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Merge branch 'sam/mindflayer-skills' into 'master'
Makes mindflayer not equivalent to a starting character that picked staff See merge request veloren/veloren!1710
This commit is contained in:
commit
b11122c9b4
@ -17,6 +17,7 @@ pub enum SkillSetConfig {
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CultistAcolyte,
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CultistAcolyte,
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Warlord,
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Warlord,
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Warlock,
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Warlock,
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Mindflayer,
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}
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}
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pub struct SkillSetBuilder(SkillSet);
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pub struct SkillSetBuilder(SkillSet);
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@ -42,21 +43,21 @@ impl SkillSetBuilder {
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// Sword
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// Sword
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
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.with_skill(Skill::Sword(SwordSkill::TsCombo))
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.with_skill(Skill::Sword(SwordSkill::TsCombo), None)
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.with_skill(Skill::Sword(SwordSkill::TsDamage))
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.with_skill(Skill::Sword(SwordSkill::TsDamage), Some(1))
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.with_skill(Skill::Sword(SwordSkill::TsRegen))
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.with_skill(Skill::Sword(SwordSkill::TsRegen), Some(1))
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.with_skill(Skill::Sword(SwordSkill::TsSpeed))
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.with_skill(Skill::Sword(SwordSkill::TsSpeed), Some(1))
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.with_skill(Skill::Sword(SwordSkill::DDamage))
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.with_skill(Skill::Sword(SwordSkill::DDamage), Some(1))
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.with_skill(Skill::Sword(SwordSkill::DCost))
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.with_skill(Skill::Sword(SwordSkill::DCost), Some(1))
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.with_skill(Skill::Sword(SwordSkill::DDrain))
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.with_skill(Skill::Sword(SwordSkill::DDrain), Some(1))
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.with_skill(Skill::Sword(SwordSkill::DScaling))
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.with_skill(Skill::Sword(SwordSkill::DScaling), Some(1))
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.with_skill(Skill::Sword(SwordSkill::DSpeed))
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.with_skill(Skill::Sword(SwordSkill::DSpeed), Some(1))
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.with_skill(Skill::Sword(SwordSkill::DInfinite))
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.with_skill(Skill::Sword(SwordSkill::DInfinite), None)
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.with_skill(Skill::Sword(SwordSkill::UnlockSpin))
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.with_skill(Skill::Sword(SwordSkill::UnlockSpin), None)
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.with_skill(Skill::Sword(SwordSkill::SDamage))
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.with_skill(Skill::Sword(SwordSkill::SDamage), Some(1))
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.with_skill(Skill::Sword(SwordSkill::SSpeed))
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.with_skill(Skill::Sword(SwordSkill::SSpeed), Some(1))
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.with_skill(Skill::Sword(SwordSkill::SSpins))
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.with_skill(Skill::Sword(SwordSkill::SSpins), Some(1))
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.with_skill(Skill::Sword(SwordSkill::SCost))
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.with_skill(Skill::Sword(SwordSkill::SCost), Some(1))
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} else {
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} else {
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Self::default()
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Self::default()
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}
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}
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@ -67,45 +68,45 @@ impl SkillSetBuilder {
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// Sword
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// Sword
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
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.with_skill(Skill::Sword(SwordSkill::TsCombo))
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.with_skill(Skill::Sword(SwordSkill::TsCombo), None)
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.with_skill(Skill::Sword(SwordSkill::DDamage))
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.with_skill(Skill::Sword(SwordSkill::DDamage), Some(1))
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.with_skill(Skill::Sword(SwordSkill::DCost))
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.with_skill(Skill::Sword(SwordSkill::DCost), Some(1))
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},
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},
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Some(ToolKind::Axe) => {
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Some(ToolKind::Axe) => {
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// Axe
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// Axe
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
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.with_skill(Skill::Axe(AxeSkill::DsCombo))
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.with_skill(Skill::Axe(AxeSkill::DsCombo), None)
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.with_skill(Skill::Axe(AxeSkill::SInfinite))
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.with_skill(Skill::Axe(AxeSkill::SInfinite), Some(1))
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.with_skill(Skill::Axe(AxeSkill::SSpeed))
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.with_skill(Skill::Axe(AxeSkill::SSpeed), Some(1))
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.with_skill(Skill::Axe(AxeSkill::SCost))
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.with_skill(Skill::Axe(AxeSkill::SCost), Some(1))
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},
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},
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Some(ToolKind::Hammer) => {
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Some(ToolKind::Hammer) => {
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// Hammer
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// Hammer
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
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.with_skill(Skill::Hammer(HammerSkill::SsKnockback))
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.with_skill(Skill::Hammer(HammerSkill::SsKnockback), Some(1))
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.with_skill(Skill::Hammer(HammerSkill::SsSpeed))
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.with_skill(Skill::Hammer(HammerSkill::SsSpeed), Some(1))
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.with_skill(Skill::Hammer(HammerSkill::CKnockback))
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.with_skill(Skill::Hammer(HammerSkill::CKnockback), Some(1))
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.with_skill(Skill::Hammer(HammerSkill::CSpeed))
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.with_skill(Skill::Hammer(HammerSkill::CSpeed), Some(1))
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},
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},
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Some(ToolKind::Bow) => {
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Some(ToolKind::Bow) => {
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// Bow
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// Bow
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
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.with_skill(Skill::Bow(BowSkill::BDamage))
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.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
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.with_skill(Skill::Bow(BowSkill::ProjSpeed))
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.with_skill(Skill::Bow(BowSkill::ProjSpeed), Some(1))
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.with_skill(Skill::Bow(BowSkill::CDamage))
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.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
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.with_skill(Skill::Bow(BowSkill::CKnockback))
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.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
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.with_skill(Skill::Bow(BowSkill::CProjSpeed))
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.with_skill(Skill::Bow(BowSkill::CProjSpeed), Some(1))
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},
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},
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Some(ToolKind::Staff) => {
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Some(ToolKind::Staff) => {
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// Staff
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// Staff
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
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.with_skill(Skill::Staff(StaffSkill::FDamage))
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.with_skill(Skill::Staff(StaffSkill::FDamage), Some(1))
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.with_skill(Skill::Staff(StaffSkill::FDrain))
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.with_skill(Skill::Staff(StaffSkill::FDrain), Some(1))
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.with_skill(Skill::Staff(StaffSkill::FVelocity))
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.with_skill(Skill::Staff(StaffSkill::FVelocity), Some(1))
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},
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},
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_ => Self::default(),
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_ => Self::default(),
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}
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}
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@ -116,60 +117,60 @@ impl SkillSetBuilder {
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// Sword
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// Sword
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
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.with_skill(Skill::Sword(SwordSkill::TsCombo))
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.with_skill(Skill::Sword(SwordSkill::TsCombo), None)
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.with_skill(Skill::Sword(SwordSkill::TsDamage))
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.with_skill(Skill::Sword(SwordSkill::TsDamage), Some(1))
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.with_skill(Skill::Sword(SwordSkill::DDamage))
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.with_skill(Skill::Sword(SwordSkill::DDamage), Some(1))
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.with_skill(Skill::Sword(SwordSkill::UnlockSpin))
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.with_skill(Skill::Sword(SwordSkill::UnlockSpin), None)
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.with_skill(Skill::Sword(SwordSkill::SSpins))
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.with_skill(Skill::Sword(SwordSkill::SSpins), Some(1))
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.with_skill(Skill::Sword(SwordSkill::SCost))
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.with_skill(Skill::Sword(SwordSkill::SCost), Some(1))
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},
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},
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Some(ToolKind::Axe) => {
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Some(ToolKind::Axe) => {
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// Axe
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// Axe
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
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.with_skill(Skill::Axe(AxeSkill::DsCombo))
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.with_skill(Skill::Axe(AxeSkill::DsCombo), None)
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.with_skill(Skill::Axe(AxeSkill::DsDamage))
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.with_skill(Skill::Axe(AxeSkill::DsDamage), Some(1))
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.with_skill(Skill::Axe(AxeSkill::SInfinite))
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.with_skill(Skill::Axe(AxeSkill::SInfinite), None)
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.with_skill(Skill::Axe(AxeSkill::SDamage))
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.with_skill(Skill::Axe(AxeSkill::SDamage), Some(1))
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.with_skill(Skill::Axe(AxeSkill::SSpeed))
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.with_skill(Skill::Axe(AxeSkill::SSpeed), Some(1))
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.with_skill(Skill::Axe(AxeSkill::SCost))
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.with_skill(Skill::Axe(AxeSkill::SCost), Some(1))
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.with_skill(Skill::Axe(AxeSkill::UnlockLeap))
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.with_skill(Skill::Axe(AxeSkill::UnlockLeap), None)
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},
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},
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Some(ToolKind::Hammer) => {
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Some(ToolKind::Hammer) => {
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// Hammer
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// Hammer
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
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.with_skill(Skill::Hammer(HammerSkill::SsKnockback))
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.with_skill(Skill::Hammer(HammerSkill::SsKnockback), Some(1))
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.with_skill(Skill::Hammer(HammerSkill::SsDamage))
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.with_skill(Skill::Hammer(HammerSkill::SsDamage), Some(1))
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.with_skill(Skill::Hammer(HammerSkill::SsSpeed))
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.with_skill(Skill::Hammer(HammerSkill::SsSpeed), Some(1))
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.with_skill(Skill::Hammer(HammerSkill::CKnockback))
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.with_skill(Skill::Hammer(HammerSkill::CKnockback), Some(1))
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.with_skill(Skill::Hammer(HammerSkill::UnlockLeap))
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.with_skill(Skill::Hammer(HammerSkill::UnlockLeap), None)
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.with_skill(Skill::Hammer(HammerSkill::LKnockback))
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.with_skill(Skill::Hammer(HammerSkill::LKnockback), Some(1))
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.with_skill(Skill::Hammer(HammerSkill::LRange))
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.with_skill(Skill::Hammer(HammerSkill::LRange), Some(1))
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},
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},
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Some(ToolKind::Bow) => {
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Some(ToolKind::Bow) => {
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// Bow
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// Bow
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
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.with_skill(Skill::Bow(BowSkill::BDamage))
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.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
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.with_skill(Skill::Bow(BowSkill::CDamage))
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.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
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.with_skill(Skill::Bow(BowSkill::CKnockback))
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.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
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.with_skill(Skill::Bow(BowSkill::CSpeed))
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.with_skill(Skill::Bow(BowSkill::CSpeed), Some(1))
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.with_skill(Skill::Bow(BowSkill::CMove))
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.with_skill(Skill::Bow(BowSkill::CMove), Some(1))
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.with_skill(Skill::Bow(BowSkill::UnlockRepeater))
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.with_skill(Skill::Bow(BowSkill::UnlockRepeater), None)
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.with_skill(Skill::Bow(BowSkill::RArrows))
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.with_skill(Skill::Bow(BowSkill::RArrows), Some(1))
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},
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},
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Some(ToolKind::Staff) => {
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Some(ToolKind::Staff) => {
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// Staff
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// Staff
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
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.with_skill(Skill::Staff(StaffSkill::BExplosion))
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.with_skill(Skill::Staff(StaffSkill::BExplosion), None)
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.with_skill(Skill::Staff(StaffSkill::BRegen))
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.with_skill(Skill::Staff(StaffSkill::BRegen), Some(1))
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.with_skill(Skill::Staff(StaffSkill::BRadius))
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.with_skill(Skill::Staff(StaffSkill::BRadius), Some(1))
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.with_skill(Skill::Staff(StaffSkill::FDamage))
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.with_skill(Skill::Staff(StaffSkill::FDamage), Some(1))
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.with_skill(Skill::Staff(StaffSkill::FRange))
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.with_skill(Skill::Staff(StaffSkill::FRange), Some(1))
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.with_skill(Skill::Staff(StaffSkill::FVelocity))
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.with_skill(Skill::Staff(StaffSkill::FVelocity), Some(1))
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.with_skill(Skill::Staff(StaffSkill::UnlockShockwave))
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.with_skill(Skill::Staff(StaffSkill::UnlockShockwave), None)
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},
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},
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_ => Self::default(),
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_ => Self::default(),
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}
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}
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@ -180,68 +181,68 @@ impl SkillSetBuilder {
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// Sword
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// Sword
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Self::default()
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Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
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.with_skill(Skill::Sword(SwordSkill::TsCombo))
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.with_skill(Skill::Sword(SwordSkill::TsCombo), None)
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.with_skill(Skill::Sword(SwordSkill::TsDamage))
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.with_skill(Skill::Sword(SwordSkill::TsDamage), Some(1))
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.with_skill(Skill::Sword(SwordSkill::DDamage))
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.with_skill(Skill::Sword(SwordSkill::DDamage), Some(1))
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.with_skill(Skill::Sword(SwordSkill::DCost))
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.with_skill(Skill::Sword(SwordSkill::DCost), Some(1))
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.with_skill(Skill::Sword(SwordSkill::UnlockSpin))
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.with_skill(Skill::Sword(SwordSkill::UnlockSpin), None)
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.with_skill(Skill::Sword(SwordSkill::SDamage))
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.with_skill(Skill::Sword(SwordSkill::SDamage), Some(1))
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.with_skill(Skill::Sword(SwordSkill::SSpins))
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.with_skill(Skill::Sword(SwordSkill::SSpins), Some(1))
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.with_skill(Skill::Sword(SwordSkill::SCost))
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.with_skill(Skill::Sword(SwordSkill::SCost), Some(1))
|
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},
|
},
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Some(ToolKind::Axe) => {
|
Some(ToolKind::Axe) => {
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// Axe
|
// Axe
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Self::default()
|
Self::default()
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.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
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.with_skill(Skill::Axe(AxeSkill::DsCombo))
|
.with_skill(Skill::Axe(AxeSkill::DsCombo), None)
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.with_skill(Skill::Axe(AxeSkill::DsSpeed))
|
.with_skill(Skill::Axe(AxeSkill::DsSpeed), Some(1))
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.with_skill(Skill::Axe(AxeSkill::DsRegen))
|
.with_skill(Skill::Axe(AxeSkill::DsRegen), Some(1))
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.with_skill(Skill::Axe(AxeSkill::SInfinite))
|
.with_skill(Skill::Axe(AxeSkill::SInfinite), None)
|
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.with_skill(Skill::Axe(AxeSkill::SDamage))
|
.with_skill(Skill::Axe(AxeSkill::SDamage), Some(1))
|
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.with_skill(Skill::Axe(AxeSkill::UnlockLeap))
|
.with_skill(Skill::Axe(AxeSkill::UnlockLeap), None)
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.with_skill(Skill::Axe(AxeSkill::LKnockback))
|
.with_skill(Skill::Axe(AxeSkill::LKnockback), Some(1))
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.with_skill(Skill::Axe(AxeSkill::LCost))
|
.with_skill(Skill::Axe(AxeSkill::LCost), Some(1))
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.with_skill(Skill::Axe(AxeSkill::LDistance))
|
.with_skill(Skill::Axe(AxeSkill::LDistance), Some(1))
|
||||||
},
|
},
|
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Some(ToolKind::Hammer) => {
|
Some(ToolKind::Hammer) => {
|
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// Hammer
|
// Hammer
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||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::SsKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsDamage))
|
.with_skill(Skill::Hammer(HammerSkill::SsDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsRegen))
|
.with_skill(Skill::Hammer(HammerSkill::SsRegen), Some(1))
|
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.with_skill(Skill::Hammer(HammerSkill::CKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::CKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CDamage))
|
.with_skill(Skill::Hammer(HammerSkill::CDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::UnlockLeap))
|
.with_skill(Skill::Hammer(HammerSkill::UnlockLeap), None)
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LDamage))
|
.with_skill(Skill::Hammer(HammerSkill::LDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LCost))
|
.with_skill(Skill::Hammer(HammerSkill::LCost), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LDistance))
|
.with_skill(Skill::Hammer(HammerSkill::LDistance), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Bow) => {
|
Some(ToolKind::Bow) => {
|
||||||
// Bow
|
// Bow
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
||||||
.with_skill(Skill::Bow(BowSkill::BDamage))
|
.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::ProjSpeed))
|
.with_skill(Skill::Bow(BowSkill::ProjSpeed), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::BRegen))
|
.with_skill(Skill::Bow(BowSkill::BRegen), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CDamage))
|
.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CDrain))
|
.with_skill(Skill::Bow(BowSkill::CDrain), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CSpeed))
|
.with_skill(Skill::Bow(BowSkill::CSpeed), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::UnlockRepeater))
|
.with_skill(Skill::Bow(BowSkill::UnlockRepeater), None)
|
||||||
.with_skill(Skill::Bow(BowSkill::RGlide))
|
.with_skill(Skill::Bow(BowSkill::RGlide), None)
|
||||||
.with_skill(Skill::Bow(BowSkill::RCost))
|
.with_skill(Skill::Bow(BowSkill::RCost), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Staff) => {
|
Some(ToolKind::Staff) => {
|
||||||
// Staff
|
// Staff
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BExplosion))
|
.with_skill(Skill::Staff(StaffSkill::BExplosion), None)
|
||||||
.with_skill(Skill::Staff(StaffSkill::FDamage))
|
.with_skill(Skill::Staff(StaffSkill::FDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FRange))
|
.with_skill(Skill::Staff(StaffSkill::FRange), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FDrain))
|
.with_skill(Skill::Staff(StaffSkill::FDrain), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave))
|
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave), None)
|
||||||
.with_skill(Skill::Staff(StaffSkill::SDamage))
|
.with_skill(Skill::Staff(StaffSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::SRange))
|
.with_skill(Skill::Staff(StaffSkill::SRange), Some(1))
|
||||||
},
|
},
|
||||||
_ => Self::default(),
|
_ => Self::default(),
|
||||||
}
|
}
|
||||||
@ -252,74 +253,74 @@ impl SkillSetBuilder {
|
|||||||
// Sword
|
// Sword
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsCombo))
|
.with_skill(Skill::Sword(SwordSkill::TsCombo), None)
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsRegen))
|
.with_skill(Skill::Sword(SwordSkill::TsRegen), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsSpeed))
|
.with_skill(Skill::Sword(SwordSkill::TsSpeed), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DDamage))
|
.with_skill(Skill::Sword(SwordSkill::DDamage), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DCost))
|
.with_skill(Skill::Sword(SwordSkill::DCost), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DDrain))
|
.with_skill(Skill::Sword(SwordSkill::DDrain), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DScaling))
|
.with_skill(Skill::Sword(SwordSkill::DScaling), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::UnlockSpin))
|
.with_skill(Skill::Sword(SwordSkill::UnlockSpin), None)
|
||||||
.with_skill(Skill::Sword(SwordSkill::SSpeed))
|
.with_skill(Skill::Sword(SwordSkill::SSpeed), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SSpins))
|
.with_skill(Skill::Sword(SwordSkill::SSpins), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SCost))
|
.with_skill(Skill::Sword(SwordSkill::SCost), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Axe) => {
|
Some(ToolKind::Axe) => {
|
||||||
// Axe
|
// Axe
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsCombo))
|
.with_skill(Skill::Axe(AxeSkill::DsCombo), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::SInfinite))
|
.with_skill(Skill::Axe(AxeSkill::SInfinite), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::SHelicopter))
|
.with_skill(Skill::Axe(AxeSkill::SHelicopter), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::SDamage))
|
.with_skill(Skill::Axe(AxeSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::UnlockLeap))
|
.with_skill(Skill::Axe(AxeSkill::UnlockLeap), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::LKnockback))
|
.with_skill(Skill::Axe(AxeSkill::LKnockback), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::LDistance))
|
.with_skill(Skill::Axe(AxeSkill::LDistance), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Hammer) => {
|
Some(ToolKind::Hammer) => {
|
||||||
// Hammer
|
// Hammer
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::SsKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsSpeed))
|
.with_skill(Skill::Hammer(HammerSkill::SsSpeed), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsRegen))
|
.with_skill(Skill::Hammer(HammerSkill::SsRegen), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::CKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CDamage))
|
.with_skill(Skill::Hammer(HammerSkill::CDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CDrain))
|
.with_skill(Skill::Hammer(HammerSkill::CDrain), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CSpeed))
|
.with_skill(Skill::Hammer(HammerSkill::CSpeed), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::UnlockLeap))
|
.with_skill(Skill::Hammer(HammerSkill::UnlockLeap), None)
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LDamage))
|
.with_skill(Skill::Hammer(HammerSkill::LDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::LKnockback), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Bow) => {
|
Some(ToolKind::Bow) => {
|
||||||
// Bow
|
// Bow
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
||||||
.with_skill(Skill::Bow(BowSkill::BDamage))
|
.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::ProjSpeed))
|
.with_skill(Skill::Bow(BowSkill::ProjSpeed), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CDamage))
|
.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CKnockback))
|
.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CProjSpeed))
|
.with_skill(Skill::Bow(BowSkill::CProjSpeed), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CDrain))
|
.with_skill(Skill::Bow(BowSkill::CDrain), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::UnlockRepeater))
|
.with_skill(Skill::Bow(BowSkill::UnlockRepeater), None)
|
||||||
.with_skill(Skill::Bow(BowSkill::RDamage))
|
.with_skill(Skill::Bow(BowSkill::RDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::RGlide))
|
.with_skill(Skill::Bow(BowSkill::RGlide), None)
|
||||||
.with_skill(Skill::Bow(BowSkill::RArrows))
|
.with_skill(Skill::Bow(BowSkill::RArrows), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Staff) => {
|
Some(ToolKind::Staff) => {
|
||||||
// Staff
|
// Staff
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BExplosion))
|
.with_skill(Skill::Staff(StaffSkill::BExplosion), None)
|
||||||
.with_skill(Skill::Staff(StaffSkill::BDamage))
|
.with_skill(Skill::Staff(StaffSkill::BDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BRadius))
|
.with_skill(Skill::Staff(StaffSkill::BRadius), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FDamage))
|
.with_skill(Skill::Staff(StaffSkill::FDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FRange))
|
.with_skill(Skill::Staff(StaffSkill::FRange), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FDrain))
|
.with_skill(Skill::Staff(StaffSkill::FDrain), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FVelocity))
|
.with_skill(Skill::Staff(StaffSkill::FVelocity), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave))
|
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave), None)
|
||||||
.with_skill(Skill::Staff(StaffSkill::SDamage))
|
.with_skill(Skill::Staff(StaffSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::SRange))
|
.with_skill(Skill::Staff(StaffSkill::SRange), Some(1))
|
||||||
},
|
},
|
||||||
_ => Self::default(),
|
_ => Self::default(),
|
||||||
}
|
}
|
||||||
@ -330,74 +331,74 @@ impl SkillSetBuilder {
|
|||||||
// Sword
|
// Sword
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsCombo))
|
.with_skill(Skill::Sword(SwordSkill::TsCombo), None)
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsDamage))
|
.with_skill(Skill::Sword(SwordSkill::TsDamage), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsSpeed))
|
.with_skill(Skill::Sword(SwordSkill::TsSpeed), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DDamage))
|
.with_skill(Skill::Sword(SwordSkill::DDamage), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DScaling))
|
.with_skill(Skill::Sword(SwordSkill::DScaling), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::UnlockSpin))
|
.with_skill(Skill::Sword(SwordSkill::UnlockSpin), None)
|
||||||
.with_skill(Skill::Sword(SwordSkill::SDamage))
|
.with_skill(Skill::Sword(SwordSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SSpeed))
|
.with_skill(Skill::Sword(SwordSkill::SSpeed), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SSpins))
|
.with_skill(Skill::Sword(SwordSkill::SSpins), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Axe) => {
|
Some(ToolKind::Axe) => {
|
||||||
// Axe
|
// Axe
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsCombo))
|
.with_skill(Skill::Axe(AxeSkill::DsCombo), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsDamage))
|
.with_skill(Skill::Axe(AxeSkill::DsDamage), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::SInfinite))
|
.with_skill(Skill::Axe(AxeSkill::SInfinite), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::SDamage))
|
.with_skill(Skill::Axe(AxeSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::SCost))
|
.with_skill(Skill::Axe(AxeSkill::SCost), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::UnlockLeap))
|
.with_skill(Skill::Axe(AxeSkill::UnlockLeap), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::LDamage))
|
.with_skill(Skill::Axe(AxeSkill::LDamage), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::LKnockback))
|
.with_skill(Skill::Axe(AxeSkill::LKnockback), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::LCost))
|
.with_skill(Skill::Axe(AxeSkill::LCost), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::LDistance))
|
.with_skill(Skill::Axe(AxeSkill::LDistance), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Hammer) => {
|
Some(ToolKind::Hammer) => {
|
||||||
// Hammer
|
// Hammer
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::SsKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsDamage))
|
.with_skill(Skill::Hammer(HammerSkill::SsDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsRegen))
|
.with_skill(Skill::Hammer(HammerSkill::SsRegen), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::CKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CDamage))
|
.with_skill(Skill::Hammer(HammerSkill::CDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CDrain))
|
.with_skill(Skill::Hammer(HammerSkill::CDrain), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::UnlockLeap))
|
.with_skill(Skill::Hammer(HammerSkill::UnlockLeap), None)
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LDamage))
|
.with_skill(Skill::Hammer(HammerSkill::LDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LRange))
|
.with_skill(Skill::Hammer(HammerSkill::LRange), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Bow) => {
|
Some(ToolKind::Bow) => {
|
||||||
// Bow
|
// Bow
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
||||||
.with_skill(Skill::Bow(BowSkill::BDamage))
|
.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CDamage))
|
.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CKnockback))
|
.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CProjSpeed))
|
.with_skill(Skill::Bow(BowSkill::CProjSpeed), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CDrain))
|
.with_skill(Skill::Bow(BowSkill::CDrain), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::UnlockRepeater))
|
.with_skill(Skill::Bow(BowSkill::UnlockRepeater), None)
|
||||||
.with_skill(Skill::Bow(BowSkill::RDamage))
|
.with_skill(Skill::Bow(BowSkill::RDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::RGlide))
|
.with_skill(Skill::Bow(BowSkill::RGlide), None)
|
||||||
.with_skill(Skill::Bow(BowSkill::RArrows))
|
.with_skill(Skill::Bow(BowSkill::RArrows), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::RCost))
|
.with_skill(Skill::Bow(BowSkill::RCost), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Staff) => {
|
Some(ToolKind::Staff) => {
|
||||||
// Staff
|
// Staff
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BExplosion))
|
.with_skill(Skill::Staff(StaffSkill::BExplosion), None)
|
||||||
.with_skill(Skill::Staff(StaffSkill::BDamage))
|
.with_skill(Skill::Staff(StaffSkill::BDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BRadius))
|
.with_skill(Skill::Staff(StaffSkill::BRadius), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FDamage))
|
.with_skill(Skill::Staff(StaffSkill::FDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FRange))
|
.with_skill(Skill::Staff(StaffSkill::FRange), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FVelocity))
|
.with_skill(Skill::Staff(StaffSkill::FVelocity), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave))
|
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave), None)
|
||||||
.with_skill(Skill::Staff(StaffSkill::SDamage))
|
.with_skill(Skill::Staff(StaffSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::SKnockback))
|
.with_skill(Skill::Staff(StaffSkill::SKnockback), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::SRange))
|
.with_skill(Skill::Staff(StaffSkill::SRange), Some(1))
|
||||||
},
|
},
|
||||||
_ => Self::default(),
|
_ => Self::default(),
|
||||||
}
|
}
|
||||||
@ -408,84 +409,83 @@ impl SkillSetBuilder {
|
|||||||
// Sword
|
// Sword
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsCombo))
|
.with_skill(Skill::Sword(SwordSkill::TsCombo), None)
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsDamage))
|
.with_skill(Skill::Sword(SwordSkill::TsDamage), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsRegen))
|
.with_skill(Skill::Sword(SwordSkill::TsRegen), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DDamage))
|
.with_skill(Skill::Sword(SwordSkill::DDamage), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DCost))
|
.with_skill(Skill::Sword(SwordSkill::DCost), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DDrain))
|
.with_skill(Skill::Sword(SwordSkill::DDrain), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::UnlockSpin))
|
.with_skill(Skill::Sword(SwordSkill::UnlockSpin), None)
|
||||||
.with_skill(Skill::Sword(SwordSkill::SDamage))
|
.with_skill(Skill::Sword(SwordSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SSpins))
|
.with_skill(Skill::Sword(SwordSkill::SSpins), Some(2))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SSpins))
|
.with_skill(Skill::Sword(SwordSkill::SCost), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SCost))
|
|
||||||
},
|
},
|
||||||
Some(ToolKind::Axe) => {
|
Some(ToolKind::Axe) => {
|
||||||
// Axe
|
// Axe
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsCombo))
|
.with_skill(Skill::Axe(AxeSkill::DsCombo), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsDamage))
|
.with_skill(Skill::Axe(AxeSkill::DsDamage), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsSpeed))
|
.with_skill(Skill::Axe(AxeSkill::DsSpeed), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsRegen))
|
.with_skill(Skill::Axe(AxeSkill::DsRegen), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::SInfinite))
|
.with_skill(Skill::Axe(AxeSkill::SInfinite), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::SHelicopter))
|
.with_skill(Skill::Axe(AxeSkill::SHelicopter), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::SDamage))
|
.with_skill(Skill::Axe(AxeSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::SSpeed))
|
.with_skill(Skill::Axe(AxeSkill::SSpeed), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::UnlockLeap))
|
.with_skill(Skill::Axe(AxeSkill::UnlockLeap), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::LDamage))
|
.with_skill(Skill::Axe(AxeSkill::LDamage), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::LKnockback))
|
.with_skill(Skill::Axe(AxeSkill::LKnockback), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::LDistance))
|
.with_skill(Skill::Axe(AxeSkill::LDistance), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Hammer) => {
|
Some(ToolKind::Hammer) => {
|
||||||
// Hammer
|
// Hammer
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::SsKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsDamage))
|
.with_skill(Skill::Hammer(HammerSkill::SsDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsSpeed))
|
.with_skill(Skill::Hammer(HammerSkill::SsSpeed), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsRegen))
|
.with_skill(Skill::Hammer(HammerSkill::SsRegen), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::CKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CDamage))
|
.with_skill(Skill::Hammer(HammerSkill::CDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CDrain))
|
.with_skill(Skill::Hammer(HammerSkill::CDrain), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::UnlockLeap))
|
.with_skill(Skill::Hammer(HammerSkill::UnlockLeap), None)
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LDamage))
|
.with_skill(Skill::Hammer(HammerSkill::LDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LDistance))
|
.with_skill(Skill::Hammer(HammerSkill::LDistance), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::LKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LRange))
|
.with_skill(Skill::Hammer(HammerSkill::LRange), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Bow) => {
|
Some(ToolKind::Bow) => {
|
||||||
// Bow
|
// Bow
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
||||||
.with_skill(Skill::Bow(BowSkill::BDamage))
|
.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::BRegen))
|
.with_skill(Skill::Bow(BowSkill::BRegen), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CDamage))
|
.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CKnockback))
|
.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CProjSpeed))
|
.with_skill(Skill::Bow(BowSkill::CProjSpeed), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CSpeed))
|
.with_skill(Skill::Bow(BowSkill::CSpeed), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CMove))
|
.with_skill(Skill::Bow(BowSkill::CMove), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::UnlockRepeater))
|
.with_skill(Skill::Bow(BowSkill::UnlockRepeater), None)
|
||||||
.with_skill(Skill::Bow(BowSkill::RDamage))
|
.with_skill(Skill::Bow(BowSkill::RDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::RGlide))
|
.with_skill(Skill::Bow(BowSkill::RGlide), None)
|
||||||
.with_skill(Skill::Bow(BowSkill::RArrows))
|
.with_skill(Skill::Bow(BowSkill::RArrows), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::RCost))
|
.with_skill(Skill::Bow(BowSkill::RCost), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Staff) => {
|
Some(ToolKind::Staff) => {
|
||||||
// Staff
|
// Staff
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BExplosion))
|
.with_skill(Skill::Staff(StaffSkill::BExplosion), None)
|
||||||
.with_skill(Skill::Staff(StaffSkill::BDamage))
|
.with_skill(Skill::Staff(StaffSkill::BDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BRegen))
|
.with_skill(Skill::Staff(StaffSkill::BRegen), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BRadius))
|
.with_skill(Skill::Staff(StaffSkill::BRadius), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FDamage))
|
.with_skill(Skill::Staff(StaffSkill::FDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FDrain))
|
.with_skill(Skill::Staff(StaffSkill::FDrain), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FVelocity))
|
.with_skill(Skill::Staff(StaffSkill::FVelocity), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave))
|
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave), None)
|
||||||
.with_skill(Skill::Staff(StaffSkill::SDamage))
|
.with_skill(Skill::Staff(StaffSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::SKnockback))
|
.with_skill(Skill::Staff(StaffSkill::SKnockback), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::SCost))
|
.with_skill(Skill::Staff(StaffSkill::SCost), Some(1))
|
||||||
},
|
},
|
||||||
_ => Self::default(),
|
_ => Self::default(),
|
||||||
}
|
}
|
||||||
@ -496,115 +496,130 @@ impl SkillSetBuilder {
|
|||||||
// Sword
|
// Sword
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Sword))
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsCombo))
|
.with_skill(Skill::Sword(SwordSkill::TsCombo), None)
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsDamage))
|
.with_skill(Skill::Sword(SwordSkill::TsDamage), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsRegen))
|
.with_skill(Skill::Sword(SwordSkill::TsRegen), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::TsSpeed))
|
.with_skill(Skill::Sword(SwordSkill::TsSpeed), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DDamage))
|
.with_skill(Skill::Sword(SwordSkill::DDamage), Some(2))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DDamage))
|
.with_skill(Skill::Sword(SwordSkill::DCost), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DCost))
|
.with_skill(Skill::Sword(SwordSkill::DDrain), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DDrain))
|
.with_skill(Skill::Sword(SwordSkill::DScaling), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::DScaling))
|
.with_skill(Skill::Sword(SwordSkill::UnlockSpin), None)
|
||||||
.with_skill(Skill::Sword(SwordSkill::UnlockSpin))
|
.with_skill(Skill::Sword(SwordSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SDamage))
|
.with_skill(Skill::Sword(SwordSkill::SSpeed), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SSpeed))
|
.with_skill(Skill::Sword(SwordSkill::SSpins), Some(2))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SSpins))
|
.with_skill(Skill::Sword(SwordSkill::SCost), Some(1))
|
||||||
.with_skill(Skill::Sword(SwordSkill::SSpins))
|
|
||||||
.with_skill(Skill::Sword(SwordSkill::SCost))
|
|
||||||
},
|
},
|
||||||
Some(ToolKind::Axe) => {
|
Some(ToolKind::Axe) => {
|
||||||
// Axe
|
// Axe
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Axe))
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsCombo))
|
.with_skill(Skill::Axe(AxeSkill::DsCombo), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsDamage))
|
.with_skill(Skill::Axe(AxeSkill::DsDamage), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsSpeed))
|
.with_skill(Skill::Axe(AxeSkill::DsSpeed), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::DsRegen))
|
.with_skill(Skill::Axe(AxeSkill::DsRegen), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::SInfinite))
|
.with_skill(Skill::Axe(AxeSkill::SInfinite), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::SHelicopter))
|
.with_skill(Skill::Axe(AxeSkill::SHelicopter), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::SDamage))
|
.with_skill(Skill::Axe(AxeSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::SSpeed))
|
.with_skill(Skill::Axe(AxeSkill::SSpeed), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::SCost))
|
.with_skill(Skill::Axe(AxeSkill::SCost), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::UnlockLeap))
|
.with_skill(Skill::Axe(AxeSkill::UnlockLeap), None)
|
||||||
.with_skill(Skill::Axe(AxeSkill::LDamage))
|
.with_skill(Skill::Axe(AxeSkill::LDamage), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::LKnockback))
|
.with_skill(Skill::Axe(AxeSkill::LKnockback), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::LCost))
|
.with_skill(Skill::Axe(AxeSkill::LCost), Some(1))
|
||||||
.with_skill(Skill::Axe(AxeSkill::LDistance))
|
.with_skill(Skill::Axe(AxeSkill::LDistance), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Hammer) => {
|
Some(ToolKind::Hammer) => {
|
||||||
// Hammer
|
// Hammer
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Hammer))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::SsKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsDamage))
|
.with_skill(Skill::Hammer(HammerSkill::SsDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsSpeed))
|
.with_skill(Skill::Hammer(HammerSkill::SsSpeed), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::SsRegen))
|
.with_skill(Skill::Hammer(HammerSkill::SsRegen), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::CKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CDamage))
|
.with_skill(Skill::Hammer(HammerSkill::CDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CDrain))
|
.with_skill(Skill::Hammer(HammerSkill::CDrain), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::CSpeed))
|
.with_skill(Skill::Hammer(HammerSkill::CSpeed), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::UnlockLeap))
|
.with_skill(Skill::Hammer(HammerSkill::UnlockLeap), None)
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LDamage))
|
.with_skill(Skill::Hammer(HammerSkill::LDamage), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LCost))
|
.with_skill(Skill::Hammer(HammerSkill::LCost), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LDistance))
|
.with_skill(Skill::Hammer(HammerSkill::LDistance), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LKnockback))
|
.with_skill(Skill::Hammer(HammerSkill::LKnockback), Some(1))
|
||||||
.with_skill(Skill::Hammer(HammerSkill::LRange))
|
.with_skill(Skill::Hammer(HammerSkill::LRange), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Bow) => {
|
Some(ToolKind::Bow) => {
|
||||||
// Bow
|
// Bow
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
||||||
.with_skill(Skill::Bow(BowSkill::BDamage))
|
.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::ProjSpeed))
|
.with_skill(Skill::Bow(BowSkill::ProjSpeed), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::BRegen))
|
.with_skill(Skill::Bow(BowSkill::BRegen), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CDamage))
|
.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CKnockback))
|
.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CProjSpeed))
|
.with_skill(Skill::Bow(BowSkill::CProjSpeed), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CDrain))
|
.with_skill(Skill::Bow(BowSkill::CDrain), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CSpeed))
|
.with_skill(Skill::Bow(BowSkill::CSpeed), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::CMove))
|
.with_skill(Skill::Bow(BowSkill::CMove), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::UnlockRepeater))
|
.with_skill(Skill::Bow(BowSkill::UnlockRepeater), None)
|
||||||
.with_skill(Skill::Bow(BowSkill::RDamage))
|
.with_skill(Skill::Bow(BowSkill::RDamage), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::RGlide))
|
.with_skill(Skill::Bow(BowSkill::RGlide), None)
|
||||||
.with_skill(Skill::Bow(BowSkill::RArrows))
|
.with_skill(Skill::Bow(BowSkill::RArrows), Some(1))
|
||||||
.with_skill(Skill::Bow(BowSkill::RCost))
|
.with_skill(Skill::Bow(BowSkill::RCost), Some(1))
|
||||||
},
|
},
|
||||||
Some(ToolKind::Staff) => {
|
Some(ToolKind::Staff) => {
|
||||||
// Staff
|
// Staff
|
||||||
Self::default()
|
Self::default()
|
||||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BExplosion))
|
.with_skill(Skill::Staff(StaffSkill::BExplosion), None)
|
||||||
.with_skill(Skill::Staff(StaffSkill::BDamage))
|
.with_skill(Skill::Staff(StaffSkill::BDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BRegen))
|
.with_skill(Skill::Staff(StaffSkill::BRegen), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::BRadius))
|
.with_skill(Skill::Staff(StaffSkill::BRadius), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FDamage))
|
.with_skill(Skill::Staff(StaffSkill::FDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FRange))
|
.with_skill(Skill::Staff(StaffSkill::FRange), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FDrain))
|
.with_skill(Skill::Staff(StaffSkill::FDrain), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::FVelocity))
|
.with_skill(Skill::Staff(StaffSkill::FVelocity), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave))
|
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave), None)
|
||||||
.with_skill(Skill::Staff(StaffSkill::SDamage))
|
.with_skill(Skill::Staff(StaffSkill::SDamage), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::SKnockback))
|
.with_skill(Skill::Staff(StaffSkill::SKnockback), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::SRange))
|
.with_skill(Skill::Staff(StaffSkill::SRange), Some(1))
|
||||||
.with_skill(Skill::Staff(StaffSkill::SCost))
|
.with_skill(Skill::Staff(StaffSkill::SCost), Some(1))
|
||||||
},
|
},
|
||||||
_ => Self::default(),
|
_ => Self::default(),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
Some(Mindflayer) => Self::default()
|
||||||
|
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Staff))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::BExplosion), None)
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::BDamage), Some(3))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::BRegen), Some(2))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::BRadius), Some(2))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::FDamage), Some(3))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::FRange), Some(2))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::FDrain), Some(2))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::FVelocity), Some(2))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::UnlockShockwave), None)
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::SDamage), Some(2))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::SKnockback), Some(2))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::SRange), Some(2))
|
||||||
|
.with_skill(Skill::Staff(StaffSkill::SCost), Some(2)),
|
||||||
Some(Villager) | None => Self::default(),
|
Some(Villager) | None => Self::default(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn with_skill(mut self, skill: Skill) -> Self {
|
pub fn with_skill(mut self, skill: Skill, level: Option<u16>) -> Self {
|
||||||
if let Some(skill_group) = skill.skill_group_kind() {
|
if let Some(skill_group) = skill.skill_group_kind() {
|
||||||
self.0
|
for _ in 0..level.unwrap_or(1) {
|
||||||
.add_skill_points(skill_group, self.0.skill_cost(skill));
|
self.0
|
||||||
self.0.unlock_skill(skill);
|
.add_skill_points(skill_group, self.0.skill_cost(skill));
|
||||||
if !self.0.has_skill(skill) {
|
self.0.unlock_skill(skill);
|
||||||
warn!(
|
if !self.0.has_skill(skill) {
|
||||||
"Failed to add skill: {:?}. Verify that it has the appropriate skill group \
|
warn!(
|
||||||
available and meets all prerequisite skills.",
|
"Failed to add skill: {:?}. Verify that it has the appropriate skill \
|
||||||
skill
|
group available and meets all prerequisite skills.",
|
||||||
);
|
skill
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
warn!(
|
warn!(
|
||||||
@ -615,9 +630,8 @@ impl SkillSetBuilder {
|
|||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn with_skill_group(mut self, skill_group: SkillGroupKind) -> Self {
|
pub fn with_skill_group(self, skill_group: SkillGroupKind) -> Self {
|
||||||
self.0.unlock_skill_group(skill_group);
|
self.with_skill(Skill::UnlockGroup(skill_group), None)
|
||||||
self
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn build(self) -> SkillSet { self.0 }
|
pub fn build(self) -> SkillSet { self.0 }
|
||||||
|
@ -888,7 +888,8 @@ impl Floor {
|
|||||||
),
|
),
|
||||||
))
|
))
|
||||||
.with_name("Mindflayer".to_string())
|
.with_name("Mindflayer".to_string())
|
||||||
.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
|
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
|
||||||
|
.with_skillset_config(common::skillset_builder::SkillSetConfig::Mindflayer),
|
||||||
],
|
],
|
||||||
_ => {
|
_ => {
|
||||||
vec![EntityInfo::at(tile_wcenter.map(|e| e as f32)).with_body(
|
vec![EntityInfo::at(tile_wcenter.map(|e| e as f32)).with_body(
|
||||||
|
Loading…
Reference in New Issue
Block a user