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Add test that checks that all items have en i18n
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@ -262,3 +262,43 @@ fn insert_alias(you: bool, info: PlayerInfo, localization: &Localization) -> Str
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(true, true) => format!("{}{}", MOD_SPACING, &localization.get_msg(YOU),),
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(true, true) => format!("{}{}", MOD_SPACING, &localization.get_msg(YOU),),
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}
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}
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}
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}
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#[cfg(test)]
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mod tests {
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#[allow(unused)] use super::*;
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use common::comp::{
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inventory::item::{all_items_expect, ItemDesc, ItemI18n},
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Content,
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};
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use i18n::LocalizationHandle;
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// item::tests::ensure_item_localization tests that we have Content for
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// each item. This tests that we actually have at least English translation
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// for this Content.
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#[test]
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fn test_item_text() {
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let manifest = ItemI18n::new_expect();
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let localization = LocalizationHandle::load_expect("en").read();
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let items = all_items_expect();
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for item in items {
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let (name, desc) = item.i18n(&manifest);
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// check i18n for item name
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let Content::Key(key) = name else {
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panic!("name is expected to be Key, please fix the test");
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};
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localization.try_msg(&key).unwrap_or_else(|| {
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panic!("'{key}' name doesn't have i18n");
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});
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// check i18n for item desc
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let Content::Attr(key, attr) = desc else {
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panic!("desc is expected to be Attr, please fix the test");
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};
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localization.try_attr(&key, &attr).unwrap_or_else(|| {
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panic!("'{key}' description doesn't have i18n");
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});
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}
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}
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}
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