mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Instance numbers for HpChanges
This commit is contained in:
parent
f8924d6c1a
commit
ac5bf53c42
@ -212,6 +212,7 @@ impl Attack {
|
||||
let is_crit = thread_rng().gen::<f32>() < self.crit_chance;
|
||||
let mut is_applied = false;
|
||||
let mut accumulated_damage = 0.0;
|
||||
let instance = rand::random();
|
||||
for damage in self
|
||||
.damages
|
||||
.iter()
|
||||
@ -235,6 +236,7 @@ impl Attack {
|
||||
self.crit_multiplier,
|
||||
strength_modifier,
|
||||
time,
|
||||
instance,
|
||||
);
|
||||
let applied_damage = -change.amount;
|
||||
accumulated_damage += applied_damage;
|
||||
@ -259,6 +261,7 @@ impl Attack {
|
||||
time,
|
||||
crit: Some(is_crit),
|
||||
crit_mult: self.crit_multiplier,
|
||||
instance,
|
||||
};
|
||||
emit(ServerEvent::HealthChange {
|
||||
entity: target.entity,
|
||||
@ -358,6 +361,7 @@ impl Attack {
|
||||
time,
|
||||
crit: None,
|
||||
crit_mult: self.crit_multiplier,
|
||||
instance: rand::random(),
|
||||
};
|
||||
if change.amount.abs() > Health::HEALTH_EPSILON {
|
||||
emit(ServerEvent::HealthChange {
|
||||
@ -392,6 +396,7 @@ impl Attack {
|
||||
time,
|
||||
crit: None,
|
||||
crit_mult: self.crit_multiplier,
|
||||
instance: rand::random(),
|
||||
};
|
||||
if change.amount.abs() > Health::HEALTH_EPSILON {
|
||||
emit(ServerEvent::HealthChange {
|
||||
@ -505,6 +510,7 @@ impl Attack {
|
||||
time,
|
||||
crit: None,
|
||||
crit_mult: self.crit_multiplier,
|
||||
instance: rand::random(),
|
||||
};
|
||||
if change.amount.abs() > Health::HEALTH_EPSILON {
|
||||
emit(ServerEvent::HealthChange {
|
||||
@ -539,6 +545,7 @@ impl Attack {
|
||||
time,
|
||||
crit: None,
|
||||
crit_mult: self.crit_multiplier,
|
||||
instance: rand::random(),
|
||||
};
|
||||
if change.amount.abs() > Health::HEALTH_EPSILON {
|
||||
emit(ServerEvent::HealthChange {
|
||||
@ -731,6 +738,7 @@ impl From<AttackerInfo<'_>> for DamageContributor {
|
||||
|
||||
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum DamageSource {
|
||||
// Could be used to separate DOTs?
|
||||
Buff(BuffKind),
|
||||
Melee,
|
||||
Projectile,
|
||||
@ -828,6 +836,7 @@ impl Damage {
|
||||
crit_mult: f32,
|
||||
damage_modifier: f32,
|
||||
time: Time,
|
||||
instance: u64,
|
||||
) -> HealthChange {
|
||||
let mut damage = self.value * damage_modifier;
|
||||
let critdamage = if is_crit {
|
||||
@ -853,6 +862,7 @@ impl Damage {
|
||||
time,
|
||||
crit: Some(is_crit),
|
||||
crit_mult,
|
||||
instance,
|
||||
}
|
||||
},
|
||||
DamageSource::Falling => {
|
||||
@ -867,6 +877,7 @@ impl Damage {
|
||||
time,
|
||||
crit: None,
|
||||
crit_mult,
|
||||
instance,
|
||||
}
|
||||
},
|
||||
DamageSource::Buff(_) | DamageSource::Other => HealthChange {
|
||||
@ -876,6 +887,7 @@ impl Damage {
|
||||
time,
|
||||
crit: None,
|
||||
crit_mult,
|
||||
instance,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ use crate::DamageSource;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use crate::{comp, consts::HP_PER_LEVEL};
|
||||
use hashbrown::HashMap;
|
||||
use rand;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::convert::TryFrom;
|
||||
|
||||
@ -28,6 +29,11 @@ pub struct HealthChange {
|
||||
/// couldn't have been a crit)
|
||||
pub crit: Option<bool>,
|
||||
pub crit_mult: f32,
|
||||
/// A random instance ID given to every health change
|
||||
/// Note: Two or more changes could have the same instance number, if they
|
||||
/// came from the same attack (for example - the extra damage caused by
|
||||
/// slashing weapons)
|
||||
pub instance: u64,
|
||||
}
|
||||
|
||||
impl HealthChange {
|
||||
@ -139,6 +145,7 @@ impl Health {
|
||||
crit: None,
|
||||
crit_mult: 1.0,
|
||||
time: Time(0.0),
|
||||
instance: rand::random(),
|
||||
},
|
||||
is_dead: false,
|
||||
damage_contributors: HashMap::new(),
|
||||
@ -221,6 +228,7 @@ impl Health {
|
||||
crit: None,
|
||||
crit_mult: 1.0,
|
||||
time: Time(0.0),
|
||||
instance: rand::random(),
|
||||
},
|
||||
is_dead: false,
|
||||
damage_contributors: HashMap::new(),
|
||||
@ -256,6 +264,7 @@ mod tests {
|
||||
cause: None,
|
||||
crit: None,
|
||||
crit_mult: 1.0,
|
||||
instance: rand::random(),
|
||||
};
|
||||
|
||||
health.change_by(health_change);
|
||||
@ -283,6 +292,7 @@ mod tests {
|
||||
cause: None,
|
||||
crit: None,
|
||||
crit_mult: 1.0,
|
||||
instance: rand::random(),
|
||||
};
|
||||
|
||||
health.change_by(health_change);
|
||||
@ -304,6 +314,7 @@ mod tests {
|
||||
cause: None,
|
||||
crit: None,
|
||||
crit_mult: 1.0,
|
||||
instance: rand::random(),
|
||||
};
|
||||
health.change_by(health_change);
|
||||
health.change_by(health_change);
|
||||
@ -331,6 +342,7 @@ mod tests {
|
||||
cause: None,
|
||||
crit: None,
|
||||
crit_mult: 1.0,
|
||||
instance: rand::random(),
|
||||
};
|
||||
health.change_by(health_change);
|
||||
|
||||
@ -342,6 +354,7 @@ mod tests {
|
||||
cause: None,
|
||||
crit: None,
|
||||
crit_mult: 1.0,
|
||||
instance: rand::random(),
|
||||
};
|
||||
health.change_by(health_change);
|
||||
|
||||
@ -357,6 +370,7 @@ mod tests {
|
||||
cause: None,
|
||||
crit: None,
|
||||
crit_mult: 1.0,
|
||||
instance: rand::random(),
|
||||
};
|
||||
health.change_by(health_change);
|
||||
|
||||
|
@ -11,6 +11,7 @@ pub struct DamageInfo {
|
||||
pub target: Uid,
|
||||
pub by: Option<DamageContributor>,
|
||||
pub crit_mult: f32,
|
||||
pub instance: u64,
|
||||
}
|
||||
|
||||
/// An outcome represents the final result of an instantaneous event. It implies
|
||||
|
@ -276,6 +276,7 @@ impl<'a> System<'a> for Sys {
|
||||
time: *read_data.time,
|
||||
crit: None,
|
||||
crit_mult: 1.0,
|
||||
instance: rand::random(),
|
||||
},
|
||||
});
|
||||
*accumulated = 0.0;
|
||||
|
@ -128,6 +128,7 @@ impl<'a> System<'a> for Sys {
|
||||
// Might make this more nuanced if shockwaves are used for non damage effects
|
||||
let group = shockwave_owner.and_then(|e| read_data.groups.get(e));
|
||||
|
||||
// TODO: Join counter later?
|
||||
// Go through all other effectable entities
|
||||
for (target, uid_b, pos_b, health_b, body_b, physics_state_b) in (
|
||||
&read_data.entities,
|
||||
|
@ -1059,6 +1059,7 @@ fn handle_health(
|
||||
crit: None,
|
||||
crit_mult: 1.0,
|
||||
time: *time,
|
||||
instance: rand::random(),
|
||||
};
|
||||
health.change_by(change);
|
||||
Ok(())
|
||||
|
@ -91,6 +91,7 @@ pub fn handle_health_change(server: &Server, entity: EcsEntity, change: HealthCh
|
||||
by: change.by,
|
||||
target: *uid,
|
||||
crit_mult: change.crit_mult,
|
||||
instance: change.instance,
|
||||
},
|
||||
});
|
||||
}
|
||||
@ -593,7 +594,7 @@ pub fn handle_land_on_ground(server: &Server, entity: EcsEntity, vel: Vec3<f32>)
|
||||
&msm,
|
||||
);
|
||||
let change =
|
||||
damage.calculate_health_change(damage_reduction, None, false, 0.0, 1.0, *time);
|
||||
damage.calculate_health_change(damage_reduction, None, false, 0.0, 1.0, *time, rand::random());
|
||||
health.change_by(change);
|
||||
let server_eventbus = ecs.read_resource::<EventBus<ServerEvent>>();
|
||||
server_eventbus.emit_now(ServerEvent::HealthChange {
|
||||
@ -601,6 +602,7 @@ pub fn handle_land_on_ground(server: &Server, entity: EcsEntity, vel: Vec3<f32>)
|
||||
change,
|
||||
});
|
||||
}
|
||||
|
||||
// Handle poise change
|
||||
if let Some(mut poise) = ecs.write_storage::<comp::Poise>().get_mut(entity) {
|
||||
let poise_damage = -(mass.0 * vel.magnitude_squared() / 1500.0);
|
||||
@ -861,6 +863,7 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, o
|
||||
}
|
||||
},
|
||||
RadiusEffect::Attack(attack) => {
|
||||
// TODO: Join counter later?
|
||||
let energies = &ecs.read_storage::<comp::Energy>();
|
||||
let combos = &ecs.read_storage::<comp::Combo>();
|
||||
let inventories = &ecs.read_storage::<comp::Inventory>();
|
||||
|
@ -159,6 +159,7 @@ impl StateExt for State {
|
||||
0.0,
|
||||
1.0,
|
||||
*time,
|
||||
rand::random(),
|
||||
);
|
||||
self.ecs()
|
||||
.write_storage::<comp::Health>()
|
||||
|
@ -11,7 +11,6 @@ pub const HP_SHOWTIME: f32 = 3.0;
|
||||
pub const CRIT_SHOWTIME: f32 = 0.7;
|
||||
pub const MY_HP_SHOWTIME: f32 = 2.5;
|
||||
pub const HP_ACCUMULATETIME: f32 = 1.0;
|
||||
pub const CRIT_ACCUMULATETIME: f32 = 0.25;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
|
@ -58,7 +58,6 @@ use crate::{
|
||||
ecs::{
|
||||
comp as vcomp,
|
||||
comp::{HpFloater, HpFloaterList},
|
||||
sys::floater,
|
||||
},
|
||||
game_input::GameInput,
|
||||
hud::{img_ids::ImgsRot, prompt_dialog::DialogOutcomeEvent},
|
||||
@ -1581,14 +1580,15 @@ impl Hud {
|
||||
((crate::ecs::sys::floater::MY_HP_SHOWTIME - floater.timer) * 0.25)
|
||||
+ 0.2
|
||||
};
|
||||
// TODO: Add options for these as well
|
||||
if floater.info.amount.abs() > 1.0 {
|
||||
Text::new(&format!("{:.0}", floater.info.amount.abs()))
|
||||
Text::new(&format!("{:.1}", floater.info.amount.abs()))
|
||||
.font_size(font_size)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(Color::Rgba(0.0, 0.0, 0.0, hp_fade))
|
||||
.x_y(x, y - 3.0)
|
||||
.set(player_sct_bg_id, ui_widgets);
|
||||
Text::new(&format!("{:.0}", floater.info.amount.abs()))
|
||||
Text::new(&format!("{:.1}", floater.info.amount.abs()))
|
||||
.font_size(font_size)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(if floater.info.amount < 0.0 {
|
||||
@ -2485,7 +2485,7 @@ impl Hud {
|
||||
// Damage and heal below 10/10 are shown as decimals
|
||||
// TODO: this is not true right now, but we might want to add an
|
||||
// option for this
|
||||
Text::new(&format!("{:.0}", floater.info.amount.abs()))
|
||||
Text::new(&format!("{:.1}", floater.info.amount.abs()))
|
||||
.font_size(font_size)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(if floater.info.amount < 0.0 {
|
||||
@ -2496,7 +2496,7 @@ impl Hud {
|
||||
.x_y(x, y - 3.0)
|
||||
.position_ingame(ingame_pos)
|
||||
.set(sct_bg_id, ui_widgets);
|
||||
Text::new(&format!("{:.0}", floater.info.amount.abs()))
|
||||
Text::new(&format!("{:.1}", floater.info.amount.abs()))
|
||||
.font_size(font_size)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.x_y(x, y)
|
||||
@ -4676,6 +4676,30 @@ impl Hud {
|
||||
},
|
||||
None => hit_me,
|
||||
} {
|
||||
let mut merged = false;
|
||||
// Or maybe something like this
|
||||
for floater in floater_list.floaters.iter_mut().rev() {
|
||||
if floater.timer > 0.0 {
|
||||
break;
|
||||
}
|
||||
if floater.info.instance == info.instance {
|
||||
dbg!(floater.info.instance);
|
||||
dbg!(floater.timer);
|
||||
floater.info.amount += info.amount;
|
||||
floater.info.crit_mult = info.crit_mult;
|
||||
floater.info.crit = Some(
|
||||
floater.info.crit.unwrap_or(false)
|
||||
|| info.crit.unwrap_or(false)
|
||||
);
|
||||
merged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if merged {
|
||||
return;
|
||||
}
|
||||
|
||||
// To separate healing and damage floaters
|
||||
let last_floater = if info.amount < Health::HEALTH_EPSILON {
|
||||
floater_list
|
||||
.floaters
|
||||
@ -4691,22 +4715,21 @@ impl Hud {
|
||||
};
|
||||
|
||||
match last_floater {
|
||||
// TODO: This system is currently only in place because some damage
|
||||
// sources create multiple HpChange events, which leads to multiple
|
||||
// damage Outcomes. Will need to figure this out (perhaps storing an
|
||||
// instance number for the hpchanges somehow?)
|
||||
Some(f)
|
||||
if (info.crit.unwrap_or(false)
|
||||
&& f.timer < floater::CRIT_ACCUMULATETIME
|
||||
&& info.crit.unwrap_or(false))
|
||||
// TODO: Change later so it's based on options
|
||||
if /*(info.crit.unwrap_or(false)
|
||||
|| (f.timer < floater::HP_ACCUMULATETIME
|
||||
&& !f.info.crit.unwrap_or(false)
|
||||
&& !info.crit.unwrap_or(false)) =>
|
||||
&& !info.crit.unwrap_or(false)) */ false =>
|
||||
{
|
||||
dbg!(f.info.instance);
|
||||
dbg!(f.timer);
|
||||
//TODO: Add "jumping" animation on floater when it changes its
|
||||
// value
|
||||
f.info.amount += info.amount;
|
||||
f.info.crit_mult = info.crit_mult;
|
||||
// TODO: Temporary ofc.
|
||||
f.info.crit = Some(f.info.crit.unwrap_or(false) || info.crit.unwrap_or(false));
|
||||
},
|
||||
_ => {
|
||||
floater_list.floaters.push(HpFloater {
|
||||
|
Loading…
Reference in New Issue
Block a user