mirror of
https://gitlab.com/veloren/veloren.git
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Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
This commit is contained in:
parent
a717276d81
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@ -78,6 +78,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Updated windowing library (winit 0.19 -> 0.22)
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- Updated windowing library (winit 0.19 -> 0.22)
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- Bow M2 is now a charged attack that scales the longer it's held
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- Bow M2 is now a charged attack that scales the longer it's held
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- Fixed window resizing on Mac OS X.
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- Fixed window resizing on Mac OS X.
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- Dehardcoded many item variants
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### Removed
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### Removed
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@ -3,7 +3,7 @@ Item(
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description: "Used by city guards.",
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description: "Used by city guards.",
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kind: Lantern(
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kind: Lantern(
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(
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(
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kind: Black0,
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kind: "Black0",
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color: (r: 255, g: 190, b: 75),
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color: (r: 255, g: 190, b: 75),
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strength_thousandths: 3000,
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strength_thousandths: 3000,
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flicker_thousandths: 300,
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flicker_thousandths: 300,
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@ -2,7 +2,7 @@ Item(
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name: "Flask of Velorite Dusk",
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name: "Flask of Velorite Dusk",
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description: "Increases Exp by 250\n\nTake with plenty of water\n\n<Right-Click to use>",
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description: "Increases Exp by 250\n\nTake with plenty of water\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: PotionExp,
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kind: "PotionExp",
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effect: Xp(250),
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effect: Xp(250),
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),
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),
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)
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)
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@ -3,7 +3,7 @@ Item(
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description: "Illuminates even the darkest dungeon\nA great monster was slain for this item",
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description: "Illuminates even the darkest dungeon\nA great monster was slain for this item",
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kind: Lantern(
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kind: Lantern(
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(
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(
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kind: Blue0,
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kind: "Blue0",
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color: (r: 220, g: 220, b: 255),
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color: (r: 220, g: 220, b: 255),
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strength_thousandths: 6500,
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strength_thousandths: 6500,
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flicker_thousandths: 300,
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flicker_thousandths: 300,
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@ -2,7 +2,7 @@ Item(
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name: "Potent Potion",
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name: "Potent Potion",
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description: "A potent healing potion.\n\nRestores 100 health on use.\n\n<Right-Click to use>",
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description: "A potent healing potion.\n\nRestores 100 health on use.\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: Potion,
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kind: "Potion",
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effect: Health((
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effect: Health((
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amount: 1000,
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amount: 1000,
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cause: Item,
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cause: Item,
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@ -2,7 +2,7 @@ Item(
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name: "Potion of Skill",
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name: "Potion of Skill",
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description: "Provides 250 XP to the drinker\n\n<Right-Click to use>",
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description: "Provides 250 XP to the drinker\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: Potion,
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kind: "Potion",
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effect: Xp(250),
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effect: Xp(250),
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),
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),
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)
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)
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@ -2,7 +2,7 @@ Item(
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name: "Large Potion",
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name: "Large Potion",
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description: "Restores 100 Health\n\n<Right-Click to use>",
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description: "Restores 100 Health\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: PotionLarge,
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kind: "PotionLarge",
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effect: Health((
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effect: Health((
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amount: 1000,
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amount: 1000,
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cause: Item,
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cause: Item,
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@ -2,7 +2,7 @@ Item(
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name: "Medium Potion",
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name: "Medium Potion",
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description: "Restores 70 Health\n\n<Right-Click to use>",
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description: "Restores 70 Health\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: PotionMed,
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kind: "PotionMed",
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effect: Health((
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effect: Health((
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amount: 700,
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amount: 700,
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cause: Item,
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cause: Item,
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@ -2,7 +2,7 @@ Item(
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name: "Minor Potion",
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name: "Minor Potion",
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description: "Restores 50 Health\n\n<Right-Click to use>",
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description: "Restores 50 Health\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: PotionMinor,
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kind: "PotionMinor",
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effect: Health((
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effect: Health((
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amount: 500,
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amount: 500,
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cause: Item,
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cause: Item,
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@ -2,6 +2,6 @@ Item(
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name: "Empty Vial",
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name: "Empty Vial",
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description: "Can be filled with fluids.",
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description: "Can be filled with fluids.",
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kind: Ingredient(
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kind: Ingredient(
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kind: EmptyVial,
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kind: "EmptyVial",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Leather Scraps",
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name: "Leather Scraps",
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description: "Used to craft various items.",
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description: "Used to craft various items.",
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kind: Ingredient(
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kind: Ingredient(
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kind: LeatherScraps,
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kind: "LeatherScraps",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Shiny Gem",
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name: "Shiny Gem",
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description: "It's so shiny!",
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description: "It's so shiny!",
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kind: Ingredient(
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kind: Ingredient(
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kind: ShinyGem,
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kind: "ShinyGem",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Stones",
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name: "Stones",
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description: "Pebbles from the ground.",
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description: "Pebbles from the ground.",
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kind: Ingredient(
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kind: Ingredient(
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kind: Stones,
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kind: "Stones",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Twigs",
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name: "Twigs",
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description: "Dry.",
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description: "Dry.",
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kind: Ingredient(
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kind: Ingredient(
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kind: Twigs,
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kind: "Twigs",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Craftsman Hammer",
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name: "Craftsman Hammer",
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description: "Used to craft various items.",
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description: "Used to craft various items.",
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kind: Ingredient(
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kind: Ingredient(
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kind: CraftsmanHammer,
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kind: "CraftsmanHammer",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Mortar and Pestle",
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name: "Mortar and Pestle",
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description: "Crushes and grinds things into\na fine powder or paste.\nUsed to craft various items.",
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description: "Crushes and grinds things into\na fine powder or paste.\nUsed to craft various items.",
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kind: Ingredient(
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kind: Ingredient(
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kind: MortarPestle,
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kind: "MortarPestle",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Blue Flower",
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name: "Blue Flower",
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description: "Matches the color of the sky.",
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description: "Matches the color of the sky.",
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kind: Ingredient(
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kind: Ingredient(
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kind: Flower,
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kind: "Flower",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Pink Flower",
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name: "Pink Flower",
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description: "Looks like a lollipop.",
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description: "Looks like a lollipop.",
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kind: Ingredient(
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kind: Ingredient(
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kind: Flower,
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kind: "Flower",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Red Flower",
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name: "Red Flower",
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description: "Roses are red...",
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description: "Roses are red...",
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kind: Ingredient(
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kind: Ingredient(
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kind: Flower,
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kind: "Flower",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Sunflower",
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name: "Sunflower",
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description: "Smells like summer.",
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description: "Smells like summer.",
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kind: Ingredient(
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kind: Ingredient(
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kind: Flower,
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kind: "Flower",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "White flower",
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name: "White flower",
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description: "Pure and precious.",
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description: "Pure and precious.",
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kind: Ingredient(
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kind: Ingredient(
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kind: Flower,
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kind: "Flower",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Yellow Flower",
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name: "Yellow Flower",
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description: "Glows like the sun.",
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description: "Glows like the sun.",
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kind: Ingredient(
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kind: Ingredient(
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kind: Flower,
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kind: "Flower",
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)
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)
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)
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)
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@ -2,7 +2,7 @@ Item(
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name: "Apple",
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name: "Apple",
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description: "Restores 20 Health\n\nRed and juicy\n\n<Right-Click to use>",
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description: "Restores 20 Health\n\nRed and juicy\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: Apple,
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kind: "Apple",
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effect: Health((
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effect: Health((
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amount: 200,
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amount: 200,
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cause: Item,
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cause: Item,
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@ -2,7 +2,7 @@ Item(
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name: "Mushroom Curry",
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name: "Mushroom Curry",
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description: "Restores 120 Health\n\nWho could say no to that?\n\n<Right-Click to use>",
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description: "Restores 120 Health\n\nWho could say no to that?\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: AppleShroomCurry,
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kind: "AppleShroomCurry",
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effect: Health((
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effect: Health((
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amount: 1200,
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amount: 1200,
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cause: Item,
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cause: Item,
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@ -2,7 +2,7 @@ Item(
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name: "Apple Stick",
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name: "Apple Stick",
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description: "Restores 60 Health\n\n<Right-Click to use>",
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description: "Restores 60 Health\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: AppleStick,
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kind: "AppleStick",
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effect: Health((
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effect: Health((
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amount: 600,
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amount: 600,
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cause: Item,
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cause: Item,
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@ -2,7 +2,7 @@ Item(
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name: "Dwarven Cheese",
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name: "Dwarven Cheese",
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description: "Restores 15 Health\n\nAromatic and nutritious\n\n<Right-Click to use>",
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description: "Restores 15 Health\n\nAromatic and nutritious\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: Cheese,
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kind: "Cheese",
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effect: Health((
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effect: Health((
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amount: 150,
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amount: 150,
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cause: Item,
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cause: Item,
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@ -2,7 +2,7 @@ Item(
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name: "Coconut",
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name: "Coconut",
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description: "Restores 30 health\n\nReliable source of water and fat\n\n<Right-Click to use>",
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description: "Restores 30 health\n\nReliable source of water and fat\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: Coconut,
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kind: "Coconut",
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effect: Health((
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effect: Health((
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amount: 300,
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amount: 300,
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cause: Item,
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cause: Item,
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@ -2,7 +2,7 @@ Item(
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name: "Mushroom",
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name: "Mushroom",
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description: "Restores 10 Health\n\nHopefully this one is not poisonous\n\n<Right-Click to use>",
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description: "Restores 10 Health\n\nHopefully this one is not poisonous\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: Mushroom,
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kind: "Mushroom",
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effect: Health((
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effect: Health((
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amount: 100,
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amount: 100,
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cause: Item,
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cause: Item,
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@ -2,7 +2,7 @@ Item(
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name: "Mushroom Stick",
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name: "Mushroom Stick",
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description: "Restores 50 Health\n\n<Right-Click to use>",
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description: "Restores 50 Health\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: MushroomStick,
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kind: "MushroomStick",
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effect: Health((
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effect: Health((
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amount: 500,
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amount: 500,
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cause: Item,
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cause: Item,
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@ -2,6 +2,6 @@ Item(
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name: "Long Grass",
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name: "Long Grass",
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description: "Greener than an orc's snout.",
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description: "Greener than an orc's snout.",
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kind: Ingredient(
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kind: Ingredient(
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kind: Grass,
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kind: "Grass",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Medium Grass",
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name: "Medium Grass",
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description: "Greener than an orc's snout.",
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description: "Greener than an orc's snout.",
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kind: Ingredient(
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kind: Ingredient(
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kind: Grass,
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kind: "Grass",
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)
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)
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)
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)
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@ -2,6 +2,6 @@ Item(
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name: "Short Grass",
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name: "Short Grass",
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description: "Greener than an orc's snout.",
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description: "Greener than an orc's snout.",
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kind: Ingredient(
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kind: Ingredient(
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kind: Grass,
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kind: "Grass",
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)
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)
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)
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)
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@ -3,7 +3,7 @@ Item(
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description: "Used by city guards.",
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description: "Used by city guards.",
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kind: Lantern(
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kind: Lantern(
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(
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(
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kind: Black0,
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kind: "Black0",
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color: (r: 255, g: 190, b: 75),
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color: (r: 255, g: 190, b: 75),
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strength_thousandths: 3000,
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strength_thousandths: 3000,
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flicker_thousandths: 300,
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flicker_thousandths: 300,
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@ -3,7 +3,7 @@ Item(
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description: "This lantern is surprisingly cold when lit.",
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description: "This lantern is surprisingly cold when lit.",
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kind: Lantern(
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kind: Lantern(
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(
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(
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kind: Blue0,
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kind: "Blue0",
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color: (r: 64, g: 127, b: 153),
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color: (r: 64, g: 127, b: 153),
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strength_thousandths: 4000,
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strength_thousandths: 4000,
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flicker_thousandths: 250,
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flicker_thousandths: 250,
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@ -3,7 +3,7 @@ Item(
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description: "It has an opening that could fit a ring...",
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description: "It has an opening that could fit a ring...",
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kind: Lantern(
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kind: Lantern(
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(
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(
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kind: Green0,
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kind: "Green0",
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color: (r: 192, g: 255, b: 76),
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color: (r: 192, g: 255, b: 76),
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strength_thousandths: 4000,
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strength_thousandths: 4000,
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flicker_thousandths: 500,
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flicker_thousandths: 500,
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@ -3,7 +3,7 @@ Item(
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description: "Caution: contents hot",
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description: "Caution: contents hot",
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kind: Lantern(
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kind: Lantern(
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(
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(
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kind: Red0,
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kind: "Red0",
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color: (r: 255, g: 127, b: 51),
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color: (r: 255, g: 127, b: 51),
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strength_thousandths: 3500,
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strength_thousandths: 3500,
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flicker_thousandths: 1000,
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flicker_thousandths: 1000,
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@ -2,7 +2,7 @@ Item(
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name: "Velorite",
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name: "Velorite",
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description: "Increases Exp by 20\n\nJust a slight touch makes you feel the knowledge of ancient times\n\n<Right-Click to use>",
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description: "Increases Exp by 20\n\nJust a slight touch makes you feel the knowledge of ancient times\n\n<Right-Click to use>",
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kind: Consumable(
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kind: Consumable(
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kind: Velorite,
|
kind: "Velorite",
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effect: Xp(20),
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effect: Xp(20),
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),
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),
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)
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)
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@ -2,7 +2,7 @@ Item(
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|||||||
name: "Velorite Fragment",
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name: "Velorite Fragment",
|
||||||
description: "Increases Exp by 10\n\nSmall runes sparkle on its surface\n\n<Right-Click to use>",
|
description: "Increases Exp by 10\n\nSmall runes sparkle on its surface\n\n<Right-Click to use>",
|
||||||
kind: Consumable(
|
kind: Consumable(
|
||||||
kind: VeloriteFrag,
|
kind: "VeloriteFrag",
|
||||||
effect: Xp(10),
|
effect: Xp(10),
|
||||||
),
|
),
|
||||||
)
|
)
|
||||||
|
@ -77,31 +77,31 @@
|
|||||||
],
|
],
|
||||||
threshold: 0.3,
|
threshold: 0.3,
|
||||||
),
|
),
|
||||||
Inventory(Consumed(Potion)): (
|
Inventory(Consumed("Potion")): (
|
||||||
files: [
|
files: [
|
||||||
"voxygen.audio.sfx.inventory.consumable.liquid",
|
"voxygen.audio.sfx.inventory.consumable.liquid",
|
||||||
],
|
],
|
||||||
threshold: 0.3,
|
threshold: 0.3,
|
||||||
),
|
),
|
||||||
Inventory(Consumed(PotionMinor)): (
|
Inventory(Consumed("PotionMinor")): (
|
||||||
files: [
|
files: [
|
||||||
"voxygen.audio.sfx.inventory.consumable.liquid",
|
"voxygen.audio.sfx.inventory.consumable.liquid",
|
||||||
],
|
],
|
||||||
threshold: 0.3,
|
threshold: 0.3,
|
||||||
),
|
),
|
||||||
Inventory(Consumed(Apple)): (
|
Inventory(Consumed("Apple")): (
|
||||||
files: [
|
files: [
|
||||||
"voxygen.audio.sfx.inventory.consumable.apple",
|
"voxygen.audio.sfx.inventory.consumable.apple",
|
||||||
],
|
],
|
||||||
threshold: 0.3,
|
threshold: 0.3,
|
||||||
),
|
),
|
||||||
Inventory(Consumed(Mushroom)): (
|
Inventory(Consumed("Mushroom")): (
|
||||||
files: [
|
files: [
|
||||||
"voxygen.audio.sfx.inventory.consumable.food",
|
"voxygen.audio.sfx.inventory.consumable.food",
|
||||||
],
|
],
|
||||||
threshold: 0.3,
|
threshold: 0.3,
|
||||||
),
|
),
|
||||||
Inventory(Consumed(Cheese)): (
|
Inventory(Consumed("Cheese")): (
|
||||||
files: [
|
files: [
|
||||||
"voxygen.audio.sfx.inventory.consumable.food",
|
"voxygen.audio.sfx.inventory.consumable.food",
|
||||||
],
|
],
|
||||||
|
@ -461,11 +461,11 @@
|
|||||||
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
|
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
|
||||||
),
|
),
|
||||||
Tool(Hammer("CobaltHammer0")): VoxTrans(
|
Tool(Hammer("CobaltHammer0")): VoxTrans(
|
||||||
"voxel.weapon.hammer.2hhammer_Cobalt-0",
|
"voxel.weapon.hammer.2hhammer_cobalt-0",
|
||||||
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
|
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
|
||||||
),
|
),
|
||||||
Tool(Hammer("CobaltHammer1")): VoxTrans(
|
Tool(Hammer("CobaltHammer1")): VoxTrans(
|
||||||
"voxel.weapon.hammer.2hhammer_Cobalt-1",
|
"voxel.weapon.hammer.2hhammer_cobalt-1",
|
||||||
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
|
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
|
||||||
),
|
),
|
||||||
Tool(Hammer("RunicHammer")): VoxTrans(
|
Tool(Hammer("RunicHammer")): VoxTrans(
|
||||||
@ -508,16 +508,16 @@
|
|||||||
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
|
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
|
||||||
),
|
),
|
||||||
// Lanterns
|
// Lanterns
|
||||||
Lantern(Black0): Png(
|
Lantern("Black0"): Png(
|
||||||
"element.icons.lantern_black-0",
|
"element.icons.lantern_black-0",
|
||||||
),
|
),
|
||||||
Lantern(Green0): Png(
|
Lantern("Green0"): Png(
|
||||||
"element.icons.lantern_green-0",
|
"element.icons.lantern_green-0",
|
||||||
),
|
),
|
||||||
Lantern(Blue0): Png(
|
Lantern("Blue0"): Png(
|
||||||
"element.icons.lantern_blue-0",
|
"element.icons.lantern_blue-0",
|
||||||
),
|
),
|
||||||
Lantern(Red0): Png(
|
Lantern("Red0"): Png(
|
||||||
"element.icons.lantern_red-0",
|
"element.icons.lantern_red-0",
|
||||||
),
|
),
|
||||||
// Farming Equipment
|
// Farming Equipment
|
||||||
@ -621,7 +621,7 @@
|
|||||||
"voxel.armor.shoulder.cultist_right",
|
"voxel.armor.shoulder.cultist_right",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
// Druid Set
|
// Druid Set
|
||||||
Armor(Chest("Druid")): VoxTrans(
|
Armor(Chest("Druid")): VoxTrans(
|
||||||
"voxel.armor.chest.druid",
|
"voxel.armor.chest.druid",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||||
@ -762,7 +762,7 @@
|
|||||||
"voxel.armor.hand.steel_right-0",
|
"voxel.armor.hand.steel_right-0",
|
||||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||||
),
|
),
|
||||||
Armor(Shoulder("Steel0")): VoxTrans(
|
Armor(Shoulder("Steel0")): VoxTrans(
|
||||||
"voxel.armor.shoulder.steel_right-0",
|
"voxel.armor.shoulder.steel_right-0",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
@ -787,7 +787,7 @@
|
|||||||
"voxel.armor.hand.leather_right-0",
|
"voxel.armor.hand.leather_right-0",
|
||||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||||
),
|
),
|
||||||
Armor(Shoulder("Leather0")): VoxTrans(
|
Armor(Shoulder("Leather0")): VoxTrans(
|
||||||
"voxel.armor.shoulder.leather_right-0",
|
"voxel.armor.shoulder.leather_right-0",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
@ -817,7 +817,7 @@
|
|||||||
"voxel.armor.hand.leather_right-2",
|
"voxel.armor.hand.leather_right-2",
|
||||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||||
),
|
),
|
||||||
Armor(Shoulder("Leather2")): VoxTrans(
|
Armor(Shoulder("Leather2")): VoxTrans(
|
||||||
"voxel.armor.shoulder.leather_right-2",
|
"voxel.armor.shoulder.leather_right-2",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
@ -871,7 +871,7 @@
|
|||||||
"voxel.armor.shoulder.cloth_green_right-0",
|
"voxel.armor.shoulder.cloth_green_right-0",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
Armor(Shoulder("ClothGreen0")): VoxTrans(
|
Armor(Shoulder("ClothGreen0")): VoxTrans(
|
||||||
"voxel.armor.shoulder.cloth_green_right-0",
|
"voxel.armor.shoulder.cloth_green_right-0",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
@ -900,19 +900,19 @@
|
|||||||
"voxel.armor.shoulder.cloth_purple_right-0",
|
"voxel.armor.shoulder.cloth_purple_right-0",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
Armor(Shoulder("ClothBlue1")): VoxTrans(
|
Armor(Shoulder("ClothBlue1")): VoxTrans(
|
||||||
"voxel.armor.shoulder.cloth_blue_right-1",
|
"voxel.armor.shoulder.cloth_blue_right-1",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
Armor(Shoulder("IronSpikes")): VoxTrans(
|
Armor(Shoulder("IronSpikes")): VoxTrans(
|
||||||
"voxel.armor.shoulder.iron_spikes_right",
|
"voxel.armor.shoulder.iron_spikes_right",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
Armor(Shoulder("IronLeather3")): VoxTrans(
|
Armor(Shoulder("IronLeather3")): VoxTrans(
|
||||||
"voxel.armor.shoulder.leather_iron_right-3",
|
"voxel.armor.shoulder.leather_iron_right-3",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
Armor(Shoulder("IronLeather2")): VoxTrans(
|
Armor(Shoulder("IronLeather2")): VoxTrans(
|
||||||
"voxel.armor.shoulder.leather_iron_right-2",
|
"voxel.armor.shoulder.leather_iron_right-2",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
@ -978,7 +978,7 @@
|
|||||||
"voxel.armor.hand.twigsleaves_glove_right",
|
"voxel.armor.hand.twigsleaves_glove_right",
|
||||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||||
),
|
),
|
||||||
Armor(Shoulder("LeafyShoulder")): VoxTrans(
|
Armor(Shoulder("LeafyShoulder")): VoxTrans(
|
||||||
"voxel.armor.shoulder.twigsleaves_shoulder_right",
|
"voxel.armor.shoulder.twigsleaves_shoulder_right",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
@ -1003,7 +1003,7 @@
|
|||||||
"voxel.armor.hand.twigsflowers_glove_right",
|
"voxel.armor.hand.twigsflowers_glove_right",
|
||||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||||
),
|
),
|
||||||
Armor(Shoulder("FlowerShoulder")): VoxTrans(
|
Armor(Shoulder("FlowerShoulder")): VoxTrans(
|
||||||
"voxel.armor.shoulder.twigsflowers_shoulder_right",
|
"voxel.armor.shoulder.twigsflowers_shoulder_right",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||||
),
|
),
|
||||||
@ -1047,55 +1047,54 @@
|
|||||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
|
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
|
||||||
),
|
),
|
||||||
// Consumables
|
// Consumables
|
||||||
Consumable(Apple):
|
Consumable("Apple"): Png(
|
||||||
Png(
|
|
||||||
"element.icons.item_apple",
|
"element.icons.item_apple",
|
||||||
),
|
),
|
||||||
Consumable(Coconut): Png(
|
Consumable("Coconut"): Png(
|
||||||
"element.icons.item_coconut",
|
"element.icons.item_coconut",
|
||||||
),
|
),
|
||||||
Consumable(PotionMed): VoxTrans(
|
Consumable("PotionMed"): VoxTrans(
|
||||||
"voxel.object.potion_red",
|
"voxel.object.potion_red",
|
||||||
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
|
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
|
||||||
),
|
),
|
||||||
Consumable(PotionMinor): VoxTrans(
|
Consumable("PotionMinor"): VoxTrans(
|
||||||
"voxel.object.potion_red",
|
"voxel.object.potion_red",
|
||||||
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.5,
|
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.5,
|
||||||
),
|
),
|
||||||
Consumable(PotionLarge): VoxTrans(
|
Consumable("PotionLarge"): VoxTrans(
|
||||||
"voxel.object.potion_red",
|
"voxel.object.potion_red",
|
||||||
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
|
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
|
||||||
),
|
),
|
||||||
Consumable(PotionExp): VoxTrans(
|
Consumable("PotionExp"): VoxTrans(
|
||||||
"voxel.object.potion_turq",
|
"voxel.object.potion_turq",
|
||||||
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
|
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
|
||||||
),
|
),
|
||||||
Consumable(Cheese): Png(
|
Consumable("Cheese"): Png(
|
||||||
"element.icons.item_cheese",
|
"element.icons.item_cheese",
|
||||||
),
|
),
|
||||||
Consumable(Potion): VoxTrans(
|
Consumable("Potion"): VoxTrans(
|
||||||
"voxel.object.potion_red",
|
"voxel.object.potion_red",
|
||||||
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.0,
|
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.0,
|
||||||
),
|
),
|
||||||
Consumable(Mushroom): VoxTrans(
|
Consumable("Mushroom"): VoxTrans(
|
||||||
"voxel.sprite.mushrooms.mushroom-10",
|
"voxel.sprite.mushrooms.mushroom-10",
|
||||||
(0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0,
|
(0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0,
|
||||||
),
|
),
|
||||||
Consumable(Velorite): VoxTrans(
|
Consumable("Velorite"): VoxTrans(
|
||||||
"voxel.sprite.velorite.velorite_ore",
|
"voxel.sprite.velorite.velorite_ore",
|
||||||
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
|
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
|
||||||
),
|
),
|
||||||
Consumable(VeloriteFrag): VoxTrans(
|
Consumable("VeloriteFrag"): VoxTrans(
|
||||||
"voxel.sprite.velorite.velorite_1",
|
"voxel.sprite.velorite.velorite_1",
|
||||||
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
|
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
|
||||||
),
|
),
|
||||||
Consumable(AppleShroomCurry): Png(
|
Consumable("AppleShroomCurry"): Png(
|
||||||
"element.icons.item_apple_curry",
|
"element.icons.item_apple_curry",
|
||||||
),
|
),
|
||||||
Consumable(AppleStick): Png(
|
Consumable("AppleStick"): Png(
|
||||||
"element.icons.item_apple_stick",
|
"element.icons.item_apple_stick",
|
||||||
),
|
),
|
||||||
Consumable(MushroomStick): Png(
|
Consumable("MushroomStick"): Png(
|
||||||
"element.icons.item_shroom_stick",
|
"element.icons.item_shroom_stick",
|
||||||
),
|
),
|
||||||
|
|
||||||
@ -1109,36 +1108,36 @@
|
|||||||
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
|
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
|
||||||
),
|
),
|
||||||
// Ingredients
|
// Ingredients
|
||||||
Ingredient(CraftsmanHammer): VoxTrans( //TODO This should be a 1h hammer!
|
Ingredient("CraftsmanHammer"): VoxTrans( //TODO This should be a 1h hammer!
|
||||||
"voxel.weapon.hammer.craftsman",
|
"voxel.weapon.hammer.craftsman",
|
||||||
(1.0, 1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
|
(1.0, 1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
|
||||||
),
|
),
|
||||||
Ingredient(Flower): VoxTrans(
|
Ingredient("Flower"): VoxTrans(
|
||||||
"voxel.sprite.flowers.flower_red_2",
|
"voxel.sprite.flowers.flower_red_2",
|
||||||
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
|
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
|
||||||
),
|
),
|
||||||
Ingredient(Grass): VoxTrans(
|
Ingredient("Grass"): VoxTrans(
|
||||||
"voxel.sprite.grass.grass_long_5",
|
"voxel.sprite.grass.grass_long_5",
|
||||||
(0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0,
|
(0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0,
|
||||||
),
|
),
|
||||||
Ingredient(Stones): VoxTrans(
|
Ingredient("Stones"): VoxTrans(
|
||||||
"voxel.sprite.rocks.rock-0",
|
"voxel.sprite.rocks.rock-0",
|
||||||
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
|
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
|
||||||
),
|
),
|
||||||
Ingredient(Twigs): VoxTrans(
|
Ingredient("Twigs"): VoxTrans(
|
||||||
"voxel.sprite.twigs.twigs-0",
|
"voxel.sprite.twigs.twigs-0",
|
||||||
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
|
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
|
||||||
),
|
),
|
||||||
Ingredient(LeatherScraps): Png(
|
Ingredient("LeatherScraps"): Png(
|
||||||
"element.icons.item_leather0",
|
"element.icons.item_leather0",
|
||||||
),
|
),
|
||||||
Ingredient(ShinyGem): Png(
|
Ingredient("ShinyGem"): Png(
|
||||||
"element.icons.gem",
|
"element.icons.gem",
|
||||||
),
|
),
|
||||||
Ingredient(MortarPestle): Png(
|
Ingredient("MortarPestle"): Png(
|
||||||
"element.icons.item_mortarpestlecoco",
|
"element.icons.item_mortarpestlecoco",
|
||||||
),
|
),
|
||||||
Ingredient(EmptyVial): VoxTrans(
|
Ingredient("EmptyVial"): VoxTrans(
|
||||||
"voxel.object.potion_empty",
|
"voxel.object.potion_empty",
|
||||||
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
|
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
|
||||||
),
|
),
|
||||||
|
@ -4,19 +4,19 @@
|
|||||||
color: None
|
color: None
|
||||||
),
|
),
|
||||||
map: {
|
map: {
|
||||||
Green0: (
|
"Green0": (
|
||||||
vox_spec: ("armor.lantern.green-0", (-2.0, -2.0, -7.0)),
|
vox_spec: ("armor.lantern.green-0", (-2.0, -2.0, -7.0)),
|
||||||
color: None
|
color: None
|
||||||
),
|
),
|
||||||
Black0: (
|
"Black0": (
|
||||||
vox_spec: ("armor.lantern.black-0", (-2.0, -2.0, -7.0)),
|
vox_spec: ("armor.lantern.black-0", (-2.0, -2.0, -7.0)),
|
||||||
color: None
|
color: None
|
||||||
),
|
),
|
||||||
Red0: (
|
"Red0": (
|
||||||
vox_spec: ("armor.lantern.red-0", (-2.0, -2.0, -7.0)),
|
vox_spec: ("armor.lantern.red-0", (-2.0, -2.0, -7.0)),
|
||||||
color: None
|
color: None
|
||||||
),
|
),
|
||||||
Blue0: (
|
"Blue0": (
|
||||||
vox_spec: ("armor.lantern.blue-0", (-2.0, -2.0, -7.0)),
|
vox_spec: ("armor.lantern.blue-0", (-2.0, -2.0, -7.0)),
|
||||||
color: None
|
color: None
|
||||||
),
|
),
|
||||||
|
@ -16,24 +16,6 @@ use specs_idvs::IdvStorage;
|
|||||||
use std::{fs::File, io::BufReader};
|
use std::{fs::File, io::BufReader};
|
||||||
use vek::Rgb;
|
use vek::Rgb;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
|
||||||
pub enum Consumable {
|
|
||||||
Coconut,
|
|
||||||
Apple,
|
|
||||||
Cheese,
|
|
||||||
Potion,
|
|
||||||
Mushroom,
|
|
||||||
Velorite,
|
|
||||||
VeloriteFrag,
|
|
||||||
PotionMinor,
|
|
||||||
PotionMed,
|
|
||||||
PotionLarge,
|
|
||||||
PotionExp,
|
|
||||||
AppleShroomCurry,
|
|
||||||
AppleStick,
|
|
||||||
MushroomStick,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||||
pub enum Throwable {
|
pub enum Throwable {
|
||||||
Bomb,
|
Bomb,
|
||||||
@ -45,43 +27,14 @@ pub enum Utility {
|
|||||||
Collar,
|
Collar,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||||
pub enum Ingredient {
|
|
||||||
Flower,
|
|
||||||
Grass,
|
|
||||||
EmptyVial,
|
|
||||||
LeatherScraps,
|
|
||||||
ShinyGem,
|
|
||||||
Stones,
|
|
||||||
Twigs,
|
|
||||||
MortarPestle,
|
|
||||||
CraftsmanHammer,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
|
||||||
#[repr(u32)]
|
|
||||||
pub enum LanternKind {
|
|
||||||
Black0 = 1,
|
|
||||||
Green0 = 2,
|
|
||||||
Red0 = 3,
|
|
||||||
Blue0 = 4,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
|
||||||
pub struct Lantern {
|
pub struct Lantern {
|
||||||
pub kind: LanternKind,
|
pub kind: String,
|
||||||
color: Rgb<u32>,
|
color: Rgb<u32>,
|
||||||
strength_thousandths: u32,
|
strength_thousandths: u32,
|
||||||
flicker_thousandths: u32,
|
flicker_thousandths: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub const ALL_LANTERNS: [LanternKind; 4] = [
|
|
||||||
LanternKind::Black0,
|
|
||||||
LanternKind::Green0,
|
|
||||||
LanternKind::Red0,
|
|
||||||
LanternKind::Blue0,
|
|
||||||
];
|
|
||||||
|
|
||||||
impl Lantern {
|
impl Lantern {
|
||||||
pub fn strength(&self) -> f32 { self.strength_thousandths as f32 / 1000_f32 }
|
pub fn strength(&self) -> f32 { self.strength_thousandths as f32 / 1000_f32 }
|
||||||
|
|
||||||
@ -97,7 +50,7 @@ pub enum ItemKind {
|
|||||||
Lantern(Lantern),
|
Lantern(Lantern),
|
||||||
Armor(armor::Armor),
|
Armor(armor::Armor),
|
||||||
Consumable {
|
Consumable {
|
||||||
kind: Consumable,
|
kind: String,
|
||||||
effect: Effect,
|
effect: Effect,
|
||||||
#[serde(default = "default_amount")]
|
#[serde(default = "default_amount")]
|
||||||
amount: u32,
|
amount: u32,
|
||||||
@ -113,7 +66,7 @@ pub enum ItemKind {
|
|||||||
amount: u32,
|
amount: u32,
|
||||||
},
|
},
|
||||||
Ingredient {
|
Ingredient {
|
||||||
kind: Ingredient,
|
kind: String,
|
||||||
#[serde(default = "default_amount")]
|
#[serde(default = "default_amount")]
|
||||||
amount: u32,
|
amount: u32,
|
||||||
},
|
},
|
||||||
|
@ -2,7 +2,7 @@ pub mod item;
|
|||||||
pub mod slot;
|
pub mod slot;
|
||||||
|
|
||||||
use crate::{assets, recipe::Recipe};
|
use crate::{assets, recipe::Recipe};
|
||||||
use item::{Consumable, Item, ItemKind};
|
use item::{Item, ItemKind};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use specs::{Component, FlaggedStorage, HashMapStorage};
|
use specs::{Component, FlaggedStorage, HashMapStorage};
|
||||||
use specs_idvs::IdvStorage;
|
use specs_idvs::IdvStorage;
|
||||||
@ -38,7 +38,7 @@ impl Inventory {
|
|||||||
/// Adds a new item to the first fitting group of the inventory or starts a
|
/// Adds a new item to the first fitting group of the inventory or starts a
|
||||||
/// new group. Returns the item again if no space was found.
|
/// new group. Returns the item again if no space was found.
|
||||||
pub fn push(&mut self, item: Item) -> Option<Item> {
|
pub fn push(&mut self, item: Item) -> Option<Item> {
|
||||||
let item = match item.kind {
|
let item = match &item.kind {
|
||||||
ItemKind::Tool(_) | ItemKind::Armor { .. } | ItemKind::Lantern(_) => {
|
ItemKind::Tool(_) | ItemKind::Armor { .. } | ItemKind::Lantern(_) => {
|
||||||
self.add_to_first_empty(item)
|
self.add_to_first_empty(item)
|
||||||
},
|
},
|
||||||
@ -61,7 +61,7 @@ impl Inventory {
|
|||||||
..
|
..
|
||||||
}) = slot
|
}) = slot
|
||||||
{
|
{
|
||||||
if item_kind == *kind {
|
if *item_kind == *kind {
|
||||||
*amount += new_amount;
|
*amount += new_amount;
|
||||||
self.recount_items();
|
self.recount_items();
|
||||||
return None;
|
return None;
|
||||||
@ -92,7 +92,7 @@ impl Inventory {
|
|||||||
..
|
..
|
||||||
}) = slot
|
}) = slot
|
||||||
{
|
{
|
||||||
if item_kind == *kind {
|
if *item_kind == *kind {
|
||||||
*amount += new_amount;
|
*amount += new_amount;
|
||||||
self.recount_items();
|
self.recount_items();
|
||||||
return None;
|
return None;
|
||||||
@ -123,7 +123,7 @@ impl Inventory {
|
|||||||
..
|
..
|
||||||
}) = slot
|
}) = slot
|
||||||
{
|
{
|
||||||
if item_kind == *kind {
|
if *item_kind == *kind {
|
||||||
*amount += new_amount;
|
*amount += new_amount;
|
||||||
self.recount_items();
|
self.recount_items();
|
||||||
return None;
|
return None;
|
||||||
@ -153,7 +153,7 @@ impl Inventory {
|
|||||||
..
|
..
|
||||||
}) = slot
|
}) = slot
|
||||||
{
|
{
|
||||||
if item_kind == *kind {
|
if *item_kind == *kind {
|
||||||
*amount += new_amount;
|
*amount += new_amount;
|
||||||
self.recount_items();
|
self.recount_items();
|
||||||
return None;
|
return None;
|
||||||
@ -424,7 +424,7 @@ impl Inventory {
|
|||||||
} else {
|
} else {
|
||||||
*amount -= 1;
|
*amount -= 1;
|
||||||
return_item.kind = ItemKind::Consumable {
|
return_item.kind = ItemKind::Consumable {
|
||||||
kind: *kind,
|
kind: kind.clone(),
|
||||||
effect: *effect,
|
effect: *effect,
|
||||||
amount: 1,
|
amount: 1,
|
||||||
};
|
};
|
||||||
@ -451,7 +451,7 @@ impl Inventory {
|
|||||||
} else {
|
} else {
|
||||||
*amount -= 1;
|
*amount -= 1;
|
||||||
return_item.kind = ItemKind::Ingredient {
|
return_item.kind = ItemKind::Ingredient {
|
||||||
kind: *kind,
|
kind: kind.clone(),
|
||||||
amount: 1,
|
amount: 1,
|
||||||
};
|
};
|
||||||
self.recount_items();
|
self.recount_items();
|
||||||
@ -531,7 +531,7 @@ impl Component for Inventory {
|
|||||||
pub enum InventoryUpdateEvent {
|
pub enum InventoryUpdateEvent {
|
||||||
Init,
|
Init,
|
||||||
Used,
|
Used,
|
||||||
Consumed(Consumable),
|
Consumed(String),
|
||||||
Gave,
|
Gave,
|
||||||
Given,
|
Given,
|
||||||
Swapped,
|
Swapped,
|
||||||
|
@ -24,12 +24,12 @@ pub fn handle_lantern(server: &mut Server, entity: EcsEntity) {
|
|||||||
.write_storage::<comp::LightEmitter>()
|
.write_storage::<comp::LightEmitter>()
|
||||||
.remove(entity);
|
.remove(entity);
|
||||||
} else {
|
} else {
|
||||||
let lantern_opt = ecs
|
let loadout_storage = ecs.read_storage::<comp::Loadout>();
|
||||||
.read_storage::<comp::Loadout>()
|
let lantern_opt = loadout_storage
|
||||||
.get(entity)
|
.get(entity)
|
||||||
.and_then(|loadout| loadout.lantern.as_ref())
|
.and_then(|loadout| loadout.lantern.as_ref())
|
||||||
.and_then(|item| {
|
.and_then(|item| {
|
||||||
if let comp::item::ItemKind::Lantern(l) = item.kind {
|
if let comp::item::ItemKind::Lantern(l) = &item.kind {
|
||||||
Some(l)
|
Some(l)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
|
@ -157,7 +157,7 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
|
|||||||
match &item.kind {
|
match &item.kind {
|
||||||
ItemKind::Consumable { kind, effect, .. } => {
|
ItemKind::Consumable { kind, effect, .. } => {
|
||||||
maybe_effect = Some(*effect);
|
maybe_effect = Some(*effect);
|
||||||
Some(comp::InventoryUpdateEvent::Consumed(*kind))
|
Some(comp::InventoryUpdateEvent::Consumed(kind.clone()))
|
||||||
},
|
},
|
||||||
ItemKind::Throwable { kind, .. } => {
|
ItemKind::Throwable { kind, .. } => {
|
||||||
if let Some(pos) =
|
if let Some(pos) =
|
||||||
|
@ -88,7 +88,7 @@ use crate::audio::AudioFrontend;
|
|||||||
use common::{
|
use common::{
|
||||||
assets,
|
assets,
|
||||||
comp::{
|
comp::{
|
||||||
item::{Consumable, ItemKind, ToolCategory},
|
item::{ItemKind, ToolCategory},
|
||||||
CharacterAbilityType, InventoryUpdateEvent, Ori, Pos,
|
CharacterAbilityType, InventoryUpdateEvent, Ori, Pos,
|
||||||
},
|
},
|
||||||
event::EventBus,
|
event::EventBus,
|
||||||
@ -153,7 +153,7 @@ pub enum SfxInventoryEvent {
|
|||||||
Collected,
|
Collected,
|
||||||
CollectedTool(ToolCategory),
|
CollectedTool(ToolCategory),
|
||||||
CollectFailed,
|
CollectFailed,
|
||||||
Consumed(Consumable),
|
Consumed(String),
|
||||||
Debug,
|
Debug,
|
||||||
Dropped,
|
Dropped,
|
||||||
Given,
|
Given,
|
||||||
@ -177,7 +177,7 @@ impl From<&InventoryUpdateEvent> for SfxEvent {
|
|||||||
SfxEvent::Inventory(SfxInventoryEvent::CollectFailed)
|
SfxEvent::Inventory(SfxInventoryEvent::CollectFailed)
|
||||||
},
|
},
|
||||||
InventoryUpdateEvent::Consumed(consumable) => {
|
InventoryUpdateEvent::Consumed(consumable) => {
|
||||||
SfxEvent::Inventory(SfxInventoryEvent::Consumed(*consumable))
|
SfxEvent::Inventory(SfxInventoryEvent::Consumed(consumable.clone()))
|
||||||
},
|
},
|
||||||
InventoryUpdateEvent::Debug => SfxEvent::Inventory(SfxInventoryEvent::Debug),
|
InventoryUpdateEvent::Debug => SfxEvent::Inventory(SfxInventoryEvent::Debug),
|
||||||
InventoryUpdateEvent::Dropped => SfxEvent::Inventory(SfxInventoryEvent::Dropped),
|
InventoryUpdateEvent::Dropped => SfxEvent::Inventory(SfxInventoryEvent::Dropped),
|
||||||
|
@ -77,8 +77,8 @@ impl State {
|
|||||||
.filter(|kind| {
|
.filter(|kind| {
|
||||||
use common::comp::item::{tool::ToolKind, ItemKind};
|
use common::comp::item::{tool::ToolKind, ItemKind};
|
||||||
if let ItemKind::Tool(kind) = kind {
|
if let ItemKind::Tool(kind) = kind {
|
||||||
if let ToolKind::Staff(_) = &kind.kind {
|
if let ToolKind::Staff(kind) = &kind.kind {
|
||||||
true
|
kind != "Sceptre"
|
||||||
} else if let ToolKind::Debug(kind) = &kind.kind {
|
} else if let ToolKind::Debug(kind) = &kind.kind {
|
||||||
kind == "Boost"
|
kind == "Boost"
|
||||||
} else {
|
} else {
|
||||||
|
@ -4,7 +4,7 @@ use common::{
|
|||||||
comp::item::{
|
comp::item::{
|
||||||
armor::{Armor, ArmorKind},
|
armor::{Armor, ArmorKind},
|
||||||
tool::{Tool, ToolKind},
|
tool::{Tool, ToolKind},
|
||||||
Consumable, Ingredient, Item, ItemKind, Lantern, LanternKind, Throwable, Utility,
|
Item, ItemKind, Lantern, Throwable, Utility,
|
||||||
},
|
},
|
||||||
figure::Segment,
|
figure::Segment,
|
||||||
};
|
};
|
||||||
@ -20,24 +20,24 @@ use vek::*;
|
|||||||
#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||||
pub enum ItemKey {
|
pub enum ItemKey {
|
||||||
Tool(ToolKind),
|
Tool(ToolKind),
|
||||||
Lantern(LanternKind),
|
Lantern(String),
|
||||||
Armor(ArmorKind),
|
Armor(ArmorKind),
|
||||||
Utility(Utility),
|
Utility(Utility),
|
||||||
Consumable(Consumable),
|
Consumable(String),
|
||||||
Throwable(Throwable),
|
Throwable(Throwable),
|
||||||
Ingredient(Ingredient),
|
Ingredient(String),
|
||||||
Empty,
|
Empty,
|
||||||
}
|
}
|
||||||
impl From<&Item> for ItemKey {
|
impl From<&Item> for ItemKey {
|
||||||
fn from(item: &Item) -> Self {
|
fn from(item: &Item) -> Self {
|
||||||
match &item.kind {
|
match &item.kind {
|
||||||
ItemKind::Tool(Tool { kind, .. }) => ItemKey::Tool(kind.clone()),
|
ItemKind::Tool(Tool { kind, .. }) => ItemKey::Tool(kind.clone()),
|
||||||
ItemKind::Lantern(Lantern { kind, .. }) => ItemKey::Lantern(*kind),
|
ItemKind::Lantern(Lantern { kind, .. }) => ItemKey::Lantern(kind.clone()),
|
||||||
ItemKind::Armor(Armor { kind, .. }) => ItemKey::Armor(kind.clone()),
|
ItemKind::Armor(Armor { kind, .. }) => ItemKey::Armor(kind.clone()),
|
||||||
ItemKind::Utility { kind, .. } => ItemKey::Utility(*kind),
|
ItemKind::Utility { kind, .. } => ItemKey::Utility(*kind),
|
||||||
ItemKind::Consumable { kind, .. } => ItemKey::Consumable(*kind),
|
ItemKind::Consumable { kind, .. } => ItemKey::Consumable(kind.clone()),
|
||||||
ItemKind::Throwable { kind, .. } => ItemKey::Throwable(*kind),
|
ItemKind::Throwable { kind, .. } => ItemKey::Throwable(*kind),
|
||||||
ItemKind::Ingredient { kind, .. } => ItemKey::Ingredient(*kind),
|
ItemKind::Ingredient { kind, .. } => ItemKey::Ingredient(kind.clone()),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ use anim::Skeleton;
|
|||||||
use common::{
|
use common::{
|
||||||
assets::watch::ReloadIndicator,
|
assets::watch::ReloadIndicator,
|
||||||
comp::{
|
comp::{
|
||||||
item::{armor::ArmorKind, tool::ToolKind, ItemKind, LanternKind},
|
item::{armor::ArmorKind, tool::ToolKind, ItemKind},
|
||||||
Body, CharacterState, Loadout,
|
Body, CharacterState, Loadout,
|
||||||
},
|
},
|
||||||
figure::Segment,
|
figure::Segment,
|
||||||
@ -37,7 +37,7 @@ struct CharacterCacheKey {
|
|||||||
chest: Option<ArmorKind>,
|
chest: Option<ArmorKind>,
|
||||||
belt: Option<ArmorKind>,
|
belt: Option<ArmorKind>,
|
||||||
back: Option<ArmorKind>,
|
back: Option<ArmorKind>,
|
||||||
lantern: Option<LanternKind>,
|
lantern: Option<String>,
|
||||||
hand: Option<ArmorKind>,
|
hand: Option<ArmorKind>,
|
||||||
pants: Option<ArmorKind>,
|
pants: Option<ArmorKind>,
|
||||||
foot: Option<ArmorKind>,
|
foot: Option<ArmorKind>,
|
||||||
@ -86,7 +86,7 @@ impl CharacterCacheKey {
|
|||||||
lantern: if let Some(ItemKind::Lantern(lantern)) =
|
lantern: if let Some(ItemKind::Lantern(lantern)) =
|
||||||
loadout.lantern.as_ref().map(|i| &i.kind)
|
loadout.lantern.as_ref().map(|i| &i.kind)
|
||||||
{
|
{
|
||||||
Some(lantern.kind)
|
Some(lantern.kind.clone())
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
},
|
},
|
||||||
|
@ -13,7 +13,7 @@ use common::{
|
|||||||
item::{
|
item::{
|
||||||
armor::{Armor, ArmorKind},
|
armor::{Armor, ArmorKind},
|
||||||
tool::{Tool, ToolKind},
|
tool::{Tool, ToolKind},
|
||||||
ItemKind, Lantern, LanternKind,
|
ItemKind, Lantern,
|
||||||
},
|
},
|
||||||
object,
|
object,
|
||||||
quadruped_low::{BodyType as QLBodyType, Species as QLSpecies},
|
quadruped_low::{BodyType as QLBodyType, Species as QLSpecies},
|
||||||
@ -268,7 +268,7 @@ pub struct HumArmorFootSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
|
|||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize)]
|
||||||
pub struct HumMainWeaponSpec(HashMap<ToolKind, ArmorVoxSpec>);
|
pub struct HumMainWeaponSpec(HashMap<ToolKind, ArmorVoxSpec>);
|
||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize)]
|
||||||
pub struct HumArmorLanternSpec(ArmorVoxSpecMap<LanternKind, ArmorVoxSpec>);
|
pub struct HumArmorLanternSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
|
||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize)]
|
||||||
pub struct HumArmorHeadSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
|
pub struct HumArmorHeadSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
|
||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize)]
|
||||||
@ -841,7 +841,7 @@ impl HumArmorLanternSpec {
|
|||||||
let spec = if let Some(ItemKind::Lantern(Lantern { kind, .. })) =
|
let spec = if let Some(ItemKind::Lantern(Lantern { kind, .. })) =
|
||||||
loadout.lantern.as_ref().map(|i| &i.kind)
|
loadout.lantern.as_ref().map(|i| &i.kind)
|
||||||
{
|
{
|
||||||
match self.0.map.get(&kind) {
|
match self.0.map.get(kind) {
|
||||||
Some(spec) => spec,
|
Some(spec) => spec,
|
||||||
None => {
|
None => {
|
||||||
error!(?kind, "No lantern specification exists");
|
error!(?kind, "No lantern specification exists");
|
||||||
|
Loading…
Reference in New Issue
Block a user