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Increase MAX_CHASE_DIST from 20 to 250, so enemies don't ignore you if you're fireballing them from a hallway.
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@ -90,7 +90,7 @@ pub struct ReadData<'a> {
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const DAMAGE_MEMORY_DURATION: f64 = 0.1;
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const FLEE_DURATION: f32 = 3.0;
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const MAX_FOLLOW_DIST: f32 = 12.0;
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const MAX_CHASE_DIST: f32 = 20.0;
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const MAX_CHASE_DIST: f32 = 250.0;
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const MAX_FLEE_DIST: f32 = 20.0;
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const LISTEN_DIST: f32 = 16.0;
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const SEARCH_DIST: f32 = 48.0;
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