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review fixes
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0ba58d8785
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@ -322,7 +322,7 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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// TODO: Abstract this code into a generalised way to do block updates?
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// TODO: Abstract this code into a generalised way to do block updates?
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if matches!(
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if matches!(
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block.get_sprite(),
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block.get_sprite(),
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Some(SpriteKind::Keyhole) | Some(SpriteKind::BoneKeyhole)
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Some(SpriteKind::Keyhole | SpriteKind::BoneKeyhole)
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) {
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) {
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let dirs = [
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let dirs = [
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Vec3::unit_x(),
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Vec3::unit_x(),
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@ -113,7 +113,7 @@ impl Animation for AlphaAnimation {
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next.tail.orientation = Quaternion::rotation_x(0.05 * fastalt * speednormcancel)
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next.tail.orientation = Quaternion::rotation_x(0.05 * fastalt * speednormcancel)
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* Quaternion::rotation_z(fast * 0.15 * speednormcancel);
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* Quaternion::rotation_z(fast * 0.15 * speednormcancel);
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},
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},
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Some(ToolKind::Axe) | Some(ToolKind::Hammer) | Some(ToolKind::Pick) => {
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Some(ToolKind::Axe | ToolKind::Hammer | ToolKind::Pick) => {
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next.head.orientation = Quaternion::rotation_z(move1abs * 0.3 + move2abs * -0.6);
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next.head.orientation = Quaternion::rotation_z(move1abs * 0.3 + move2abs * -0.6);
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next.control_l.position = Vec3::new(2.0 - s_a.grip.0 * 2.0, 1.0, 3.0);
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next.control_l.position = Vec3::new(2.0 - s_a.grip.0 * 2.0, 1.0, 3.0);
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next.control_r.position = Vec3::new(
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next.control_r.position = Vec3::new(
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@ -167,7 +167,7 @@ impl Animation for WieldAnimation {
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* Quaternion::rotation_y(-0.2 * speednorm)
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* Quaternion::rotation_y(-0.2 * speednorm)
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* Quaternion::rotation_z(0.5);
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* Quaternion::rotation_z(0.5);
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},
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},
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Some(ToolKind::Axe) | Some(ToolKind::Hammer | ToolKind::Pick) => {
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Some(ToolKind::Axe | ToolKind::Hammer | ToolKind::Pick) => {
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next.control_l.position = Vec3::new(2.0 - s_a.grip.0 * 2.0, 1.0, 3.0);
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next.control_l.position = Vec3::new(2.0 - s_a.grip.0 * 2.0, 1.0, 3.0);
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next.control_r.position =
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next.control_r.position =
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Vec3::new(9.0 + s_a.grip.0 * 2.0, -1.0, -2.0 + speednorm * -3.0);
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Vec3::new(9.0 + s_a.grip.0 * 2.0, -1.0, -2.0 + speednorm * -3.0);
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@ -1423,8 +1423,10 @@ impl Site {
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}
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}
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let mut last_block = None;
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let mut last_block = None;
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// TODO: Don't unwrap here
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let col = canvas
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let col = canvas.col(wpos).unwrap().get_info();
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.col(wpos)
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.map(|col| col.get_info())
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.unwrap_or_default();
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for z in aabb.min.z..aabb.max.z {
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for z in aabb.min.z..aabb.max.z {
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let pos = Vec3::new(x, y, z);
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let pos = Vec3::new(x, y, z);
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