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Move skillbar into own file
Former-commit-id: efab633e9b5c1ffc5071a556203490780615cde6
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08aa8875fd
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abd960aa48
@ -1,5 +1,6 @@
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mod chat;
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mod character_window;
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mod skillbar;
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mod map;
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mod esc_menu;
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mod small_window;
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@ -10,6 +11,7 @@ mod font_ids;
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use chat::Chat;
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use character_window::CharacterWindow;
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use map::Map;
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use skillbar::Skillbar;
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use esc_menu::EscMenu;
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use small_window::{SmallWindow, SmallWindowType};
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use settings_window::SettingsWindow;
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@ -159,6 +161,7 @@ widget_ids! {
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chat,
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map,
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character_window,
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skillbar,
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esc_menu,
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small_window,
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settings_window,
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@ -513,9 +516,8 @@ impl Hud {
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.left_from(self.ids.character_button, 10.0)
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.hover_image(self.imgs.qlog_hover)
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.press_image(self.imgs.qlog_press)
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.label(&format!("{:?}", self.settings.controls.quest_log))
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.label("L")
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.label_font_size(10)
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.label_font_id(self.font_metamorph)
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.label_color(TEXT_COLOR)
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.label_y(conrod_core::position::Relative::Scalar(-7.0))
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.label_x(conrod_core::position::Relative::Scalar(10.0))
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@ -534,100 +536,6 @@ impl Hud {
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}
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}
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// Skillbar Module
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// Experience-Bar
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Image::new(self.imgs.xp_bar)
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.w_h(2688.0 / 6.0, 116.0 / 6.0)
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.mid_bottom_of(ui_widgets.window)
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.set(self.ids.xp_bar, ui_widgets);
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Rectangle::fill_with([406.0 * (self.xp_percentage), 5.0], XP_COLOR) // "W=406*[Exp. %]"
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.top_left_with_margins_on(self.ids.xp_bar, 5.0, 21.0)
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.set(self.ids.xp_bar_progress, ui_widgets);
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// Left Grid
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Image::new(self.imgs.sb_grid)
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.w_h(2240.0 / 12.0, 448.0 / 12.0)
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.up_from(self.ids.xp_bar, 0.0)
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.align_left_of(self.ids.xp_bar)
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.set(self.ids.sb_grid_l, ui_widgets);
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Image::new(self.imgs.sb_grid_bg)
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.w_h(2240.0 / 12.0, 448.0 / 12.0)
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.middle_of(self.ids.sb_grid_l)
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.set(self.ids.sb_grid_bg_l, ui_widgets);
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// Right Grid
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Image::new(self.imgs.sb_grid)
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.w_h(2240.0 / 12.0, 448.0 / 12.0)
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.up_from(self.ids.xp_bar, 0.0)
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.align_right_of(self.ids.xp_bar)
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.set(self.ids.sb_grid_r, ui_widgets);
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Image::new(self.imgs.sb_grid_bg)
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.w_h(2240.0 / 12.0, 448.0 / 12.0)
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.middle_of(self.ids.sb_grid_r)
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.set(self.ids.sb_grid_bg_r, ui_widgets);
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// Right and Left Click
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Image::new(self.imgs.l_click)
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.w_h(224.0 / 6.0, 320.0 / 6.0)
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.right_from(self.ids.sb_grid_bg_l, 0.0)
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.align_bottom_of(self.ids.sb_grid_bg_l)
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.set(self.ids.l_click, ui_widgets);
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Image::new(self.imgs.r_click)
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.w_h(224.0 / 6.0, 320.0 / 6.0)
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.left_from(self.ids.sb_grid_bg_r, 0.0)
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.align_bottom_of(self.ids.sb_grid_bg_r)
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.set(self.ids.r_click, ui_widgets);
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// Health Bar
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Image::new(self.imgs.health_bar)
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.w_h(1120.0 / 6.0, 96.0 / 6.0)
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.left_from(self.ids.l_click, 0.0)
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.align_top_of(self.ids.l_click)
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.set(self.ids.health_bar, ui_widgets);
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// Filling
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Rectangle::fill_with([182.0 * (self.hp_percentage), 6.0], HP_COLOR) // "W=182.0 * [Health. %]"
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.top_right_with_margins_on(self.ids.health_bar, 5.0, 0.0)
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.set(self.ids.health_bar_color, ui_widgets);
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// Mana Bar
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Image::new(self.imgs.mana_bar)
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.w_h(1120.0 / 6.0, 96.0 / 6.0)
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.right_from(self.ids.r_click, 0.0)
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.align_top_of(self.ids.r_click)
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.set(self.ids.mana_bar, ui_widgets);
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// Filling
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Rectangle::fill_with([182.0 * (self.mana_percentage), 6.0], MANA_COLOR) // "W=182.0 * [Mana. %]"
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.top_left_with_margins_on(self.ids.mana_bar, 5.0, 0.0)
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.set(self.ids.mana_bar_color, ui_widgets);
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// Buffs/Debuffs
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// Buffs
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// Debuffs
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// Level Display
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// Insert actual Level here
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Text::new("1")
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.left_from(self.ids.xp_bar, -15.0)
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.font_size(10)
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.color(TEXT_COLOR)
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.set(self.ids.level_text, ui_widgets);
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// Insert next Level here
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Text::new("2")
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.right_from(self.ids.xp_bar, -15.0)
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.font_size(10)
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.color(TEXT_COLOR)
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.set(self.ids.next_level_text, ui_widgets);
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// Bag contents
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if self.bag_open {
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// Contents
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@ -677,6 +585,7 @@ impl Hud {
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}
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}
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// Bag
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if !self.map_open && self.show_ui {
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self.bag_open = ToggleButton::new(self.bag_open, self.imgs.bag, self.imgs.bag_open)
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@ -703,6 +612,11 @@ impl Hud {
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.set(self.ids.bag_text, ui_widgets);
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}
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Skillbar::new(&self.imgs, &self.fonts)
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.top_left_with_margins_on(ui_widgets.window, 200.0, 215.0)
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.w_h(103.0 * 4.0, 122.0 * 4.0) // TODO: replace this with default_width() / height() overrides
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.set(self.ids.skillbar, ui_widgets);
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// Chat box
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match Chat::new(&mut self.new_messages, &self.imgs, &self.fonts)
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.top_left_with_margins_on(ui_widgets.window, 200.0, 215.0)
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184
voxygen/src/hud/skillbar.rs
Normal file
184
voxygen/src/hud/skillbar.rs
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@ -0,0 +1,184 @@
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use conrod_core::{
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builder_methods, color,
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text::font,
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widget::{self, Button, Image, Rectangle, Text},
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widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget, WidgetCommon,
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};
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use super::{
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img_ids::Imgs,
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font_ids::Fonts,
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TEXT_COLOR, XP_COLOR, HP_COLOR, MANA_COLOR,
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};
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widget_ids! {
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struct Ids {
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health_bar,
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health_bar_color,
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l_click,
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level_text,
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mana_bar,
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mana_bar_color,
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next_level_text,
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r_click,
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sb_grid_bg_l,
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sb_grid_bg_r,
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sb_grid_l,
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sb_grid_r,
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test,
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xp_bar,
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xp_bar_progress,
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}
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}
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#[derive(WidgetCommon)]
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pub struct Skillbar<'a> {
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imgs: &'a Imgs,
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fonts: &'a Fonts,
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#[conrod(common_builder)]
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common: widget::CommonBuilder,
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style: (),
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}
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impl<'a> Skillbar<'a> {
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pub fn new(imgs: &'a Imgs, fonts: &'a Fonts) -> Self {
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Self {
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imgs,
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fonts,
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common: widget::CommonBuilder::default(),
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style: (),
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}
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}
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}
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pub struct State {
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ids: Ids,
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}
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pub enum Event {}
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impl<'a> Widget for Skillbar<'a> {
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type State = State;
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type Style = ();
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type Event = Option<Event>;
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fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
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State {
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ids: Ids::new(id_gen),
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}
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}
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fn style(&self) -> Self::Style {
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()
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}
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fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
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let widget::UpdateArgs {
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id,
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state,
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ui,
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style,
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..
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} = args;
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// TODO: Read from parameter / character struct
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let xp_percentage = 0.4;
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let hp_percentage = 0.4;
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let mana_percentage = 0.4;
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// Experience-Bar
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Image::new(self.imgs.xp_bar)
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.w_h(2688.0 / 6.0, 116.0 / 6.0)
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.mid_bottom_of(ui.window)
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.set(state.ids.xp_bar, ui);
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Rectangle::fill_with([406.0 * (xp_percentage), 5.0], XP_COLOR) // "W=406*[Exp. %]"
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.top_left_with_margins_on(state.ids.xp_bar, 5.0, 21.0)
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.set(state.ids.xp_bar_progress, ui);
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// Left Grid
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Image::new(self.imgs.sb_grid)
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.w_h(2240.0 / 12.0, 448.0 / 12.0)
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.up_from(state.ids.xp_bar, 0.0)
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.align_left_of(state.ids.xp_bar)
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.set(state.ids.sb_grid_l, ui);
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Image::new(self.imgs.sb_grid_bg)
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.w_h(2240.0 / 12.0, 448.0 / 12.0)
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.middle_of(state.ids.sb_grid_l)
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.set(state.ids.sb_grid_bg_l, ui);
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// Right Grid
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Image::new(self.imgs.sb_grid)
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.w_h(2240.0 / 12.0, 448.0 / 12.0)
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.up_from(state.ids.xp_bar, 0.0)
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.align_right_of(state.ids.xp_bar)
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.set(state.ids.sb_grid_r, ui);
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Image::new(self.imgs.sb_grid_bg)
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.w_h(2240.0 / 12.0, 448.0 / 12.0)
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.middle_of(state.ids.sb_grid_r)
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.set(state.ids.sb_grid_bg_r, ui);
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// Right and Left Click
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Image::new(self.imgs.l_click)
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.w_h(224.0 / 6.0, 320.0 / 6.0)
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.right_from(state.ids.sb_grid_bg_l, 0.0)
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.align_bottom_of(state.ids.sb_grid_bg_l)
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.set(state.ids.l_click, ui);
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Image::new(self.imgs.r_click)
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.w_h(224.0 / 6.0, 320.0 / 6.0)
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.left_from(state.ids.sb_grid_bg_r, 0.0)
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.align_bottom_of(state.ids.sb_grid_bg_r)
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.set(state.ids.r_click, ui);
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// Health Bar
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Image::new(self.imgs.health_bar)
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.w_h(1120.0 / 6.0, 96.0 / 6.0)
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.left_from(state.ids.l_click, 0.0)
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.align_top_of(state.ids.l_click)
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.set(state.ids.health_bar, ui);
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// Filling
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Rectangle::fill_with([182.0 * (hp_percentage), 6.0], HP_COLOR) // "W=182.0 * [Health. %]"
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.top_right_with_margins_on(state.ids.health_bar, 5.0, 0.0)
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.set(state.ids.health_bar_color, ui);
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// Mana Bar
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Image::new(self.imgs.mana_bar)
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.w_h(1120.0 / 6.0, 96.0 / 6.0)
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.right_from(state.ids.r_click, 0.0)
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.align_top_of(state.ids.r_click)
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.set(state.ids.mana_bar, ui);
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// Filling
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Rectangle::fill_with([182.0 * (mana_percentage), 6.0], MANA_COLOR) // "W=182.0 * [Mana. %]"
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.top_left_with_margins_on(state.ids.mana_bar, 5.0, 0.0)
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.set(state.ids.mana_bar_color, ui);
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// Buffs/Debuffs
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// Buffs
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// Debuffs
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// Level Display
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// Insert actual Level here
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Text::new("1")
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.left_from(state.ids.xp_bar, -15.0)
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.font_size(10)
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.color(TEXT_COLOR)
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.set(state.ids.level_text, ui);
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// Insert next Level here
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Text::new("2")
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.right_from(state.ids.xp_bar, -15.0)
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.font_size(10)
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.color(TEXT_COLOR)
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.set(state.ids.next_level_text, ui);
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None
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}
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}
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