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FriendlyFire and ForcePvP auras
This commit is contained in:
parent
7afadf5b56
commit
af4f147fda
@ -1,6 +1,7 @@
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use crate::{
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comp::{
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ability::Capability,
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aura::{AuraKindVariant, EnteredAuras},
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buff::{Buff, BuffChange, BuffData, BuffKind, BuffSource},
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inventory::{
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item::{
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@ -89,8 +90,12 @@ pub struct TargetInfo<'a> {
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#[derive(Clone, Copy)]
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pub struct AttackOptions {
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pub target_dodging: bool,
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/// Result of [`may_harm`]
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pub may_harm: bool,
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pub target_group: GroupTarget,
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/// When set to `true`, entities in the same group or pets & pet owners may
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/// hit eachother albeit the target_group being OutOfGroup
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pub allow_friendly_fire: bool,
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pub precision_mult: Option<f32>,
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}
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@ -271,6 +276,7 @@ impl Attack {
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let AttackOptions {
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target_dodging,
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may_harm,
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allow_friendly_fire,
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target_group,
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precision_mult,
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} = options;
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@ -279,13 +285,13 @@ impl Attack {
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// "attack" has negative effects.
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//
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// so if target dodges this "attack" or we don't want to harm target,
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// it should avoid such "damage" or effect
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// it should avoid such "damage" or effect, unless friendly fire is enabled
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let avoid_damage = |attack_damage: &AttackDamage| {
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matches!(attack_damage.target, Some(GroupTarget::OutOfGroup))
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(matches!(attack_damage.target, Some(GroupTarget::OutOfGroup)) && !allow_friendly_fire)
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&& (target_dodging || !may_harm)
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};
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let avoid_effect = |attack_effect: &AttackEffect| {
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matches!(attack_effect.target, Some(GroupTarget::OutOfGroup))
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(matches!(attack_effect.target, Some(GroupTarget::OutOfGroup)) && !allow_friendly_fire)
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&& (target_dodging || !may_harm)
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};
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let precision_mult = attacker
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@ -300,7 +306,7 @@ impl Attack {
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for damage in self
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.damages
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.iter()
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.filter(|d| d.target.map_or(true, |t| t == target_group))
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.filter(|d| allow_friendly_fire || d.target.map_or(true, |t| t == target_group))
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.filter(|d| !avoid_damage(d))
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{
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let damage_instance = damage.instance + damage_instance_offset;
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@ -594,7 +600,7 @@ impl Attack {
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.iter()
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.flat_map(|stats| stats.effects_on_attack.iter()),
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)
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.filter(|e| e.target.map_or(true, |t| t == target_group))
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.filter(|e| allow_friendly_fire || e.target.map_or(true, |t| t == target_group))
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.filter(|e| !avoid_effect(e))
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{
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let requirements_met = effect.requirements.iter().all(|req| match req {
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@ -778,6 +784,24 @@ impl Attack {
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}
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}
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pub fn allow_friendly_fire(
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entered_auras: &ReadStorage<EnteredAuras>,
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attacker: EcsEntity,
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target: EcsEntity,
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) -> bool {
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entered_auras
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.get(attacker)
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.zip(entered_auras.get(target))
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.and_then(|(attacker, target)| {
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Some((
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attacker.auras.get(&AuraKindVariant::FriendlyFire)?,
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target.auras.get(&AuraKindVariant::FriendlyFire)?,
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))
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})
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// Only allow friendly fire if both entities are affectd by the same FriendlyFire aura
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.is_some_and(|(attacker, target)| attacker.intersection(target).next().is_some())
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}
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/// Function that checks for unintentional PvP between players.
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///
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/// Returns `false` if attack will create unintentional conflict,
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@ -790,6 +814,7 @@ impl Attack {
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pub fn may_harm(
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alignments: &ReadStorage<Alignment>,
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players: &ReadStorage<Player>,
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entered_auras: &ReadStorage<EnteredAuras>,
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id_maps: &IdMaps,
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attacker: Option<EcsEntity>,
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target: EcsEntity,
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@ -815,17 +840,32 @@ pub fn may_harm(
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};
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// "Dereference" to owner if this is a pet.
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let attacker = owner_if_pet(attacker);
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let target = owner_if_pet(target);
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let attacker_owner = owner_if_pet(attacker);
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let target_owner = owner_if_pet(target);
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// Prevent owners from attacking their pets and vice versa
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if attacker == target {
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return false;
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// If both players are in the same ForcePvP aura, allow them to harm eachother
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if let (Some(attacker_auras), Some(target_auras)) = (
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entered_auras.get(attacker_owner),
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entered_auras.get(target_owner),
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) && attacker_auras
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.auras
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.get(&AuraKindVariant::IgnorePvE)
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.zip(target_auras.auras.get(&AuraKindVariant::IgnorePvE))
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// Only allow forced pvp if both entities are affectd by the same FriendlyFire aura
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.is_some_and(|(attacker, target)| attacker.intersection(target).next().is_some())
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{
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return true;
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}
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// Prevent owners from attacking their pets and vice versa, unless friendly fire
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// is enabled
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if attacker_owner == target_owner {
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return allow_friendly_fire(entered_auras, attacker, target);
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}
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// Get player components
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let attacker_info = players.get(attacker);
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let target_info = players.get(target);
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let attacker_info = players.get(attacker_owner);
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let target_info = players.get(target_owner);
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// Return `true` if not players.
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attacker_info
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@ -7,6 +7,7 @@ use crate::{
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use serde::{Deserialize, Serialize};
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use slotmap::{new_key_type, SlotMap};
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use specs::{Component, DerefFlaggedStorage, VecStorage};
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use std::collections::{HashMap, HashSet};
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new_key_type! { pub struct AuraKey; }
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@ -21,12 +22,26 @@ pub enum AuraKind {
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category: BuffCategory,
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source: BuffSource,
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},
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/// Enables free-for-all friendly-fire. Includes group members, and pets.
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/// BattleMode checks still apply.
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FriendlyFire,
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/// Ignores the [`crate::comp::BattleMode`] of all entities affected by this
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/// aura, only player entities will be affected by this aura.
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ForcePvP,
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/* TODO: Implement other effects here. Things to think about
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* are terrain/sprite effects, collision and physics, and
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* environmental conditions like temperature and humidity
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* Multiple auras can be given to an entity. */
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}
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/// Variants of [`AuraKind`] without data
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#[derive(Clone, Copy, Debug, Serialize, Deserialize, Hash, PartialEq, Eq, PartialOrd, Ord)]
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pub enum AuraKindVariant {
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Buff,
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FriendlyFire,
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IgnorePvE,
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}
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/// Aura
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/// Applies a buff to entities in the radius if meeting
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/// conditions set forth in the aura system.
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@ -57,6 +72,8 @@ pub enum AuraChange {
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Add(Aura),
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/// Removes auras of these indices
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RemoveByKey(Vec<AuraKey>),
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EnterAura(Uid, AuraKey, AuraKindVariant),
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ExitAura(Uid, AuraKey, AuraKindVariant),
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}
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/// Used by the aura system to filter entities when applying an effect.
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@ -73,6 +90,13 @@ pub enum AuraTarget {
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All,
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}
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// Only used for parsing in commands
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pub enum SimpleAuraTarget {
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Group,
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OutOfGroup,
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All,
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}
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#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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pub enum Specifier {
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WardingAura,
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@ -91,6 +115,16 @@ impl From<(Option<GroupTarget>, Option<&Uid>)> for AuraTarget {
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}
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}
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impl AsRef<AuraKindVariant> for AuraKind {
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fn as_ref(&self) -> &AuraKindVariant {
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match self {
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AuraKind::Buff { .. } => &AuraKindVariant::Buff,
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AuraKind::FriendlyFire => &AuraKindVariant::FriendlyFire,
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AuraKind::ForcePvP => &AuraKindVariant::IgnorePvE,
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}
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct AuraData {
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pub duration: Option<Secs>,
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@ -168,6 +202,24 @@ impl AuraBuffConstructor {
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}
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}
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/// Auras affecting an entity
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
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pub struct EnteredAuras {
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/// [`AuraKey`] is local to each [`Auras`] component, therefore we also
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/// store the [`Uid`] of the aura caster
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pub auras: HashMap<AuraKindVariant, HashSet<(Uid, AuraKey)>>,
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}
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impl EnteredAuras {
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pub fn flatten(&self) -> impl Iterator<Item = (Uid, AuraKey)> + '_ {
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self.auras.values().flat_map(|i| i.iter().copied())
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}
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}
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impl Component for Auras {
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type Storage = DerefFlaggedStorage<Self, VecStorage<Self>>;
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}
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impl Component for EnteredAuras {
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type Storage = DerefFlaggedStorage<Self, VecStorage<Self>>;
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}
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@ -49,7 +49,7 @@ pub use self::{
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TradingBehavior,
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},
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anchor::Anchor,
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aura::{Aura, AuraChange, AuraKind, Auras},
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aura::{Aura, AuraChange, AuraKind, Auras, EnteredAuras},
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beam::Beam,
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body::{
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arthropod, biped_large, biped_small, bird_large, bird_medium, crustacean, dragon,
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@ -305,6 +305,7 @@ pub struct ExitIngameEvent {
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pub entity: EcsEntity,
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}
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#[derive(Debug)]
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pub struct AuraEvent {
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pub entity: EcsEntity,
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pub aura_change: comp::AuraChange,
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@ -94,6 +94,7 @@ impl CharacterBehavior for Data {
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data.strength *=
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(self.static_data.combo_at_cast.max(1) as f32).sqrt();
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},
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AuraKind::FriendlyFire | AuraKind::ForcePvP => {},
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}
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output_events.emit_server(ComboChangeEvent {
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entity: data.entity,
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@ -243,6 +243,7 @@ impl State {
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ecs.register::<comp::ActiveAbilities>();
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ecs.register::<comp::Buffs>();
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ecs.register::<comp::Auras>();
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ecs.register::<comp::EnteredAuras>();
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ecs.register::<comp::Energy>();
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ecs.register::<comp::Combo>();
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ecs.register::<comp::Health>();
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@ -1,7 +1,9 @@
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use std::collections::HashSet;
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use common::{
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combat,
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comp::{
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aura::{AuraChange, AuraKey, AuraKind, AuraTarget},
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aura::{AuraChange, AuraKey, AuraKind, AuraTarget, EnteredAuras},
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buff::{Buff, BuffCategory, BuffChange, BuffSource},
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group::Group,
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Alignment, Aura, Auras, BuffKind, Buffs, CharacterState, Health, Player, Pos, Stats,
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@ -38,6 +40,7 @@ pub struct ReadData<'a> {
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stats: ReadStorage<'a, Stats>,
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buffs: ReadStorage<'a, Buffs>,
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auras: ReadStorage<'a, Auras>,
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entered_auras: ReadStorage<'a, EnteredAuras>,
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}
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#[derive(Default)]
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@ -51,6 +54,7 @@ impl<'a> System<'a> for Sys {
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fn run(_job: &mut Job<Self>, read_data: Self::SystemData) {
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let mut emitters = read_data.events.get_emitters();
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let mut active_auras: HashSet<(Uid, Uid, AuraKey)> = HashSet::new();
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// Iterate through all entities with an aura
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for (entity, pos, auras_comp, uid) in (
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@ -75,49 +79,55 @@ impl<'a> System<'a> for Sys {
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.0
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.in_circle_aabr(pos.0.xy(), aura.radius)
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.filter_map(|target| {
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read_data
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.positions
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.get(target)
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.and_then(|l| read_data.healths.get(target).map(|r| (l, r)))
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.and_then(|l| read_data.uids.get(target).map(|r| (l, r)))
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.map(|((target_pos, health), target_uid)| {
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(
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target,
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target_pos,
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health,
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target_uid,
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read_data.stats.get(target),
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)
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})
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read_data.positions.get(target).and_then(|target_pos| {
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Some((
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target,
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target_pos,
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read_data.healths.get(target)?,
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read_data.uids.get(target)?,
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read_data.entered_auras.get(target)?,
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read_data.stats.get(target),
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))
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})
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});
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target_iter.for_each(|(target, target_pos, health, target_uid, stats)| {
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let target_buffs = match read_data.buffs.get(target) {
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Some(buff) => buff,
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None => return,
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};
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target_iter.for_each(
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|(target, target_pos, health, target_uid, entered_auras, stats)| {
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let target_buffs = match read_data.buffs.get(target) {
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Some(buff) => buff,
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None => return,
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};
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// Ensure entity is within the aura radius
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if target_pos.0.distance_squared(pos.0) < aura.radius.powi(2) {
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// Ensure the entity is in the group we want to target
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let same_group = |uid: Uid| {
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read_data
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.id_maps
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.uid_entity(uid)
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.and_then(|e| read_data.groups.get(e))
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.map_or(false, |owner_group| {
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Some(owner_group) == read_data.groups.get(target)
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// Ensure entity is within the aura radius
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if target_pos.0.distance_squared(pos.0) < aura.radius.powi(2) {
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// Ensure the entity is in the group we want to target
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let same_group = |uid: Uid| {
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read_data
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.id_maps
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.uid_entity(uid)
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.and_then(|e| read_data.groups.get(e))
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.map_or(false, |owner_group| {
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Some(owner_group) == read_data.groups.get(target)
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})
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|| *target_uid == uid
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};
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let allow_friendly_fire = combat::allow_friendly_fire(
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&read_data.entered_auras,
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entity,
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target,
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);
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if !(allow_friendly_fire && entity != target
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|| match aura.target {
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AuraTarget::GroupOf(uid) => same_group(uid),
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AuraTarget::NotGroupOf(uid) => !same_group(uid),
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AuraTarget::All => true,
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})
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|| *target_uid == uid
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};
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{
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return;
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}
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let is_target = match aura.target {
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AuraTarget::GroupOf(uid) => same_group(uid),
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AuraTarget::NotGroupOf(uid) => !same_group(uid),
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AuraTarget::All => true,
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};
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if is_target {
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activate_aura(
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let did_activate = activate_aura(
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key,
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aura,
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*uid,
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@ -125,12 +135,31 @@ impl<'a> System<'a> for Sys {
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health,
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target_buffs,
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stats,
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allow_friendly_fire,
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&read_data,
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&mut emitters,
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);
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if did_activate {
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if entered_auras
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.auras
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.get(aura.aura_kind.as_ref())
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.map_or(true, |auras| !auras.contains(&(*uid, key)))
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{
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emitters.emit(AuraEvent {
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entity: target,
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aura_change: AuraChange::EnterAura(
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*uid,
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key,
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*aura.aura_kind.as_ref(),
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),
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});
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}
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active_auras.insert((*uid, *target_uid, key));
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}
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}
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}
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});
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},
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);
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}
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if !expired_auras.is_empty() {
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emitters.emit(AuraEvent {
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@ -139,6 +168,30 @@ impl<'a> System<'a> for Sys {
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});
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}
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}
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for (entity, entered_auras, uid) in (
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&read_data.entities,
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&read_data.entered_auras,
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&read_data.uids,
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)
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.join()
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.filter(|(_, active_auras, _)| !active_auras.auras.is_empty())
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{
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emitters.emit_many(
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entered_auras
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.auras
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.iter()
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.flat_map(|(variant, entered_auras)| {
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entered_auras.iter().zip(core::iter::repeat(*variant))
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})
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.filter_map(|((caster_uid, key), variant)| {
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(!active_auras.contains(&(*caster_uid, *uid, *key))).then_some(AuraEvent {
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entity,
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aura_change: AuraChange::ExitAura(*caster_uid, *key, variant),
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})
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}),
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);
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}
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}
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}
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@ -152,9 +205,10 @@ fn activate_aura(
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health: &Health,
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target_buffs: &Buffs,
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stats: Option<&Stats>,
|
||||
allow_friendly_fire: bool,
|
||||
read_data: &ReadData,
|
||||
emitters: &mut impl EmitExt<BuffEvent>,
|
||||
) {
|
||||
) -> bool {
|
||||
let should_activate = match aura.aura_kind {
|
||||
AuraKind::Buff { kind, source, .. } => {
|
||||
let conditions_held = match kind {
|
||||
@ -195,18 +249,24 @@ fn activate_aura(
|
||||
combat::may_harm(
|
||||
&read_data.alignments,
|
||||
&read_data.players,
|
||||
&read_data.entered_auras,
|
||||
&read_data.id_maps,
|
||||
owner,
|
||||
target,
|
||||
)
|
||||
};
|
||||
|
||||
conditions_held && (kind.is_buff() || may_harm())
|
||||
conditions_held && (kind.is_buff() || allow_friendly_fire || may_harm())
|
||||
},
|
||||
AuraKind::FriendlyFire => true,
|
||||
AuraKind::ForcePvP => {
|
||||
// Only apply this aura to players
|
||||
read_data.players.contains(target)
|
||||
},
|
||||
};
|
||||
|
||||
if !should_activate {
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: When more aura kinds (besides Buff) are
|
||||
@ -244,5 +304,9 @@ fn activate_aura(
|
||||
});
|
||||
}
|
||||
},
|
||||
// No implementation needed for these auras
|
||||
AuraKind::FriendlyFire | AuraKind::ForcePvP => {},
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ use common::{
|
||||
combat::{self, AttackOptions, AttackSource, AttackerInfo, TargetInfo},
|
||||
comp::{
|
||||
agent::{Sound, SoundKind},
|
||||
aura::EnteredAuras,
|
||||
Alignment, Beam, Body, Buffs, CharacterState, Combo, Energy, Group, Health, Inventory, Ori,
|
||||
Player, Pos, Scale, Stats,
|
||||
},
|
||||
@ -59,6 +60,7 @@ pub struct ReadData<'a> {
|
||||
combos: ReadStorage<'a, Combo>,
|
||||
character_states: ReadStorage<'a, CharacterState>,
|
||||
buffs: ReadStorage<'a, Buffs>,
|
||||
entered_auras: ReadStorage<'a, EnteredAuras>,
|
||||
outcomes: Read<'a, EventBus<Outcome>>,
|
||||
events: ReadAttackEvents<'a>,
|
||||
}
|
||||
@ -203,6 +205,12 @@ impl<'a> System<'a> for Sys {
|
||||
>= tgt_dist;
|
||||
|
||||
if hit {
|
||||
let allow_friendly_fire = combat::allow_friendly_fire(
|
||||
&read_data.entered_auras,
|
||||
entity,
|
||||
target,
|
||||
);
|
||||
|
||||
// See if entities are in the same group
|
||||
let same_group = group
|
||||
.map(|group_a| Some(group_a) == read_data.groups.get(target))
|
||||
@ -246,6 +254,7 @@ impl<'a> System<'a> for Sys {
|
||||
let may_harm = combat::may_harm(
|
||||
&read_data.alignments,
|
||||
&read_data.players,
|
||||
&read_data.entered_auras,
|
||||
&read_data.id_maps,
|
||||
Some(entity),
|
||||
target,
|
||||
@ -276,6 +285,7 @@ impl<'a> System<'a> for Sys {
|
||||
let attack_options = AttackOptions {
|
||||
target_dodging,
|
||||
may_harm,
|
||||
allow_friendly_fire,
|
||||
target_group,
|
||||
precision_mult,
|
||||
};
|
||||
|
@ -2,7 +2,7 @@ use common::{
|
||||
combat::{self, DamageContributor},
|
||||
comp::{
|
||||
agent::{Sound, SoundKind},
|
||||
aura::Auras,
|
||||
aura::{Auras, EnteredAuras},
|
||||
body::{object, Body},
|
||||
buff::{
|
||||
Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffKey, BuffKind, BuffSource,
|
||||
@ -61,6 +61,7 @@ pub struct ReadData<'a> {
|
||||
msm: ReadExpect<'a, MaterialStatManifest>,
|
||||
buffs: ReadStorage<'a, Buffs>,
|
||||
auras: ReadStorage<'a, Auras>,
|
||||
entered_auras: ReadStorage<'a, EnteredAuras>,
|
||||
positions: ReadStorage<'a, Pos>,
|
||||
bodies: ReadStorage<'a, Body>,
|
||||
light_emitters: ReadStorage<'a, LightEmitter>,
|
||||
@ -165,6 +166,7 @@ impl<'a> System<'a> for Sys {
|
||||
combat::may_harm(
|
||||
&read_data.alignments,
|
||||
&read_data.players,
|
||||
&read_data.entered_auras,
|
||||
&read_data.id_maps,
|
||||
Some(entity),
|
||||
*te,
|
||||
|
@ -2,6 +2,7 @@ use common::{
|
||||
combat::{self, AttackOptions, AttackSource, AttackerInfo, TargetInfo},
|
||||
comp::{
|
||||
agent::{Sound, SoundKind},
|
||||
aura::EnteredAuras,
|
||||
melee::MultiTarget,
|
||||
Alignment, Body, Buffs, CharacterState, Combo, Energy, Group, Health, Inventory, Melee,
|
||||
Ori, Player, Pos, Scale, Stats,
|
||||
@ -59,6 +60,7 @@ pub struct ReadData<'a> {
|
||||
stats: ReadStorage<'a, Stats>,
|
||||
combos: ReadStorage<'a, Combo>,
|
||||
buffs: ReadStorage<'a, Buffs>,
|
||||
entered_auras: ReadStorage<'a, EnteredAuras>,
|
||||
events: ReadAttackEvents<'a>,
|
||||
}
|
||||
|
||||
@ -186,6 +188,8 @@ impl<'a> System<'a> for Sys {
|
||||
&& !is_blocked_by_wall(&read_data.terrain, attacker_cylinder, target_cylinder);
|
||||
|
||||
if hit {
|
||||
let allow_friendly_fire =
|
||||
combat::allow_friendly_fire(&read_data.entered_auras, attacker, target);
|
||||
// See if entities are in the same group
|
||||
let same_group = read_data
|
||||
.groups
|
||||
@ -230,6 +234,7 @@ impl<'a> System<'a> for Sys {
|
||||
let may_harm = combat::may_harm(
|
||||
&read_data.alignments,
|
||||
&read_data.players,
|
||||
&read_data.entered_auras,
|
||||
&read_data.id_maps,
|
||||
Some(attacker),
|
||||
target,
|
||||
@ -265,6 +270,7 @@ impl<'a> System<'a> for Sys {
|
||||
let attack_options = AttackOptions {
|
||||
target_dodging,
|
||||
may_harm,
|
||||
allow_friendly_fire,
|
||||
target_group,
|
||||
precision_mult,
|
||||
};
|
||||
|
@ -2,6 +2,7 @@ use common::{
|
||||
combat::{self, AttackOptions, AttackSource, AttackerInfo, TargetInfo},
|
||||
comp::{
|
||||
agent::{Sound, SoundKind},
|
||||
aura::EnteredAuras,
|
||||
projectile, Alignment, Body, Buffs, CharacterState, Combo, Energy, Group, Health,
|
||||
Inventory, Ori, PhysicsState, Player, Pos, Projectile, Stats, Vel,
|
||||
},
|
||||
@ -71,6 +72,7 @@ pub struct ReadData<'a> {
|
||||
character_states: ReadStorage<'a, CharacterState>,
|
||||
terrain: ReadExpect<'a, TerrainGrid>,
|
||||
buffs: ReadStorage<'a, Buffs>,
|
||||
entered_auras: ReadStorage<'a, EnteredAuras>,
|
||||
}
|
||||
|
||||
/// This system is responsible for handling projectile effect triggers
|
||||
@ -138,7 +140,20 @@ impl<'a> System<'a> for Sys {
|
||||
GroupTarget::OutOfGroup
|
||||
};
|
||||
|
||||
if projectile.ignore_group && same_group {
|
||||
if projectile.ignore_group
|
||||
&& same_group
|
||||
&& projectile
|
||||
.owner
|
||||
.and_then(|owner| {
|
||||
read_data
|
||||
.id_maps
|
||||
.uid_entity(owner)
|
||||
.zip(read_data.id_maps.uid_entity(other))
|
||||
})
|
||||
.map_or(true, |(owner, other)| {
|
||||
!combat::allow_friendly_fire(&read_data.entered_auras, owner, other)
|
||||
})
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -354,10 +369,15 @@ fn dispatch_hit(
|
||||
});
|
||||
}
|
||||
|
||||
let allow_friendly_fire = owner.is_some_and(|owner| {
|
||||
combat::allow_friendly_fire(&read_data.entered_auras, owner, target)
|
||||
});
|
||||
|
||||
// PvP check
|
||||
let may_harm = combat::may_harm(
|
||||
&read_data.alignments,
|
||||
&read_data.players,
|
||||
&read_data.entered_auras,
|
||||
&read_data.id_maps,
|
||||
owner,
|
||||
target,
|
||||
@ -448,6 +468,7 @@ fn dispatch_hit(
|
||||
let attack_options = AttackOptions {
|
||||
target_dodging,
|
||||
may_harm,
|
||||
allow_friendly_fire,
|
||||
target_group: projectile_target_info.target_group,
|
||||
precision_mult,
|
||||
};
|
||||
|
@ -2,6 +2,7 @@ use common::{
|
||||
combat::{self, AttackOptions, AttackerInfo, TargetInfo},
|
||||
comp::{
|
||||
agent::{Sound, SoundKind},
|
||||
aura::EnteredAuras,
|
||||
shockwave::ShockwaveDodgeable,
|
||||
Alignment, Body, Buffs, CharacterState, Combo, Energy, Group, Health, Inventory, Ori,
|
||||
PhysicsState, Player, Pos, Scale, Shockwave, ShockwaveHitEntities, Stats,
|
||||
@ -62,6 +63,7 @@ pub struct ReadData<'a> {
|
||||
combos: ReadStorage<'a, Combo>,
|
||||
character_states: ReadStorage<'a, CharacterState>,
|
||||
buffs: ReadStorage<'a, Buffs>,
|
||||
entered_auras: ReadStorage<'a, EnteredAuras>,
|
||||
}
|
||||
|
||||
/// This system is responsible for handling accepted inputs like moving or
|
||||
@ -193,6 +195,7 @@ impl<'a> System<'a> for Sys {
|
||||
|
||||
// Check if it is a hit
|
||||
let hit = entity != target
|
||||
&& shockwave_owner.map_or(true, |owner| owner != target)
|
||||
&& !health_b.is_dead
|
||||
&& (pos_b.0 - pos.0).magnitude() < frame_end_dist + rad_b
|
||||
// Collision shapes
|
||||
@ -208,6 +211,9 @@ impl<'a> System<'a> for Sys {
|
||||
};
|
||||
|
||||
if hit {
|
||||
let allow_friendly_fire = shockwave_owner.is_some_and(|entity| {
|
||||
combat::allow_friendly_fire(&read_data.entered_auras, entity, target)
|
||||
});
|
||||
let dir = Dir::from_unnormalized(pos_b.0 - pos.0).unwrap_or(look_dir);
|
||||
|
||||
let attacker_info =
|
||||
@ -249,6 +255,7 @@ impl<'a> System<'a> for Sys {
|
||||
let may_harm = combat::may_harm(
|
||||
&read_data.alignments,
|
||||
&read_data.players,
|
||||
&read_data.entered_auras,
|
||||
&read_data.id_maps,
|
||||
shockwave_owner,
|
||||
target,
|
||||
@ -258,6 +265,7 @@ impl<'a> System<'a> for Sys {
|
||||
let attack_options = AttackOptions {
|
||||
target_dodging,
|
||||
may_harm,
|
||||
allow_friendly_fire,
|
||||
target_group,
|
||||
precision_mult,
|
||||
};
|
||||
|
@ -1,7 +1,8 @@
|
||||
use common::{
|
||||
comp::{
|
||||
inventory::item::MaterialStatManifest, tool::AbilityMap, Auras, Buffs, CharacterActivity,
|
||||
CharacterState, Collider, Combo, Controller, Energy, Health, Ori, Pos, Stats, Vel,
|
||||
CharacterState, Collider, Combo, Controller, Energy, EnteredAuras, Health, Ori, Pos, Stats,
|
||||
Vel,
|
||||
},
|
||||
resources::{DeltaTime, GameMode, Time},
|
||||
shared_server_config::ServerConstants,
|
||||
@ -128,6 +129,7 @@ pub fn create_player(state: &mut State) -> Entity {
|
||||
.with(Buffs::default())
|
||||
.with(Combo::default())
|
||||
.with(Auras::default())
|
||||
.with(EnteredAuras::default())
|
||||
.with(Energy::new(body))
|
||||
.with(Health::new(body))
|
||||
.with(skill_set)
|
||||
|
@ -18,7 +18,9 @@ use common::{
|
||||
combat,
|
||||
combat::{AttackSource, DamageContributor},
|
||||
comp::{
|
||||
self, aura, buff,
|
||||
self,
|
||||
aura::{self, EnteredAuras},
|
||||
buff,
|
||||
chat::{KillSource, KillType},
|
||||
inventory::item::{AbilityMap, MaterialStatManifest},
|
||||
item::flatten_counted_items,
|
||||
@ -945,6 +947,7 @@ impl ServerEvent for ExplosionEvent {
|
||||
ReadStorage<'a, comp::Combo>,
|
||||
ReadStorage<'a, Inventory>,
|
||||
ReadStorage<'a, Alignment>,
|
||||
ReadStorage<'a, EnteredAuras>,
|
||||
ReadStorage<'a, comp::Buffs>,
|
||||
ReadStorage<'a, comp::Stats>,
|
||||
ReadStorage<'a, Health>,
|
||||
@ -975,6 +978,7 @@ impl ServerEvent for ExplosionEvent {
|
||||
combos,
|
||||
inventories,
|
||||
alignments,
|
||||
entered_auras,
|
||||
buffs,
|
||||
stats,
|
||||
healths,
|
||||
@ -1199,7 +1203,9 @@ impl ServerEvent for ExplosionEvent {
|
||||
),
|
||||
)
|
||||
.join()
|
||||
.filter(|(_, _, h, _)| !h.is_dead)
|
||||
.filter(|(e, _, h, _)| {
|
||||
!h.is_dead && owner_entity.map_or(true, |owner| owner != *e)
|
||||
})
|
||||
{
|
||||
let dist_sqrd = ev.pos.distance_squared(pos_b.0);
|
||||
|
||||
@ -1274,10 +1280,19 @@ impl ServerEvent for ExplosionEvent {
|
||||
let target_dodging = char_state_b_maybe
|
||||
.and_then(|cs| cs.attack_immunities())
|
||||
.map_or(false, |i| i.explosions);
|
||||
let allow_friendly_fire =
|
||||
owner_entity.is_some_and(|owner_entity| {
|
||||
combat::allow_friendly_fire(
|
||||
&entered_auras,
|
||||
owner_entity,
|
||||
entity_b,
|
||||
)
|
||||
});
|
||||
// PvP check
|
||||
let may_harm = combat::may_harm(
|
||||
&alignments,
|
||||
&players,
|
||||
&entered_auras,
|
||||
&id_maps,
|
||||
owner_entity,
|
||||
entity_b,
|
||||
@ -1285,6 +1300,7 @@ impl ServerEvent for ExplosionEvent {
|
||||
let attack_options = combat::AttackOptions {
|
||||
target_dodging,
|
||||
may_harm,
|
||||
allow_friendly_fire,
|
||||
target_group,
|
||||
precision_mult: None,
|
||||
};
|
||||
@ -1307,7 +1323,9 @@ impl ServerEvent for ExplosionEvent {
|
||||
},
|
||||
RadiusEffect::Entity(mut effect) => {
|
||||
for (entity_b, pos_b, body_b_maybe) in
|
||||
(&entities, &positions, bodies.maybe()).join()
|
||||
(&entities, &positions, bodies.maybe())
|
||||
.join()
|
||||
.filter(|(e, _, _)| owner_entity.map_or(true, |owner| owner != *e))
|
||||
{
|
||||
let strength = if let Some(body) = body_b_maybe {
|
||||
cylinder_sphere_strength(
|
||||
@ -1322,8 +1340,9 @@ impl ServerEvent for ExplosionEvent {
|
||||
1.0 - distance_squared / ev.explosion.radius.powi(2)
|
||||
};
|
||||
|
||||
// Player check only accounts for PvP/PvE flag, but bombs
|
||||
// are intented to do friendly fire.
|
||||
// Player check only accounts for PvP/PvE flag (unless in a friendly
|
||||
// fire aura), but bombs are intented to do
|
||||
// friendly fire.
|
||||
//
|
||||
// What exactly is friendly fire is subject to discussion.
|
||||
// As we probably want to minimize possibility of being dick
|
||||
@ -1335,6 +1354,7 @@ impl ServerEvent for ExplosionEvent {
|
||||
combat::may_harm(
|
||||
&alignments,
|
||||
&players,
|
||||
&entered_auras,
|
||||
&id_maps,
|
||||
owner_entity,
|
||||
entity_b,
|
||||
@ -1504,11 +1524,16 @@ impl ServerEvent for BonkEvent {
|
||||
}
|
||||
|
||||
impl ServerEvent for AuraEvent {
|
||||
type SystemData<'a> = WriteStorage<'a, Auras>;
|
||||
type SystemData<'a> = (WriteStorage<'a, Auras>, WriteStorage<'a, EnteredAuras>);
|
||||
|
||||
fn handle(events: impl ExactSizeIterator<Item = Self>, mut auras: Self::SystemData<'_>) {
|
||||
fn handle(
|
||||
events: impl ExactSizeIterator<Item = Self>,
|
||||
(mut auras, mut entered_auras): Self::SystemData<'_>,
|
||||
) {
|
||||
for ev in events {
|
||||
if let Some(mut auras) = auras.get_mut(ev.entity) {
|
||||
if let (Some(mut auras), Some(mut entered_auras)) =
|
||||
(auras.get_mut(ev.entity), entered_auras.get_mut(ev.entity))
|
||||
{
|
||||
use aura::AuraChange;
|
||||
match ev.aura_change {
|
||||
AuraChange::Add(new_aura) => {
|
||||
@ -1519,6 +1544,24 @@ impl ServerEvent for AuraEvent {
|
||||
auras.remove(key);
|
||||
}
|
||||
},
|
||||
AuraChange::EnterAura(uid, key, variant) => {
|
||||
entered_auras
|
||||
.auras
|
||||
.entry(variant)
|
||||
.and_modify(|entered_auras| {
|
||||
entered_auras.insert((uid, key));
|
||||
})
|
||||
.or_insert_with(|| <_ as Into<_>>::into([(uid, key)]));
|
||||
},
|
||||
AuraChange::ExitAura(uid, key, variant) => {
|
||||
if let Some(entered_auras_variant) = entered_auras.auras.get_mut(&variant) {
|
||||
entered_auras_variant.remove(&(uid, key));
|
||||
|
||||
if entered_auras_variant.is_empty() {
|
||||
entered_auras.auras.remove(&variant);
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,10 @@ use crate::{
|
||||
admin::draw_admin_commands_window, character_states::draw_char_state_group,
|
||||
experimental_shaders::draw_experimental_shaders_window, widgets::two_col_row,
|
||||
};
|
||||
use common::comp::{aura::AuraKind::Buff, Body, Fluid};
|
||||
use common::comp::{
|
||||
aura::AuraKind::{Buff, ForcePvP, FriendlyFire},
|
||||
Body, Fluid,
|
||||
};
|
||||
use egui_winit_platform::Platform;
|
||||
use std::time::Duration;
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
@ -711,7 +714,9 @@ fn selected_entity_window(
|
||||
ui.end_row();
|
||||
auras.auras.iter().for_each(|(_, v)| {
|
||||
ui.label(match v.aura_kind {
|
||||
Buff { kind, .. } => format!("Buff - {:?}", kind)
|
||||
Buff { kind, .. } => format!("Buff - {:?}", kind),
|
||||
FriendlyFire => "Friendly Fire".to_string(),
|
||||
ForcePvP => "ForcedPvP".to_string(),
|
||||
});
|
||||
ui.label(format!("{:1}", v.radius));
|
||||
ui.label(v.end_time.map_or("-".to_owned(), |x| format!("{:1}s", x.0 - time.0)));
|
||||
|
Loading…
Reference in New Issue
Block a user