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https://gitlab.com/veloren/veloren.git
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Cleaned up ready for merge
This commit is contained in:
parent
26202c294f
commit
b08a501aef
@ -40,6 +40,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Updated Brazilian Portuguese Translation
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- Updated Brazilian Portuguese Translation
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- Lightning storms
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- Lightning storms
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- More varied ambient birdcalls
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- More varied ambient birdcalls
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- Cave biomes
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### Changed
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### Changed
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@ -58,6 +59,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Optimized sprite processing decreasing the startup time of voxygen (and long freezes when trying
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- Optimized sprite processing decreasing the startup time of voxygen (and long freezes when trying
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to enter the world when this hasn't finished).
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to enter the world when this hasn't finished).
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- Metadata added to music files. Listen to the soundtrack more easily!
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- Metadata added to music files. Listen to the soundtrack more easily!
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- Overhauled caves: they're now a multi-layer network spanning the entire world
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### Removed
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### Removed
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- Removed the options for single and cumulated damage.
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- Removed the options for single and cumulated damage.
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@ -114,7 +114,7 @@ void main() {
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if (wpos_dist > dist) { break; }
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if (wpos_dist > dist) { break; }
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if (length((fract(wall_pos.xz) - 0.5)) < 0.1 + pow(max(0.0, wpos_dist - (dist - 0.25)) / 0.25, 4.0) * 0.2) {
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if (length((fract(wall_pos.xz) - 0.5)) < 0.1 + pow(max(0.0, wpos_dist - (dist - 0.25)) / 0.25, 4.0) * 0.2) {
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float density = rain_density * rain_occlusion_at(wpos);
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float density = rain_density * rain_occlusion_at(wpos - vec3(0, 0, 0.5));
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if (fract(hash_two(uvec2(wall_pos.xz) + 1000u)) >= density) { continue; }
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if (fract(hash_two(uvec2(wall_pos.xz) + 1000u)) >= density) { continue; }
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float alpha = 0.5 * clamp((wpos_dist - 1.0) * 0.5, 0.0, 1.0);
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float alpha = 0.5 * clamp((wpos_dist - 1.0) * 0.5, 0.0, 1.0);
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@ -244,7 +244,7 @@ void main() {
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drop_pos.z *= 0.5 + hash_fast(uvec3(cell2d, 0));
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drop_pos.z *= 0.5 + hash_fast(uvec3(cell2d, 0));
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vec3 cell = vec3(cell2d, floor(drop_pos.z * drop_density.z));
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vec3 cell = vec3(cell2d, floor(drop_pos.z * drop_density.z));
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if (rain_occlusion_at(f_pos.xyz + vec3(0, 0, 0.25)) > 0.5) {
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if (rain_occlusion_at(f_pos.xyz) > 0.5) {
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#ifdef EXPERIMENTAL_WETNESS
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#ifdef EXPERIMENTAL_WETNESS
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float puddle = clamp((noise_2d((f_pos.xy + focus_off.xy + vec2(0.1, 0)) * 0.03) - 0.5) * 20.0, 0.0, 1.0) * min(rain_density * 10.0, 1.0);
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float puddle = clamp((noise_2d((f_pos.xy + focus_off.xy + vec2(0.1, 0)) * 0.03) - 0.5) * 20.0, 0.0, 1.0) * min(rain_density * 10.0, 1.0);
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#else
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#else
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@ -418,8 +418,6 @@ impl<'a, Allocator: AtlasAllocator> GreedyMesh<'a, Allocator> {
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pub fn max_size(&self) -> Vec2<u16> { self.max_size }
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pub fn max_size(&self) -> Vec2<u16> { self.max_size }
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}
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}
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fn greedy_mesh<'a, M: PartialEq, D: 'a, FA, FL, FG, FO, FS, FP, FT, Allocator: AtlasAllocator>(
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fn greedy_mesh<'a, M: PartialEq, D: 'a, FA, FL, FG, FO, FS, FP, FT, Allocator: AtlasAllocator>(
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atlas: &mut Allocator,
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atlas: &mut Allocator,
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col_lights_size: &mut Vec2<u16>,
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col_lights_size: &mut Vec2<u16>,
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@ -195,7 +195,7 @@ impl RainOcclusionPipeline {
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topology: wgpu::PrimitiveTopology::TriangleList,
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topology: wgpu::PrimitiveTopology::TriangleList,
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strip_index_format: None,
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strip_index_format: None,
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front_face: wgpu::FrontFace::Ccw,
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: Some(wgpu::Face::Back),
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cull_mode: Some(wgpu::Face::Front),
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clamp_depth: true,
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clamp_depth: true,
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polygon_mode: wgpu::PolygonMode::Fill,
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polygon_mode: wgpu::PolygonMode::Fill,
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conservative: false,
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conservative: false,
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@ -93,7 +93,7 @@ impl Vertex {
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(light.min(31) << 3) | ((col.r >> 1) & 0b111),
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(light.min(31) << 3) | ((col.r >> 1) & 0b111),
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(glow.min(31) << 3) | ((col.b >> 1) & 0b111),
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(glow.min(31) << 3) | ((col.b >> 1) & 0b111),
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(col.r & 0b11110000) | (col.b >> 4),
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(col.r & 0b11110000) | (col.b >> 4),
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(col.g & 0xFE) | ao as u8, // Green is lucky, it remains unscathed
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(col.g & 0xFE) | ao as u8,
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]
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]
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}
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}
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@ -1,85 +0,0 @@
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use rand::thread_rng;
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use vek::*;
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use veloren_world::{index::Index, site::Settlement, IndexRef};
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const W: usize = 640;
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const H: usize = 480;
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fn main() {
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let seed = 1337;
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let index = &Index::new(seed);
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let mut win =
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minifb::Window::new("Cave Viewer", W, H, minifb::WindowOptions::default()).unwrap();
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let settlement = Settlement::generate(Vec2::zero(), None, &mut thread_rng());
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let mut focus = Vec2::<f32>::zero();
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let mut zoom = 1.0;
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let mut is_t = false;
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let colors = &*index.colors();
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let features = &*index.features();
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let index = IndexRef {
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colors,
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features,
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index,
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};
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while win.is_open() {
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let mut buf = vec![0; W * H];
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let win_to_pos =
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|wp: Vec2<usize>| (wp.map(|e| e as f32) - Vec2::new(W as f32, H as f32) * 0.5) * zoom;
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for i in 0..W {
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for j in 0..H {
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use common::terrain::{quadratic_nearest_point, river_spline_coeffs};
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let pos = focus + win_to_pos(Vec2::new(i, j)) * zoom;
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let a = Vec2::new(1000.0, 0.0);
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let b = Vec2::new(1100.0, 30.0);
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let d = Vec2::new(0.0, 0.0);
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let closest = quadratic_nearest_point(
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&river_spline_coeffs(a, d, b),
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pos.map(|e| e as f64),
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Vec2::new(a, b),
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)
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.unwrap();
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let color = Lerp::lerp(
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Rgb::new(1.0, 0.0, 0.0),
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Rgb::new(0.0, 1.0, 0.0),
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1.0 / (1.0 + if is_t { closest.0 } else { closest.2 }),
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);
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let color = Rgba::new(color.r, color.g, color.b, 1.0);
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buf[j * W + i] = u32::from_le_bytes(color.map(|e| (e * 255.0) as u8).into_array());
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}
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}
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let spd = 4.0;
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if win.is_key_down(minifb::Key::W) {
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focus.y -= spd * zoom;
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}
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if win.is_key_down(minifb::Key::A) {
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focus.x -= spd * zoom;
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}
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if win.is_key_down(minifb::Key::S) {
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focus.y += spd * zoom;
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}
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if win.is_key_down(minifb::Key::D) {
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focus.x += spd * zoom;
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}
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if win.is_key_down(minifb::Key::Q) {
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zoom *= 1.015;
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}
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if win.is_key_down(minifb::Key::E) {
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zoom /= 1.015;
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}
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if win.is_key_down(minifb::Key::Tab) {
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is_t ^= true;
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}
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win.update_with_buffer(&buf, W, H).unwrap();
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}
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}
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@ -2,7 +2,7 @@ use super::scatter::close;
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use crate::{
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use crate::{
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util::{sampler::Sampler, FastNoise, RandomField, RandomPerm, StructureGen2d, LOCALITY},
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util::{sampler::Sampler, FastNoise, RandomField, RandomPerm, StructureGen2d, LOCALITY},
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Canvas, CanvasInfo, ColumnSample, IndexRef, Land,
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Canvas, CanvasInfo, ColumnSample, Land,
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};
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};
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use common::{
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use common::{
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generation::EntityInfo,
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generation::EntityInfo,
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@ -18,7 +18,7 @@ use std::{
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cmp::Ordering,
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cmp::Ordering,
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collections::HashMap,
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collections::HashMap,
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f64::consts::PI,
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f64::consts::PI,
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ops::{Add, Mul, Neg, Range, Sub},
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ops::{Add, Mul, Range, Sub},
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};
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};
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use vek::*;
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use vek::*;
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@ -51,7 +51,7 @@ fn node_at(cell: Vec2<i32>, level: u32, land: &Land) -> Option<Node> {
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+ (Vec2::new(dx.get(cell.with_z(0)), dy.get(cell.with_z(0))) % CELL_SIZE as u32 / 2)
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+ (Vec2::new(dx.get(cell.with_z(0)), dy.get(cell.with_z(0))) % CELL_SIZE as u32 / 2)
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.map(|e| e as i32);
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.map(|e| e as i32);
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land.get_chunk_wpos(wpos).and_then(|chunk| {
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land.get_chunk_wpos(wpos).and_then(|chunk| {
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let depth = AVG_LEVEL_DEPTH * level as i32 - 8;
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let depth = AVG_LEVEL_DEPTH * level as i32 - 6;
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if level > 0
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if level > 0
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|| (!chunk.near_cliffs()
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|| (!chunk.near_cliffs()
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@ -107,11 +107,6 @@ impl Tunnel {
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let dist = closest.distance(wposf);
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let dist = closest.distance(wposf);
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let radius = 8.0..64.0;
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let radius = 8.0..64.0;
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if dist < radius.end + 1.0 {
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if dist < radius.end + 1.0 {
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let tunnel_len = self
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.a
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.wpos
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.map(|e| e as f64)
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.distance(self.b.wpos.map(|e| e as f64));
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let radius = Lerp::lerp(
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let radius = Lerp::lerp(
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radius.start,
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radius.start,
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radius.end,
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radius.end,
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@ -133,9 +128,10 @@ impl Tunnel {
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.get((wposf / 512.0).into_array())
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.get((wposf / 512.0).into_array())
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* 96.0
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* 96.0
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* ((1.0 - (t - 0.5).abs() * 2.0) * 8.0).min(1.0);
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* ((1.0 - (t - 0.5).abs() * 2.0) * 8.0).min(1.0);
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let alt_here = info.land().get_alt_approx(closest.map(|e| e as i32));
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let base = Lerp::lerp(
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let base = Lerp::lerp(
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info.land().get_alt_approx(self.a.wpos) as f64 - self.a.depth as f64,
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alt_here as f64 - self.a.depth as f64,
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info.land().get_alt_approx(self.b.wpos) as f64 - self.b.depth as f64,
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alt_here as f64 - self.b.depth as f64,
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t,
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t,
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) + z_offs;
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) + z_offs;
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Some((
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Some((
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@ -157,7 +153,7 @@ impl Tunnel {
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let Some(col) = info.col_or_gen(wpos.xy()) else { return Biome::default() };
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let Some(col) = info.col_or_gen(wpos.xy()) else { return Biome::default() };
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// Below the ground
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// Below the ground
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let below = ((col.alt - wpos.z as f32) / 200.0).clamped(0.0, 1.0);
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let below = ((col.alt - wpos.z as f32) / 120.0).clamped(0.0, 1.0);
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let depth = (col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * LAYERS as f32);
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let depth = (col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * LAYERS as f32);
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let humidity = Lerp::lerp(
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let humidity = Lerp::lerp(
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@ -178,8 +174,8 @@ impl Tunnel {
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.sub(1.0)
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.sub(1.0)
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.add(
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.add(
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((col.alt as f64 - wpos.z as f64)
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((col.alt as f64 - wpos.z as f64)
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/ (AVG_LEVEL_DEPTH as f64 * LAYERS as f64 * 0.8))
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/ (AVG_LEVEL_DEPTH as f64 * LAYERS as f64 * 0.5))
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.clamped(0.0, 2.0),
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.clamped(0.0, 2.5),
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) as f32,
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) as f32,
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below,
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below,
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);
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);
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@ -193,19 +189,16 @@ impl Tunnel {
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let underground = ((col.alt as f32 - wpos.z as f32) / 80.0 - 1.0).clamped(0.0, 1.0);
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let underground = ((col.alt as f32 - wpos.z as f32) / 80.0 - 1.0).clamped(0.0, 1.0);
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let [_, mushroom, fire, leafy, dusty, icy] = {
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let [barren, mushroom, fire, leafy, dusty, icy] = {
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let barren = 0.01;
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let barren = 0.01;
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let mushroom = underground
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let mushroom = underground * close(humidity, 1.0, 0.75) * close(temp, 0.0, 0.9);
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* close(humidity, 1.0, 0.75)
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let fire = underground
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* close(temp, 0.25, 1.2)
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* close(humidity, 0.0, 0.9)
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* close(depth, 1.0, 0.6);
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* close(temp, 2.0, 1.0)
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let fire = underground * close(humidity, 0.0, 0.85) * close(temp, 2.0, 0.6);
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* close(depth, 1.0, 0.65);
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let leafy = underground
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let leafy = underground * close(humidity, 1.0, 0.85) * close(temp, 0.45, 0.8);
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* close(humidity, 1.0, 0.75)
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let dusty = close(humidity, 0.0, 0.5) * close(temp, -0.3, 0.5);
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* close(temp, 0.35, 1.0)
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let icy = close(temp, -1.0, 0.3);
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* close(depth, 0.0, 0.8);
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let dusty = close(humidity, 0.0, 0.5) * close(temp, -0.3, 0.65);
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let icy = close(temp, -1.0, 0.5);
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let biomes = [barren, mushroom, fire, leafy, dusty, icy];
|
let biomes = [barren, mushroom, fire, leafy, dusty, icy];
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let max = biomes
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let max = biomes
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@ -217,8 +210,8 @@ impl Tunnel {
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|
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Biome {
|
Biome {
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humidity,
|
humidity,
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temp,
|
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mineral,
|
mineral,
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|
barren,
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mushroom,
|
mushroom,
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fire,
|
fire,
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leafy,
|
leafy,
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@ -235,7 +228,7 @@ fn tunnels_at<'a>(
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land: &'a Land,
|
land: &'a Land,
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) -> impl Iterator<Item = Tunnel> + 'a {
|
) -> impl Iterator<Item = Tunnel> + 'a {
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let rand = RandomField::new(37 + level);
|
let rand = RandomField::new(37 + level);
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let col_cell = to_cell(wpos - CELL_SIZE as i32 / 2, level);
|
let col_cell = to_cell(wpos - CELL_SIZE as i32 / 4, level);
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LOCALITY
|
LOCALITY
|
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.into_iter()
|
.into_iter()
|
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.filter_map(move |rpos| {
|
.filter_map(move |rpos| {
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@ -257,7 +250,7 @@ fn tunnels_at<'a>(
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.filter(move |(other_cell_pos, _)| {
|
.filter(move |(other_cell_pos, _)| {
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rand.chance((current_cell_pos + other_cell_pos).with_z(7), 0.3)
|
rand.chance((current_cell_pos + other_cell_pos).with_z(7), 0.3)
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})
|
})
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.map(move |(other_cell_pos, other_cell)| Tunnel {
|
.map(move |(_other_cell_pos, other_cell)| Tunnel {
|
||||||
a: current_cell,
|
a: current_cell,
|
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b: other_cell,
|
b: other_cell,
|
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curve: RandomField::new(13)
|
curve: RandomField::new(13)
|
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@ -306,10 +299,8 @@ pub fn tunnel_bounds_at<'a>(
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let wposf = wpos2d.map(|e| e as f64 + 0.5);
|
let wposf = wpos2d.map(|e| e as f64 + 0.5);
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info.col_or_gen(wpos2d).into_iter().flat_map(move |col| {
|
info.col_or_gen(wpos2d).into_iter().flat_map(move |col| {
|
||||||
let col_alt = col.alt;
|
let col_alt = col.alt;
|
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let col_water_level = col.water_level;
|
|
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let col_water_dist = col.water_dist;
|
let col_water_dist = col.water_dist;
|
||||||
(1..LAYERS + 1).flat_map(move |level| {
|
(1..LAYERS + 1).flat_map(move |level| {
|
||||||
let rand = RandomField::new(37 + level);
|
|
||||||
tunnels_at(wpos2d, level, land)
|
tunnels_at(wpos2d, level, land)
|
||||||
.chain(tunnels_down_from(wpos2d, level - 1, land))
|
.chain(tunnels_down_from(wpos2d, level - 1, land))
|
||||||
.filter_map(move |tunnel| {
|
.filter_map(move |tunnel| {
|
||||||
@ -324,7 +315,11 @@ pub fn tunnel_bounds_at<'a>(
|
|||||||
* (1.0
|
* (1.0
|
||||||
- ((col_alt - z_range.end as f32 - 4.0) / 8.0).clamped(0.0, 1.0)),
|
- ((col_alt - z_range.end as f32 - 4.0) / 8.0).clamped(0.0, 1.0)),
|
||||||
)..z_range.end;
|
)..z_range.end;
|
||||||
|
if z_range.end - z_range.start > 0 {
|
||||||
Some((level, z_range, radius, tunnel))
|
Some((level, z_range, radius, tunnel))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
@ -334,19 +329,18 @@ pub fn apply_caves_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
let info = canvas.info();
|
let info = canvas.info();
|
||||||
let mut mushroom_cache = HashMap::new();
|
let mut mushroom_cache = HashMap::new();
|
||||||
canvas.foreach_col(|canvas, wpos2d, col| {
|
canvas.foreach_col(|canvas, wpos2d, col| {
|
||||||
let wposf = wpos2d.map(|e| e as f64 + 0.5);
|
|
||||||
let land = info.land();
|
let land = info.land();
|
||||||
|
|
||||||
let tunnel_bounds = tunnel_bounds_at(wpos2d, &info, &land).collect::<Vec<_>>();
|
let tunnel_bounds = tunnel_bounds_at(wpos2d, &info, &land).collect::<Vec<_>>();
|
||||||
|
|
||||||
// First, clear out tunnels
|
// First, clear out tunnels
|
||||||
for (_, z_range, _, tunnel) in &tunnel_bounds {
|
for (_, z_range, _, _) in &tunnel_bounds {
|
||||||
for z in z_range.start..z_range.end.min(col.alt as i32 + 1) {
|
for z in z_range.start..z_range.end.min(col.alt as i32 + 1) {
|
||||||
canvas.set(wpos2d.with_z(z), Block::air(SpriteKind::Empty));
|
canvas.set(wpos2d.with_z(z), Block::air(SpriteKind::Empty));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (level, z_range, radius, tunnel) in tunnel_bounds {
|
for (level, z_range, _radius, tunnel) in tunnel_bounds {
|
||||||
write_column(
|
write_column(
|
||||||
canvas,
|
canvas,
|
||||||
col,
|
col,
|
||||||
@ -354,7 +348,6 @@ pub fn apply_caves_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
wpos2d,
|
wpos2d,
|
||||||
z_range.clone(),
|
z_range.clone(),
|
||||||
tunnel,
|
tunnel,
|
||||||
radius,
|
|
||||||
&mut mushroom_cache,
|
&mut mushroom_cache,
|
||||||
rng,
|
rng,
|
||||||
);
|
);
|
||||||
@ -365,7 +358,7 @@ pub fn apply_caves_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
struct Biome {
|
struct Biome {
|
||||||
humidity: f32,
|
humidity: f32,
|
||||||
temp: f32,
|
barren: f32,
|
||||||
mineral: f32,
|
mineral: f32,
|
||||||
mushroom: f32,
|
mushroom: f32,
|
||||||
fire: f32,
|
fire: f32,
|
||||||
@ -388,7 +381,6 @@ fn write_column<R: Rng>(
|
|||||||
wpos2d: Vec2<i32>,
|
wpos2d: Vec2<i32>,
|
||||||
z_range: Range<i32>,
|
z_range: Range<i32>,
|
||||||
tunnel: Tunnel,
|
tunnel: Tunnel,
|
||||||
radius: f64,
|
|
||||||
mushroom_cache: &mut HashMap<(Vec3<i32>, Vec2<i32>), Option<Mushroom>>,
|
mushroom_cache: &mut HashMap<(Vec3<i32>, Vec2<i32>), Option<Mushroom>>,
|
||||||
rng: &mut R,
|
rng: &mut R,
|
||||||
) {
|
) {
|
||||||
@ -418,7 +410,7 @@ fn write_column<R: Rng>(
|
|||||||
.mul(8.0 + cavern_height * 0.4)
|
.mul(8.0 + cavern_height * 0.4)
|
||||||
};
|
};
|
||||||
|
|
||||||
let bassalt = if biome.fire > 0.0 {
|
let basalt = if biome.fire > 0.0 {
|
||||||
let cavern_height = (z_range.end - z_range.start) as f64;
|
let cavern_height = (z_range.end - z_range.start) as f64;
|
||||||
info.index()
|
info.index()
|
||||||
.noise
|
.noise
|
||||||
@ -449,19 +441,6 @@ fn write_column<R: Rng>(
|
|||||||
0.0
|
0.0
|
||||||
};
|
};
|
||||||
|
|
||||||
let bridge = {
|
|
||||||
info.index()
|
|
||||||
.noise
|
|
||||||
.cave_nz
|
|
||||||
.get(wpos2d.map(|e| e as f64 / 128.0).into_array())
|
|
||||||
.sub(0.5)
|
|
||||||
.abs()
|
|
||||||
.sub(0.15)
|
|
||||||
.neg()
|
|
||||||
.mul(1.0 / 0.15)
|
|
||||||
.max(0.0)
|
|
||||||
};
|
|
||||||
|
|
||||||
let rand = RandomField::new(37 + level);
|
let rand = RandomField::new(37 + level);
|
||||||
|
|
||||||
let is_ice = biome.icy + col.marble * 0.2 > 0.5 && col.marble > 0.6;
|
let is_ice = biome.icy + col.marble * 0.2 > 0.5 && col.marble > 0.6;
|
||||||
@ -481,18 +460,12 @@ fn write_column<R: Rng>(
|
|||||||
let mut rng = RandomPerm::new(seed);
|
let mut rng = RandomPerm::new(seed);
|
||||||
let (z_range, radius) =
|
let (z_range, radius) =
|
||||||
tunnel.z_range_at(wpos2d.map(|e| e as f64 + 0.5), info)?;
|
tunnel.z_range_at(wpos2d.map(|e| e as f64 + 0.5), info)?;
|
||||||
let (cavern_bottom, cavern_top, floor, water_level) = (
|
let pos = wpos2d.with_z(z_range.start);
|
||||||
z_range.start,
|
|
||||||
z_range.end,
|
|
||||||
0, //(stalactite * 0.4) as i32,
|
|
||||||
0,
|
|
||||||
);
|
|
||||||
let pos = wpos2d.with_z(cavern_bottom + floor);
|
|
||||||
if rng.gen_bool(0.5 * close(radius as f32, 64.0, 48.0) as f64)
|
if rng.gen_bool(0.5 * close(radius as f32, 64.0, 48.0) as f64)
|
||||||
&& tunnel.biome_at(pos, &info).mushroom > 0.5
|
&& tunnel.biome_at(pos, &info).mushroom > 0.5
|
||||||
// Ensure that we're not placing the mushroom over a void
|
// Ensure that we're not placing the mushroom over a void
|
||||||
&& !tunnel_bounds_at(pos.xy(), &info, &info.land())
|
&& !tunnel_bounds_at(pos.xy(), &info, &info.land())
|
||||||
.any(|(_, z_range, _, _)| z_range.contains(&(cavern_bottom - 1)))
|
.any(|(_, z_range, _, _)| z_range.contains(&(z_range.start - 1)))
|
||||||
// && pos.z as i32 > water_level - 2
|
// && pos.z as i32 > water_level - 2
|
||||||
{
|
{
|
||||||
let purp = rng.gen_range(0..50);
|
let purp = rng.gen_range(0..50);
|
||||||
@ -500,7 +473,7 @@ fn write_column<R: Rng>(
|
|||||||
pos,
|
pos,
|
||||||
stalk: 8.0
|
stalk: 8.0
|
||||||
+ rng.gen::<f32>().powf(2.0)
|
+ rng.gen::<f32>().powf(2.0)
|
||||||
* (cavern_top - cavern_bottom - 8) as f32
|
* (z_range.end - z_range.start - 8) as f32
|
||||||
* 0.75,
|
* 0.75,
|
||||||
head_color: Rgb::new(
|
head_color: Rgb::new(
|
||||||
40 + purp,
|
40 + purp,
|
||||||
@ -589,13 +562,13 @@ fn write_column<R: Rng>(
|
|||||||
for z in bedrock..z_range.end {
|
for z in bedrock..z_range.end {
|
||||||
let wpos = wpos2d.with_z(z);
|
let wpos = wpos2d.with_z(z);
|
||||||
let mut try_spawn_entity = false;
|
let mut try_spawn_entity = false;
|
||||||
canvas.map(wpos, |block| {
|
canvas.map(wpos, |_block| {
|
||||||
if z < z_range.start - 4 && !void_below {
|
if z < z_range.start - 4 && !void_below {
|
||||||
Block::new(BlockKind::Lava, Rgb::new(255, 65, 0))
|
Block::new(BlockKind::Lava, Rgb::new(255, 65, 0))
|
||||||
} else if bassalt > 0.0
|
} else if basalt > 0.0
|
||||||
&& z < bedrock / 6 * 6
|
&& z < bedrock / 6 * 6
|
||||||
+ 2
|
+ 2
|
||||||
+ bassalt as i32 / 4 * 4
|
+ basalt as i32 / 4 * 4
|
||||||
+ (RandomField::new(77)
|
+ (RandomField::new(77)
|
||||||
.get_f32(((wpos2d + Vec2::new(wpos2d.y, -wpos2d.x) / 2) / 4).with_z(0))
|
.get_f32(((wpos2d + Vec2::new(wpos2d.y, -wpos2d.x) / 2) / 4).with_z(0))
|
||||||
* 6.0)
|
* 6.0)
|
||||||
@ -677,9 +650,9 @@ fn write_column<R: Rng>(
|
|||||||
}
|
}
|
||||||
} else if let Some(sprite) = (z == floor && !void_below && !sky_above)
|
} else if let Some(sprite) = (z == floor && !void_below && !sky_above)
|
||||||
.then(|| {
|
.then(|| {
|
||||||
if rand.chance(wpos2d.with_z(1), biome.mushroom * 0.1) {
|
if rand.chance(wpos2d.with_z(1), biome.mushroom * 0.05) {
|
||||||
[
|
[
|
||||||
(SpriteKind::CaveMushroom, 0.3),
|
(SpriteKind::CaveMushroom, 0.15),
|
||||||
(SpriteKind::Mushroom, 0.25),
|
(SpriteKind::Mushroom, 0.25),
|
||||||
(SpriteKind::GrassBlue, 1.0),
|
(SpriteKind::GrassBlue, 1.0),
|
||||||
(SpriteKind::CavernGrassBlueShort, 1.0),
|
(SpriteKind::CavernGrassBlueShort, 1.0),
|
||||||
@ -690,7 +663,7 @@ fn write_column<R: Rng>(
|
|||||||
.choose_weighted(rng, |(_, w)| *w)
|
.choose_weighted(rng, |(_, w)| *w)
|
||||||
.ok()
|
.ok()
|
||||||
.map(|s| s.0)
|
.map(|s| s.0)
|
||||||
} else if rand.chance(wpos2d.with_z(1), biome.leafy * 0.25) {
|
} else if rand.chance(wpos2d.with_z(15), biome.leafy * 0.05) {
|
||||||
[
|
[
|
||||||
(SpriteKind::LongGrass, 1.0),
|
(SpriteKind::LongGrass, 1.0),
|
||||||
(SpriteKind::MediumGrass, 2.0),
|
(SpriteKind::MediumGrass, 2.0),
|
||||||
@ -719,12 +692,21 @@ fn write_column<R: Rng>(
|
|||||||
.choose_weighted(rng, |(_, w)| *w)
|
.choose_weighted(rng, |(_, w)| *w)
|
||||||
.ok()
|
.ok()
|
||||||
.map(|s| s.0)
|
.map(|s| s.0)
|
||||||
|
} else if rand.chance(wpos2d.with_z(14), biome.barren * 0.003) {
|
||||||
|
[
|
||||||
|
(SpriteKind::Welwitch, 0.5),
|
||||||
|
(SpriteKind::DeadBush, 1.5),
|
||||||
|
(SpriteKind::Crate, 0.005),
|
||||||
|
]
|
||||||
|
.choose_weighted(rng, |(_, w)| *w)
|
||||||
|
.ok()
|
||||||
|
.map(|s| s.0)
|
||||||
} else if rand.chance(
|
} else if rand.chance(
|
||||||
wpos2d.with_z(3),
|
wpos2d.with_z(3),
|
||||||
close(biome.humidity, 0.0, 0.5) * biome.mineral * 0.005,
|
close(biome.humidity, 0.0, 0.5) * biome.mineral * 0.005,
|
||||||
) {
|
) {
|
||||||
Some(SpriteKind::CrystalLow)
|
Some(SpriteKind::CrystalLow)
|
||||||
} else if rand.chance(wpos2d.with_z(4), biome.fire * 0.001) {
|
} else if rand.chance(wpos2d.with_z(13), biome.fire * 0.001) {
|
||||||
[
|
[
|
||||||
(SpriteKind::Pyrebloom, 0.3),
|
(SpriteKind::Pyrebloom, 0.3),
|
||||||
(SpriteKind::Bloodstone, 0.3),
|
(SpriteKind::Bloodstone, 0.3),
|
||||||
@ -767,16 +749,18 @@ fn write_column<R: Rng>(
|
|||||||
.choose_weighted(rng, |(_, w)| *w)
|
.choose_weighted(rng, |(_, w)| *w)
|
||||||
.ok()
|
.ok()
|
||||||
.and_then(|s| s.0)
|
.and_then(|s| s.0)
|
||||||
} else if rand.chance(wpos2d.with_z(6), 0.01) {
|
} else if rand.chance(wpos2d.with_z(7), 0.01) {
|
||||||
let shallow = close(biome.depth, 0.0, 0.4);
|
let shallow = close(biome.depth, 0.0, 0.4);
|
||||||
let middle = close(biome.depth, 0.5, 0.4);
|
let middle = close(biome.depth, 0.5, 0.4);
|
||||||
let deep = close(biome.depth, 1.0, 0.4);
|
//let deep = close(biome.depth, 1.0, 0.4); // TODO: Use this for deep only
|
||||||
|
// things
|
||||||
[
|
[
|
||||||
|
(Some(SpriteKind::Stones), 1.5),
|
||||||
(Some(SpriteKind::Copper), shallow),
|
(Some(SpriteKind::Copper), shallow),
|
||||||
(Some(SpriteKind::Tin), shallow),
|
(Some(SpriteKind::Tin), shallow),
|
||||||
(Some(SpriteKind::Iron), shallow * 0.5),
|
(Some(SpriteKind::Iron), shallow * 0.5),
|
||||||
(Some(SpriteKind::Coal), middle * 0.25),
|
(Some(SpriteKind::Coal), middle * 0.25),
|
||||||
(Some(SpriteKind::Cobalt), middle * 0.05),
|
(Some(SpriteKind::Cobalt), middle * 0.1),
|
||||||
(Some(SpriteKind::Silver), middle * 0.05),
|
(Some(SpriteKind::Silver), middle * 0.05),
|
||||||
(None, 10.0),
|
(None, 10.0),
|
||||||
]
|
]
|
||||||
@ -793,7 +777,7 @@ fn write_column<R: Rng>(
|
|||||||
Block::air(sprite)
|
Block::air(sprite)
|
||||||
} else if let Some(sprite) = (z == ceiling - 1 && !void_above)
|
} else if let Some(sprite) = (z == ceiling - 1 && !void_above)
|
||||||
.then(|| {
|
.then(|| {
|
||||||
if rand.chance(wpos2d.with_z(3), biome.mushroom * 0.02) {
|
if rand.chance(wpos2d.with_z(3), biome.mushroom * 0.01) {
|
||||||
Some(
|
Some(
|
||||||
*[
|
*[
|
||||||
SpriteKind::CavernMycelBlue,
|
SpriteKind::CavernMycelBlue,
|
||||||
@ -803,7 +787,7 @@ fn write_column<R: Rng>(
|
|||||||
.choose(rng)
|
.choose(rng)
|
||||||
.unwrap(),
|
.unwrap(),
|
||||||
)
|
)
|
||||||
} else if rand.chance(wpos2d.with_z(4), biome.leafy * 0.05) {
|
} else if rand.chance(wpos2d.with_z(4), biome.leafy * 0.015) {
|
||||||
[
|
[
|
||||||
(SpriteKind::Liana, 1.0),
|
(SpriteKind::Liana, 1.0),
|
||||||
(SpriteKind::Orb, 0.35),
|
(SpriteKind::Orb, 0.35),
|
||||||
@ -821,21 +805,6 @@ fn write_column<R: Rng>(
|
|||||||
.flatten()
|
.flatten()
|
||||||
{
|
{
|
||||||
Block::air(sprite)
|
Block::air(sprite)
|
||||||
} else if {
|
|
||||||
let h = 25;
|
|
||||||
bridge > 0.0
|
|
||||||
&& z >= bedrock
|
|
||||||
+ ((h as f64
|
|
||||||
- ((75.0 - (z_range.end - z_range.start) as f64) / h as f64).powf(2.0)
|
|
||||||
* h as f64
|
|
||||||
* bridge) as i32)
|
|
||||||
.min(h - 2)
|
|
||||||
&& z < bedrock + h
|
|
||||||
&& radius > 25.0
|
|
||||||
&& !sky_above
|
|
||||||
&& false
|
|
||||||
} {
|
|
||||||
Block::new(BlockKind::Rock, col.stone_col)
|
|
||||||
} else {
|
} else {
|
||||||
get_mushroom(wpos, rng).unwrap_or(Block::air(SpriteKind::Empty))
|
get_mushroom(wpos, rng).unwrap_or(Block::air(SpriteKind::Empty))
|
||||||
}
|
}
|
||||||
@ -853,11 +822,11 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
|
|||||||
// Mushroom biome
|
// Mushroom biome
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.peaceful.truffler"),
|
Some("common.entity.wild.peaceful.truffler"),
|
||||||
(biome.mushroom + 0.02) * 0.5,
|
(biome.mushroom + 0.02) * 0.35,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.peaceful.fungome"),
|
Some("common.entity.wild.peaceful.fungome"),
|
||||||
(biome.mushroom + 0.02) * 1.0,
|
(biome.mushroom + 0.02) * 0.5,
|
||||||
),
|
),
|
||||||
// Leafy biome
|
// Leafy biome
|
||||||
(
|
(
|
||||||
@ -866,23 +835,27 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
|
|||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.peaceful.turtle"),
|
Some("common.entity.wild.peaceful.turtle"),
|
||||||
(biome.leafy + 0.05) * 0.75,
|
(biome.leafy + 0.05) * 0.5,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.peaceful.tortoise"),
|
Some("common.entity.wild.peaceful.tortoise"),
|
||||||
(biome.leafy + 0.05) * 1.0,
|
(biome.leafy + 0.05) * 0.35,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.peaceful.axolotl"),
|
Some("common.entity.wild.peaceful.axolotl"),
|
||||||
(biome.leafy + 0.05) * 1.0,
|
(biome.leafy + 0.05) * 0.5,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
Some("common.entity.wild.aggressive.maneater"),
|
||||||
|
(biome.leafy + 0.05) * 0.1,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.aggressive.batfox"),
|
Some("common.entity.wild.aggressive.batfox"),
|
||||||
(biome.leafy + 0.3) * 0.5,
|
(biome.leafy.max(biome.barren) + 0.3) * 0.35,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.aggressive.rocksnapper"),
|
Some("common.entity.wild.aggressive.rocksnapper"),
|
||||||
(biome.leafy + 0.1) * 0.1,
|
(biome.leafy.max(biome.barren) + 0.1) * 0.1,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.aggressive.cave_salamander"),
|
Some("common.entity.wild.aggressive.cave_salamander"),
|
||||||
@ -890,7 +863,7 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
|
|||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.aggressive.asp"),
|
Some("common.entity.wild.aggressive.asp"),
|
||||||
(biome.leafy + 0.1) * 0.3,
|
(biome.leafy + 0.1) * 0.25,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.aggressive.swamp_troll"),
|
Some("common.entity.wild.aggressive.swamp_troll"),
|
||||||
@ -899,19 +872,23 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
|
|||||||
// Dusty biome
|
// Dusty biome
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.aggressive.dodarock"),
|
Some("common.entity.wild.aggressive.dodarock"),
|
||||||
(biome.dusty + 0.05) * 0.5,
|
(biome.dusty.max(biome.barren) + 0.05) * 0.35,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.aggressive.cave_spider"),
|
Some("common.entity.wild.aggressive.cave_spider"),
|
||||||
(biome.dusty + 0.0) * 0.25,
|
(biome.dusty + 0.0) * 0.4,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.aggressive.cave_troll"),
|
Some("common.entity.wild.aggressive.cave_troll"),
|
||||||
(biome.dusty + 0.1) * 0.05,
|
(biome.dusty + 0.1) * 0.05,
|
||||||
),
|
),
|
||||||
|
(
|
||||||
|
Some("common.entity.wild.aggressive.antlion"),
|
||||||
|
(biome.dusty.max(biome.barren) + 0.1) * 0.05,
|
||||||
|
),
|
||||||
(
|
(
|
||||||
Some("common.entity.wild.peaceful.rat"),
|
Some("common.entity.wild.peaceful.rat"),
|
||||||
(biome.dusty + 0.1) * 1.0,
|
(biome.dusty + 0.1) * 0.3,
|
||||||
),
|
),
|
||||||
// Icy biome
|
// Icy biome
|
||||||
(
|
(
|
||||||
|
Loading…
Reference in New Issue
Block a user