mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Trade implementation progress.
- State machine for modifying trades. - ServerGeneral/ClientGeneral messages.
This commit is contained in:
parent
e9b811b62b
commit
ae528124fc
@ -69,7 +69,11 @@ const PING_ROLLING_AVERAGE_SECS: usize = 10;
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pub enum Event {
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Chat(comp::ChatMsg),
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InviteComplete { target: Uid, answer: InviteAnswer, kind: InviteKind },
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InviteComplete {
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target: Uid,
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answer: InviteAnswer,
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kind: InviteKind,
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},
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Disconnect,
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DisconnectionNotification(u64),
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InventoryUpdated(InventoryUpdateEvent),
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@ -534,7 +538,8 @@ impl Client {
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| ClientGeneral::TerrainChunkRequest { .. }
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| ClientGeneral::UnlockSkill(_)
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| ClientGeneral::RefundSkill(_)
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| ClientGeneral::UnlockSkillGroup(_) => &mut self.in_game_stream,
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| ClientGeneral::UnlockSkillGroup(_)
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| ClientGeneral::UpdatePendingTrade(_, _) => &mut self.in_game_stream,
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//Always possible
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ClientGeneral::ChatMsg(_) | ClientGeneral::Terminate => {
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&mut self.general_stream
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@ -638,7 +643,11 @@ impl Client {
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}
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pub fn is_dead(&self) -> bool {
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self.state.ecs().read_storage::<comp::Health>().get(self.entity).map_or(false, |h| h.is_dead)
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self.state
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.ecs()
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.read_storage::<comp::Health>()
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.get(self.entity)
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.map_or(false, |h| h.is_dead)
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}
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pub fn pick_up(&mut self, entity: EcsEntity) {
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@ -674,7 +683,9 @@ impl Client {
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}
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if let Some(uid) = self.state.read_component_copied(counterparty) {
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::InitiateTrade(uid)));
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::InitiateTrade(
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uid,
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)));
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}
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}
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@ -741,7 +752,9 @@ impl Client {
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pub fn max_group_size(&self) -> u32 { self.max_group_size }
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pub fn group_invite(&self) -> Option<(Uid, std::time::Instant, std::time::Duration, InviteKind)> {
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pub fn group_invite(
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&self,
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) -> Option<(Uid, std::time::Instant, std::time::Duration, InviteKind)> {
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self.group_invite
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}
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@ -1472,7 +1485,11 @@ impl Client {
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},
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}
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},
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ServerGeneral::GroupInvite { inviter, timeout, kind } => {
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ServerGeneral::GroupInvite {
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inviter,
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timeout,
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kind,
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} => {
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self.group_invite = Some((inviter, std::time::Instant::now(), timeout, kind));
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},
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ServerGeneral::InvitePending(uid) => {
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@ -1480,14 +1497,22 @@ impl Client {
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warn!("Received message about pending invite that was already pending");
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}
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},
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ServerGeneral::InviteComplete { target, answer, kind } => {
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ServerGeneral::InviteComplete {
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target,
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answer,
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kind,
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} => {
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if !self.pending_invites.remove(&target) {
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warn!(
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"Received completed invite message for invite that was not in the list of \
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pending invites"
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)
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}
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frontend_events.push(Event::InviteComplete { target, answer, kind });
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frontend_events.push(Event::InviteComplete {
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target,
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answer,
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kind,
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});
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},
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// Cleanup for when the client goes back to the `presence = None`
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ServerGeneral::ExitInGameSuccess => {
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@ -4,6 +4,7 @@ use common::{
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comp,
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comp::{Skill, SkillGroupKind},
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terrain::block::Block,
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trade::TradeActionMsg,
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};
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use serde::{Deserialize, Serialize};
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use vek::*;
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@ -79,6 +80,7 @@ pub enum ClientGeneral {
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//Always possible
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ChatMsg(String),
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Terminate,
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UpdatePendingTrade(usize, TradeActionMsg),
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}
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impl ClientMsg {
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@ -114,7 +116,8 @@ impl ClientMsg {
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| ClientGeneral::TerrainChunkRequest { .. }
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| ClientGeneral::UnlockSkill(_)
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| ClientGeneral::RefundSkill(_)
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| ClientGeneral::UnlockSkillGroup(_) => {
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| ClientGeneral::UnlockSkillGroup(_)
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| ClientGeneral::UpdatePendingTrade(_, _) => {
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c_type == ClientType::Game && presence.is_some()
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},
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//Always possible
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@ -7,6 +7,7 @@ use common::{
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outcome::Outcome,
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recipe::RecipeBook,
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resources::TimeOfDay,
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trade::PendingTrade,
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terrain::{Block, TerrainChunk},
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uid::Uid,
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};
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@ -122,6 +123,7 @@ pub enum ServerGeneral {
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Disconnect(DisconnectReason),
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/// Send a popup notification such as "Waypoint Saved"
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Notification(Notification),
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UpdatePendingTrade(usize, PendingTrade),
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}
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impl ServerGeneral {
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@ -227,7 +229,8 @@ impl ServerMsg {
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| ServerGeneral::TerrainBlockUpdates(_)
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| ServerGeneral::SetViewDistance(_)
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| ServerGeneral::Outcomes(_)
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| ServerGeneral::Knockback(_) => {
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| ServerGeneral::Knockback(_)
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| ServerGeneral::UpdatePendingTrade(_, _) => {
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c_type == ClientType::Game && presence.is_some()
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},
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// Always possible
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@ -10,7 +10,6 @@ use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use specs_idvs::IdvStorage;
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use std::time::Duration;
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use hashbrown::HashMap;
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use vek::*;
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/// Default duration before an input is considered 'held'.
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@ -320,25 +319,3 @@ pub struct Mounting(pub Uid);
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impl Component for Mounting {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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/// A PendingTrade is associated with the entity that initiated the trade.
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///
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/// Items are not removed from the inventory during a PendingTrade: all the items are moved
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/// atomically (if there's space and both parties agree) upon completion
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct PendingTrade {
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/// `counterparty` is the other entity that's being traded with
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counterparty: Uid,
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/// `self_offer` represents the items and quantities of the initiator's items being offered
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self_offer: HashMap<InvSlotId, usize>,
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/// `other_offer` represents the items and quantities of the counterparty's items being offered
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other_offer: HashMap<InvSlotId, usize>,
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/// `locked` is set when going from the first (mutable) screen to the second (readonly, review)
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/// screen
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locked: bool,
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}
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impl Component for PendingTrade {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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@ -46,7 +46,7 @@ pub use chat::{
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};
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pub use controller::{
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Climb, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip, Input,
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InventoryManip, LoadoutManip, MountState, Mounting, PendingTrade, SlotManip,
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InventoryManip, LoadoutManip, MountState, Mounting, SlotManip,
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};
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pub use energy::{Energy, EnergyChange, EnergySource};
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pub use group::Group;
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@ -49,6 +49,7 @@ pub mod states;
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pub mod store;
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pub mod terrain;
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pub mod time;
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pub mod trade;
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pub mod typed;
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pub mod uid;
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pub mod util;
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138
common/src/trade.rs
Normal file
138
common/src/trade.rs
Normal file
@ -0,0 +1,138 @@
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use crate::{comp::inventory::slot::InvSlotId, uid::Uid};
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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use tracing::warn;
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/// Clients submit `TradeActionMsg` to the server, which adds the Uid of the
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/// player out-of-band (i.e. without trusting the client to say who it's
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/// accepting on behalf of)
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum TradeActionMsg {
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AddItem { item: InvSlotId, quantity: usize },
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RemoveItem { item: InvSlotId, quantity: usize },
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Phase1Accept,
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Phase2Accept,
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}
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/// Items are not removed from the inventory during a PendingTrade: all the
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/// items are moved atomically (if there's space and both parties agree) upon
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/// completion
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct PendingTrade {
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/// `parties[0]` is the entity that initiated the trade, parties[1] is the
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/// other entity that's being traded with
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pub parties: [Uid; 2],
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/// `offers[i]` represents the items and quantities of the party i's items
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/// being offered
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pub offers: [HashMap<InvSlotId, usize>; 2],
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/// phase1_accepts indicate that the parties wish to proceed to review
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pub phase1_accepts: [bool; 2],
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/// phase2_accepts indicate that the parties have reviewed the trade and
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/// wish to commit it
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pub phase2_accepts: [bool; 2],
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}
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impl PendingTrade {
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pub fn new(party: Uid, counterparty: Uid) -> PendingTrade {
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PendingTrade {
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parties: [party, counterparty],
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offers: [HashMap::new(), HashMap::new()],
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phase1_accepts: [false, false],
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phase2_accepts: [false, false],
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}
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}
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pub fn in_phase1(&self) -> bool { !self.phase1_accepts[0] || !self.phase1_accepts[1] }
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pub fn in_phase2(&self) -> bool {
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(self.phase1_accepts[0] && self.phase1_accepts[1]) && (!self.phase2_accepts[0] || !self.phase2_accepts[1])
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}
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pub fn should_commit(&self) -> bool {
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self.phase1_accepts[0] && self.phase1_accepts[1] && self.phase2_accepts[0] && self.phase2_accepts[1]
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}
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pub fn which_party(&self, party: Uid) -> Option<usize> {
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self.parties
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.iter()
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.enumerate()
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.find(|(_, x)| **x == party)
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.map(|(i, _)| i)
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}
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pub fn process_msg(&mut self, who: usize, msg: TradeActionMsg) {
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use TradeActionMsg::*;
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match msg {
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AddItem { item, quantity } => {
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if self.in_phase1() {
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let total = self.offers[who].entry(item).or_insert(0);
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*total = total.saturating_add(quantity);
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}
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},
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RemoveItem { item, quantity } => {
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if self.in_phase1() {
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let total = self.offers[who].entry(item).or_insert(0);
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*total = total.saturating_sub(quantity);
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}
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},
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Phase1Accept => {
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if self.in_phase1() {
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self.phase1_accepts[who] = true;
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}
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},
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Phase2Accept => {
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if self.in_phase2() {
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self.phase2_accepts[who] = true;
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}
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},
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}
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}
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}
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pub struct Trades {
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pub next_id: usize,
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pub trades: HashMap<usize, PendingTrade>,
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}
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impl Trades {
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pub fn begin_trade(&mut self, party: Uid, counterparty: Uid) -> usize {
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let id = self.next_id;
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self.next_id = id.wrapping_add(1);
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self.trades
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.insert(id, PendingTrade::new(party, counterparty));
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id
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}
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pub fn process_trade_action(&mut self, id: usize, who: Uid, msg: TradeActionMsg) {
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if let Some(trade) = self.trades.get_mut(&id) {
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if let Some(party) = trade.which_party(who) {
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trade.process_msg(party, msg);
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} else {
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warn!("An entity who is not a party to trade {} tried to modify it", id);
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}
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} else {
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warn!("Attempt to modify nonexistent trade id {}", id);
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}
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}
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pub fn decline_trade(&mut self, id: usize, who: Uid) {
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if let Some(trade) = self.trades.remove(&id) {
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if let None = trade.which_party(who) {
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warn!("An entity who is not a party to trade {} tried to decline it", id);
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// put it back
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self.trades.insert(id, trade);
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}
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} else {
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warn!("Attempt to decline nonexistent trade id {}", id);
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}
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}
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}
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impl Default for Trades {
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fn default() -> Trades {
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Trades {
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next_id: 0,
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trades: HashMap::new(),
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}
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}
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}
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@ -102,7 +102,8 @@ impl<'a> System<'a> for Sys {
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if let Some(counterparty_entity) =
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uid_allocator.retrieve_entity_internal(counterparty_uid.id())
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{
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server_emitter.emit(ServerEvent::InitiateTrade(entity, counterparty_entity));
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server_emitter
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.emit(ServerEvent::InitiateTrade(entity, counterparty_entity));
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}
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},
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ControlEvent::InventoryManip(manip) => {
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@ -10,6 +10,7 @@ use common::{
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span,
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terrain::{Block, TerrainChunk, TerrainGrid},
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time::DayPeriod,
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trade::Trades,
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vol::{ReadVol, WriteVol},
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};
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use common_net::sync::WorldSyncExt;
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@ -190,6 +191,7 @@ impl State {
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ecs.insert(RegionMap::new());
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ecs.insert(SysMetrics::default());
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ecs.insert(PhysicsMetrics::default());
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ecs.insert(Trades::default());
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// Load plugins from asset directory
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#[cfg(feature = "plugins")]
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|
@ -88,7 +88,8 @@ impl Client {
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| ServerGeneral::TerrainBlockUpdates(_)
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| ServerGeneral::SetViewDistance(_)
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| ServerGeneral::Outcomes(_)
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| ServerGeneral::Knockback(_) => {
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| ServerGeneral::Knockback(_)
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| ServerGeneral::UpdatePendingTrade(_, _) => {
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self.in_game_stream.try_lock().unwrap().send(g)
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},
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// Always possible
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@ -166,7 +167,10 @@ impl Client {
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| ServerGeneral::TerrainBlockUpdates(_)
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| ServerGeneral::SetViewDistance(_)
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| ServerGeneral::Outcomes(_)
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| ServerGeneral::Knockback(_) => PreparedMsg::new(2, &g, &self.in_game_stream),
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| ServerGeneral::Knockback(_)
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| ServerGeneral::UpdatePendingTrade(_, _) => {
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PreparedMsg::new(2, &g, &self.in_game_stream)
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},
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// Always possible
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ServerGeneral::PlayerListUpdate(_)
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| ServerGeneral::ChatMsg(_)
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|
@ -5,6 +5,7 @@ use common::{
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group::{self, Group, GroupManager, Invite, InviteKind, PendingInvites},
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ChatType, GroupManip,
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},
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trade::Trades,
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uid::Uid,
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};
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use common_net::{
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@ -20,7 +21,12 @@ const INVITE_TIMEOUT_DUR: Duration = Duration::from_secs(31);
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/// Reduced duration shown to the client to help alleviate latency issues
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const PRESENTED_INVITE_TIMEOUT_DUR: Duration = Duration::from_secs(30);
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pub fn handle_invite(server: &mut Server, inviter: specs::Entity, invitee_uid: Uid, kind: InviteKind) {
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pub fn handle_invite(
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server: &mut Server,
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inviter: specs::Entity,
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invitee_uid: Uid,
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kind: InviteKind,
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) {
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let max_group_size = server.settings().max_player_group_size;
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let state = server.state_mut();
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let clients = state.ecs().read_storage::<Client>();
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@ -129,10 +135,11 @@ pub fn handle_invite(server: &mut Server, inviter: specs::Entity, invitee_uid: U
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Ok(_) => {
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match pending_invites.entry(inviter) {
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Ok(entry) => {
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entry
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.or_insert_with(|| PendingInvites(Vec::new()))
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.0
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.push((invitee, kind, Instant::now() + INVITE_TIMEOUT_DUR));
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entry.or_insert_with(|| PendingInvites(Vec::new())).0.push((
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invitee,
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kind,
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Instant::now() + INVITE_TIMEOUT_DUR,
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));
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invite_sent = true;
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true
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},
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@ -151,8 +158,7 @@ pub fn handle_invite(server: &mut Server, inviter: specs::Entity, invitee_uid: U
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};
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// If client comp
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if let (Some(client), Some(inviter)) = (clients.get(invitee), uids.get(inviter).copied())
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{
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if let (Some(client), Some(inviter)) = (clients.get(invitee), uids.get(inviter).copied()) {
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if send_invite() {
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client.send_fallible(ServerGeneral::GroupInvite {
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inviter,
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@ -211,26 +217,37 @@ pub fn handle_group(server: &mut Server, entity: specs::Entity, manip: GroupMani
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kind,
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});
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}
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if let InviteKind::Group = kind {
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let mut group_manager = state.ecs().write_resource::<GroupManager>();
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group_manager.add_group_member(
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inviter,
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entity,
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&state.ecs().entities(),
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&mut state.ecs().write_storage(),
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&state.ecs().read_storage(),
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&uids,
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|entity, group_change| {
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clients
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.get(entity)
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.and_then(|c| {
|
||||
group_change
|
||||
.try_map(|e| uids.get(e).copied())
|
||||
.map(|g| (g, c))
|
||||
})
|
||||
.map(|(g, c)| c.send(ServerGeneral::GroupUpdate(g)));
|
||||
},
|
||||
);
|
||||
match kind {
|
||||
InviteKind::Group => {
|
||||
let mut group_manager = state.ecs().write_resource::<GroupManager>();
|
||||
group_manager.add_group_member(
|
||||
inviter,
|
||||
entity,
|
||||
&state.ecs().entities(),
|
||||
&mut state.ecs().write_storage(),
|
||||
&state.ecs().read_storage(),
|
||||
&uids,
|
||||
|entity, group_change| {
|
||||
clients
|
||||
.get(entity)
|
||||
.and_then(|c| {
|
||||
group_change
|
||||
.try_map(|e| uids.get(e).copied())
|
||||
.map(|g| (g, c))
|
||||
})
|
||||
.map(|(g, c)| c.send(ServerGeneral::GroupUpdate(g)));
|
||||
},
|
||||
);
|
||||
},
|
||||
InviteKind::Trade => {
|
||||
if let (Some(inviter_uid), Some(invitee_uid)) = (uids.get(inviter).copied(), uids.get(entity).copied()) {
|
||||
let mut trades = state.ecs().write_resource::<Trades>();
|
||||
let id = trades.begin_trade(inviter_uid, invitee_uid);
|
||||
let trade = trades.trades[&id].clone();
|
||||
clients.get(inviter).map(|c| c.send(ServerGeneral::UpdatePendingTrade(id, trade.clone())));
|
||||
clients.get(entity).map(|c| c.send(ServerGeneral::UpdatePendingTrade(id, trade)));
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -2,7 +2,10 @@ use specs::{world::WorldExt, Entity as EcsEntity};
|
||||
use tracing::{error, warn};
|
||||
|
||||
use common::{
|
||||
comp::{self, agent::AgentEvent, group::InviteKind, inventory::slot::EquipSlot, item, slot::Slot, Inventory, Pos},
|
||||
comp::{
|
||||
self, agent::AgentEvent, group::InviteKind, inventory::slot::EquipSlot, item, slot::Slot,
|
||||
Inventory, Pos,
|
||||
},
|
||||
consts::MAX_MOUNT_RANGE,
|
||||
uid::Uid,
|
||||
};
|
||||
|
@ -13,7 +13,8 @@ use entity_manipulation::{
|
||||
};
|
||||
use group_manip::handle_group;
|
||||
use interaction::{
|
||||
handle_lantern, handle_initiate_trade, handle_mount, handle_npc_interaction, handle_possess, handle_unmount,
|
||||
handle_initiate_trade, handle_lantern, handle_mount, handle_npc_interaction, handle_possess,
|
||||
handle_unmount,
|
||||
};
|
||||
use inventory_manip::handle_inventory;
|
||||
use player::{handle_client_disconnect, handle_exit_ingame};
|
||||
|
@ -16,7 +16,10 @@ use crate::{
|
||||
use client::{self, Client};
|
||||
use common::{
|
||||
combat,
|
||||
comp::{group::{InviteKind, Role}, BuffKind, Stats},
|
||||
comp::{
|
||||
group::{InviteKind, Role},
|
||||
BuffKind, Stats,
|
||||
},
|
||||
uid::{Uid, UidAllocator},
|
||||
};
|
||||
use common_net::sync::WorldSyncExt;
|
||||
@ -799,18 +802,14 @@ impl<'a> Widget for Group<'a> {
|
||||
|
||||
let name = uid_to_name_text(invite_uid, &self.client);
|
||||
let invite_text = match kind {
|
||||
InviteKind::Group => {
|
||||
self
|
||||
InviteKind::Group => self
|
||||
.localized_strings
|
||||
.get("hud.group.invite_to_join")
|
||||
.replace("{name}", &name)
|
||||
},
|
||||
InviteKind::Trade => {
|
||||
self
|
||||
.replace("{name}", &name),
|
||||
InviteKind::Trade => self
|
||||
.localized_strings
|
||||
.get("hud.group.invite_to_trade")
|
||||
.replace("{name}", &name)
|
||||
},
|
||||
.replace("{name}", &name),
|
||||
};
|
||||
Text::new(&invite_text)
|
||||
.mid_top_with_margin_on(state.ids.bg, 5.0)
|
||||
|
@ -9,7 +9,9 @@ use client::{self, Client};
|
||||
use common::{
|
||||
assets::AssetExt,
|
||||
comp,
|
||||
comp::{inventory::slot::Slot, group::InviteKind, ChatMsg, ChatType, InventoryUpdateEvent, Pos, Vel},
|
||||
comp::{
|
||||
group::InviteKind, inventory::slot::Slot, ChatMsg, ChatType, InventoryUpdateEvent, Pos, Vel,
|
||||
},
|
||||
consts::{MAX_MOUNT_RANGE, MAX_PICKUP_RANGE},
|
||||
outcome::Outcome,
|
||||
span,
|
||||
@ -121,7 +123,11 @@ impl SessionState {
|
||||
client::Event::Chat(m) => {
|
||||
self.hud.new_message(m);
|
||||
},
|
||||
client::Event::InviteComplete { target, answer, kind } => {
|
||||
client::Event::InviteComplete {
|
||||
target,
|
||||
answer,
|
||||
kind,
|
||||
} => {
|
||||
// TODO: i18n
|
||||
let kind_str = match kind {
|
||||
InviteKind::Group => "Group",
|
||||
@ -138,7 +144,7 @@ impl SessionState {
|
||||
};
|
||||
let msg = format!("{} invite to {} {}", kind_str, target_name, answer_str);
|
||||
self.hud.new_message(ChatType::Meta.chat_msg(msg));
|
||||
}
|
||||
},
|
||||
client::Event::InventoryUpdated(inv_event) => {
|
||||
let sfx_triggers = self.scene.sfx_mgr.triggers.read();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user