Merge branch 'sam/combat-skill-trees' into 'master'

Sam/combat skill trees

See merge request veloren/veloren!1680
This commit is contained in:
Samuel Keiffer 2021-01-19 14:18:07 +00:00
commit b04158c5f9
187 changed files with 8222 additions and 1731 deletions

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@ -23,6 +23,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Added an additional Ring loadout slot
- The inventory can now be expanded to fill the whole window
- Added /dropall admin command (drops all inventory items on the ground)
- Skill trees
### Changed
@ -38,6 +39,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- SSAAx4 option
- The Stats button and associated screen were removed
- Levels
### Fixed

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@ -28,8 +28,8 @@ ComboMelee(
initial_energy_gain: 25,
max_energy_gain: 175,
energy_increase: 30,
speed_increase: 0.075,
max_speed_increase: 1.6,
speed_increase: 0.1,
max_speed_increase: 0.6,
scales_from_combo: 2,
is_interruptible: false,
)

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@ -1,7 +1,7 @@
SpinMelee(
buildup_duration: 100,
swing_duration: 300,
recover_duration: 100,
buildup_duration: 200,
swing_duration: 400,
recover_duration: 200,
base_damage: 60,
knockback: 0.0,
range: 3.5,

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@ -5,7 +5,7 @@ BasicRanged(
projectile: Arrow(
damage: 80.0,
knockback: 5.0,
energy_regen: 100,
energy_regen: 50,
),
projectile_body: Object(Arrow),
projectile_light: None,

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@ -14,4 +14,5 @@ ChargedRanged(
projectile_gravity: Some(Gravity(0.2)),
initial_projectile_speed: 100.0,
scaled_projectile_speed: 400.0,
move_speed: 0.3,
)

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@ -14,5 +14,5 @@ RepeaterRanged(
projectile_light: None,
projectile_gravity: Some(Gravity(0.2)),
projectile_speed: 100.0,
reps_remaining: 5,
reps_remaining: 3,
)

View File

@ -3,7 +3,7 @@ ComboMelee(
stage: 1,
base_damage: 130,
damage_increase: 10,
knockback: 0.0,
knockback: 10.0,
range: 4.5,
angle: 50.0,
base_buildup_duration: 600,
@ -14,8 +14,8 @@ ComboMelee(
initial_energy_gain: 50,
max_energy_gain: 150,
energy_increase: 50,
speed_increase: 0.05,
max_speed_increase: 1.4,
speed_increase: 0.1,
max_speed_increase: 0.4,
scales_from_combo: 2,
is_interruptible: false,
)

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@ -41,7 +41,7 @@ ComboMelee(
max_energy_gain: 200,
energy_increase: 25,
speed_increase: 0.1,
max_speed_increase: 1.8,
max_speed_increase: 0.8,
scales_from_combo: 2,
is_interruptible: true,
)

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@ -17,7 +17,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -41,7 +41,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -41,7 +41,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -53,7 +53,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -17,7 +17,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -41,7 +41,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -17,7 +17,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -41,7 +41,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -29,7 +29,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -29,7 +29,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -41,7 +41,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -17,7 +17,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -17,7 +17,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -41,7 +41,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -17,7 +17,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -41,7 +41,7 @@ ComboMelee(
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 1.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)

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@ -1,11 +1,8 @@
ItemDef(
name: "Flask of Velorite Dust",
description: "Increases Exp by 250\n\nTake with plenty of water",
kind: Consumable(
kind: "PotionExp",
effect: [
Xp(250),
]
description: "Take with plenty of water",
kind: Ingredient(
kind: "PotionExp",
),
quality: High,
)

View File

@ -1,11 +1,8 @@
ItemDef(
name: "Potion of Skill",
description: "Provides 250 XP to the drinker",
kind: Consumable(
kind: "Potion",
effect: [
Xp(250),
]
description: "It doesn't seem to be doing anything...",
kind: Ingredient(
kind: "Potion",
),
quality: High,
)

View File

@ -7,7 +7,7 @@ ItemDef(
Buff((
kind: Potion,
data: (
strength: 2000.0,
strength: 1000.0,
duration: Some((
secs: 1,
nanos: 0,

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@ -7,7 +7,7 @@ ItemDef(
Buff((
kind: Potion,
data: (
strength: 1000.0,
strength: 750.0,
duration: Some((
secs: 1,
nanos: 0,

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@ -1,11 +1,8 @@
ItemDef(
name: "Velorite",
description: "Increases Exp by 20\n\nJust a slight touch makes you feel the knowledge of ancient times",
kind: Consumable(
kind: "Velorite",
effect: [
Xp(20),
]
description: "Just a slight touch makes you feel\n\the knowledge of ancient times",
kind: Ingredient(
kind: "Velorite",
),
quality: High,
)

View File

@ -1,11 +1,8 @@
ItemDef(
name: "Velorite Fragment",
description: "Increases Exp by 10\n\nSmall runes sparkle on its surface",
kind: Consumable(
kind: "VeloriteFrag",
effect: [
Xp(10),
]
description: "Small runes sparkle on its surface",
kind: Ingredient(
kind: "VeloriteFrag",
),
quality: Moderate,
)

View File

@ -211,7 +211,4 @@
(0.01, "common.items.armor.pants.cultist_legs_purple"),
(0.01, "common.items.armor.shoulder.cultist_shoulder_purple"),
(0.005, "common.items.armor.back.dungeon_purple-0"),
(0.1, "common.items.boss_drops.exp_flask"),
(0.2, "common.items.boss_drops.potions"),
]

View File

@ -106,6 +106,99 @@
"Zenner"
]
),
/*keyword: "humanoid_f",
names: [
"Acele",
"Autumn",
"Acholate",
"Ada",
"Adorra",
"Ahanna",
"Brana",
"Bathelie",
"Calene",
"Calina",
"Celestine",
"Caela",
"Cassia",
"Celoa",
"Dalavesta",
"Dylena",
"Desini",
"Diva",
"Ebatryne",
"Efari",
"Enona",
"Enaldie",
"Ember",
"Esdel",
"Eune",
"Fayne",
"Frida",
"Ferra",
"Flora",
"Fintis",
"Gatlen",
"Gatline",
"Gronalyn",
"Helenia",
"Halete",
"Hyza",
"Helena",
"Halin",
"Hera",
"Hilda",
"Hydra",
"Ismeria",
"Iris",
"Joss",
"Kadra",
"Kagra",
"Kyra",
"Konta",
"Krinn",
"Lydia",
"Laelia",
"Leda",
"Leta",
"Lisbeth",
"Lyra",
"Luna",
"Medora",
"Mazarine",
"Merlyn",
"Marina",
"Nephele",
"Odessa",
"Orla",
"Perl",
"Rhodeia",
"Rosella",
"Raven",
"Rachel",
"Ryven",
"Solenne",
"Seren",
"Summer",
"Solstice",
"Stella",
"Sarah",
"Syrin",
"Tessa",
"Thea",
"Tez",
"Vivien",
"Varda",
"Veridia",
"Victoria",
"Vale",
"Vega",
"Yorja",
"Xaviera",
"Zorina",
"Zephyra"
]
),*/
species: (
danari: (
keyword: "danari",

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@ -0,0 +1,75 @@
({
General(HealthIncrease): Some(10),
General(EnergyIncrease): Some(5),
Sword(TsDamage): Some(3),
Sword(TsRegen): Some(2),
Sword(TsSpeed): Some(3),
Sword(DCost): Some(2),
Sword(DDrain): Some(2),
Sword(DDamage): Some(2),
Sword(DScaling): Some(3),
Sword(SDamage): Some(2),
Sword(SSpeed): Some(2),
Sword(SCost): Some(2),
Sword(SSpins): Some(2),
Axe(DsDamage): Some(3),
Axe(DsRegen): Some(2),
Axe(DsSpeed): Some(3),
Axe(SDamage): Some(3),
Axe(SSpeed): Some(2),
Axe(SCost): Some(2),
Axe(LDamage): Some(2),
Axe(LKnockback): Some(2),
Axe(LCost): Some(2),
Axe(LDistance): Some(2),
Hammer(SsKnockback): Some(2),
Hammer(SsDamage): Some(3),
Hammer(SsRegen): Some(2),
Hammer(SsSpeed): Some(3),
Hammer(CDamage): Some(3),
Hammer(CKnockback): Some(3),
Hammer(CDrain): Some(2),
Hammer(CSpeed): Some(2),
Hammer(LDamage): Some(2),
Hammer(LCost): Some(2),
Hammer(LDistance): Some(2),
Hammer(LKnockback): Some(2),
Hammer(LRange): Some(2),
Bow(ProjSpeed): Some(2),
Bow(BDamage): Some(3),
Bow(BRegen): Some(2),
Bow(CDamage): Some(3),
Bow(CKnockback): Some(2),
Bow(CProjSpeed): Some(2),
Bow(CDrain): Some(2),
Bow(CSpeed): Some(2),
Bow(CMove): Some(2),
Bow(RDamage): Some(2),
Bow(RArrows): Some(2),
Bow(RCost): Some(2),
Staff(BDamage): Some(3),
Staff(BRegen): Some(2),
Staff(BRadius): Some(2),
Staff(FRange): Some(2),
Staff(FDamage): Some(3),
Staff(FDrain): Some(2),
Staff(FVelocity): Some(2),
Staff(SDamage): Some(2),
Staff(SKnockback): Some(2),
Staff(SRange): Some(2),
Staff(SCost): Some(2),
Sceptre(BHeal): Some(3),
Sceptre(BDamage): Some(2),
Sceptre(BRange): Some(2),
Sceptre(BLifesteal): Some(2),
Sceptre(BRegen): Some(2),
Sceptre(BCost): Some(2),
Sceptre(PHeal): Some(3),
Sceptre(PDamage): Some(2),
Sceptre(PRadius): Some(2),
Sceptre(PCost): Some(2),
Sceptre(PProjSpeed): Some(2),
Roll(Cost): Some(2),
Roll(Strength): Some(2),
Roll(Duration): Some(2),
})

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@ -0,0 +1,68 @@
({
Roll(Cost): {Roll(ImmuneMelee): None},
Roll(Strength): {Roll(ImmuneMelee): None},
Roll(Duration): {Roll(ImmuneMelee): None},
Sword(TsDamage): {Sword(TsCombo): None},
Sword(TsRegen): {Sword(TsCombo): None},
Sword(TsSpeed): {Sword(TsCombo): None},
Sword(DDrain): {Sword(DDamage): Some(1)},
Sword(DCost): {Sword(DDamage): Some(1)},
Sword(DSpeed): {Sword(DDamage): Some(1)},
Sword(DInfinite): {Sword(DDamage): Some(1)},
Sword(DScaling): {Sword(DDamage): Some(1)},
Sword(SDamage): {Sword(UnlockSpin): None},
Sword(SSpeed): {Sword(UnlockSpin): None},
Sword(SCost): {Sword(UnlockSpin): None},
Sword(SSpins): {Sword(UnlockSpin): None},
Axe(DsDamage): {Axe(DsCombo): None},
Axe(DsSpeed): {Axe(DsCombo): None},
Axe(DsRegen): {Axe(DsCombo): None},
Axe(SHelicopter): {Axe(SInfinite): None},
Axe(SDamage): {Axe(SInfinite): None},
Axe(SSpeed): {Axe(SInfinite): None},
Axe(SCost): {Axe(SInfinite): None},
Axe(LDamage): {Axe(UnlockLeap): None},
Axe(LKnockback): {Axe(UnlockLeap): None},
Axe(LCost): {Axe(UnlockLeap): None},
Axe(LDistance): {Axe(UnlockLeap): None},
Hammer(SsDamage): {Hammer(SsKnockback): Some(1)},
Hammer(SsRegen): {Hammer(SsKnockback): Some(1)},
Hammer(SsSpeed): {Hammer(SsKnockback): Some(1)},
Hammer(CDamage): {Hammer(CKnockback): Some(1)},
Hammer(CDrain): {Hammer(CKnockback): Some(1)},
Hammer(CSpeed): {Hammer(CKnockback): Some(1)},
Hammer(LDamage): {Hammer(UnlockLeap): None},
Hammer(LCost): {Hammer(UnlockLeap): None},
Hammer(LDistance): {Hammer(UnlockLeap): None},
Hammer(LKnockback): {Hammer(UnlockLeap): None},
Hammer(LRange): {Hammer(UnlockLeap): None},
Bow(BRegen): {Bow(BDamage): Some(1)},
Bow(CKnockback): {Bow(CDamage): Some(1)},
Bow(CProjSpeed): {Bow(CDamage): Some(1)},
Bow(CDrain): {Bow(CDamage): Some(1)},
Bow(CSpeed): {Bow(CDamage): Some(1)},
Bow(CMove): {Bow(CDamage): Some(1)},
Bow(RDamage): {Bow(UnlockRepeater): None},
Bow(RGlide): {Bow(UnlockRepeater): None},
Bow(RArrows): {Bow(UnlockRepeater): None},
Bow(RCost): {Bow(UnlockRepeater): None},
Staff(BDamage): {Staff(BExplosion): None},
Staff(BRegen): {Staff(BExplosion): None},
Staff(BRadius): {Staff(BExplosion): None},
Staff(FRange): {Staff(FDamage): Some(1)},
Staff(FDrain): {Staff(FDamage): Some(1)},
Staff(FVelocity): {Staff(FDamage): Some(1)},
Staff(SDamage): {Staff(UnlockShockwave): None},
Staff(SKnockback): {Staff(UnlockShockwave): None},
Staff(SRange): {Staff(UnlockShockwave): None},
Staff(SCost): {Staff(UnlockShockwave): None},
Sceptre(BDamage): {Sceptre(BHeal): Some(1)},
Sceptre(BRange): {Sceptre(BHeal): Some(1)},
Sceptre(BLifesteal): {Sceptre(BHeal): Some(1)},
Sceptre(BRegen): {Sceptre(BHeal): Some(1)},
Sceptre(BCost): {Sceptre(BHeal): Some(1)},
Sceptre(PDamage): {Sceptre(PHeal): Some(1)},
Sceptre(PRadius): {Sceptre(PHeal): Some(1)},
Sceptre(PCost): {Sceptre(PHeal): Some(1)},
Sceptre(PProjSpeed): {Sceptre(PHeal): Some(1)},
})

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@ -0,0 +1,110 @@
({
General: [
General(HealthIncrease),
General(EnergyIncrease),
UnlockGroup(Weapon(Sword)),
UnlockGroup(Weapon(Axe)),
UnlockGroup(Weapon(Hammer)),
UnlockGroup(Weapon(Bow)),
UnlockGroup(Weapon(Staff)),
UnlockGroup(Weapon(Sceptre)),
Roll(ImmuneMelee),
Roll(Cost),
Roll(Strength),
Roll(Duration),
],
Weapon(Sword): [
Sword(InterruptingAttacks),
Sword(TsCombo),
Sword(TsDamage),
Sword(TsRegen),
Sword(TsSpeed),
Sword(DCost),
Sword(DDrain),
Sword(DDamage),
Sword(DScaling),
Sword(DSpeed),
Sword(DInfinite),
Sword(UnlockSpin),
Sword(SDamage),
Sword(SSpeed),
Sword(SCost),
Sword(SSpins),
],
Weapon(Axe): [
Axe(DsCombo),
Axe(DsDamage),
Axe(DsSpeed),
Axe(DsRegen),
Axe(SInfinite),
Axe(SHelicopter),
Axe(SDamage),
Axe(SSpeed),
Axe(SCost),
Axe(UnlockLeap),
Axe(LDamage),
Axe(LKnockback),
Axe(LCost),
Axe(LDistance),
],
Weapon(Hammer): [
Hammer(SsKnockback),
Hammer(SsDamage),
Hammer(SsSpeed),
Hammer(SsRegen),
Hammer(CDamage),
Hammer(CKnockback),
Hammer(CDrain),
Hammer(CSpeed),
Hammer(UnlockLeap),
Hammer(LDamage),
Hammer(LCost),
Hammer(LDistance),
Hammer(LKnockback),
Hammer(LRange),
],
Weapon(Bow): [
Bow(ProjSpeed),
Bow(BDamage),
Bow(BRegen),
Bow(CDamage),
Bow(CKnockback),
Bow(CProjSpeed),
Bow(CDrain),
Bow(CSpeed),
Bow(CMove),
Bow(UnlockRepeater),
Bow(RDamage),
Bow(RGlide),
Bow(RArrows),
Bow(RCost),
],
Weapon(Staff): [
Staff(BExplosion),
Staff(BDamage),
Staff(BRegen),
Staff(BRadius),
Staff(FDamage),
Staff(FRange),
Staff(FDrain),
Staff(FVelocity),
Staff(UnlockShockwave),
Staff(SDamage),
Staff(SKnockback),
Staff(SRange),
Staff(SCost),
],
Weapon(Sceptre): [
Sceptre(BHeal),
Sceptre(BDamage),
Sceptre(BRange),
Sceptre(BLifesteal),
Sceptre(BRegen),
Sceptre(BCost),
Sceptre(PHeal),
Sceptre(PDamage),
Sceptre(PRadius),
Sceptre(PCost),
Sceptre(PProjSpeed),
],
})

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