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Reduced tunnel width
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@ -428,12 +428,12 @@ impl Floor {
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.map(|nearest| (nearest.distance_squared(rpos) as f32).sqrt())
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.unwrap_or(TILE_SIZE as f32);
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let tunnel_dist =
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1.0 - (dist_to_wall.powf(2.0) - wall_thickness).max(0.0).sqrt() / TILE_SIZE as f32;
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1.0 - (dist_to_wall - wall_thickness).max(0.0) / (TILE_SIZE as f32 - wall_thickness);
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move |z| match self.tiles.get(tile_pos) {
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Some(Tile::Solid) => BlockMask::nothing(),
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Some(Tile::Tunnel) => {
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if (z as f32) < 8.0 - 8.0 * tunnel_dist.powf(4.0) {
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if dist_to_wall < wall_thickness && (z as f32) < 8.0 - 8.0 * tunnel_dist.powf(4.0) {
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empty
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} else {
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BlockMask::nothing()
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