minor loot table tweaks and removal of yellow weapon components from caves

This commit is contained in:
UncomfySilence 2022-05-12 20:53:30 +02:00 committed by Sam
parent cbf5336343
commit ac124b67a0
10 changed files with 37 additions and 22 deletions

View File

@ -16,7 +16,5 @@
(0.1, Item("common.items.lantern.geode_purp")),
// Weapons
(2.0, LootTable("common.loot_tables.weapons.components.tier-3")),
(1.5, LootTable("common.loot_tables.weapons.components.tier-4")),
(1.0, LootTable("common.loot_tables.weapons.components.tier-5")),
(0.05, LootTable("common.loot_tables.weapons.cave")),
]

View File

@ -5,10 +5,11 @@
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 100, 200)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.cobalt", 3, 10)),
(1.0, ItemQuantity("common.items.log.ironwood", 3, 10)),
// Allow ironwood to have higher drops till entity droppers are implemented
(1.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 2, 6)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 2, 6)),
(1.0, ItemQuantity("common.items.mineral.ingot.cobalt", 2, 6)),
(1.0, ItemQuantity("common.items.log.ironwood", 3, 7)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.moderate")),
]

View File

@ -7,8 +7,9 @@
// Legendary weapons
(1.0, LootTable("common.loot_tables.weapons.legendary_melee")),
// Crafting material
(1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 3, 10)),
(1.0, ItemQuantity("common.items.log.eldwood", 3, 10)),
// Allow for DS and Eldwood to have higher drops till entity droppers are implemented
(1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 1, 3)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 8)),
(1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 1, 3)),
(1.0, ItemQuantity("common.items.log.eldwood", 2, 6)),
]

View File

@ -6,10 +6,11 @@
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 200, 500)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.moonweave", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.plate", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.bloodsteel", 3, 10)),
(1.0, ItemQuantity("common.items.log.frostwood", 3, 10)),
// Allow frostwood to have higher drops till entity droppers are implemented
(1.0, ItemQuantity("common.items.crafting_ing.cloth.moonweave", 1, 5)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.plate", 1, 5)),
(1.0, ItemQuantity("common.items.mineral.ingot.bloodsteel", 1, 5)),
(1.0, ItemQuantity("common.items.log.frostwood", 3, 6)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.good")),
]

View File

@ -12,9 +12,10 @@
// Legendary weapons
(1.0, LootTable("common.loot_tables.weapons.legendary_ranged")),
// Crafting material
// Allow for DS and Eldwood to have higher drops till entity droppers are implemented
(1.0, Item("common.items.crafting_ing.mindflayer_bag_damaged")),
(1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 3, 10)),
(1.0, ItemQuantity("common.items.log.eldwood", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 1, 3)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 8)),
(1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 1, 3)),
(1.0, ItemQuantity("common.items.log.eldwood", 2, 6)),
]

View File

@ -6,10 +6,10 @@
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 200, 500)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.moonweave", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.plate", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.bloodsteel", 3, 10)),
(1.0, ItemQuantity("common.items.log.frostwood", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.cloth.moonweave", 1, 5)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.plate", 1, 5)),
(1.0, ItemQuantity("common.items.mineral.ingot.bloodsteel", 1, 5)),
(1.0, ItemQuantity("common.items.log.frostwood", 1, 5)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.good")),
(0.1, ItemQuantity("common.items.food.spore_corruption", 1, 3)),

View File

@ -5,4 +5,7 @@
(4.0, LootTable("common.loot_tables.food.prepared")),
//Flowers, pretty
(2.0, ItemQuantity("common.items.flowers.red", 3, 6)),
//Weapon components
(2.0, LootTable("common.loot_tables.weapons.components.tier-0")),
(1.0, LootTable("common.loot_tables.weapons.components.tier-1")),
]

View File

@ -10,4 +10,7 @@
(2.0, ItemQuantity("common.items.crafting_ing.hide.animal_hide", 5, 15)),
//Flowers, pretty
(2.0, ItemQuantity("common.items.flowers.red", 3, 6)),
//Weapon components
(1.0, LootTable("common.loot_tables.weapons.components.tier-2")),
(1.0, LootTable("common.loot_tables.weapons.components.tier-3")),
]

View File

@ -16,4 +16,8 @@
(1.0, ItemQuantity("common.items.crafting_ing.hide.tough_hide", 3, 10)),
//Flowers, very pretty
(2.0, ItemQuantity("common.items.flowers.red", 5, 10)),
//Weapon components
(1.0, LootTable("common.loot_tables.weapons.components.tier-2")),
(1.0, LootTable("common.loot_tables.weapons.components.tier-3")),
(0.2, LootTable("common.loot_tables.weapons.components.tier-4")),
]

View File

@ -20,4 +20,7 @@
(3.0, ItemQuantity("common.items.flowers.red", 10, 20)),
(2.0, ItemQuantity("common.items.flowers.moonbell", 6, 12)),
(1.0, ItemQuantity("common.items.flowers.pyrebloom", 3, 6)),
//Weapon components
(1.5, LootTable("common.loot_tables.weapons.components.tier-4")),
(0.2, LootTable("common.loot_tables.weapons.components.tier-5")),
]