+ Adjusted Mino charge to have a higher bleed chance and slightly lower recovery rate.

This commit is contained in:
UncomfySilence 2021-10-17 15:07:45 +02:00
parent 1964adeeed
commit ad0a6c7d1f

View File

@ -13,7 +13,7 @@ DashMelee(
buildup_duration: 0.4,
charge_duration: 4.0,
swing_duration: 0.1,
recover_duration: 2.0,
recover_duration: 1.7,
ori_modifier: 0.1,
charge_through: false,
is_interruptible: false,
@ -21,7 +21,7 @@ DashMelee(
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
strength: DamageFraction(0.3),
chance: 0.25,
))),
)