mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Berserk
This commit is contained in:
@ -1,22 +1,10 @@
|
|||||||
ComboMelee2(
|
SelfBuff(
|
||||||
strikes: [
|
buildup_duration: 0.3,
|
||||||
(
|
cast_duration: 0.2,
|
||||||
melee_constructor: (
|
recover_duration: 0.1,
|
||||||
kind: Slash(
|
buff_kind: Reckless,
|
||||||
damage: 4,
|
buff_strength: 0.5,
|
||||||
poise: 5,
|
buff_duration: Some(15.0),
|
||||||
knockback: 0,
|
combo_cost: 10,
|
||||||
energy_regen: 5,
|
energy_cost: 0,
|
||||||
),
|
)
|
||||||
range: 3.0,
|
|
||||||
angle: 45.0,
|
|
||||||
),
|
|
||||||
buildup_duration: 0.15,
|
|
||||||
swing_duration: 0.05,
|
|
||||||
hit_timing: 0.5,
|
|
||||||
recover_duration: 0.1,
|
|
||||||
ori_modifier: 0.6,
|
|
||||||
),
|
|
||||||
],
|
|
||||||
energy_cost_per_strike: 0,
|
|
||||||
)
|
|
||||||
|
@ -812,6 +812,8 @@ pub enum CharacterAbility {
|
|||||||
buff_duration: Option<Secs>,
|
buff_duration: Option<Secs>,
|
||||||
energy_cost: f32,
|
energy_cost: f32,
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
|
combo_cost: u32,
|
||||||
|
#[serde(default)]
|
||||||
meta: AbilityMeta,
|
meta: AbilityMeta,
|
||||||
},
|
},
|
||||||
SpriteSummon {
|
SpriteSummon {
|
||||||
@ -937,7 +939,6 @@ impl CharacterAbility {
|
|||||||
| CharacterAbility::ChargedMelee { energy_cost, .. }
|
| CharacterAbility::ChargedMelee { energy_cost, .. }
|
||||||
| CharacterAbility::Shockwave { energy_cost, .. }
|
| CharacterAbility::Shockwave { energy_cost, .. }
|
||||||
| CharacterAbility::BasicBlock { energy_cost, .. }
|
| CharacterAbility::BasicBlock { energy_cost, .. }
|
||||||
| CharacterAbility::SelfBuff { energy_cost, .. }
|
|
||||||
| CharacterAbility::RiposteMelee { energy_cost, .. }
|
| CharacterAbility::RiposteMelee { energy_cost, .. }
|
||||||
| CharacterAbility::ComboMelee2 {
|
| CharacterAbility::ComboMelee2 {
|
||||||
energy_cost_per_strike: energy_cost,
|
energy_cost_per_strike: energy_cost,
|
||||||
@ -969,6 +970,11 @@ impl CharacterAbility {
|
|||||||
energy_cost,
|
energy_cost,
|
||||||
minimum_combo,
|
minimum_combo,
|
||||||
..
|
..
|
||||||
|
}
|
||||||
|
| CharacterAbility::SelfBuff {
|
||||||
|
energy_cost,
|
||||||
|
combo_cost: minimum_combo,
|
||||||
|
..
|
||||||
} => {
|
} => {
|
||||||
data.combo.map_or(false, |c| c.counter() >= *minimum_combo)
|
data.combo.map_or(false, |c| c.counter() >= *minimum_combo)
|
||||||
&& update.energy.try_change_by(-*energy_cost).is_ok()
|
&& update.energy.try_change_by(-*energy_cost).is_ok()
|
||||||
@ -1447,6 +1453,7 @@ impl CharacterAbility {
|
|||||||
ref mut buff_strength,
|
ref mut buff_strength,
|
||||||
buff_duration: _,
|
buff_duration: _,
|
||||||
ref mut energy_cost,
|
ref mut energy_cost,
|
||||||
|
combo_cost: _,
|
||||||
meta: _,
|
meta: _,
|
||||||
} => {
|
} => {
|
||||||
*buff_strength *= stats.diminished_buff_strength();
|
*buff_strength *= stats.diminished_buff_strength();
|
||||||
@ -1603,9 +1610,17 @@ impl CharacterAbility {
|
|||||||
0
|
0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
FinisherMelee { minimum_combo, .. } | RapidMelee { minimum_combo, .. } => {
|
FinisherMelee {
|
||||||
*minimum_combo
|
minimum_combo: combo,
|
||||||
},
|
..
|
||||||
|
}
|
||||||
|
| RapidMelee {
|
||||||
|
minimum_combo: combo,
|
||||||
|
..
|
||||||
|
}
|
||||||
|
| SelfBuff {
|
||||||
|
combo_cost: combo, ..
|
||||||
|
} => *combo,
|
||||||
BasicMelee { .. }
|
BasicMelee { .. }
|
||||||
| BasicRanged { .. }
|
| BasicRanged { .. }
|
||||||
| RepeaterRanged { .. }
|
| RepeaterRanged { .. }
|
||||||
@ -1618,7 +1633,6 @@ impl CharacterAbility {
|
|||||||
| ChargedRanged { .. }
|
| ChargedRanged { .. }
|
||||||
| Shockwave { .. }
|
| Shockwave { .. }
|
||||||
| BasicBlock { .. }
|
| BasicBlock { .. }
|
||||||
| SelfBuff { .. }
|
|
||||||
| ComboMelee2 { .. }
|
| ComboMelee2 { .. }
|
||||||
| DiveMelee { .. }
|
| DiveMelee { .. }
|
||||||
| RiposteMelee { .. }
|
| RiposteMelee { .. }
|
||||||
@ -2657,6 +2671,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
|||||||
buff_strength,
|
buff_strength,
|
||||||
buff_duration,
|
buff_duration,
|
||||||
energy_cost: _,
|
energy_cost: _,
|
||||||
|
combo_cost,
|
||||||
meta: _,
|
meta: _,
|
||||||
} => CharacterState::SelfBuff(self_buff::Data {
|
} => CharacterState::SelfBuff(self_buff::Data {
|
||||||
static_data: self_buff::StaticData {
|
static_data: self_buff::StaticData {
|
||||||
@ -2666,6 +2681,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
|||||||
buff_kind: *buff_kind,
|
buff_kind: *buff_kind,
|
||||||
buff_strength: *buff_strength,
|
buff_strength: *buff_strength,
|
||||||
buff_duration: *buff_duration,
|
buff_duration: *buff_duration,
|
||||||
|
combo_cost: *combo_cost,
|
||||||
ability_info,
|
ability_info,
|
||||||
},
|
},
|
||||||
timer: Duration::default(),
|
timer: Duration::default(),
|
||||||
|
@ -29,6 +29,7 @@ pub struct StaticData {
|
|||||||
pub buff_strength: f32,
|
pub buff_strength: f32,
|
||||||
/// How long buff lasts
|
/// How long buff lasts
|
||||||
pub buff_duration: Option<Secs>,
|
pub buff_duration: Option<Secs>,
|
||||||
|
pub combo_cost: u32,
|
||||||
/// What key is used to press ability
|
/// What key is used to press ability
|
||||||
pub ability_info: AbilityInfo,
|
pub ability_info: AbilityInfo,
|
||||||
}
|
}
|
||||||
@ -60,6 +61,11 @@ impl CharacterBehavior for Data {
|
|||||||
..*self
|
..*self
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
|
// Consume combo
|
||||||
|
output_events.emit_server(ServerEvent::ComboChange {
|
||||||
|
entity: data.entity,
|
||||||
|
change: -(self.static_data.combo_cost as i32),
|
||||||
|
});
|
||||||
// Creates buff
|
// Creates buff
|
||||||
let buff = Buff::new(
|
let buff = Buff::new(
|
||||||
self.static_data.buff_kind,
|
self.static_data.buff_kind,
|
||||||
|
@ -164,6 +164,36 @@ impl Animation for SelfBuffAnimation {
|
|||||||
next.shorts.orientation.rotate_x(move2 * 0.2);
|
next.shorts.orientation.rotate_x(move2 * 0.2);
|
||||||
next.shorts.position += Vec3::new(0.0, move2 * 1.0, 0.0);
|
next.shorts.position += Vec3::new(0.0, move2 * 1.0, 0.0);
|
||||||
},
|
},
|
||||||
|
Some("common.abilities.axe.berserk") => {
|
||||||
|
let (move1, move2, move3) = match stage_section {
|
||||||
|
Some(StageSection::Movement) => (anim_time, 0.0, 0.0),
|
||||||
|
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||||
|
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
|
||||||
|
_ => (0.0, 0.0, 0.0),
|
||||||
|
};
|
||||||
|
let pullback = 1.0 - move3;
|
||||||
|
let move1 = move1 * pullback;
|
||||||
|
let move2 = move2 * pullback;
|
||||||
|
|
||||||
|
next.hand_l.position = Vec3::new(s_a.ahl.0, s_a.ahl.1, s_a.ahl.2);
|
||||||
|
next.hand_l.orientation =
|
||||||
|
Quaternion::rotation_x(s_a.ahl.3) * Quaternion::rotation_y(s_a.ahl.4);
|
||||||
|
next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
|
||||||
|
next.hand_r.orientation =
|
||||||
|
Quaternion::rotation_x(s_a.ahr.3) * Quaternion::rotation_z(s_a.ahr.5);
|
||||||
|
|
||||||
|
next.control.position = Vec3::new(s_a.ac.0, s_a.ac.1, s_a.ac.2);
|
||||||
|
next.control.orientation = Quaternion::rotation_x(s_a.ac.3)
|
||||||
|
* Quaternion::rotation_y(s_a.ac.4)
|
||||||
|
* Quaternion::rotation_z(s_a.ac.5);
|
||||||
|
|
||||||
|
next.control.orientation.rotate_z(move1 * -2.0);
|
||||||
|
next.control.orientation.rotate_x(move1 * -3.5);
|
||||||
|
next.control.position += Vec3::new(move1 * 14.0, move1 * -6.0, move1 * 15.0);
|
||||||
|
|
||||||
|
next.head.orientation.rotate_x(move2 * 0.6);
|
||||||
|
next.chest.orientation.rotate_x(move2 * 0.4);
|
||||||
|
},
|
||||||
_ => {},
|
_ => {},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user