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sync
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558b5f7c3a
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@ -1,3 +1,4 @@
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use crate::rule::npc_ai;
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pub use common::rtsim::{NpcId, Profession};
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use common::{
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comp,
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@ -12,14 +13,16 @@ use slotmap::HopSlotMap;
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use std::{
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any::{Any, TypeId},
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collections::VecDeque,
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ops::{ControlFlow, Deref, DerefMut, Generator, GeneratorState},
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sync::{Arc, atomic::{AtomicPtr, Ordering}},
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pin::Pin,
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marker::PhantomData,
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ops::{ControlFlow, Deref, DerefMut, Generator, GeneratorState},
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pin::Pin,
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sync::{
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atomic::{AtomicPtr, Ordering},
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Arc,
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},
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};
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use vek::*;
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use world::{civ::Track, site::Site as WorldSite, util::RandomPerm};
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use crate::rule::npc_ai;
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#[derive(Copy, Clone, Default)]
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pub enum NpcMode {
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@ -196,12 +199,7 @@ pub struct TaskBox<C: Context, A = ()> {
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}
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impl<C: Context, A> TaskBox<C, A> {
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pub fn new(data: Data<C>) -> Self {
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Self {
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task: None,
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data,
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}
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}
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pub fn new(data: Data<C>) -> Self { Self { task: None, data } }
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#[must_use]
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pub fn finish(&mut self, prio: Priority) -> ControlFlow<A> {
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@ -225,7 +223,12 @@ impl<C: Context, A> TaskBox<C, A> {
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task: T,
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) -> ControlFlow<A> {
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let ty = TypeId::of::<T>();
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if self.task.as_mut().filter(|(ty1, _, _)| *ty1 == ty).is_none() {
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if self
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.task
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.as_mut()
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.filter(|(ty1, _, _)| *ty1 == ty)
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.is_none()
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{
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self.task = Some((ty, Box::new(task), prio));
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};
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@ -239,18 +242,19 @@ pub struct Brain<C: Context, A = ()> {
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}
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impl<C: Context, A> Brain<C, A> {
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pub fn new<T: Generator<Data<C>, Yield = A, Return = !> + Unpin + Any + Send + Sync>(task: T) -> Self {
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pub fn new<T: Generator<Data<C>, Yield = A, Return = !> + Unpin + Any + Send + Sync>(
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task: T,
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) -> Self {
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Self {
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task: Box::new(task),
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data: Data(Arc::new(AtomicPtr::new(std::ptr::null_mut())), PhantomData),
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}
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}
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pub fn tick(
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&mut self,
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ctx_ref: &mut C::Ty<'_>,
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) -> A {
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self.data.0.store(ctx_ref as *mut C::Ty<'_> as *mut (), Ordering::SeqCst);
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pub fn tick(&mut self, ctx_ref: &mut C::Ty<'_>) -> A {
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self.data
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.0
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.store(ctx_ref as *mut C::Ty<'_> as *mut (), Ordering::SeqCst);
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match Pin::new(&mut self.task).resume(self.data.clone()) {
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GeneratorState::Yielded(action) => {
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self.data.0.store(std::ptr::null_mut(), Ordering::Release);
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@ -2,7 +2,10 @@ use std::{collections::VecDeque, hash::BuildHasherDefault};
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use crate::{
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data::{
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npc::{Controller, Npc, NpcId, PathData, PathingMemory, Task, TaskState, CONTINUE, FINISH, TaskBox, Brain, Data, Context},
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npc::{
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Brain, Context, Controller, Data, Npc, NpcId, PathData, PathingMemory, Task, TaskBox,
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TaskState, CONTINUE, FINISH,
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},
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Sites,
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},
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event::OnTick,
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@ -59,7 +62,7 @@ fn path_in_site(start: Vec2<i32>, end: Vec2<i32>, site: &site2::Site) -> PathRes
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TileKind::Empty => 3.0,
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TileKind::Hazard(_) => 50.0,
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TileKind::Field => 8.0,
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TileKind::Plaza | TileKind::Road { .. } => 1.0,
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TileKind::Plaza | TileKind::Road { .. } | TileKind::Path => 1.0,
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TileKind::Building
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| TileKind::Castle
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@ -640,7 +643,8 @@ TravelTo {
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}
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*/
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trait IsTask = core::ops::Generator<Data<NpcData<'static>>, Yield = (), Return = ()> + Any + Send + Sync;
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trait IsTask =
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core::ops::Generator<Data<NpcData<'static>>, Yield = (), Return = ()> + Any + Send + Sync;
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pub struct NpcData<'a> {
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ctx: &'a EventCtx<'a, NpcAi, OnTick>,
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@ -689,7 +693,13 @@ pub fn brain() -> Brain<NpcData<'static>> {
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PathResult::Path(path) => path,
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_ => return None,
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};
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println!("CHOSE PATH, len = {}, start = {:?}, end = {:?}\nnpc = {:?}", path.len(), start, end, d.npc_id);
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println!(
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"CHOSE PATH, len = {}, start = {:?}, end = {:?}\nnpc = {:?}",
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path.len(),
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start,
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end,
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d.npc_id
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);
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Some((current_site.world_site?, path))
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});
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@ -711,7 +721,8 @@ fn walk_path(site: Id<WorldSite>, path: Path<Vec2<i32>>) -> impl IsTask {
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move |mut data: Data<NpcData>| {
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for tile in path {
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println!("TILE");
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let wpos = data.with(|d| match &d.ctx.index.sites.get(site).kind {
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let wpos = data.with(|d| {
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match &d.ctx.index.sites.get(site).kind {
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SiteKind::Refactor(site2)
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| SiteKind::CliffTown(site2)
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| SiteKind::DesertCity(site2) => Some(site2),
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@ -720,17 +731,27 @@ fn walk_path(site: Id<WorldSite>, path: Path<Vec2<i32>>) -> impl IsTask {
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.expect("intrasite path should only be started on a site2 site")
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.tile_center_wpos(tile)
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.as_()
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+ 0.5);
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+ 0.5
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});
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println!("Walking to next tile... tile wpos = {:?} npc wpos = {:?}", wpos, data.with(|d| d.npc.wpos));
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println!(
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"Walking to next tile... tile wpos = {:?} npc wpos = {:?}",
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wpos,
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data.with(|d| d.npc.wpos)
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);
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while data.with(|d| d.npc.wpos.xy().distance_squared(wpos) > 2.0) {
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data.with(|d| d.controller.goto = Some((
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wpos.with_z(d.ctx.world
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data.with(|d| {
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d.controller.goto = Some((
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wpos.with_z(
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d.ctx
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.world
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.sim()
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.get_alt_approx(wpos.map(|e| e as i32))
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.unwrap_or(0.0)),
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.unwrap_or(0.0),
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),
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1.0,
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)));
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))
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});
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yield ();
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}
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}
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@ -1,4 +1,3 @@
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use common::rtsim::RtSimEntity;
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use common::{
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comp::{
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agent::{
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@ -10,6 +9,7 @@ use common::{
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},
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event::{Emitter, ServerEvent},
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path::TraversalConfig,
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rtsim::RtSimEntity,
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};
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use rand::{prelude::ThreadRng, thread_rng, Rng};
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use specs::{
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use rand::{thread_rng, Rng};
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use specs::saveload::Marker;
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use crate::{
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sys::agent::util::get_entity_by_id,
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};
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use crate::sys::agent::util::get_entity_by_id;
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use super::{BehaviorData, BehaviorTree};
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Vec3::unit_z() * (up * viewpoint_scale - tilt.min(0.0).sin() * dist * 0.6)
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} else {
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self.figure_mgr
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.viewpoint_offset(scene_data, scene_data.viewpoint_entity) * viewpoint_scale
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.viewpoint_offset(scene_data, scene_data.viewpoint_entity)
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};
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match self.camera.get_mode() {
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