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Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
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@ -342,6 +342,7 @@ impl From<&CharacterAbility> for CharacterState {
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combo_duration: *combo_duration,
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timer: Duration::default(),
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stage_section: wielding::StageSection::Buildup,
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next_stage: false,
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}),
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CharacterAbility::LeapMelee {
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energy_cost: _,
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