Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).

This commit is contained in:
Sam
2020-09-08 19:28:59 -05:00
parent a18c23025e
commit abcd0af1e3
4 changed files with 114 additions and 78 deletions

View File

@ -342,6 +342,7 @@ impl From<&CharacterAbility> for CharacterState {
combo_duration: *combo_duration,
timer: Duration::default(),
stage_section: wielding::StageSection::Buildup,
next_stage: false,
}),
CharacterAbility::LeapMelee {
energy_cost: _,