, quadruped_medium, quadruped_small, theropod, ship, AllBodies,
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Body, BodyData,
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humanoid, object, quadruped_low, quadruped_medium, quadruped_small, ship, theropod,
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AllBodies, Body, BodyData,
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},
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buff::{
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Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffId, BuffKind, BuffSource, Buffs,
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@ -119,7 +119,8 @@ impl PhysicsState {
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touch_entities.clear();
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*self = Self {
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touch_entities,
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ground_vel: self.ground_vel, // Preserved, since it's the velocity of the last contact point
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ground_vel: self.ground_vel, /* Preserved, since it's the velocity of the last
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* contact point */
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..Self::default()
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}
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}
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@ -46,6 +46,7 @@ impl Default for RtSimController {
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impl RtSimController {
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pub fn reset(&mut self) { *self = Self::default(); }
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pub fn with_destination(pos: Vec3<f32>) -> Self {
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Self {
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travel_to: Some((pos, format!("{:0.1?}", pos))),
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@ -3,7 +3,7 @@ use crate::{
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biped_large, biped_small,
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inventory::slot::EquipSlot,
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item::{Hands, ItemKind, Tool, ToolKind},
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quadruped_low, quadruped_medium, quadruped_small,
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quadruped_low, quadruped_medium, quadruped_small, ship,
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skills::Skill,
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theropod, ship, Body, CharacterAbility, CharacterState, InputKind, InventoryAction, StateUpdate,
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},
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@ -193,7 +193,6 @@ pub fn handle_move(data: &JoinData, update: &mut StateUpdate, efficiency: f32) {
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&& data.body.can_fly().is_some()
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{
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fly_move(data, update, efficiency * data.body.can_fly().expect("can_fly is_some right above this"));
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} else if data.inputs.fly.is_pressed() && !data.physics.on_ground && data.body.can_fly().is_some() {
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} else {
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basic_move(data, update, efficiency);
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}
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@ -46,7 +46,12 @@ impl<V, M, A: Access> Dyna<V, M, A> {
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}
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pub fn map_into<W, F: FnMut(V) -> W>(self, f: F) -> Dyna<W, M, A> {
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let Dyna { vox, meta, sz, _phantom } = self;
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let Dyna {
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vox,
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meta,
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sz,
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_phantom,
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} = self;
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Dyna {
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vox: vox.into_iter().map(f).collect(),
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meta,
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@ -69,7 +69,7 @@ fn calc_z_limit(
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pub struct Sys;
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#[derive(SystemData)]
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pub struct PhysicsSystemDataRead<'a> {
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pub struct PhysicsRead<'a> {
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entities: Entities<'a>,
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uids: ReadStorage<'a, Uid>,
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terrain: ReadExpect<'a, TerrainGrid>,
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@ -88,7 +88,7 @@ pub struct PhysicsSystemDataRead<'a> {
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}
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#[derive(SystemData)]
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pub struct PhysicsSystemDataWrite<'a> {
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pub struct PhysicsWrite<'a> {
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physics_metrics: WriteExpect<'a, PhysicsMetrics>,
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physics_states: WriteStorage<'a, PhysicsState>,
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positions: WriteStorage<'a, Pos>,
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@ -98,26 +98,26 @@ pub struct PhysicsSystemDataWrite<'a> {
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}
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#[derive(SystemData)]
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pub struct PhysicsSystemData<'a> {
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r: PhysicsSystemDataRead<'a>,
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w: PhysicsSystemDataWrite<'a>,
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pub struct PhysicsData<'a> {
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read: PhysicsRead<'a>,
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write: PhysicsWrite<'a>,
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}
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impl<'a> PhysicsSystemData<'a> {
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impl<'a> PhysicsData<'a> {
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/// Add/reset physics state components
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fn reset(&mut self) {
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span!(guard, "Add/reset physics state components");
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for (entity, _, _, _, _) in (
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&self.r.entities,
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&self.r.colliders,
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&self.w.positions,
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&self.w.velocities,
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&self.w.orientations,
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&self.read.entities,
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&self.read.colliders,
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&self.write.positions,
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&self.write.velocities,
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&self.write.orientations,
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)
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.join()
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{
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let _ = self
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.w
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.write
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.physics_states
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.entry(entity)
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.map(|e| e.or_insert_with(Default::default));
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@ -129,20 +129,20 @@ impl<'a> PhysicsSystemData<'a> {
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span!(guard, "Maintain pushback cache");
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//Add PreviousPhysCache for all relevant entities
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for entity in (
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&self.r.entities,
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&self.w.velocities,
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&self.w.positions,
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!&self.w.previous_phys_cache,
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!&self.r.mountings,
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!&self.r.beams,
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!&self.r.shockwaves,
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&self.read.entities,
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&self.write.velocities,
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&self.write.positions,
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!&self.write.previous_phys_cache,
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!&self.read.mountings,
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!&self.read.beams,
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!&self.read.shockwaves,
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)
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.join()
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.map(|(e, _, _, _, _, _, _)| e)
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.collect::<Vec<_>>()
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{
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let _ = self
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.w
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.write
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.previous_phys_cache
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.insert(entity, PreviousPhysCache {
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velocity_dt: Vec3::zero(),
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@ -155,16 +155,16 @@ impl<'a> PhysicsSystemData<'a> {
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//Update PreviousPhysCache
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for (_, vel, position, mut phys_cache, collider, scale, cs, _, _, _) in (
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&self.r.entities,
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&self.w.velocities,
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&self.w.positions,
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&mut self.w.previous_phys_cache,
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self.r.colliders.maybe(),
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self.r.scales.maybe(),
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self.r.char_states.maybe(),
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!&self.r.mountings,
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!&self.r.beams,
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!&self.r.shockwaves,
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&self.read.entities,
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&self.write.velocities,
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&self.write.positions,
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&mut self.write.previous_phys_cache,
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self.read.colliders.maybe(),
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self.read.scales.maybe(),
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self.read.char_states.maybe(),
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!&self.read.mountings,
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!&self.read.beams,
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!&self.read.shockwaves,
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)
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.join()
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{
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@ -173,7 +173,7 @@ impl<'a> PhysicsSystemData<'a> {
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let z_limits = (z_limits.0 * scale, z_limits.1 * scale);
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let half_height = (z_limits.1 - z_limits.0) / 2.0;
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phys_cache.velocity_dt = vel.0 * self.r.dt.0;
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phys_cache.velocity_dt = vel.0 * self.read.dt.0;
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let entity_center = position.0 + Vec3::new(0.0, z_limits.0 + half_height, 0.0);
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let flat_radius = collider.map(|c| c.get_radius()).unwrap_or(0.5) * scale;
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let radius = (flat_radius.powi(2) + half_height.powi(2)).sqrt();
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@ -191,25 +191,25 @@ impl<'a> PhysicsSystemData<'a> {
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fn apply_pushback(&mut self, job: &mut Job<Sys>) {
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span!(guard, "Apply pushback");
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job.cpu_stats.measure(ParMode::Rayon);
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let PhysicsSystemData {
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r: ref psdr,
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w: ref mut psdw,
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let PhysicsData {
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ref read,
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ref mut write,
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} = self;
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let (positions, previous_phys_cache) = (&psdw.positions, &psdw.previous_phys_cache);
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let (positions, previous_phys_cache) = (&write.positions, &write.previous_phys_cache);
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let metrics = (
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&psdr.entities,
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&read.entities,
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positions,
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&mut psdw.velocities,
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&mut write.velocities,
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previous_phys_cache,
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psdr.masses.maybe(),
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psdr.colliders.maybe(),
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!&psdr.mountings,
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psdr.stickies.maybe(),
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&mut psdw.physics_states,
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read.masses.maybe(),
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read.colliders.maybe(),
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!&read.mountings,
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read.stickies.maybe(),
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&mut write.physics_states,
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// TODO: if we need to avoid collisions for other things consider moving whether it
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// should interact into the collider component or into a separate component
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psdr.projectiles.maybe(),
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psdr.char_states.maybe(),
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read.projectiles.maybe(),
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read.char_states.maybe(),
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)
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.par_join()
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.filter(|(_, _, _, _, _, _, _, sticky, physics, _, _)| {
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@ -259,17 +259,17 @@ impl<'a> PhysicsSystemData<'a> {
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_,
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char_state_other_maybe,
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) in (
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&psdr.entities,
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&psdr.uids,
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&read.entities,
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&read.uids,
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positions,
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previous_phys_cache,
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psdr.masses.maybe(),
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psdr.colliders.maybe(),
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!&psdr.projectiles,
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!&psdr.mountings,
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!&psdr.beams,
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!&psdr.shockwaves,
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psdr.char_states.maybe(),
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read.masses.maybe(),
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read.colliders.maybe(),
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!&read.projectiles,
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!&read.mountings,
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!&read.beams,
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!&read.shockwaves,
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read.char_states.maybe(),
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)
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.join()
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{
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@ -347,7 +347,7 @@ impl<'a> PhysicsSystemData<'a> {
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}
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// Change velocity
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vel.0 += vel_delta * psdr.dt.0;
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vel.0 += vel_delta * read.dt.0;
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// Metrics
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PhysicsMetrics {
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@ -362,31 +362,36 @@ impl<'a> PhysicsSystemData<'a> {
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entity_entity_collisions: old.entity_entity_collisions
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+ new.entity_entity_collisions,
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});
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psdw.physics_metrics.entity_entity_collision_checks =
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write.physics_metrics.entity_entity_collision_checks =
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metrics.entity_entity_collision_checks;
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psdw.physics_metrics.entity_entity_collisions = metrics.entity_entity_collisions;
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write.physics_metrics.entity_entity_collisions = metrics.entity_entity_collisions;
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drop(guard);
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}
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fn handle_movement_and_terrain(&mut self, job: &mut Job<Sys>) {
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let PhysicsSystemData {
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r: ref psdr,
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w: ref mut psdw,
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let PhysicsData {
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ref read,
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ref mut write,
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} = self;
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// Apply movement inputs
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span!(guard, "Apply movement and terrain collision");
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let (positions, velocities, previous_phys_cache, orientations) = (&psdw.positions, &psdw.velocities, &psdw.previous_phys_cache, &psdw.orientations);
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let (positions, velocities, previous_phys_cache, orientations) = (
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&write.positions,
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&write.velocities,
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&write.previous_phys_cache,
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&write.orientations,
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);
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let (pos_writes, vel_writes, land_on_grounds) = (
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&psdr.entities,
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psdr.scales.maybe(),
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psdr.stickies.maybe(),
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&psdr.colliders,
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&read.entities,
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read.scales.maybe(),
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read.stickies.maybe(),
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&read.colliders,
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positions,
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velocities,
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orientations,
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&mut psdw.physics_states,
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&mut write.physics_states,
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previous_phys_cache,
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!&psdr.mountings,
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!&read.mountings,
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)
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.par_join()
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.fold(
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@ -401,7 +406,7 @@ impl<'a> PhysicsSystemData<'a> {
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vel,
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_ori,
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mut physics_state,
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previous_cache,
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_previous_cache,
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_,
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)| {
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// defer the writes of positions to allow an inner loop over terrain-like
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@ -436,9 +441,9 @@ impl<'a> PhysicsSystemData<'a> {
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} else {
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0.0
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});
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let in_loaded_chunk = psdr
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let in_loaded_chunk = read
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.terrain
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.get_key(psdr.terrain.pos_key(pos.0.map(|e| e.floor() as i32)))
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.get_key(read.terrain.pos_key(pos.0.map(|e| e.floor() as i32)))
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.is_some();
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let downward_force =
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if !in_loaded_chunk {
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@ -451,22 +456,22 @@ impl<'a> PhysicsSystemData<'a> {
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(1.0 - BOUYANCY) * GRAVITY
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} else {
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GRAVITY
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} * psdr.gravities.get(entity).map(|g| g.0).unwrap_or_default();
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vel.0 = integrate_forces(psdr.dt.0, vel.0, downward_force, friction);
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} * read.gravities.get(entity).map(|g| g.0).unwrap_or_default();
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vel.0 = integrate_forces(read.dt.0, vel.0, downward_force, friction);
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// Don't move if we're not in a loaded chunk
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let pos_delta = if in_loaded_chunk {
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// this is an approximation that allows most framerates to
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// behave in a similar manner.
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let dt_lerp = 0.2;
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(vel.0 * dt_lerp + old_vel.0 * (1.0 - dt_lerp)) * psdr.dt.0
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(vel.0 * dt_lerp + old_vel.0 * (1.0 - dt_lerp)) * read.dt.0
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} else {
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Vec3::zero()
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};
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let was_on_ground = physics_state.on_ground;
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match &*collider {
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match &collider {
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Collider::Voxel { .. } => {
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// for now, treat entities with voxel colliders as their bounding
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// cylinders for the purposes of colliding them with terrain
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@ -477,14 +482,14 @@ impl<'a> PhysicsSystemData<'a> {
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let cylinder = (radius, z_min, z_max);
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cylinder_voxel_collision(
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cylinder,
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&*psdr.terrain,
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&*read.terrain,
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entity,
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&mut pos,
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pos_delta,
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&mut vel,
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&mut physics_state,
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Vec3::zero(),
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&psdr.dt,
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&read.dt,
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true,
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was_on_ground,
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|entity, vel| land_on_grounds.push((entity, vel)),
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@ -503,35 +508,35 @@ impl<'a> PhysicsSystemData<'a> {
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let cylinder = (radius, z_min, z_max);
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cylinder_voxel_collision(
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cylinder,
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&*psdr.terrain,
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&*read.terrain,
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entity,
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&mut pos,
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pos_delta,
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&mut vel,
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&mut physics_state,
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Vec3::zero(),
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&psdr.dt,
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&read.dt,
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true,
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was_on_ground,
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|entity, vel| land_on_grounds.push((entity, vel)),
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);
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},
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Collider::Point => {
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let (dist, block) = psdr
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let (dist, block) = read
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.terrain
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.ray(pos.0, pos.0 + pos_delta)
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.until(|block: &Block| block.is_filled())
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.ignore_error()
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.cast();
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pos.0 += pos_delta.try_normalized().unwrap_or(Vec3::zero()) * dist;
|
||||
pos.0 += pos_delta.try_normalized().unwrap_or_else(Vec3::zero) * dist;
|
||||
|
||||
// Can't fail since we do ignore_error above
|
||||
if block.unwrap().is_some() {
|
||||
let block_center = pos.0.map(|e| e.floor()) + 0.5;
|
||||
let block_rpos = (pos.0 - block_center)
|
||||
.try_normalized()
|
||||
.unwrap_or(Vec3::zero());
|
||||
.unwrap_or_else(Vec3::zero);
|
||||
|
||||
// See whether we're on the top/bottom of a block, or the side
|
||||
if block_rpos.z.abs()
|
||||
@ -555,7 +560,7 @@ impl<'a> PhysicsSystemData<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
physics_state.in_liquid = psdr
|
||||
physics_state.in_liquid = read
|
||||
.terrain
|
||||
.get(pos.0.map(|e| e.floor() as i32))
|
||||
.ok()
|
||||
@ -566,35 +571,36 @@ impl<'a> PhysicsSystemData<'a> {
|
||||
// Collide with terrain-like entities
|
||||
for (
|
||||
entity_other,
|
||||
other,
|
||||
_other,
|
||||
pos_other,
|
||||
vel_other,
|
||||
previous_cache_other,
|
||||
mass_other,
|
||||
_previous_cache_other,
|
||||
_mass_other,
|
||||
collider_other,
|
||||
ori_other,
|
||||
_,
|
||||
_,
|
||||
_,
|
||||
_,
|
||||
char_state_other_maybe,
|
||||
_char_state_other_maybe,
|
||||
) in (
|
||||
&psdr.entities,
|
||||
&psdr.uids,
|
||||
&read.entities,
|
||||
&read.uids,
|
||||
positions,
|
||||
velocities,
|
||||
previous_phys_cache,
|
||||
psdr.masses.maybe(),
|
||||
&psdr.colliders,
|
||||
read.masses.maybe(),
|
||||
&read.colliders,
|
||||
orientations,
|
||||
!&psdr.projectiles,
|
||||
!&psdr.mountings,
|
||||
!&psdr.beams,
|
||||
!&psdr.shockwaves,
|
||||
psdr.char_states.maybe(),
|
||||
!&read.projectiles,
|
||||
!&read.mountings,
|
||||
!&read.beams,
|
||||
!&read.shockwaves,
|
||||
read.char_states.maybe(),
|
||||
)
|
||||
.join()
|
||||
{
|
||||
// TODO: terrain-collider-size aware broadphase
|
||||
/*let collision_boundary = previous_cache.collision_boundary
|
||||
+ previous_cache_other.collision_boundary;
|
||||
if previous_cache
|
||||
@ -618,7 +624,9 @@ impl<'a> PhysicsSystemData<'a> {
|
||||
let z_min = z_min * scale;
|
||||
let z_max = z_max.clamped(1.2, 1.95) * scale;
|
||||
|
||||
if let Some(voxel_collider) = VOXEL_COLLIDER_MANIFEST.read().colliders.get(id) {
|
||||
if let Some(voxel_collider) =
|
||||
VOXEL_COLLIDER_MANIFEST.read().colliders.get(&*id)
|
||||
{
|
||||
let mut physics_state_delta = physics_state.clone();
|
||||
// deliberately don't use scale yet here, because the 11.0/0.8
|
||||
// thing is in the comp::Scale for visual reasons
|
||||
@ -638,10 +646,15 @@ impl<'a> PhysicsSystemData<'a> {
|
||||
&mut vel,
|
||||
&mut physics_state_delta,
|
||||
transform_to.mul_direction(vel_other.0),
|
||||
&psdr.dt,
|
||||
&read.dt,
|
||||
false,
|
||||
was_on_ground,
|
||||
|entity, vel| land_on_grounds.push((entity, Vel(transform_from.mul_direction(vel.0)))),
|
||||
|entity, vel| {
|
||||
land_on_grounds.push((
|
||||
entity,
|
||||
Vel(transform_from.mul_direction(vel.0)),
|
||||
))
|
||||
},
|
||||
);
|
||||
|
||||
pos.0 = transform_from.mul_point(pos.0);
|
||||
@ -659,14 +672,16 @@ impl<'a> PhysicsSystemData<'a> {
|
||||
physics_state
|
||||
.touch_entities
|
||||
.append(&mut physics_state_delta.touch_entities);
|
||||
physics_state.in_liquid =
|
||||
match (physics_state.in_liquid, physics_state_delta.in_liquid) {
|
||||
// this match computes `x <|> y <|> liftA2 max x y`
|
||||
(Some(x), Some(y)) => Some(x.max(y)),
|
||||
(x @ Some(_), _) => x,
|
||||
(_, y @ Some(_)) => y,
|
||||
_ => None,
|
||||
};
|
||||
physics_state.in_liquid = match (
|
||||
physics_state.in_liquid,
|
||||
physics_state_delta.in_liquid,
|
||||
) {
|
||||
// this match computes `x <|> y <|> liftA2 max x y`
|
||||
(Some(x), Some(y)) => Some(x.max(y)),
|
||||
(x @ Some(_), _) => x,
|
||||
(_, y @ Some(_)) => y,
|
||||
_ => None,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -695,7 +710,9 @@ impl<'a> PhysicsSystemData<'a> {
|
||||
|
||||
let pos_writes: HashMap<Entity, Pos> = pos_writes.into_iter().collect();
|
||||
let vel_writes: HashMap<Entity, Vel> = vel_writes.into_iter().collect();
|
||||
for (entity, pos, vel) in (&psdr.entities, &mut psdw.positions, &mut psdw.velocities).join() {
|
||||
for (entity, pos, vel) in
|
||||
(&read.entities, &mut write.positions, &mut write.velocities).join()
|
||||
{
|
||||
if let Some(new_pos) = pos_writes.get(&entity) {
|
||||
*pos = *new_pos;
|
||||
}
|
||||
@ -705,7 +722,7 @@ impl<'a> PhysicsSystemData<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
let mut event_emitter = psdr.event_bus.emitter();
|
||||
let mut event_emitter = read.event_bus.emitter();
|
||||
land_on_grounds.into_iter().for_each(|(entity, vel)| {
|
||||
event_emitter.emit(ServerEvent::LandOnGround { entity, vel: vel.0 });
|
||||
});
|
||||
@ -713,14 +730,12 @@ impl<'a> PhysicsSystemData<'a> {
|
||||
}
|
||||
|
||||
impl<'a> System<'a> for Sys {
|
||||
type SystemData = PhysicsSystemData<'a>;
|
||||
type SystemData = PhysicsData<'a>;
|
||||
|
||||
const NAME: &'static str = "phys";
|
||||
const ORIGIN: Origin = Origin::Common;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
#[allow(clippy::or_fun_call)] // TODO: Pending review in #587
|
||||
#[allow(clippy::blocks_in_if_conditions)] // TODO: Pending review in #587
|
||||
fn run(job: &mut Job<Self>, mut psd: Self::SystemData) {
|
||||
psd.reset();
|
||||
|
||||
@ -744,6 +759,7 @@ impl<'a> System<'a> for Sys {
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn cylinder_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
|
||||
cylinder: (f32, f32, f32),
|
||||
terrain: &'a T,
|
||||
@ -919,7 +935,9 @@ fn cylinder_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
|
||||
|
||||
// When the resolution direction is pointing upwards, we must be on the
|
||||
// ground
|
||||
if resolve_dir.z > 0.0 /*&& vel.0.z <= 0.0*/ {
|
||||
if resolve_dir.z > 0.0
|
||||
/* && vel.0.z <= 0.0 */
|
||||
{
|
||||
on_ground = true;
|
||||
|
||||
if !was_on_ground {
|
||||
@ -958,12 +976,13 @@ fn cylinder_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
|
||||
break;
|
||||
} else {
|
||||
// Correct the velocity
|
||||
vel.0 = vel.0.map2(
|
||||
resolve_dir,
|
||||
|e, d| {
|
||||
if d * e.signum() < 0.0 { if d < 0.0 { d.max(0.0) } else { d.min(0.0) } } else { e }
|
||||
},
|
||||
);
|
||||
vel.0 = vel.0.map2(resolve_dir, |e, d| {
|
||||
if d * e.signum() < 0.0 {
|
||||
if d < 0.0 { d.max(0.0) } else { d.min(0.0) }
|
||||
} else {
|
||||
e
|
||||
}
|
||||
});
|
||||
pos_delta *= resolve_dir.map(|e| if e != 0.0 { 0.0 } else { 1.0 });
|
||||
}
|
||||
|
||||
@ -996,15 +1015,15 @@ fn cylinder_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
|
||||
z_range.clone(),
|
||||
) && vel.0.z < 0.1
|
||||
&& vel.0.z > -1.5
|
||||
// && was_on_ground
|
||||
// && !collision_with(
|
||||
// pos.0 - Vec3::unit_z() * 0.0,
|
||||
// &terrain,
|
||||
// |block| block.solid_height() >= (pos.0.z - 0.1).rem_euclid(1.0),
|
||||
// near_iter.clone(),
|
||||
// radius,
|
||||
// z_range.clone(),
|
||||
// )
|
||||
// && was_on_ground
|
||||
// && !collision_with(
|
||||
// pos.0 - Vec3::unit_z() * 0.0,
|
||||
// &terrain,
|
||||
// |block| block.solid_height() >= (pos.0.z - 0.1).rem_euclid(1.0),
|
||||
// near_iter.clone(),
|
||||
// radius,
|
||||
// z_range.clone(),
|
||||
// )
|
||||
{
|
||||
let snap_height = terrain
|
||||
.get(Vec3::new(pos.0.x, pos.0.y, pos.0.z - 0.1).map(|e| e.floor() as i32))
|
||||
@ -1017,7 +1036,8 @@ fn cylinder_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
|
||||
}
|
||||
|
||||
if physics_state.on_ground {
|
||||
vel.0 = ground_vel * 0.0 + (vel.0 - ground_vel * 0.0) * (1.0 - FRIC_GROUND.min(1.0)).powf(dt.0 * 60.0);
|
||||
vel.0 = ground_vel * 0.0
|
||||
+ (vel.0 - ground_vel * 0.0) * (1.0 - FRIC_GROUND.min(1.0)).powf(dt.0 * 60.0);
|
||||
physics_state.ground_vel = ground_vel;
|
||||
}
|
||||
|
||||
@ -1054,7 +1074,7 @@ fn cylinder_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
|
||||
&|block| block.is_liquid(),
|
||||
// The liquid part of a liquid block always extends 1 block high.
|
||||
&|_block| 1.0,
|
||||
near_iter.clone(),
|
||||
near_iter,
|
||||
radius,
|
||||
z_min..z_max,
|
||||
)
|
||||
|
@ -459,7 +459,8 @@ impl State {
|
||||
match event {
|
||||
LocalEvent::Jump(entity) => {
|
||||
if let Some(vel) = velocities.get_mut(entity) {
|
||||
vel.0.z = HUMANOID_JUMP_ACCEL + physics.get(entity).map_or(0.0, |ps| ps.ground_vel.z);
|
||||
vel.0.z = HUMANOID_JUMP_ACCEL
|
||||
+ physics.get(entity).map_or(0.0, |ps| ps.ground_vel.z);
|
||||
}
|
||||
},
|
||||
LocalEvent::ApplyImpulse { entity, impulse } => {
|
||||
|
@ -998,7 +998,14 @@ fn handle_spawn_airship(
|
||||
pos.0.z += 50.0;
|
||||
const DESTINATION_RADIUS: f32 = 2000.0;
|
||||
let angle = angle.map(|a| a * std::f32::consts::PI / 180.0);
|
||||
let destination = angle.map(|a| pos.0 + Vec3::new(DESTINATION_RADIUS*a.cos(), DESTINATION_RADIUS*a.sin(), 200.0));
|
||||
let destination = angle.map(|a| {
|
||||
pos.0
|
||||
+ Vec3::new(
|
||||
DESTINATION_RADIUS * a.cos(),
|
||||
DESTINATION_RADIUS * a.sin(),
|
||||
200.0,
|
||||
)
|
||||
});
|
||||
server
|
||||
.state
|
||||
.create_ship(pos, comp::ship::Body::DefaultAirship, 1, destination)
|
||||
|
@ -129,7 +129,12 @@ pub fn handle_shoot(
|
||||
return;
|
||||
};
|
||||
|
||||
let vel = *dir * speed + state.ecs().read_storage::<Vel>().get(entity).map_or(Vec3::zero(), |v| v.0);
|
||||
let vel = *dir * speed
|
||||
+ state
|
||||
.ecs()
|
||||
.read_storage::<Vel>()
|
||||
.get(entity)
|
||||
.map_or(Vec3::zero(), |v| v.0);
|
||||
|
||||
// Add an outcome
|
||||
state
|
||||
|
@ -28,9 +28,7 @@ impl Entity {
|
||||
pub fn get_body(&self) -> comp::Body {
|
||||
match self.rng(PERM_GENUS).gen::<f32>() {
|
||||
//we want 5% airships, 45% birds, 50% humans
|
||||
x if x < 0.05 => {
|
||||
comp::Body::Ship(comp::ship::Body::DefaultAirship)
|
||||
},
|
||||
//x if x < 0.05 => comp::Body::Ship(comp::ship::Body::DefaultAirship),
|
||||
x if x < 0.50 => {
|
||||
let species = *(&comp::bird_medium::ALL_SPECIES)
|
||||
.choose(&mut self.rng(PERM_SPECIES))
|
||||
|
@ -620,7 +620,7 @@ impl<'a> AgentData<'a> {
|
||||
|
||||
controller.inputs.move_z = bearing.z
|
||||
+ if self.traversal_config.can_fly {
|
||||
if read_data
|
||||
let obstacle_ahead = read_data
|
||||
.terrain
|
||||
.ray(
|
||||
self.pos.0 + Vec3::unit_z(),
|
||||
@ -631,31 +631,32 @@ impl<'a> AgentData<'a> {
|
||||
.until(Block::is_solid)
|
||||
.cast()
|
||||
.1
|
||||
.map_or(true, |b| b.is_some())
|
||||
|| self
|
||||
.body
|
||||
.map(|body| {
|
||||
let height_approx = self.pos.0.y
|
||||
- read_data
|
||||
.world
|
||||
.sim()
|
||||
.get_alt_approx(self.pos.0.xy().map(|x: f32| x as i32))
|
||||
.unwrap_or(0.0);
|
||||
.map_or(true, |b| b.is_some());
|
||||
let ground_too_close = self
|
||||
.body
|
||||
.map(|body| {
|
||||
let height_approx = self.pos.0.y
|
||||
- read_data
|
||||
.world
|
||||
.sim()
|
||||
.get_alt_approx(self.pos.0.xy().map(|x: f32| x as i32))
|
||||
.unwrap_or(0.0);
|
||||
|
||||
height_approx < body.flying_height()
|
||||
|| read_data
|
||||
.terrain
|
||||
.ray(
|
||||
self.pos.0,
|
||||
self.pos.0 - body.flying_height() * Vec3::unit_z(),
|
||||
)
|
||||
.until(|b: &Block| b.is_solid() || b.is_liquid())
|
||||
.cast()
|
||||
.1
|
||||
.map_or(false, |b| b.is_some())
|
||||
})
|
||||
.unwrap_or(false)
|
||||
{
|
||||
height_approx < body.flying_height()
|
||||
|| read_data
|
||||
.terrain
|
||||
.ray(
|
||||
self.pos.0,
|
||||
self.pos.0 - body.flying_height() * Vec3::unit_z(),
|
||||
)
|
||||
.until(|b: &Block| b.is_solid() || b.is_liquid())
|
||||
.cast()
|
||||
.1
|
||||
.map_or(false, |b| b.is_some())
|
||||
})
|
||||
.unwrap_or(false);
|
||||
|
||||
if obstacle_ahead || ground_too_close {
|
||||
1.0 //fly up when approaching obstacles
|
||||
} else {
|
||||
-0.1
|
||||
|
@ -51,10 +51,10 @@ pub mod fish_small;
|
||||
pub mod fixture;
|
||||
pub mod golem;
|
||||
pub mod object;
|
||||
pub mod ship;
|
||||
pub mod quadruped_low;
|
||||
pub mod quadruped_medium;
|
||||
pub mod quadruped_small;
|
||||
pub mod ship;
|
||||
pub mod theropod;
|
||||
pub mod vek;
|
||||
|
||||
|
@ -31,4 +31,3 @@ impl Animation for IdleAnimation {
|
||||
next
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -64,8 +64,5 @@ impl Default for SkeletonAttr {
|
||||
}
|
||||
|
||||
impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
fn from(_: &'a Body) -> Self {
|
||||
Self::default()
|
||||
}
|
||||
fn from(_: &'a Body) -> Self { Self::default() }
|
||||
}
|
||||
|
||||
|
@ -13,10 +13,13 @@ use common::{
|
||||
humanoid::{self, Body, BodyType, EyeColor, Skin, Species},
|
||||
item::{ItemDef, ModularComponentKind},
|
||||
object,
|
||||
ship::{self, figuredata::{ShipSpec, ShipCentralSubSpec}},
|
||||
quadruped_low::{self, BodyType as QLBodyType, Species as QLSpecies},
|
||||
quadruped_medium::{self, BodyType as QMBodyType, Species as QMSpecies},
|
||||
quadruped_small::{self, BodyType as QSBodyType, Species as QSSpecies},
|
||||
ship::{
|
||||
self,
|
||||
figuredata::{ShipCentralSubSpec, ShipSpec},
|
||||
},
|
||||
theropod::{self, BodyType as TBodyType, Species as TSpecies},
|
||||
},
|
||||
figure::{DynaUnionizer, MatSegment, Material, Segment},
|
||||
@ -4238,7 +4241,11 @@ impl ShipCentralSpec {
|
||||
(central, Vec3::from(bone.offset))
|
||||
}
|
||||
}*/
|
||||
fn mesh_ship_bone<K: fmt::Debug+Eq+Hash, V, F: Fn(&V) -> &ShipCentralSubSpec>(map: &HashMap<K, V>, obj: &K, f: F) -> BoneMeshes {
|
||||
fn mesh_ship_bone<K: fmt::Debug + Eq + Hash, V, F: Fn(&V) -> &ShipCentralSubSpec>(
|
||||
map: &HashMap<K, V>,
|
||||
obj: &K,
|
||||
f: F,
|
||||
) -> BoneMeshes {
|
||||
let spec = match map.get(&obj) {
|
||||
Some(spec) => spec,
|
||||
None => {
|
||||
@ -4256,9 +4263,7 @@ impl BodySpec for ship::Body {
|
||||
type Spec = ShipSpec;
|
||||
|
||||
#[allow(unused_variables)]
|
||||
fn load_spec() -> Result<AssetHandle<Self::Spec>, assets::Error> {
|
||||
Self::Spec::load("")
|
||||
}
|
||||
fn load_spec() -> Result<AssetHandle<Self::Spec>, assets::Error> { Self::Spec::load("") }
|
||||
|
||||
fn bone_meshes(
|
||||
FigureKey { body, .. }: &FigureKey<Self>,
|
||||
@ -4266,9 +4271,9 @@ impl BodySpec for ship::Body {
|
||||
) -> [Option<BoneMeshes>; anim::MAX_BONE_COUNT] {
|
||||
let map = &(spec.central.read().0).0;
|
||||
[
|
||||
Some(mesh_ship_bone(map, body, |spec| &spec.bone0,)),
|
||||
Some(mesh_ship_bone(map, body, |spec| &spec.bone1,)),
|
||||
Some(mesh_ship_bone(map, body, |spec| &spec.bone2,)),
|
||||
Some(mesh_ship_bone(map, body, |spec| &spec.bone0)),
|
||||
Some(mesh_ship_bone(map, body, |spec| &spec.bone1)),
|
||||
Some(mesh_ship_bone(map, body, |spec| &spec.bone2)),
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
|
@ -21,9 +21,9 @@ use anim::{
|
||||
biped_large::BipedLargeSkeleton, biped_small::BipedSmallSkeleton,
|
||||
bird_medium::BirdMediumSkeleton, bird_small::BirdSmallSkeleton, character::CharacterSkeleton,
|
||||
dragon::DragonSkeleton, fish_medium::FishMediumSkeleton, fish_small::FishSmallSkeleton,
|
||||
golem::GolemSkeleton, object::ObjectSkeleton, ship::ShipSkeleton, quadruped_low::QuadrupedLowSkeleton,
|
||||
golem::GolemSkeleton, object::ObjectSkeleton, quadruped_low::QuadrupedLowSkeleton,
|
||||
quadruped_medium::QuadrupedMediumSkeleton, quadruped_small::QuadrupedSmallSkeleton,
|
||||
theropod::TheropodSkeleton, Animation, Skeleton,
|
||||
ship::ShipSkeleton, theropod::TheropodSkeleton, Animation, Skeleton,
|
||||
};
|
||||
use common::{
|
||||
comp::{
|
||||
@ -320,11 +320,7 @@ impl FigureMgrStates {
|
||||
.iter()
|
||||
.filter(|(_, c)| c.visible())
|
||||
.count()
|
||||
+ self
|
||||
.ship_states
|
||||
.iter()
|
||||
.filter(|(_, c)| c.visible())
|
||||
.count()
|
||||
+ self.ship_states.iter().filter(|(_, c)| c.visible()).count()
|
||||
}
|
||||
}
|
||||
|
||||
@ -787,18 +783,12 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => anim::character::StandAnimation::update_skeleton(
|
||||
&CharacterSkeleton::default(),
|
||||
(
|
||||
active_tool_kind,
|
||||
second_tool_kind,
|
||||
hands,
|
||||
time,
|
||||
rel_avg_vel,
|
||||
),
|
||||
(active_tool_kind, second_tool_kind, hands, time, rel_avg_vel),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
@ -1406,7 +1396,12 @@ impl FigureMgr {
|
||||
CharacterState::Equipping { .. } => {
|
||||
anim::character::EquipAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(active_tool_kind, second_tool_kind, rel_vel.magnitude(), time),
|
||||
(
|
||||
active_tool_kind,
|
||||
second_tool_kind,
|
||||
rel_vel.magnitude(),
|
||||
time,
|
||||
),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
@ -1429,7 +1424,12 @@ impl FigureMgr {
|
||||
if physics.in_liquid.is_some() {
|
||||
anim::character::SwimWieldAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(active_tool_kind, second_tool_kind, rel_vel.magnitude(), time),
|
||||
(
|
||||
active_tool_kind,
|
||||
second_tool_kind,
|
||||
rel_vel.magnitude(),
|
||||
time,
|
||||
),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
@ -1579,7 +1579,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => {
|
||||
@ -1781,7 +1781,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > 0.25, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => {
|
||||
@ -2108,7 +2108,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => {
|
||||
@ -2453,7 +2453,7 @@ impl FigureMgr {
|
||||
});
|
||||
|
||||
// Average velocity relative to the current ground
|
||||
let rel_avg_vel = state.avg_vel - physics.ground_vel;
|
||||
let _rel_avg_vel = state.avg_vel - physics.ground_vel;
|
||||
|
||||
let (character, last_character) = match (character, last_character) {
|
||||
(Some(c), Some(l)) => (c, l),
|
||||
@ -2467,7 +2467,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => anim::bird_medium::IdleAnimation::update_skeleton(
|
||||
@ -2577,7 +2577,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Idle
|
||||
(_, false, _) => anim::fish_medium::IdleAnimation::update_skeleton(
|
||||
@ -2666,7 +2666,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Idle
|
||||
(true, false, false) => anim::biped_small::IdleAnimation::update_skeleton(
|
||||
@ -3009,7 +3009,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => anim::dragon::IdleAnimation::update_skeleton(
|
||||
@ -3104,7 +3104,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => anim::theropod::IdleAnimation::update_skeleton(
|
||||
@ -3279,7 +3279,7 @@ impl FigureMgr {
|
||||
});
|
||||
|
||||
// Average velocity relative to the current ground
|
||||
let rel_avg_vel = state.avg_vel - physics.ground_vel;
|
||||
let _rel_avg_vel = state.avg_vel - physics.ground_vel;
|
||||
|
||||
let (character, last_character) = match (character, last_character) {
|
||||
(Some(c), Some(l)) => (c, l),
|
||||
@ -3293,7 +3293,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => anim::bird_small::IdleAnimation::update_skeleton(
|
||||
@ -3384,7 +3384,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Idle
|
||||
(_, false, _) => anim::fish_small::IdleAnimation::update_skeleton(
|
||||
@ -3473,7 +3473,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Running
|
||||
(true, true, false) => anim::biped_large::RunAnimation::update_skeleton(
|
||||
@ -3513,7 +3513,12 @@ impl FigureMgr {
|
||||
CharacterState::Equipping { .. } => {
|
||||
anim::biped_large::EquipAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(active_tool_kind, second_tool_kind, rel_vel.magnitude(), time),
|
||||
(
|
||||
active_tool_kind,
|
||||
second_tool_kind,
|
||||
rel_vel.magnitude(),
|
||||
time,
|
||||
),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
@ -3887,7 +3892,7 @@ impl FigureMgr {
|
||||
});
|
||||
|
||||
// Average velocity relative to the current ground
|
||||
let rel_avg_vel = state.avg_vel - physics.ground_vel;
|
||||
let _rel_avg_vel = state.avg_vel - physics.ground_vel;
|
||||
|
||||
let (character, last_character) = match (character, last_character) {
|
||||
(Some(c), Some(l)) => (c, l),
|
||||
@ -3901,7 +3906,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => anim::golem::IdleAnimation::update_skeleton(
|
||||
@ -4071,7 +4076,7 @@ impl FigureMgr {
|
||||
});
|
||||
|
||||
// Average velocity relative to the current ground
|
||||
let rel_avg_vel = state.avg_vel - physics.ground_vel;
|
||||
let _rel_avg_vel = state.avg_vel - physics.ground_vel;
|
||||
|
||||
let (character, last_character) = match (character, last_character) {
|
||||
(Some(c), Some(l)) => (c, l),
|
||||
@ -4087,7 +4092,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => anim::object::IdleAnimation::update_skeleton(
|
||||
@ -4193,13 +4198,14 @@ impl FigureMgr {
|
||||
scene_data.runtime,
|
||||
);
|
||||
|
||||
let state =
|
||||
self.states.ship_states.entry(entity).or_insert_with(|| {
|
||||
FigureState::new(renderer, ShipSkeleton::default())
|
||||
});
|
||||
let state = self
|
||||
.states
|
||||
.ship_states
|
||||
.entry(entity)
|
||||
.or_insert_with(|| FigureState::new(renderer, ShipSkeleton::default()));
|
||||
|
||||
// Average velocity relative to the current ground
|
||||
let rel_avg_vel = state.avg_vel - physics.ground_vel;
|
||||
let _rel_avg_vel = state.avg_vel - physics.ground_vel;
|
||||
|
||||
let (character, last_character) = match (character, last_character) {
|
||||
(Some(c), Some(l)) => (c, l),
|
||||
@ -4215,7 +4221,7 @@ impl FigureMgr {
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => anim::ship::IdleAnimation::update_skeleton(
|
||||
@ -4234,6 +4240,7 @@ impl FigureMgr {
|
||||
),
|
||||
};
|
||||
|
||||
#[allow(clippy::match_single_binding)]
|
||||
let target_bones = match &character {
|
||||
// TODO!
|
||||
_ => target_base,
|
||||
|
Loading…
Reference in New Issue
Block a user