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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Remove animation syncing (does not fix any known bug)
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parent
5a41a58c0a
commit
b0ea959f67
@ -60,7 +60,7 @@ impl Client {
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let mut postbox = PostBox::to(addr)?;
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// Wait for initial sync
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let (state, entity, server_info) = match postbox.next_message() {
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let (mut state, entity, server_info) = match postbox.next_message() {
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Some(ServerMsg::InitialSync {
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ecs_state,
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entity_uid,
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@ -84,6 +84,12 @@ impl Client {
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// We reduce the thread count by 1 to keep rendering smooth
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thread_pool.set_num_threads((thread_pool.max_count() - 1).max(1));
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// Set client-only components
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state
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.ecs_mut()
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.write_storage()
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.insert(entity, comp::AnimationInfo::default());
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Ok(Self {
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client_state,
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thread_pool,
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@ -376,15 +382,6 @@ impl Client {
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}
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None => {}
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},
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ServerMsg::EntityAnimation {
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entity,
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animation_info,
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} => match self.state.ecs().entity_from_uid(entity) {
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Some(entity) => {
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self.state.write_component(entity, animation_info);
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}
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None => {}
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},
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ServerMsg::TerrainChunkUpdate { key, chunk } => {
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self.state.insert_chunk(key, *chunk);
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self.pending_chunks.remove(&key);
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@ -36,10 +36,6 @@ pub enum ServerMsg {
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vel: comp::Vel,
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ori: comp::Ori,
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},
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EntityAnimation {
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entity: u64,
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animation_info: comp::AnimationInfo,
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},
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TerrainChunkUpdate {
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key: Vec2<i32>,
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chunk: Box<TerrainChunk>,
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@ -146,7 +146,6 @@ impl Server {
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.with(comp::Vel(Vec3::zero()))
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.with(comp::Ori(Vec3::unit_y()))
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.with(comp::Controller::default())
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.with(comp::AnimationInfo::default())
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.with(comp::Actor::Character { name, body })
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.with(comp::Stats::default())
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.with(comp::ForceUpdate)
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@ -163,7 +162,6 @@ impl Server {
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state.write_component(entity, comp::Actor::Character { name, body });
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state.write_component(entity, comp::Stats::default());
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state.write_component(entity, comp::AnimationInfo::default());
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state.write_component(entity, comp::Controller::default());
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state.write_component(entity, comp::Pos(spawn_point));
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state.write_component(entity, comp::Vel(Vec3::zero()));
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@ -636,19 +634,6 @@ impl Server {
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});
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}
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// Sync animations
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for (&uid, &animation_info) in (
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&state.ecs().read_storage::<Uid>(),
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&state.ecs().read_storage::<comp::AnimationInfo>(),
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)
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.join()
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{
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client.notify(ServerMsg::EntityAnimation {
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entity: uid.into(),
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animation_info: animation_info.clone(),
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});
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}
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// Tell the client its request was successful.
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client.allow_state(ClientState::Registered);
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}
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@ -709,27 +694,6 @@ impl Server {
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}
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}
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// Sync animations
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for (entity, &uid, &animation_info, force_update) in (
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&self.state.ecs().entities(),
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&self.state.ecs().read_storage::<Uid>(),
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&self.state.ecs().read_storage::<comp::AnimationInfo>(),
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self.state.ecs().read_storage::<comp::ForceUpdate>().maybe(),
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)
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.join()
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{
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if animation_info.changed || force_update.is_some() {
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let msg = ServerMsg::EntityAnimation {
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entity: uid.into(),
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animation_info: animation_info.clone(),
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};
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match force_update {
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Some(_) => self.clients.notify_ingame(msg),
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None => self.clients.notify_ingame_except(entity, msg),
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}
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}
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}
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// Remove all force flags.
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self.state
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.ecs_mut()
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