mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'sam/combat-skill-trees' into 'master'
Sam/combat skill trees See merge request veloren/veloren!1680
This commit is contained in:
commit
b04158c5f9
@ -23,6 +23,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- Added an additional Ring loadout slot
|
||||
- The inventory can now be expanded to fill the whole window
|
||||
- Added /dropall admin command (drops all inventory items on the ground)
|
||||
- Skill trees
|
||||
|
||||
### Changed
|
||||
|
||||
@ -38,6 +39,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
|
||||
- SSAAx4 option
|
||||
- The Stats button and associated screen were removed
|
||||
- Levels
|
||||
|
||||
### Fixed
|
||||
|
||||
|
@ -28,8 +28,8 @@ ComboMelee(
|
||||
initial_energy_gain: 25,
|
||||
max_energy_gain: 175,
|
||||
energy_increase: 30,
|
||||
speed_increase: 0.075,
|
||||
max_speed_increase: 1.6,
|
||||
speed_increase: 0.1,
|
||||
max_speed_increase: 0.6,
|
||||
scales_from_combo: 2,
|
||||
is_interruptible: false,
|
||||
)
|
@ -1,7 +1,7 @@
|
||||
SpinMelee(
|
||||
buildup_duration: 100,
|
||||
swing_duration: 300,
|
||||
recover_duration: 100,
|
||||
buildup_duration: 200,
|
||||
swing_duration: 400,
|
||||
recover_duration: 200,
|
||||
base_damage: 60,
|
||||
knockback: 0.0,
|
||||
range: 3.5,
|
||||
|
@ -5,7 +5,7 @@ BasicRanged(
|
||||
projectile: Arrow(
|
||||
damage: 80.0,
|
||||
knockback: 5.0,
|
||||
energy_regen: 100,
|
||||
energy_regen: 50,
|
||||
),
|
||||
projectile_body: Object(Arrow),
|
||||
projectile_light: None,
|
||||
|
@ -14,4 +14,5 @@ ChargedRanged(
|
||||
projectile_gravity: Some(Gravity(0.2)),
|
||||
initial_projectile_speed: 100.0,
|
||||
scaled_projectile_speed: 400.0,
|
||||
move_speed: 0.3,
|
||||
)
|
||||
|
@ -14,5 +14,5 @@ RepeaterRanged(
|
||||
projectile_light: None,
|
||||
projectile_gravity: Some(Gravity(0.2)),
|
||||
projectile_speed: 100.0,
|
||||
reps_remaining: 5,
|
||||
reps_remaining: 3,
|
||||
)
|
@ -3,7 +3,7 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 130,
|
||||
damage_increase: 10,
|
||||
knockback: 0.0,
|
||||
knockback: 10.0,
|
||||
range: 4.5,
|
||||
angle: 50.0,
|
||||
base_buildup_duration: 600,
|
||||
@ -14,8 +14,8 @@ ComboMelee(
|
||||
initial_energy_gain: 50,
|
||||
max_energy_gain: 150,
|
||||
energy_increase: 50,
|
||||
speed_increase: 0.05,
|
||||
max_speed_increase: 1.4,
|
||||
speed_increase: 0.1,
|
||||
max_speed_increase: 0.4,
|
||||
scales_from_combo: 2,
|
||||
is_interruptible: false,
|
||||
)
|
@ -41,7 +41,7 @@ ComboMelee(
|
||||
max_energy_gain: 200,
|
||||
energy_increase: 25,
|
||||
speed_increase: 0.1,
|
||||
max_speed_increase: 1.8,
|
||||
max_speed_increase: 0.8,
|
||||
scales_from_combo: 2,
|
||||
is_interruptible: true,
|
||||
)
|
@ -17,7 +17,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
@ -41,7 +41,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
@ -41,7 +41,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
|
@ -53,7 +53,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
@ -17,7 +17,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
@ -41,7 +41,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
@ -17,7 +17,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
|
@ -41,7 +41,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
|
@ -29,7 +29,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
|
@ -29,7 +29,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
|
@ -41,7 +41,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
|
@ -17,7 +17,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
@ -17,7 +17,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
@ -41,7 +41,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
|
@ -17,7 +17,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
@ -41,7 +41,7 @@ ComboMelee(
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 1.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
|
@ -1,11 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Flask of Velorite Dust",
|
||||
description: "Increases Exp by 250\n\nTake with plenty of water",
|
||||
kind: Consumable(
|
||||
kind: "PotionExp",
|
||||
effect: [
|
||||
Xp(250),
|
||||
]
|
||||
description: "Take with plenty of water",
|
||||
kind: Ingredient(
|
||||
kind: "PotionExp",
|
||||
),
|
||||
quality: High,
|
||||
)
|
||||
|
@ -1,11 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Potion of Skill",
|
||||
description: "Provides 250 XP to the drinker",
|
||||
kind: Consumable(
|
||||
kind: "Potion",
|
||||
effect: [
|
||||
Xp(250),
|
||||
]
|
||||
description: "It doesn't seem to be doing anything...",
|
||||
kind: Ingredient(
|
||||
kind: "Potion",
|
||||
),
|
||||
quality: High,
|
||||
)
|
||||
|
@ -7,7 +7,7 @@ ItemDef(
|
||||
Buff((
|
||||
kind: Potion,
|
||||
data: (
|
||||
strength: 2000.0,
|
||||
strength: 1000.0,
|
||||
duration: Some((
|
||||
secs: 1,
|
||||
nanos: 0,
|
||||
|
@ -7,7 +7,7 @@ ItemDef(
|
||||
Buff((
|
||||
kind: Potion,
|
||||
data: (
|
||||
strength: 1000.0,
|
||||
strength: 750.0,
|
||||
duration: Some((
|
||||
secs: 1,
|
||||
nanos: 0,
|
||||
|
@ -1,11 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Velorite",
|
||||
description: "Increases Exp by 20\n\nJust a slight touch makes you feel the knowledge of ancient times",
|
||||
kind: Consumable(
|
||||
kind: "Velorite",
|
||||
effect: [
|
||||
Xp(20),
|
||||
]
|
||||
description: "Just a slight touch makes you feel\n\the knowledge of ancient times",
|
||||
kind: Ingredient(
|
||||
kind: "Velorite",
|
||||
),
|
||||
quality: High,
|
||||
)
|
||||
|
@ -1,11 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Velorite Fragment",
|
||||
description: "Increases Exp by 10\n\nSmall runes sparkle on its surface",
|
||||
kind: Consumable(
|
||||
kind: "VeloriteFrag",
|
||||
effect: [
|
||||
Xp(10),
|
||||
]
|
||||
description: "Small runes sparkle on its surface",
|
||||
kind: Ingredient(
|
||||
kind: "VeloriteFrag",
|
||||
),
|
||||
quality: Moderate,
|
||||
)
|
||||
|
@ -211,7 +211,4 @@
|
||||
(0.01, "common.items.armor.pants.cultist_legs_purple"),
|
||||
(0.01, "common.items.armor.shoulder.cultist_shoulder_purple"),
|
||||
(0.005, "common.items.armor.back.dungeon_purple-0"),
|
||||
(0.1, "common.items.boss_drops.exp_flask"),
|
||||
(0.2, "common.items.boss_drops.potions"),
|
||||
|
||||
]
|
||||
|
@ -106,6 +106,99 @@
|
||||
"Zenner"
|
||||
]
|
||||
),
|
||||
/*keyword: "humanoid_f",
|
||||
names: [
|
||||
"Acele",
|
||||
"Autumn",
|
||||
"Acholate",
|
||||
"Ada",
|
||||
"Adorra",
|
||||
"Ahanna",
|
||||
"Brana",
|
||||
"Bathelie",
|
||||
"Calene",
|
||||
"Calina",
|
||||
"Celestine",
|
||||
"Caela",
|
||||
"Cassia",
|
||||
"Celoa",
|
||||
"Dalavesta",
|
||||
"Dylena",
|
||||
"Desini",
|
||||
"Diva",
|
||||
"Ebatryne",
|
||||
"Efari",
|
||||
"Enona",
|
||||
"Enaldie",
|
||||
"Ember",
|
||||
"Esdel",
|
||||
"Eune",
|
||||
"Fayne",
|
||||
"Frida",
|
||||
"Ferra",
|
||||
"Flora",
|
||||
"Fintis",
|
||||
"Gatlen",
|
||||
"Gatline",
|
||||
"Gronalyn",
|
||||
"Helenia",
|
||||
"Halete",
|
||||
"Hyza",
|
||||
"Helena",
|
||||
"Halin",
|
||||
"Hera",
|
||||
"Hilda",
|
||||
"Hydra",
|
||||
"Ismeria",
|
||||
"Iris",
|
||||
"Joss",
|
||||
"Kadra",
|
||||
"Kagra",
|
||||
"Kyra",
|
||||
"Konta",
|
||||
"Krinn",
|
||||
"Lydia",
|
||||
"Laelia",
|
||||
"Leda",
|
||||
"Leta",
|
||||
"Lisbeth",
|
||||
"Lyra",
|
||||
"Luna",
|
||||
"Medora",
|
||||
"Mazarine",
|
||||
"Merlyn",
|
||||
"Marina",
|
||||
"Nephele",
|
||||
"Odessa",
|
||||
"Orla",
|
||||
"Perl",
|
||||
"Rhodeia",
|
||||
"Rosella",
|
||||
"Raven",
|
||||
"Rachel",
|
||||
"Ryven",
|
||||
"Solenne",
|
||||
"Seren",
|
||||
"Summer",
|
||||
"Solstice",
|
||||
"Stella",
|
||||
"Sarah",
|
||||
"Syrin",
|
||||
"Tessa",
|
||||
"Thea",
|
||||
"Tez",
|
||||
"Vivien",
|
||||
"Varda",
|
||||
"Veridia",
|
||||
"Victoria",
|
||||
"Vale",
|
||||
"Vega",
|
||||
"Yorja",
|
||||
"Xaviera",
|
||||
"Zorina",
|
||||
"Zephyra"
|
||||
]
|
||||
),*/
|
||||
species: (
|
||||
danari: (
|
||||
keyword: "danari",
|
||||
|
75
assets/common/skill_trees/skill_max_levels.ron
Normal file
75
assets/common/skill_trees/skill_max_levels.ron
Normal file
@ -0,0 +1,75 @@
|
||||
({
|
||||
General(HealthIncrease): Some(10),
|
||||
General(EnergyIncrease): Some(5),
|
||||
Sword(TsDamage): Some(3),
|
||||
Sword(TsRegen): Some(2),
|
||||
Sword(TsSpeed): Some(3),
|
||||
Sword(DCost): Some(2),
|
||||
Sword(DDrain): Some(2),
|
||||
Sword(DDamage): Some(2),
|
||||
Sword(DScaling): Some(3),
|
||||
Sword(SDamage): Some(2),
|
||||
Sword(SSpeed): Some(2),
|
||||
Sword(SCost): Some(2),
|
||||
Sword(SSpins): Some(2),
|
||||
Axe(DsDamage): Some(3),
|
||||
Axe(DsRegen): Some(2),
|
||||
Axe(DsSpeed): Some(3),
|
||||
Axe(SDamage): Some(3),
|
||||
Axe(SSpeed): Some(2),
|
||||
Axe(SCost): Some(2),
|
||||
Axe(LDamage): Some(2),
|
||||
Axe(LKnockback): Some(2),
|
||||
Axe(LCost): Some(2),
|
||||
Axe(LDistance): Some(2),
|
||||
Hammer(SsKnockback): Some(2),
|
||||
Hammer(SsDamage): Some(3),
|
||||
Hammer(SsRegen): Some(2),
|
||||
Hammer(SsSpeed): Some(3),
|
||||
Hammer(CDamage): Some(3),
|
||||
Hammer(CKnockback): Some(3),
|
||||
Hammer(CDrain): Some(2),
|
||||
Hammer(CSpeed): Some(2),
|
||||
Hammer(LDamage): Some(2),
|
||||
Hammer(LCost): Some(2),
|
||||
Hammer(LDistance): Some(2),
|
||||
Hammer(LKnockback): Some(2),
|
||||
Hammer(LRange): Some(2),
|
||||
Bow(ProjSpeed): Some(2),
|
||||
Bow(BDamage): Some(3),
|
||||
Bow(BRegen): Some(2),
|
||||
Bow(CDamage): Some(3),
|
||||
Bow(CKnockback): Some(2),
|
||||
Bow(CProjSpeed): Some(2),
|
||||
Bow(CDrain): Some(2),
|
||||
Bow(CSpeed): Some(2),
|
||||
Bow(CMove): Some(2),
|
||||
Bow(RDamage): Some(2),
|
||||
Bow(RArrows): Some(2),
|
||||
Bow(RCost): Some(2),
|
||||
Staff(BDamage): Some(3),
|
||||
Staff(BRegen): Some(2),
|
||||
Staff(BRadius): Some(2),
|
||||
Staff(FRange): Some(2),
|
||||
Staff(FDamage): Some(3),
|
||||
Staff(FDrain): Some(2),
|
||||
Staff(FVelocity): Some(2),
|
||||
Staff(SDamage): Some(2),
|
||||
Staff(SKnockback): Some(2),
|
||||
Staff(SRange): Some(2),
|
||||
Staff(SCost): Some(2),
|
||||
Sceptre(BHeal): Some(3),
|
||||
Sceptre(BDamage): Some(2),
|
||||
Sceptre(BRange): Some(2),
|
||||
Sceptre(BLifesteal): Some(2),
|
||||
Sceptre(BRegen): Some(2),
|
||||
Sceptre(BCost): Some(2),
|
||||
Sceptre(PHeal): Some(3),
|
||||
Sceptre(PDamage): Some(2),
|
||||
Sceptre(PRadius): Some(2),
|
||||
Sceptre(PCost): Some(2),
|
||||
Sceptre(PProjSpeed): Some(2),
|
||||
Roll(Cost): Some(2),
|
||||
Roll(Strength): Some(2),
|
||||
Roll(Duration): Some(2),
|
||||
})
|
68
assets/common/skill_trees/skill_prerequisites.ron
Normal file
68
assets/common/skill_trees/skill_prerequisites.ron
Normal file
@ -0,0 +1,68 @@
|
||||
({
|
||||
Roll(Cost): {Roll(ImmuneMelee): None},
|
||||
Roll(Strength): {Roll(ImmuneMelee): None},
|
||||
Roll(Duration): {Roll(ImmuneMelee): None},
|
||||
Sword(TsDamage): {Sword(TsCombo): None},
|
||||
Sword(TsRegen): {Sword(TsCombo): None},
|
||||
Sword(TsSpeed): {Sword(TsCombo): None},
|
||||
Sword(DDrain): {Sword(DDamage): Some(1)},
|
||||
Sword(DCost): {Sword(DDamage): Some(1)},
|
||||
Sword(DSpeed): {Sword(DDamage): Some(1)},
|
||||
Sword(DInfinite): {Sword(DDamage): Some(1)},
|
||||
Sword(DScaling): {Sword(DDamage): Some(1)},
|
||||
Sword(SDamage): {Sword(UnlockSpin): None},
|
||||
Sword(SSpeed): {Sword(UnlockSpin): None},
|
||||
Sword(SCost): {Sword(UnlockSpin): None},
|
||||
Sword(SSpins): {Sword(UnlockSpin): None},
|
||||
Axe(DsDamage): {Axe(DsCombo): None},
|
||||
Axe(DsSpeed): {Axe(DsCombo): None},
|
||||
Axe(DsRegen): {Axe(DsCombo): None},
|
||||
Axe(SHelicopter): {Axe(SInfinite): None},
|
||||
Axe(SDamage): {Axe(SInfinite): None},
|
||||
Axe(SSpeed): {Axe(SInfinite): None},
|
||||
Axe(SCost): {Axe(SInfinite): None},
|
||||
Axe(LDamage): {Axe(UnlockLeap): None},
|
||||
Axe(LKnockback): {Axe(UnlockLeap): None},
|
||||
Axe(LCost): {Axe(UnlockLeap): None},
|
||||
Axe(LDistance): {Axe(UnlockLeap): None},
|
||||
Hammer(SsDamage): {Hammer(SsKnockback): Some(1)},
|
||||
Hammer(SsRegen): {Hammer(SsKnockback): Some(1)},
|
||||
Hammer(SsSpeed): {Hammer(SsKnockback): Some(1)},
|
||||
Hammer(CDamage): {Hammer(CKnockback): Some(1)},
|
||||
Hammer(CDrain): {Hammer(CKnockback): Some(1)},
|
||||
Hammer(CSpeed): {Hammer(CKnockback): Some(1)},
|
||||
Hammer(LDamage): {Hammer(UnlockLeap): None},
|
||||
Hammer(LCost): {Hammer(UnlockLeap): None},
|
||||
Hammer(LDistance): {Hammer(UnlockLeap): None},
|
||||
Hammer(LKnockback): {Hammer(UnlockLeap): None},
|
||||
Hammer(LRange): {Hammer(UnlockLeap): None},
|
||||
Bow(BRegen): {Bow(BDamage): Some(1)},
|
||||
Bow(CKnockback): {Bow(CDamage): Some(1)},
|
||||
Bow(CProjSpeed): {Bow(CDamage): Some(1)},
|
||||
Bow(CDrain): {Bow(CDamage): Some(1)},
|
||||
Bow(CSpeed): {Bow(CDamage): Some(1)},
|
||||
Bow(CMove): {Bow(CDamage): Some(1)},
|
||||
Bow(RDamage): {Bow(UnlockRepeater): None},
|
||||
Bow(RGlide): {Bow(UnlockRepeater): None},
|
||||
Bow(RArrows): {Bow(UnlockRepeater): None},
|
||||
Bow(RCost): {Bow(UnlockRepeater): None},
|
||||
Staff(BDamage): {Staff(BExplosion): None},
|
||||
Staff(BRegen): {Staff(BExplosion): None},
|
||||
Staff(BRadius): {Staff(BExplosion): None},
|
||||
Staff(FRange): {Staff(FDamage): Some(1)},
|
||||
Staff(FDrain): {Staff(FDamage): Some(1)},
|
||||
Staff(FVelocity): {Staff(FDamage): Some(1)},
|
||||
Staff(SDamage): {Staff(UnlockShockwave): None},
|
||||
Staff(SKnockback): {Staff(UnlockShockwave): None},
|
||||
Staff(SRange): {Staff(UnlockShockwave): None},
|
||||
Staff(SCost): {Staff(UnlockShockwave): None},
|
||||
Sceptre(BDamage): {Sceptre(BHeal): Some(1)},
|
||||
Sceptre(BRange): {Sceptre(BHeal): Some(1)},
|
||||
Sceptre(BLifesteal): {Sceptre(BHeal): Some(1)},
|
||||
Sceptre(BRegen): {Sceptre(BHeal): Some(1)},
|
||||
Sceptre(BCost): {Sceptre(BHeal): Some(1)},
|
||||
Sceptre(PDamage): {Sceptre(PHeal): Some(1)},
|
||||
Sceptre(PRadius): {Sceptre(PHeal): Some(1)},
|
||||
Sceptre(PCost): {Sceptre(PHeal): Some(1)},
|
||||
Sceptre(PProjSpeed): {Sceptre(PHeal): Some(1)},
|
||||
})
|
110
assets/common/skill_trees/skills_skill-groups_manifest.ron
Normal file
110
assets/common/skill_trees/skills_skill-groups_manifest.ron
Normal file
@ -0,0 +1,110 @@
|
||||
({
|
||||
General: [
|
||||
General(HealthIncrease),
|
||||
General(EnergyIncrease),
|
||||
UnlockGroup(Weapon(Sword)),
|
||||
UnlockGroup(Weapon(Axe)),
|
||||
UnlockGroup(Weapon(Hammer)),
|
||||
UnlockGroup(Weapon(Bow)),
|
||||
UnlockGroup(Weapon(Staff)),
|
||||
UnlockGroup(Weapon(Sceptre)),
|
||||
Roll(ImmuneMelee),
|
||||
Roll(Cost),
|
||||
Roll(Strength),
|
||||
Roll(Duration),
|
||||
],
|
||||
Weapon(Sword): [
|
||||
Sword(InterruptingAttacks),
|
||||
Sword(TsCombo),
|
||||
Sword(TsDamage),
|
||||
Sword(TsRegen),
|
||||
Sword(TsSpeed),
|
||||
Sword(DCost),
|
||||
Sword(DDrain),
|
||||
Sword(DDamage),
|
||||
Sword(DScaling),
|
||||
Sword(DSpeed),
|
||||
Sword(DInfinite),
|
||||
Sword(UnlockSpin),
|
||||
Sword(SDamage),
|
||||
Sword(SSpeed),
|
||||
Sword(SCost),
|
||||
Sword(SSpins),
|
||||
],
|
||||
Weapon(Axe): [
|
||||
Axe(DsCombo),
|
||||
Axe(DsDamage),
|
||||
Axe(DsSpeed),
|
||||
Axe(DsRegen),
|
||||
Axe(SInfinite),
|
||||
Axe(SHelicopter),
|
||||
Axe(SDamage),
|
||||
Axe(SSpeed),
|
||||
Axe(SCost),
|
||||
Axe(UnlockLeap),
|
||||
Axe(LDamage),
|
||||
Axe(LKnockback),
|
||||
Axe(LCost),
|
||||
Axe(LDistance),
|
||||
],
|
||||
Weapon(Hammer): [
|
||||
Hammer(SsKnockback),
|
||||
Hammer(SsDamage),
|
||||
Hammer(SsSpeed),
|
||||
Hammer(SsRegen),
|
||||
Hammer(CDamage),
|
||||
Hammer(CKnockback),
|
||||
Hammer(CDrain),
|
||||
Hammer(CSpeed),
|
||||
Hammer(UnlockLeap),
|
||||
Hammer(LDamage),
|
||||
Hammer(LCost),
|
||||
Hammer(LDistance),
|
||||
Hammer(LKnockback),
|
||||
Hammer(LRange),
|
||||
],
|
||||
Weapon(Bow): [
|
||||
Bow(ProjSpeed),
|
||||
Bow(BDamage),
|
||||
Bow(BRegen),
|
||||
Bow(CDamage),
|
||||
Bow(CKnockback),
|
||||
Bow(CProjSpeed),
|
||||
Bow(CDrain),
|
||||
Bow(CSpeed),
|
||||
Bow(CMove),
|
||||
Bow(UnlockRepeater),
|
||||
Bow(RDamage),
|
||||
Bow(RGlide),
|
||||
Bow(RArrows),
|
||||
Bow(RCost),
|
||||
],
|
||||
Weapon(Staff): [
|
||||
Staff(BExplosion),
|
||||
Staff(BDamage),
|
||||
Staff(BRegen),
|
||||
Staff(BRadius),
|
||||
Staff(FDamage),
|
||||
Staff(FRange),
|
||||
Staff(FDrain),
|
||||
Staff(FVelocity),
|
||||
Staff(UnlockShockwave),
|
||||
Staff(SDamage),
|
||||
Staff(SKnockback),
|
||||
Staff(SRange),
|
||||
Staff(SCost),
|
||||
],
|
||||
Weapon(Sceptre): [
|
||||
Sceptre(BHeal),
|
||||
Sceptre(BDamage),
|
||||
Sceptre(BRange),
|
||||
Sceptre(BLifesteal),
|
||||
Sceptre(BRegen),
|
||||
Sceptre(BCost),
|
||||
Sceptre(PHeal),
|
||||
Sceptre(PDamage),
|
||||
Sceptre(PRadius),
|
||||
Sceptre(PCost),
|
||||
Sceptre(PProjSpeed),
|
||||
],
|
||||
})
|
BIN
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assets/voxygen/element/misc_bg/diary_frame.png
(Stored with Git LFS)
Normal file
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BIN
assets/voxygen/element/misc_bg/level_down.png
(Stored with Git LFS)
BIN
assets/voxygen/element/misc_bg/level_down.png
(Stored with Git LFS)
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BIN
assets/voxygen/element/misc_bg/level_up.png
(Stored with Git LFS)
BIN
assets/voxygen/element/misc_bg/level_up.png
(Stored with Git LFS)
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BIN
assets/voxygen/element/misc_bg/social_bg.png
(Stored with Git LFS)
BIN
assets/voxygen/element/misc_bg/social_bg.png
(Stored with Git LFS)
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BIN
assets/voxygen/element/misc_bg/social_frame.png
(Stored with Git LFS)
BIN
assets/voxygen/element/misc_bg/social_frame.png
(Stored with Git LFS)
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BIN
assets/voxygen/element/skillbar/bg.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skillbar/bg.png
(Stored with Git LFS)
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Reference in New Issue
Block a user