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+ Adjusted Mino charge to have a higher bleed chance and slightly lower recovery rate.
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@ -13,7 +13,7 @@ DashMelee(
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buildup_duration: 0.4,
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charge_duration: 4.0,
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swing_duration: 0.1,
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recover_duration: 2.0,
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recover_duration: 1.7,
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ori_modifier: 0.1,
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charge_through: false,
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is_interruptible: false,
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@ -21,7 +21,7 @@ DashMelee(
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 10.0,
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strength: DamageFraction(0.1),
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chance: 0.1,
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strength: DamageFraction(0.3),
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chance: 0.25,
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))),
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)
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