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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Added LoD slider
This commit is contained in:
parent
779c36b538
commit
aab059a450
@ -3,7 +3,7 @@
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uniform sampler2D t_map;
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uniform sampler2D t_map;
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vec2 pos_to_uv(vec2 pos) {
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vec2 pos_to_uv(vec2 pos) {
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vec2 uv_pos = pos / 32768.0;
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vec2 uv_pos = (pos + 16) / 32768.0;
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return vec2(uv_pos.x, 1.0 - uv_pos.y);
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return vec2(uv_pos.x, 1.0 - uv_pos.y);
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}
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}
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@ -196,6 +196,7 @@ pub enum Event {
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ToggleZoomInvert(bool),
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ToggleZoomInvert(bool),
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ToggleMouseYInvert(bool),
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ToggleMouseYInvert(bool),
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AdjustViewDistance(u32),
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AdjustViewDistance(u32),
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AdjustLodDetail(u32),
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AdjustMusicVolume(f32),
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AdjustMusicVolume(f32),
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AdjustSfxVolume(f32),
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AdjustSfxVolume(f32),
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ChangeAudioDevice(String),
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ChangeAudioDevice(String),
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@ -1744,6 +1745,9 @@ impl Hud {
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settings_window::Event::AdjustViewDistance(view_distance) => {
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settings_window::Event::AdjustViewDistance(view_distance) => {
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events.push(Event::AdjustViewDistance(view_distance));
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events.push(Event::AdjustViewDistance(view_distance));
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},
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},
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settings_window::Event::AdjustLodDetail(lod_detail) => {
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events.push(Event::AdjustLodDetail(lod_detail));
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},
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settings_window::Event::CrosshairTransp(crosshair_transp) => {
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settings_window::Event::CrosshairTransp(crosshair_transp) => {
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events.push(Event::CrosshairTransp(crosshair_transp));
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events.push(Event::CrosshairTransp(crosshair_transp));
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},
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},
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@ -83,6 +83,9 @@ widget_ids! {
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vd_slider,
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vd_slider,
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vd_text,
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vd_text,
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vd_value,
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vd_value,
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lod_detail_slider,
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lod_detail_text,
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lod_detail_value,
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max_fps_slider,
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max_fps_slider,
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max_fps_text,
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max_fps_text,
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max_fps_value,
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max_fps_value,
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@ -202,6 +205,7 @@ pub enum Event {
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ToggleMouseYInvert(bool),
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ToggleMouseYInvert(bool),
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AdjustViewDistance(u32),
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AdjustViewDistance(u32),
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AdjustFOV(u16),
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AdjustFOV(u16),
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AdjustLodDetail(u32),
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AdjustGamma(f32),
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AdjustGamma(f32),
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AdjustWindowSize([u16; 2]),
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AdjustWindowSize([u16; 2]),
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ToggleFullscreen,
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ToggleFullscreen,
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@ -1558,9 +1562,44 @@ impl<'a> Widget for SettingsWindow<'a> {
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.color(TEXT_COLOR)
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.color(TEXT_COLOR)
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.set(state.ids.fov_value, ui);
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.set(state.ids.fov_value, ui);
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// LoD detail
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Text::new(&self.localized_strings.get("hud.settings.lod_detail"))
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.down_from(state.ids.fov_slider, 10.0)
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.font_size(self.fonts.cyri.scale(14))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.lod_detail_text, ui);
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if let Some(new_val) = ImageSlider::discrete(
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self.global_state.settings.graphics.lod_detail,
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100,
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2000,
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self.imgs.slider_indicator,
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self.imgs.slider,
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)
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.w_h(104.0, 22.0)
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.down_from(state.ids.lod_detail_text, 8.0)
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.track_breadth(12.0)
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.slider_length(10.0)
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.pad_track((5.0, 5.0))
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.set(state.ids.lod_detail_slider, ui)
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{
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events.push(Event::AdjustLodDetail(new_val as u32));
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}
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Text::new(&format!(
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"{}",
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self.global_state.settings.graphics.lod_detail
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))
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.right_from(state.ids.lod_detail_slider, 8.0)
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.font_size(self.fonts.cyri.scale(14))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.lod_detail_value, ui);
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// Gamma
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// Gamma
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Text::new(&self.localized_strings.get("hud.settings.gamma"))
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Text::new(&self.localized_strings.get("hud.settings.gamma"))
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.down_from(state.ids.fov_slider, 10.0)
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.down_from(state.ids.lod_detail_slider, 10.0)
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.font_size(self.fonts.cyri.scale(14))
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.font_size(self.fonts.cyri.scale(14))
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.font_id(self.fonts.cyri.conrod_id)
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.color(TEXT_COLOR)
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@ -1,38 +1,61 @@
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use crate::render::{
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use crate::{
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render::{
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pipelines::lod_terrain::{Locals, Vertex},
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pipelines::lod_terrain::{Locals, Vertex},
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Consts, FilterMethod, Globals, LodTerrainPipeline, Mesh, Model, Quad, Renderer, Texture,
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Consts, FilterMethod, Globals, LodTerrainPipeline, Mesh, Model, Quad, Renderer, Texture,
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},
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settings::Settings,
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};
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};
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use client::Client;
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use client::Client;
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use common::spiral::Spiral2d;
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use common::spiral::Spiral2d;
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use vek::*;
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use vek::*;
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pub struct Lod {
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pub struct Lod {
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model: Model<LodTerrainPipeline>,
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model: Option<(u32, Model<LodTerrainPipeline>)>,
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locals: Consts<Locals>,
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locals: Consts<Locals>,
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map: Texture,
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map: Texture,
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tgt_detail: u32,
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}
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}
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impl Lod {
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impl Lod {
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pub fn new(renderer: &mut Renderer, client: &Client) -> Self {
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pub fn new(renderer: &mut Renderer, client: &Client, settings: &Settings) -> Self {
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Self {
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Self {
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model: renderer
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model: None,
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.create_model(&create_lod_terrain_mesh(500))
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.unwrap(),
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locals: renderer.create_consts(&[Locals::default()]).unwrap(),
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locals: renderer.create_consts(&[Locals::default()]).unwrap(),
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map: renderer
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map: renderer
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.create_texture(&client.world_map.0, Some(FilterMethod::Trilinear), None)
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.create_texture(&client.world_map.0, Some(FilterMethod::Trilinear), None)
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.expect("Failed to generate map texture"),
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.expect("Failed to generate map texture"),
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tgt_detail: settings.graphics.lod_detail,
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}
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}
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pub fn set_detail(&mut self, detail: u32) { self.tgt_detail = detail.max(100).min(2000); }
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pub fn maintain(&mut self, renderer: &mut Renderer) {
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if self
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.model
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.as_ref()
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.map(|(detail, _)| *detail != self.tgt_detail)
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.unwrap_or(true)
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{
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self.model = Some((
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self.tgt_detail,
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renderer
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.create_model(&create_lod_terrain_mesh(self.tgt_detail))
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.unwrap(),
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));
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}
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}
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}
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}
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pub fn render(&self, renderer: &mut Renderer, globals: &Consts<Globals>) {
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pub fn render(&self, renderer: &mut Renderer, globals: &Consts<Globals>) {
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renderer.render_lod_terrain(&self.model, globals, &self.locals, &self.map);
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if let Some((_, model)) = self.model.as_ref() {
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renderer.render_lod_terrain(&model, globals, &self.locals, &self.map);
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}
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}
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}
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}
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}
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fn create_lod_terrain_mesh(detail: usize) -> Mesh<LodTerrainPipeline> {
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fn create_lod_terrain_mesh(detail: u32) -> Mesh<LodTerrainPipeline> {
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Spiral2d::new()
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Spiral2d::new()
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.take(detail * detail)
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.take((detail * detail) as usize)
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.map(|pos| {
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.map(|pos| {
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let x = pos.x + detail as i32 / 2;
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let x = pos.x + detail as i32 / 2;
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let y = pos.y + detail as i32 / 2;
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let y = pos.y + detail as i32 / 2;
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@ -17,6 +17,7 @@ use crate::{
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create_pp_mesh, create_skybox_mesh, Consts, Globals, Light, Model, PostProcessLocals,
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create_pp_mesh, create_skybox_mesh, Consts, Globals, Light, Model, PostProcessLocals,
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PostProcessPipeline, Renderer, Shadow, SkyboxLocals, SkyboxPipeline,
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PostProcessPipeline, Renderer, Shadow, SkyboxLocals, SkyboxPipeline,
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},
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},
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settings::Settings,
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window::Event,
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window::Event,
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};
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};
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use client::Client;
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use client::Client;
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@ -56,7 +57,7 @@ pub struct Scene {
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skybox: Skybox,
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skybox: Skybox,
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postprocess: PostProcess,
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postprocess: PostProcess,
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terrain: Terrain<TerrainChunk>,
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terrain: Terrain<TerrainChunk>,
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lod: Lod,
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pub lod: Lod,
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loaded_distance: f32,
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loaded_distance: f32,
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select_pos: Option<Vec3<i32>>,
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select_pos: Option<Vec3<i32>>,
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@ -67,7 +68,7 @@ pub struct Scene {
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impl Scene {
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impl Scene {
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/// Create a new `Scene` with default parameters.
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/// Create a new `Scene` with default parameters.
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pub fn new(renderer: &mut Renderer, client: &Client) -> Self {
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pub fn new(renderer: &mut Renderer, client: &Client, settings: &Settings) -> Self {
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let resolution = renderer.get_resolution().map(|e| e as f32);
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let resolution = renderer.get_resolution().map(|e| e as f32);
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Self {
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Self {
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@ -91,7 +92,7 @@ impl Scene {
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.unwrap(),
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.unwrap(),
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},
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},
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terrain: Terrain::new(renderer),
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terrain: Terrain::new(renderer),
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lod: Lod::new(renderer, client),
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lod: Lod::new(renderer, client, settings),
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loaded_distance: 0.0,
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loaded_distance: 0.0,
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select_pos: None,
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select_pos: None,
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@ -153,7 +154,7 @@ impl Scene {
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renderer: &mut Renderer,
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renderer: &mut Renderer,
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audio: &mut AudioFrontend,
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audio: &mut AudioFrontend,
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client: &Client,
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client: &Client,
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gamma: f32,
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settings: &Settings,
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) {
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) {
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// Get player position.
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// Get player position.
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let player_pos = client
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let player_pos = client
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@ -301,10 +302,13 @@ impl Scene {
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.map(|b| b.kind())
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.map(|b| b.kind())
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.unwrap_or(BlockKind::Air),
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.unwrap_or(BlockKind::Air),
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self.select_pos,
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self.select_pos,
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gamma,
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settings.graphics.gamma,
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)])
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)])
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.expect("Failed to update global constants");
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.expect("Failed to update global constants");
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// Maintain LoD.
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self.lod.maintain(renderer);
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// Maintain the terrain.
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// Maintain the terrain.
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self.terrain.maintain(
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self.terrain.maintain(
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renderer,
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renderer,
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@ -39,7 +39,11 @@ impl SessionState {
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pub fn new(global_state: &mut GlobalState, client: Rc<RefCell<Client>>) -> Self {
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pub fn new(global_state: &mut GlobalState, client: Rc<RefCell<Client>>) -> Self {
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// Create a scene for this session. The scene handles visible elements of the
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// Create a scene for this session. The scene handles visible elements of the
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// game world.
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// game world.
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let mut scene = Scene::new(global_state.window.renderer_mut(), &*client.borrow());
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let mut scene = Scene::new(
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global_state.window.renderer_mut(),
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&*client.borrow(),
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&global_state.settings,
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);
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scene
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scene
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.camera_mut()
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.camera_mut()
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.set_fov_deg(global_state.settings.graphics.fov);
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.set_fov_deg(global_state.settings.graphics.fov);
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@ -484,6 +488,12 @@ impl PlayState for SessionState {
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global_state.settings.graphics.view_distance = view_distance;
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global_state.settings.graphics.view_distance = view_distance;
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global_state.settings.save_to_file_warn();
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global_state.settings.save_to_file_warn();
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},
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},
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HudEvent::AdjustLodDetail(lod_detail) => {
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self.scene.lod.set_detail(lod_detail);
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global_state.settings.graphics.lod_detail = lod_detail;
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global_state.settings.save_to_file_warn();
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},
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HudEvent::CrosshairTransp(crosshair_transp) => {
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HudEvent::CrosshairTransp(crosshair_transp) => {
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global_state.settings.gameplay.crosshair_transp = crosshair_transp;
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global_state.settings.gameplay.crosshair_transp = crosshair_transp;
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global_state.settings.save_to_file_warn();
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global_state.settings.save_to_file_warn();
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@ -614,7 +624,7 @@ impl PlayState for SessionState {
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global_state.window.renderer_mut(),
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global_state.window.renderer_mut(),
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&mut global_state.audio,
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&mut global_state.audio,
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&self.client.borrow(),
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&self.client.borrow(),
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global_state.settings.graphics.gamma,
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&global_state.settings,
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);
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);
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// Render the session.
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// Render the session.
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@ -197,6 +197,7 @@ pub struct GraphicsSettings {
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pub fluid_mode: FluidMode,
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pub fluid_mode: FluidMode,
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pub window_size: [u16; 2],
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pub window_size: [u16; 2],
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pub fullscreen: bool,
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pub fullscreen: bool,
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pub lod_detail: u32,
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}
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}
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impl Default for GraphicsSettings {
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impl Default for GraphicsSettings {
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@ -211,6 +212,7 @@ impl Default for GraphicsSettings {
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fluid_mode: FluidMode::Shiny,
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fluid_mode: FluidMode::Shiny,
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window_size: [1920, 1080],
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window_size: [1920, 1080],
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fullscreen: false,
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fullscreen: false,
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lod_detail: 500,
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}
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}
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}
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}
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}
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}
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