mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
minor loot table tweaks and removal of yellow weapon components from caves
This commit is contained in:
parent
cbf5336343
commit
ac124b67a0
@ -16,7 +16,5 @@
|
||||
(0.1, Item("common.items.lantern.geode_purp")),
|
||||
// Weapons
|
||||
(2.0, LootTable("common.loot_tables.weapons.components.tier-3")),
|
||||
(1.5, LootTable("common.loot_tables.weapons.components.tier-4")),
|
||||
(1.0, LootTable("common.loot_tables.weapons.components.tier-5")),
|
||||
(0.05, LootTable("common.loot_tables.weapons.cave")),
|
||||
]
|
@ -5,10 +5,11 @@
|
||||
// Currency
|
||||
(3.0, ItemQuantity("common.items.utility.coins", 100, 200)),
|
||||
// Materials
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ingot.cobalt", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.log.ironwood", 3, 10)),
|
||||
// Allow ironwood to have higher drops till entity droppers are implemented
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 2, 6)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 2, 6)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ingot.cobalt", 2, 6)),
|
||||
(1.0, ItemQuantity("common.items.log.ironwood", 3, 7)),
|
||||
// Consumables
|
||||
(2.0, LootTable("common.loot_tables.consumable.moderate")),
|
||||
]
|
||||
|
@ -7,8 +7,9 @@
|
||||
// Legendary weapons
|
||||
(1.0, LootTable("common.loot_tables.weapons.legendary_melee")),
|
||||
// Crafting material
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.log.eldwood", 3, 10)),
|
||||
// Allow for DS and Eldwood to have higher drops till entity droppers are implemented
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 1, 3)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 8)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 1, 3)),
|
||||
(1.0, ItemQuantity("common.items.log.eldwood", 2, 6)),
|
||||
]
|
||||
|
@ -6,10 +6,11 @@
|
||||
// Currency
|
||||
(3.0, ItemQuantity("common.items.utility.coins", 200, 500)),
|
||||
// Materials
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.cloth.moonweave", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.plate", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ingot.bloodsteel", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.log.frostwood", 3, 10)),
|
||||
// Allow frostwood to have higher drops till entity droppers are implemented
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.cloth.moonweave", 1, 5)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.plate", 1, 5)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ingot.bloodsteel", 1, 5)),
|
||||
(1.0, ItemQuantity("common.items.log.frostwood", 3, 6)),
|
||||
// Consumables
|
||||
(2.0, LootTable("common.loot_tables.consumable.good")),
|
||||
]
|
||||
|
@ -12,9 +12,10 @@
|
||||
// Legendary weapons
|
||||
(1.0, LootTable("common.loot_tables.weapons.legendary_ranged")),
|
||||
// Crafting material
|
||||
// Allow for DS and Eldwood to have higher drops till entity droppers are implemented
|
||||
(1.0, Item("common.items.crafting_ing.mindflayer_bag_damaged")),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.log.eldwood", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 1, 3)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 8)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 1, 3)),
|
||||
(1.0, ItemQuantity("common.items.log.eldwood", 2, 6)),
|
||||
]
|
||||
|
@ -6,10 +6,10 @@
|
||||
// Currency
|
||||
(3.0, ItemQuantity("common.items.utility.coins", 200, 500)),
|
||||
// Materials
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.cloth.moonweave", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.plate", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ingot.bloodsteel", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.log.frostwood", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.cloth.moonweave", 1, 5)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.plate", 1, 5)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ingot.bloodsteel", 1, 5)),
|
||||
(1.0, ItemQuantity("common.items.log.frostwood", 1, 5)),
|
||||
// Consumables
|
||||
(2.0, LootTable("common.loot_tables.consumable.good")),
|
||||
(0.1, ItemQuantity("common.items.food.spore_corruption", 1, 3)),
|
||||
|
@ -5,4 +5,7 @@
|
||||
(4.0, LootTable("common.loot_tables.food.prepared")),
|
||||
//Flowers, pretty
|
||||
(2.0, ItemQuantity("common.items.flowers.red", 3, 6)),
|
||||
//Weapon components
|
||||
(2.0, LootTable("common.loot_tables.weapons.components.tier-0")),
|
||||
(1.0, LootTable("common.loot_tables.weapons.components.tier-1")),
|
||||
]
|
||||
|
@ -10,4 +10,7 @@
|
||||
(2.0, ItemQuantity("common.items.crafting_ing.hide.animal_hide", 5, 15)),
|
||||
//Flowers, pretty
|
||||
(2.0, ItemQuantity("common.items.flowers.red", 3, 6)),
|
||||
//Weapon components
|
||||
(1.0, LootTable("common.loot_tables.weapons.components.tier-2")),
|
||||
(1.0, LootTable("common.loot_tables.weapons.components.tier-3")),
|
||||
]
|
||||
|
@ -16,4 +16,8 @@
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.tough_hide", 3, 10)),
|
||||
//Flowers, very pretty
|
||||
(2.0, ItemQuantity("common.items.flowers.red", 5, 10)),
|
||||
//Weapon components
|
||||
(1.0, LootTable("common.loot_tables.weapons.components.tier-2")),
|
||||
(1.0, LootTable("common.loot_tables.weapons.components.tier-3")),
|
||||
(0.2, LootTable("common.loot_tables.weapons.components.tier-4")),
|
||||
]
|
||||
|
@ -20,4 +20,7 @@
|
||||
(3.0, ItemQuantity("common.items.flowers.red", 10, 20)),
|
||||
(2.0, ItemQuantity("common.items.flowers.moonbell", 6, 12)),
|
||||
(1.0, ItemQuantity("common.items.flowers.pyrebloom", 3, 6)),
|
||||
//Weapon components
|
||||
(1.5, LootTable("common.loot_tables.weapons.components.tier-4")),
|
||||
(0.2, LootTable("common.loot_tables.weapons.components.tier-5")),
|
||||
]
|
||||
|
Loading…
Reference in New Issue
Block a user