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Merge branch 'songtronix/clean-voxygen-rs-files' into 'master'
clean voxygen rs files See merge request veloren/veloren!292
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@ -8,7 +8,7 @@ pub enum Error {
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/// An error relating to the internal client.
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/// An error relating to the internal client.
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ClientError(client::Error),
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ClientError(client::Error),
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/// A miscellaneous error relating to a backend dependency.
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/// A miscellaneous error relating to a backend dependency.
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BackendError(Box<any::Any>),
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BackendError(Box<dyn any::Any>),
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/// An error relating the rendering subsystem.
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/// An error relating the rendering subsystem.
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RenderError(RenderError),
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RenderError(RenderError),
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/// A miscellaneous error with an unknown or unspecified source.
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/// A miscellaneous error with an unknown or unspecified source.
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@ -24,7 +24,7 @@ pub struct SessionState {
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/// Represents an active game session (i.e., the one being played).
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/// Represents an active game session (i.e., the one being played).
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impl SessionState {
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impl SessionState {
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/// Create a new `SessionState`.
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/// Create a new `SessionState`.
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pub fn new(window: &mut Window, client: Rc<RefCell<Client>>, settings: Settings) -> Self {
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pub fn new(window: &mut Window, client: Rc<RefCell<Client>>, _settings: Settings) -> Self {
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// Create a scene for this session. The scene handles visible elements of the game world.
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// Create a scene for this session. The scene handles visible elements of the game world.
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let scene = Scene::new(window.renderer_mut(), &client.borrow());
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let scene = Scene::new(window.renderer_mut(), &client.borrow());
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Self {
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Self {
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@ -19,7 +19,7 @@ enum Msg {
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/// Used to start and stop the background thread running the server
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/// Used to start and stop the background thread running the server
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/// when in singleplayer mode.
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/// when in singleplayer mode.
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pub struct Singleplayer {
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pub struct Singleplayer {
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server_thread: JoinHandle<()>,
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_server_thread: JoinHandle<()>,
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sender: Sender<Msg>,
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sender: Sender<Msg>,
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}
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}
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@ -46,7 +46,7 @@ impl Singleplayer {
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(
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(
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Singleplayer {
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Singleplayer {
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server_thread: thread,
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_server_thread: thread,
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sender,
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sender,
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},
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},
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sock,
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sock,
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@ -74,9 +74,9 @@ fn run_server(mut server: Server, rec: Receiver<Msg>) {
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for event in events {
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for event in events {
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match event {
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match event {
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Event::ClientConnected { entity } => info!("Client connected!"),
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Event::ClientConnected { .. } => info!("Client connected!"),
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Event::ClientDisconnected { entity } => info!("Client disconnected!"),
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Event::ClientDisconnected { .. } => info!("Client disconnected!"),
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Event::Chat { entity, msg } => info!("[Client] {}", msg),
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Event::Chat { entity: _, msg } => info!("[Client] {}", msg),
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}
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}
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}
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}
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@ -181,7 +181,7 @@ impl Window {
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let window = &mut self.window;
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let window = &mut self.window;
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let focused = &mut self.focused;
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let focused = &mut self.focused;
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let key_map = &self.key_map;
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let key_map = &self.key_map;
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let mut keypress_map = &mut self.keypress_map;
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let keypress_map = &mut self.keypress_map;
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let pan_sensitivity = self.pan_sensitivity;
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let pan_sensitivity = self.pan_sensitivity;
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let zoom_sensitivity = self.zoom_sensitivity;
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let zoom_sensitivity = self.zoom_sensitivity;
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let mut toggle_fullscreen = false;
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let mut toggle_fullscreen = false;
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