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Addressed first round of feedback on sword overhaul.
This commit is contained in:
parent
c99e4c3c18
commit
b06ab250cc
@ -6,7 +6,7 @@ ItemDef(
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kind: Sword("Zweihander0"),
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stats: (
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equip_time_millis: 500,
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power: 0.2,
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power: 0.75,
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),
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)
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),
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@ -94,19 +94,19 @@
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],
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threshold: 0.5,
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),
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Attack(ComboMelee(First), Sword): (
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Attack(ComboMelee(1), Sword): (
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files: [
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"voxygen.audio.sfx.abilities.swing_sword",
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],
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threshold: 0.7,
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),
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Attack(ComboMelee(Second), Sword): (
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Attack(ComboMelee(2), Sword): (
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files: [
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"voxygen.audio.sfx.abilities.separated_second_swing",
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],
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threshold: 0.7,
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),
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Attack(ComboMelee(Third), Sword): (
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Attack(ComboMelee(3), Sword): (
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files: [
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"voxygen.audio.sfx.abilities.separated_third_swing",
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],
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@ -174,19 +174,7 @@
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],
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threshold: 0.5,
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),
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Attack(ComboMelee(First), Axe): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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threshold: 0.7,
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),
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Attack(ComboMelee(Second), Axe): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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threshold: 0.7,
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),
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Attack(ComboMelee(Third), Axe): (
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Attack(BasicMelee, Axe): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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@ -20,7 +20,7 @@ pub enum CharacterAbilityType {
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ChargedRanged,
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DashMelee,
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BasicBlock,
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ComboMelee,
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ComboMelee(u32),
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LeapMelee,
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SpinMelee,
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GroundShockwave,
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@ -35,7 +35,7 @@ impl From<&CharacterState> for CharacterAbilityType {
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CharacterState::DashMelee(_) => Self::DashMelee,
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CharacterState::BasicBlock => Self::BasicBlock,
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CharacterState::LeapMelee(_) => Self::LeapMelee,
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CharacterState::ComboMelee(_) => Self::ComboMelee,
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CharacterState::ComboMelee(data) => Self::ComboMelee(data.stage),
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CharacterState::SpinMelee(_) => Self::SpinMelee,
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CharacterState::ChargedRanged(_) => Self::ChargedRanged,
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CharacterState::GroundShockwave(_) => Self::ChargedRanged,
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@ -85,6 +85,7 @@ pub enum CharacterAbility {
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swing_duration: Duration,
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recover_duration: Duration,
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infinite_charge: bool,
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is_interruptible: bool,
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},
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BasicBlock,
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Roll,
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@ -95,6 +96,7 @@ pub enum CharacterAbility {
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energy_increase: u32,
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speed_increase: f32,
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max_speed_increase: f32,
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is_interruptible: bool,
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},
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LeapMelee {
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energy_cost: u32,
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@ -334,6 +336,7 @@ impl From<&CharacterAbility> for CharacterState {
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swing_duration,
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recover_duration,
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infinite_charge,
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is_interruptible,
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} => CharacterState::DashMelee(dash_melee::Data {
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static_data: dash_melee::StaticData {
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base_damage: *base_damage,
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@ -349,6 +352,7 @@ impl From<&CharacterAbility> for CharacterState {
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charge_duration: *charge_duration,
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swing_duration: *swing_duration,
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recover_duration: *recover_duration,
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is_interruptible: *is_interruptible,
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},
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end_charge: false,
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timer: Duration::default(),
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@ -367,6 +371,7 @@ impl From<&CharacterAbility> for CharacterState {
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energy_increase,
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speed_increase,
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max_speed_increase,
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is_interruptible,
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} => CharacterState::ComboMelee(combo_melee::Data {
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stage: 1,
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num_stages: stage_data.len() as u32,
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@ -380,6 +385,7 @@ impl From<&CharacterAbility> for CharacterState {
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next_stage: false,
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speed_increase: 1.0 - *speed_increase,
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max_speed_increase: *max_speed_increase - 1.0,
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is_interruptible: *is_interruptible,
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}),
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CharacterAbility::LeapMelee {
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energy_cost: _,
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@ -124,7 +124,7 @@ impl Tool {
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base_damage: (100.0 * self.base_power()) as u32,
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max_damage: (120.0 * self.base_power()) as u32,
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damage_increase: (10.0 * self.base_power()) as u32,
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knockback: 5.0,
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knockback: 8.0,
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range: 4.0,
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angle: 30.0,
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base_buildup_duration: Duration::from_millis(500),
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@ -150,7 +150,7 @@ impl Tool {
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base_damage: (130.0 * self.base_power()) as u32,
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max_damage: (170.0 * self.base_power()) as u32,
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damage_increase: (20.0 * self.base_power()) as u32,
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knockback: 7.5,
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knockback: 14.0,
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range: 6.0,
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angle: 10.0,
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base_buildup_duration: Duration::from_millis(500),
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@ -164,11 +164,12 @@ impl Tool {
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energy_increase: 20,
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speed_increase: 0.05,
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max_speed_increase: 1.8,
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is_interruptible: true,
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},
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DashMelee {
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energy_cost: 200,
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base_damage: (60.0 * self.base_power()) as u32,
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max_damage: (180.0 * self.base_power()) as u32,
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base_damage: (120.0 * self.base_power()) as u32,
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max_damage: (260.0 * self.base_power()) as u32,
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base_knockback: 5.0,
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max_knockback: 10.0,
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range: 5.0,
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@ -178,8 +179,9 @@ impl Tool {
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buildup_duration: Duration::from_millis(200),
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charge_duration: Duration::from_millis(400),
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swing_duration: Duration::from_millis(100),
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recover_duration: Duration::from_millis(750),
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recover_duration: Duration::from_millis(500),
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infinite_charge: true,
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is_interruptible: true,
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},
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],
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Axe(_) => vec![
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@ -43,7 +43,7 @@ pub struct Data {
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pub num_stages: u32,
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/// Number of consecutive strikes
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pub combo: u32,
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/// Data for first stage
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/// Data for each stage
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pub stage_data: Vec<Stage>,
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/// Initial energy gain per strike
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pub initial_energy_gain: u32,
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@ -57,10 +57,13 @@ pub struct Data {
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pub stage_section: StageSection,
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/// Whether the state should go onto the next stage
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pub next_stage: bool,
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/// (100% - speed_increase) is percentage speed increases from current to max when combo increases
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/// (100% - speed_increase) is percentage speed increases from current to
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/// max when combo increases
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pub speed_increase: f32,
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/// (100% + max_speed_increase) is the max attack speed
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pub max_speed_increase: f32,
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/// Whether the state can be interrupted by other abilities
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pub is_interruptible: bool,
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}
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impl CharacterBehavior for Data {
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@ -68,10 +71,22 @@ impl CharacterBehavior for Data {
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let mut update = StateUpdate::from(data);
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handle_orientation(data, &mut update, 1.0);
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handle_move(data, &mut update, 0.1);
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handle_move(data, &mut update, 0.3);
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let stage_index = (self.stage - 1) as usize;
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// Allows for other states to interrupt this state
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if self.is_interruptible && !data.inputs.primary.is_pressed() {
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if data.inputs.roll.is_pressed() {
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handle_dodge_input(data, &mut update);
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return update;
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}
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if data.inputs.secondary.is_pressed() {
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handle_ability2_input(data, &mut update);
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return update;
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}
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}
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if self.stage_section == StageSection::Buildup
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&& self.timer < self.stage_data[stage_index].base_buildup_duration
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{
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@ -86,12 +101,17 @@ impl CharacterBehavior for Data {
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energy_increase: self.energy_increase,
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi(self.combo as i32))) * data.dt.0))
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.checked_add(Duration::from_secs_f32(
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(1.0 + self.max_speed_increase
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* (1.0 - self.speed_increase.powi(self.combo as i32)))
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* data.dt.0,
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))
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.unwrap_or_default(),
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stage_section: self.stage_section,
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next_stage: self.next_stage,
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speed_increase: self.speed_increase,
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max_speed_increase: self.max_speed_increase,
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is_interruptible: self.is_interruptible,
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});
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} else if self.stage_section == StageSection::Buildup {
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// Transitions to swing section of stage
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@ -108,6 +128,7 @@ impl CharacterBehavior for Data {
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next_stage: self.next_stage,
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speed_increase: self.speed_increase,
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max_speed_increase: self.max_speed_increase,
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is_interruptible: self.is_interruptible,
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});
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// Hit attempt
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@ -130,7 +151,7 @@ impl CharacterBehavior for Data {
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forward_move(
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data,
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&mut update,
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0.1,
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0.3,
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self.stage_data[stage_index].forward_movement,
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);
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@ -145,12 +166,17 @@ impl CharacterBehavior for Data {
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energy_increase: self.energy_increase,
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi(self.combo as i32))) * data.dt.0))
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.checked_add(Duration::from_secs_f32(
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(1.0 + self.max_speed_increase
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* (1.0 - self.speed_increase.powi(self.combo as i32)))
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* data.dt.0,
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))
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.unwrap_or_default(),
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stage_section: self.stage_section,
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next_stage: self.next_stage,
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speed_increase: self.speed_increase,
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max_speed_increase: self.max_speed_increase,
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is_interruptible: self.is_interruptible,
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});
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} else if self.stage_section == StageSection::Swing {
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// Transitions to recover section of stage
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@ -167,6 +193,7 @@ impl CharacterBehavior for Data {
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next_stage: self.next_stage,
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speed_increase: self.speed_increase,
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max_speed_increase: self.max_speed_increase,
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is_interruptible: self.is_interruptible,
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});
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} else if self.stage_section == StageSection::Recover
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&& self.timer < self.stage_data[stage_index].base_recover_duration
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@ -184,12 +211,17 @@ impl CharacterBehavior for Data {
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energy_increase: self.energy_increase,
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi(self.combo as i32))) * data.dt.0))
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.checked_add(Duration::from_secs_f32(
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(1.0 + self.max_speed_increase
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* (1.0 - self.speed_increase.powi(self.combo as i32)))
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* data.dt.0,
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))
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.unwrap_or_default(),
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stage_section: self.stage_section,
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next_stage: true,
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speed_increase: self.speed_increase,
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max_speed_increase: self.max_speed_increase,
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is_interruptible: self.is_interruptible,
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});
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} else {
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update.character = CharacterState::ComboMelee(Data {
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@ -202,12 +234,17 @@ impl CharacterBehavior for Data {
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energy_increase: self.energy_increase,
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi(self.combo as i32))) * data.dt.0))
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.checked_add(Duration::from_secs_f32(
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(1.0 + self.max_speed_increase
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* (1.0 - self.speed_increase.powi(self.combo as i32)))
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* data.dt.0,
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))
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.unwrap_or_default(),
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stage_section: self.stage_section,
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next_stage: self.next_stage,
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speed_increase: self.speed_increase,
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max_speed_increase: self.max_speed_increase,
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is_interruptible: self.is_interruptible,
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});
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}
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} else if self.next_stage {
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@ -225,6 +262,7 @@ impl CharacterBehavior for Data {
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next_stage: false,
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speed_increase: self.speed_increase,
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max_speed_increase: self.max_speed_increase,
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is_interruptible: self.is_interruptible,
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});
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} else {
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// Done
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@ -253,6 +291,7 @@ impl CharacterBehavior for Data {
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next_stage: self.next_stage,
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speed_increase: self.speed_increase,
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max_speed_increase: self.max_speed_increase,
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is_interruptible: self.is_interruptible,
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});
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data.updater.remove::<Attacking>(data.entity);
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update.energy.change_by(energy, EnergySource::HitEnemy);
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@ -5,6 +5,7 @@ use crate::{
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};
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use serde::{Deserialize, Serialize};
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use std::time::Duration;
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use vek::Vec3;
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/// Separated out to condense update portions of character state
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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@ -35,11 +36,14 @@ pub struct StaticData {
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pub swing_duration: Duration,
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/// How long the state has until exiting
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pub recover_duration: Duration,
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/// Whether the state can be interrupted by other abilities
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pub is_interruptible: bool,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Data {
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/// Struct containing data that does not change over the course of the character state
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/// Struct containing data that does not change over the course of the
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/// character state
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pub static_data: StaticData,
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/// Whether the charge should end
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pub end_charge: bool,
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@ -58,7 +62,21 @@ impl CharacterBehavior for Data {
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handle_orientation(data, &mut update, 1.0);
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handle_move(data, &mut update, 0.1);
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if self.stage_section == StageSection::Buildup && self.timer < self.static_data.buildup_duration {
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// Allows for other states to interrupt this state
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if self.static_data.is_interruptible && !data.inputs.secondary.is_pressed() {
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if data.inputs.roll.is_pressed() {
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handle_dodge_input(data, &mut update);
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return update;
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}
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if data.inputs.primary.is_pressed() {
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handle_ability1_input(data, &mut update);
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return update;
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}
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}
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if self.stage_section == StageSection::Buildup
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&& self.timer < self.static_data.buildup_duration
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{
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// Build up
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update.character = CharacterState::DashMelee(Data {
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static_data: self.static_data,
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@ -80,23 +98,26 @@ impl CharacterBehavior for Data {
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exhausted: self.exhausted,
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})
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} else if self.stage_section == StageSection::Charge
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&& ((self.timer < self.static_data.charge_duration && !self.static_data.infinite_charge)
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|| (data.inputs.secondary.is_pressed() && self.static_data.infinite_charge))
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&& (self.timer < self.static_data.charge_duration
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|| (self.static_data.infinite_charge && data.inputs.secondary.is_pressed()))
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&& update.energy.current() > 0
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&& !self.end_charge
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{
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// Forward movement
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forward_move(data, &mut update, 0.1, self.static_data.forward_speed);
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// Hit attempt
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if !self.exhausted {
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// Hit attempt (also checks if player is moving)
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if !self.exhausted && update.vel.0.distance_squared(Vec3::zero()) > 1.0 {
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let charge_frac = (self.timer.as_secs_f32()
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/ self.static_data.charge_duration.as_secs_f32())
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.min(1.0);
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let damage = (self.static_data.max_damage as f32 - self.static_data.base_damage as f32) * charge_frac
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let damage = (self.static_data.max_damage as f32
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- self.static_data.base_damage as f32)
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* charge_frac
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+ self.static_data.base_damage as f32;
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let knockback =
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(self.static_data.max_knockback - self.static_data.base_knockback) * charge_frac + self.static_data.base_knockback;
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let knockback = (self.static_data.max_knockback - self.static_data.base_knockback)
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* charge_frac
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+ self.static_data.base_knockback;
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data.updater.insert(data.entity, Attacking {
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base_healthchange: -damage as i32,
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range: self.static_data.range,
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@ -107,7 +128,8 @@ impl CharacterBehavior for Data {
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});
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}
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// This logic basically just decides if a charge should end, and prevents the character state spamming attacks while checking if it has hit something
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// This logic basically just decides if a charge should end, and prevents the
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// character state spamming attacks while checking if it has hit something
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if !self.exhausted {
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update.character = CharacterState::DashMelee(Data {
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static_data: self.static_data,
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@ -119,42 +141,29 @@ impl CharacterBehavior for Data {
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stage_section: StageSection::Charge,
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exhausted: true,
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||||
})
|
||||
} else {
|
||||
if let Some(attack) = data.attacking {
|
||||
if attack.applied && attack.hit_count > 0 {
|
||||
update.character = CharacterState::DashMelee(Data {
|
||||
static_data: self.static_data,
|
||||
end_charge: !self.static_data.infinite_charge,
|
||||
timer: self
|
||||
.timer
|
||||
.checked_add(Duration::from_secs_f32(data.dt.0))
|
||||
.unwrap_or_default(),
|
||||
stage_section: StageSection::Charge,
|
||||
exhausted: false,
|
||||
})
|
||||
} else if attack.applied {
|
||||
update.character = CharacterState::DashMelee(Data {
|
||||
static_data: self.static_data,
|
||||
end_charge: self.end_charge,
|
||||
timer: self
|
||||
.timer
|
||||
.checked_add(Duration::from_secs_f32(data.dt.0))
|
||||
.unwrap_or_default(),
|
||||
stage_section: StageSection::Charge,
|
||||
exhausted: false,
|
||||
})
|
||||
} else {
|
||||
update.character = CharacterState::DashMelee(Data {
|
||||
static_data: self.static_data,
|
||||
end_charge: !self.static_data.infinite_charge,
|
||||
timer: self
|
||||
.timer
|
||||
.checked_add(Duration::from_secs_f32(data.dt.0))
|
||||
.unwrap_or_default(),
|
||||
stage_section: StageSection::Charge,
|
||||
exhausted: self.exhausted,
|
||||
})
|
||||
}
|
||||
} else if let Some(attack) = data.attacking {
|
||||
if attack.applied && attack.hit_count > 0 {
|
||||
update.character = CharacterState::DashMelee(Data {
|
||||
static_data: self.static_data,
|
||||
end_charge: !self.static_data.infinite_charge,
|
||||
timer: self
|
||||
.timer
|
||||
.checked_add(Duration::from_secs_f32(data.dt.0))
|
||||
.unwrap_or_default(),
|
||||
stage_section: StageSection::Charge,
|
||||
exhausted: false,
|
||||
})
|
||||
} else if attack.applied {
|
||||
update.character = CharacterState::DashMelee(Data {
|
||||
static_data: self.static_data,
|
||||
end_charge: self.end_charge,
|
||||
timer: self
|
||||
.timer
|
||||
.checked_add(Duration::from_secs_f32(data.dt.0))
|
||||
.unwrap_or_default(),
|
||||
stage_section: StageSection::Charge,
|
||||
exhausted: false,
|
||||
})
|
||||
} else {
|
||||
update.character = CharacterState::DashMelee(Data {
|
||||
static_data: self.static_data,
|
||||
@ -167,6 +176,17 @@ impl CharacterBehavior for Data {
|
||||
exhausted: self.exhausted,
|
||||
})
|
||||
}
|
||||
} else {
|
||||
update.character = CharacterState::DashMelee(Data {
|
||||
static_data: self.static_data,
|
||||
end_charge: !self.static_data.infinite_charge,
|
||||
timer: self
|
||||
.timer
|
||||
.checked_add(Duration::from_secs_f32(data.dt.0))
|
||||
.unwrap_or_default(),
|
||||
stage_section: StageSection::Charge,
|
||||
exhausted: self.exhausted,
|
||||
})
|
||||
}
|
||||
|
||||
// Consumes energy if there's enough left and charge has not stopped
|
||||
@ -183,7 +203,9 @@ impl CharacterBehavior for Data {
|
||||
stage_section: StageSection::Swing,
|
||||
exhausted: self.exhausted,
|
||||
})
|
||||
} else if self.stage_section == StageSection::Swing && self.timer < self.static_data.swing_duration {
|
||||
} else if self.stage_section == StageSection::Swing
|
||||
&& self.timer < self.static_data.swing_duration
|
||||
{
|
||||
// Swings
|
||||
update.character = CharacterState::DashMelee(Data {
|
||||
static_data: self.static_data,
|
||||
@ -204,7 +226,8 @@ impl CharacterBehavior for Data {
|
||||
stage_section: StageSection::Recover,
|
||||
exhausted: self.exhausted,
|
||||
})
|
||||
} else if self.stage_section == StageSection::Recover && self.timer < self.static_data.recover_duration
|
||||
} else if self.stage_section == StageSection::Recover
|
||||
&& self.timer < self.static_data.recover_duration
|
||||
{
|
||||
// Recover
|
||||
update.character = CharacterState::DashMelee(Data {
|
||||
|
@ -98,10 +98,9 @@ pub fn forward_move(data: &JoinData, update: &mut StateUpdate, efficiency: f32,
|
||||
BASE_HUMANOID_AIR_ACCEL
|
||||
};
|
||||
|
||||
update.vel.0 = update.vel.0
|
||||
+ Vec2::broadcast(data.dt.0)
|
||||
* accel
|
||||
* (data.inputs.move_dir * efficiency + (*update.ori.0).xy() * forward);
|
||||
update.vel.0 += Vec2::broadcast(data.dt.0)
|
||||
* accel
|
||||
* (data.inputs.move_dir * efficiency + (*update.ori.0).xy() * forward);
|
||||
|
||||
handle_orientation(data, update, data.body.base_ori_rate() * efficiency);
|
||||
}
|
||||
|
@ -115,11 +115,17 @@ impl<'a> System<'a> for Sys {
|
||||
let mut body = entity.body;
|
||||
let name = entity.name.unwrap_or_else(|| "Unnamed".to_string());
|
||||
let alignment = entity.alignment;
|
||||
let main_tool = entity.main_tool;
|
||||
let mut main_tool = entity.main_tool;
|
||||
let mut stats = comp::Stats::new(name, body);
|
||||
// let damage = stats.level.level() as i32; TODO: Make NPC base damage
|
||||
// non-linearly depend on their level
|
||||
|
||||
if entity.is_giant {
|
||||
main_tool = Some(comp::Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.sword.zweihander_sword_0",
|
||||
));
|
||||
}
|
||||
|
||||
let mut loadout = LoadoutBuilder::build_loadout(body, alignment, main_tool).build();
|
||||
|
||||
let mut scale = entity.scale;
|
||||
@ -152,24 +158,7 @@ impl<'a> System<'a> for Sys {
|
||||
);
|
||||
}
|
||||
loadout = comp::Loadout {
|
||||
active_item: Some(comp::ItemConfig {
|
||||
item: comp::Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.sword.zweihander_sword_0",
|
||||
),
|
||||
ability1: Some(CharacterAbility::BasicMelee {
|
||||
energy_cost: 0,
|
||||
buildup_duration: Duration::from_millis(800),
|
||||
recover_duration: Duration::from_millis(200),
|
||||
base_healthchange: -100,
|
||||
knockback: 0.0,
|
||||
range: 3.5,
|
||||
max_angle: 60.0,
|
||||
}),
|
||||
ability2: None,
|
||||
ability3: None,
|
||||
block_ability: None,
|
||||
dodge_ability: None,
|
||||
}),
|
||||
active_item,
|
||||
second_item: None,
|
||||
shoulder: Some(comp::Item::new_from_asset_expect(
|
||||
"common.items.armor.shoulder.plate_0",
|
||||
|
@ -13,7 +13,12 @@ pub struct Input {
|
||||
pub struct DashAnimation;
|
||||
|
||||
impl Animation for DashAnimation {
|
||||
type Dependency = (Option<ToolKind>, Option<ToolKind>, f64, Option<StageSection>);
|
||||
type Dependency = (
|
||||
Option<ToolKind>,
|
||||
Option<ToolKind>,
|
||||
f64,
|
||||
Option<StageSection>,
|
||||
);
|
||||
type Skeleton = CharacterSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
@ -47,21 +52,13 @@ impl Animation for DashAnimation {
|
||||
Some(ToolKind::Sword(_)) => {
|
||||
if let Some(stage_section) = stage_section {
|
||||
match stage_section {
|
||||
StageSection::Buildup => {
|
||||
|
||||
},
|
||||
StageSection::Charge => {
|
||||
|
||||
},
|
||||
StageSection::Swing => {
|
||||
|
||||
},
|
||||
StageSection::Recover => {
|
||||
|
||||
}
|
||||
StageSection::Buildup => {},
|
||||
StageSection::Charge => {},
|
||||
StageSection::Swing => {},
|
||||
StageSection::Recover => {},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
next.head.position = Vec3::new(
|
||||
0.0,
|
||||
-2.0 + skeleton_attr.head.0,
|
||||
|
@ -901,34 +901,26 @@ impl FigureMgr {
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time
|
||||
/ s.static_data
|
||||
.buildup_duration
|
||||
.as_secs_f64()
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Charge => {
|
||||
stage_time
|
||||
/ s.static_data
|
||||
.charge_duration
|
||||
.as_secs_f64()
|
||||
stage_time / s.static_data.charge_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Swing => {
|
||||
stage_time
|
||||
/ s.static_data
|
||||
.swing_duration
|
||||
.as_secs_f64()
|
||||
stage_time / s.static_data.swing_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time
|
||||
/ s.static_data
|
||||
.recover_duration
|
||||
.as_secs_f64()
|
||||
stage_time / s.static_data.recover_duration.as_secs_f64()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::character::DashAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(active_tool_kind, second_tool_kind, time, Some(s.stage_section)),
|
||||
(
|
||||
active_tool_kind,
|
||||
second_tool_kind,
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
|
Loading…
Reference in New Issue
Block a user