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Removed special case for equipping a weapon that is no longer needed.
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5cc6168553
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@ -552,16 +552,7 @@ impl Inventory {
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pub fn equip(&mut self, inv_slot: InvSlotId) -> Vec<Item> {
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self.get(inv_slot)
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.and_then(|item| self.loadout.get_slot_to_equip_into(item.kind()))
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.map(|equip_slot| {
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// Special case when equipping into active main hand - swap with active offhand
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// first
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if equip_slot == EquipSlot::ActiveMainhand {
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self.loadout
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.swap_slots(EquipSlot::ActiveMainhand, EquipSlot::InactiveMainhand);
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}
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self.swap_inventory_loadout(inv_slot, equip_slot)
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})
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.map(|equip_slot| self.swap_inventory_loadout(inv_slot, equip_slot))
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.unwrap_or_else(Vec::new)
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}
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@ -731,7 +722,8 @@ impl Inventory {
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})
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.unwrap_or_default();
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// If 2 1h weapons are equipped, and mainhand weapon removed, move offhand into mainhand
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// If 2 1h weapons are equipped, and mainhand weapon removed, move offhand into
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// mainhand
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match equip_slot {
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EquipSlot::ActiveMainhand => {
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if self.loadout.equipped(EquipSlot::ActiveMainhand).is_none()
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