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https://gitlab.com/veloren/veloren.git
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loop over slots_mut instead of using an index
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a83a74d216
commit
acba98366a
@ -530,28 +530,30 @@ impl LoadoutBuilder {
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Merchant => {
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Merchant => {
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let mut backpack =
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let mut backpack =
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Item::new_from_asset_expect("common.items.armor.misc.back.backpack");
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Item::new_from_asset_expect("common.items.armor.misc.back.backpack");
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let mut coins = Item::new_from_asset_expect("common.items.utility.coins");
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let mut coins = economy
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coins
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.map(|e| e.unconsumed_stock.get(&Good::Coin))
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.set_amount(
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.flatten()
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(economy
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.copied()
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.map(|e| e.unconsumed_stock.get(&Good::Coin))
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.unwrap_or_default()
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.flatten()
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.round() as u32;
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.copied()
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.unwrap_or_default()
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.round() as u32)
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.max(1),
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)
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.expect("coins should be stackable");
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backpack.slots_mut()[0] = Some(coins);
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let armor = economy
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let armor = economy
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.map(|e| e.unconsumed_stock.get(&Good::Armor))
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.map(|e| e.unconsumed_stock.get(&Good::Armor))
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.flatten()
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.flatten()
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.copied()
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.copied()
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.unwrap_or_default()
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.unwrap_or_default()
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/ 10.0;
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/ 10.0;
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for i in 1..18 {
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for s in backpack.slots_mut() {
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if let Some(item_id) = TradePricing::random_item(Good::Armor, armor) {
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if coins > 0 {
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backpack.slots_mut()[i] = Some(Item::new_from_asset_expect(&item_id));
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let mut coin_item =
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Item::new_from_asset_expect("common.items.utility.coins");
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coin_item
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.set_amount(coins)
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.expect("coins should be stackable");
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*s = Some(coin_item);
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coins = 0;
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} else if let Some(item_id) = TradePricing::random_item(Good::Armor, armor)
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{
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*s = Some(Item::new_from_asset_expect(&item_id));
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}
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}
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}
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}
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let mut bag1 = Item::new_from_asset_expect(
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let mut bag1 = Item::new_from_asset_expect(
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@ -563,9 +565,9 @@ impl LoadoutBuilder {
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.copied()
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.copied()
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.unwrap_or_default()
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.unwrap_or_default()
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/ 10.0;
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/ 10.0;
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for i in 0..16 {
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for i in bag1.slots_mut() {
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if let Some(item_id) = TradePricing::random_item(Good::Tools, weapon) {
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if let Some(item_id) = TradePricing::random_item(Good::Tools, weapon) {
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bag1.slots_mut()[i] = Some(Item::new_from_asset_expect(&item_id));
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*i = Some(Item::new_from_asset_expect(&item_id));
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}
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}
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}
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}
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let mut bag2 = Item::new_from_asset_expect(
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let mut bag2 = Item::new_from_asset_expect(
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@ -577,11 +579,11 @@ impl LoadoutBuilder {
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.copied()
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.copied()
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.unwrap_or_default()
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.unwrap_or_default()
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/ 10.0;
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/ 10.0;
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for i in 0..16 {
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for i in bag2.slots_mut() {
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if let Some(item_id) =
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if let Some(item_id) =
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TradePricing::random_item(Good::Ingredients, ingredients)
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TradePricing::random_item(Good::Ingredients, ingredients)
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{
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{
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bag2.slots_mut()[i] = Some(Item::new_from_asset_expect(&item_id));
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*i = Some(Item::new_from_asset_expect(&item_id));
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}
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}
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}
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}
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let mut bag3 = Item::new_from_asset_expect(
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let mut bag3 = Item::new_from_asset_expect(
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@ -593,9 +595,9 @@ impl LoadoutBuilder {
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.copied()
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.copied()
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.unwrap_or_default()
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.unwrap_or_default()
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/ 10.0;
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/ 10.0;
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for i in 0..16 {
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for i in bag3.slots_mut() {
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if let Some(item_id) = TradePricing::random_item(Good::Food, food) {
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if let Some(item_id) = TradePricing::random_item(Good::Food, food) {
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bag3.slots_mut()[i] = Some(Item::new_from_asset_expect(&item_id));
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*i = Some(Item::new_from_asset_expect(&item_id));
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}
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}
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}
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}
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let mut bag4 = Item::new_from_asset_expect(
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let mut bag4 = Item::new_from_asset_expect(
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@ -607,9 +609,9 @@ impl LoadoutBuilder {
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.copied()
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.copied()
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.unwrap_or_default()
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.unwrap_or_default()
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/ 10.0;
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/ 10.0;
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for i in 0..16 {
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for i in bag4.slots_mut() {
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if let Some(item_id) = TradePricing::random_item(Good::Potions, potions) {
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if let Some(item_id) = TradePricing::random_item(Good::Potions, potions) {
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bag4.slots_mut()[i] = Some(Item::new_from_asset_expect(&item_id));
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*i = Some(Item::new_from_asset_expect(&item_id));
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}
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}
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}
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}
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LoadoutBuilder::new()
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LoadoutBuilder::new()
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