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@ -167,7 +167,7 @@ impl Client {
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_ => {},
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}
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// Update the server about the player's currently playing animation
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// Update the server about the player's currently playing animation and the previous one
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if let Some(animationHistory) = self.state.read_storage::<comp::AnimationHistory>().get(self.player).cloned() {
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if let Some(last) = animationHistory.last {
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if animationHistory.current != last {
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@ -375,6 +375,7 @@ impl Server {
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&self.state.ecs().internal().read_storage::<comp::AnimationHistory>(),
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).join() {
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if let Some(last) = animationHistory.last {
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// Check if we need to sync
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if animationHistory.current == last {
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continue;
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}
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