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Updated changelog, removed old models
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@ -62,6 +62,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Allowed collecting nearby blocks without aiming at them
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- Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start
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- Log where userdata folder is located
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- Switched to a Whittaker map for better tree spawning patterns
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- Switched to procedural snow cover on trees
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- Significantly improved terrain generation performance
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### Removed
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@ -1,36 +0,0 @@
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#![enable(unwrap_newtypes)]
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[
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(
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specifier: "world.tree.snow_pine.1",
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center: (15, 15, 14)
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),
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(
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specifier: "world.tree.snow_pine.2",
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center: (15, 15, 14)
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),
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(
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specifier: "world.tree.snow_pine.3",
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center: (17, 15, 12)
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),
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(
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specifier: "world.tree.snow_pine.4",
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center: (10, 8, 12)
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),
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(
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specifier: "world.tree.snow_pine.5",
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center: (12, 12, 12)
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),
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(
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specifier: "world.tree.snow_pine.6",
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center: (11, 10, 12)
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),
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(
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specifier: "world.tree.snow_pine.7",
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center: (16, 15, 12)
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),
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(
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specifier: "world.tree.snow_pine.8",
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center: (12, 10, 12)
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),
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]
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@ -18,7 +18,6 @@ lazy_static! {
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pub static ref OAK_STUMPS: Vec<Arc<Structure>> = Structure::load_group("oak_stumps");
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pub static ref PINES: Vec<Arc<Structure>> = Structure::load_group("pines");
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pub static ref PALMS: Vec<Arc<Structure>> = Structure::load_group("palms");
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// pub static ref SNOW_PINES: Vec<Arc<Structure>> = Structure::load_group("snow_pines");
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pub static ref ACACIAS: Vec<Arc<Structure>> = Structure::load_group("acacias");
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pub static ref FRUIT_TREES: Vec<Arc<Structure>> = Structure::load_group("fruit_trees");
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pub static ref BIRCHES: Vec<Arc<Structure>> = Structure::load_group("birch");
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@ -70,14 +69,17 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
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}
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} else {
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match col.forest_kind {
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ForestKind::Palm => &PALMS,
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ForestKind::Savannah => &ACACIAS,
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ForestKind::Oak if QUIRKY_RAND.get(seed) % 16 == 7 => &OAK_STUMPS,
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ForestKind::Oak if QUIRKY_RAND.get(seed) % 19 == 7 => &FRUIT_TREES,
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ForestKind::Oak if QUIRKY_RAND.get(seed) % 14 == 7 => &BIRCHES,
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ForestKind::Oak | ForestKind::Pine
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if QUIRKY_RAND.get(seed) % 14 == 7 =>
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{
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&BIRCHES
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},
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ForestKind::Palm => &PALMS,
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ForestKind::Savannah => &ACACIAS,
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ForestKind::Oak => &OAKS,
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ForestKind::Pine => &PINES,
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// ForestKind::SnowPine => &SNOW_PINES,
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ForestKind::Mangrove => &MANGROVE_TREES,
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}
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};
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