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Fixed glider shoulders
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@ -58,6 +58,9 @@ impl Animation for GlidingAnimation {
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next.shorts.position = Vec3::new(0.0, s_a.shorts.0, s_a.shorts.1);
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next.shorts.orientation = Quaternion::rotation_z(-speedlog + slow * 0.15);
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next.shoulder_r.orientation = glider_ori * Quaternion::rotation_x(2.0);
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next.shoulder_l.orientation = next.shoulder_r.orientation;
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next.hand_l.position =
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glider_pos + glider_ori * Vec3::new(-s_a.hand.0 + -2.0, s_a.hand.1 + 8.0, s_a.hand.2);
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next.hand_l.orientation = Quaternion::rotation_x(3.35) * Quaternion::rotation_y(0.2);
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