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Merge branch 'terracotta_tweaks' into 'master'
terracotta_small_tweaks See merge request veloren/veloren!4332
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commit
ab89750a9a
@ -1,6 +1,6 @@
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#![enable(implicit_some)]
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#![enable(implicit_some)]
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(
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(
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name: Name("Mogway"),
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name: Name("Mogwai"),
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body: RandomWith("mogwai"),
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body: RandomWith("mogwai"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.terracotta.enemy"),
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loot: LootTable("common.loot_tables.dungeon.terracotta.enemy"),
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@ -6414,7 +6414,15 @@ impl<'a> AgentData<'a> {
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read_data: &ReadData,
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read_data: &ReadData,
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) {
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) {
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if tgt_data.pos.0.z - self.pos.0.z > 5.0 {
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if tgt_data.pos.0.z - self.pos.0.z > 5.0 {
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controller.push_basic_input(InputKind::Secondary);
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controller.push_action(ControlAction::StartInput {
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input: InputKind::Secondary,
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target_entity: agent
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.target
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.as_ref()
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.and_then(|t| read_data.uids.get(t.target))
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.copied(),
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select_pos: None,
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});
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} else if attack_data.dist_sqrd < 12.0f32.powi(2) {
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} else if attack_data.dist_sqrd < 12.0f32.powi(2) {
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controller.push_basic_input(InputKind::Primary);
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controller.push_basic_input(InputKind::Primary);
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}
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}
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@ -93,9 +93,10 @@ impl<'a> System<'a> for Sys {
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fn base_ori_interp(body: &Body) -> f32 {
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fn base_ori_interp(body: &Body) -> f32 {
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match body {
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match body {
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Body::Object(object) => match object {
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Body::Object(object) => match object {
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object::Body::Crossbow | object::Body::Flamethrower | object::Body::HaniwaSentry => {
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object::Body::Crossbow
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100.0
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| object::Body::Flamethrower
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},
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| object::Body::HaniwaSentry
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| object::Body::TerracottaStatue => 100.0,
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_ => 10.0,
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_ => 10.0,
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},
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},
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_ => 10.0,
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_ => 10.0,
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@ -562,6 +562,7 @@ impl Site {
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"Burial Grounds",
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"Burial Grounds",
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"Remains",
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"Remains",
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"Temples",
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"Temples",
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"Gardens",
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]
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]
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.choose(&mut rng)
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.choose(&mut rng)
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.unwrap();
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.unwrap();
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@ -620,12 +620,12 @@ impl Structure for TerracottaPalace {
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// floor decor in chamber rooms
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// floor decor in chamber rooms
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painter
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painter
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.cylinder(Aabb {
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.cylinder(Aabb {
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min: (room_center - 3).with_z(base - 16 - (room_size / 2) - (room_size / 16)),
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min: (room_center - 3).with_z(base - 24 - (room_size / 2) - (room_size / 16)),
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max: (room_center + 3).with_z(base - 6 - (room_size / 2) - (room_size / 16)),
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max: (room_center + 3).with_z(base - 6 - (room_size / 2) - (room_size / 16)),
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})
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})
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.clear();
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.clear();
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// npcs in chamber rooms
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// npcs in chamber rooms
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let npc_pos = room_center.with_z(base - 16 - (room_size / 2) - (room_size / 16));
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let npc_pos = room_center.with_z(base - 24 - (room_size / 2) - (room_size / 16));
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let npc = chamber_npcs
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let npc = chamber_npcs
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.swap_remove(RandomField::new(0).get(npc_pos) as usize % chamber_npcs.len());
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.swap_remove(RandomField::new(0).get(npc_pos) as usize % chamber_npcs.len());
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@ -876,7 +876,7 @@ impl Structure for TerracottaPalace {
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.fill(clay_broken.clone());
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.fill(clay_broken.clone());
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let pillar_npc_pos = (center + dir * ((size / 2) + 9)).with_z(base + 6);
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let pillar_npc_pos = (center + dir * ((size / 2) + 9)).with_z(base + 6);
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let statue_pos = (center + dir * ((size / 2) + 8)).with_z(base + 6);
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let statue_pos = (center + dir * ((size / 2) + 5)).with_z(base + 6);
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spawn_random_entity(pillar_npc_pos, painter, 1..=1);
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spawn_random_entity(pillar_npc_pos, painter, 1..=1);
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